Heya! Love most of what you've done, but at one point you removed resurrection spells -- and I can see why, it's definitely made me reconsider my strategies and play differently! That said... would it not be okay to give some classes the option to resurrect without sacrificing themselves (Relay) but at a hefty cost? Something like 200 TP + a titanic RT cost + reduced range, I dunno. With the current enemy AI where, if able, they pile on every possible status effect on you (which makes Earth, Wind and Ice mages an absolute pain to deal with -- whereas Water and Fire are kind of laughable) it shouldn't be too OP to have a class able to provide a res like that. Maybe even like a 'nerfed', brings-you-back-at-25%-hp res? Just a thought!
Besides that, I feel like the mages are a lot more in-line with each other right now - but I can't really 'get' where the new Spellblade is supposed to fit in. They do a little bit of everything, but having lost access to healing, Conserve MP and their mediocre stat spread they feel a little... off? They're only a bit tankier than most mages, but that seems to be about it (and Relay just leaves a bad taste in my mouth on principle). Do you think it'd be prudent to give them the ability to cast the secondary buffs for each element (Battering Ram for Ice, Boon of Swiftness for Divine, etc)? I feel like that'd help reinforce their identity of mid-range support mages that need to get relatively close to make use of their best spells (no Meditate, but Convert MP!). Anyways, keep up the great work!