edale

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Posts posted by edale


  1. On 5/19/2017 at 8:10 AM, Nowea said:

    So I've decided to do something to remedy it. I've taken the information from the printme, along with some information regarding some locations of the formations, and put it all in one single table. In addition, I've included a column where you can mark the Rages as collected or not and also sorted the Rages by attainability. These can be used to narrow down selections to only those available or help with making sure you have the ones you want.

    Anyway... I like spreadsheets. Here it is. Enjoy and happy Raging 

    Link is broken, I don't suppose anyone has a copy of this still?


  2.  https://www.youtube.com/watch?v=dIn5t4TGv3w&list=PL87wlGy_nuTP9OLnrFUWB4U9AfUCiaBmS

    Your Opera scene video is severely dated. This link will take you to a playlist with all the different versions of the Opera I've done for the MSU-1 project. Currently only the OST and Game Music Concert 4's versions are in the installer, but the rest will be added in the next hotfix, I can send anyone who wants one of the other versions a link if they don't want to wait for the next hotfix though.

     

    Hadn't seen this thread, so started another one to figure out the RAM conflict causing the SP bug.

    • Upvote 3

  3. OK, so I apparently missed that @F-Bomb (the tester I mentioned) had already made a thread about the MSU-1 mod:

    With more detailed info about the SP issue:

    Shadow on the floating continent is not gaining SP. He is still gaining EL's and was able to learn the spell off of 'that relic' but not sp = no haste or float, which makes Atma a pain. He had 2 SP from the one fight he had near Thamasa so he already had learned Dispel. But for some reason he no longer gains SP.

    ...

    Once in the WOR Celes' SP appeared to be behaving normally.

    ...

    I'm just about to reach the cave in the veldt so hopefully the Shadow SP situation rectifies itself there.

    ...

    Well it didn't fix itself. And now seems to be affecting Sabin aswell. But Edgar now has 75 SP, which is a bit weird considering the cap is 30.


  4. Hello, I've been working with Insidious611 on the Dancing Mad MSU-1 mod for FFVI. 

    https://github.com/Insidious611/DancingMadFF6/releases

    One of our testers decided to test compatibility with the BNW mod, and apparently it works great except for one thing. Something about the MSU-1 mod breaks something about the spellpoint system you've implemented. There are no ROM conflicts between the mods, so the most likely culprit is a RAM conflict.

    Currently the Dancing Mad MSU-1 mod uses the following RAM addresses:

    $1E20 - $1E26 and $7EF001

    Could one of the coders of BNW check if these addresses are used by anything in BNW's spell point system?

    • Upvote 1