Vaylen

Member
  • Content count

    134
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Vaylen

  1. Few Question about BNW

    Thanks for all the info. One question I have, though... Didn't you only get mog in the WoR? Maybe I am just misremembering something, though...
  2. Few Question about BNW

    Okay then, thanks for the overview. I'll just fiddle around with mog once I get him, see what happens.
  3. Small question regarding a decision. Which version is preferrable/what are the differences? I don't mind strong language at all, but overuse of it can feel real bad and just... "forced". Some info regarding this topic would be greatly appreciated. Also, can I switch between the two scripts on the fly or not?
  4. Clean vs Original

    Okay, thanks. I will use the original version then, see how I like it.
  5. Few Question about BNW

    I like well-rounded characters, so I probably will do that with Locke. Mh, I am always that guy that likes to play things the "right" way. If a character has gimmick, I want to use it. So I'll probably try to make Mog dance dirty... Is that at all viable and~ any tips on using a dance-focused mog? Don't worry about spoilers, I'll still play the game like I want to and I played through vanilla ffvi more than a few times. I'd guess the mod is doing fine. You elaborated on some concerns(pitfalls) a little, which is very appreciated. So far, it sounds like I really could get into it. On a sidenote... How "never played a friggin game"-player friendly is the mod?
  6. Few Question about BNW

    I'll keep that in mind. Using Gau with this mod should be a whole different experience anyway - and I look forward to it, despite the amount of options he has and info one needs to have still seems a bit overwhelming... I looked a bit at the guide on here(Think you made one?) and use that as reference. Hmm, any pitfalls still in the game to watch out for? Only something a bit extraordinary in terms of balance inconsistency or whatever. I like the journey to the end and want to enjoy it, after all. I'd presume status skills are pretty cheap - which is good. It's fun to use grey magic. Those two can also at least attack decently enough and I hear Celes is rather bulky. I worry more about the Thamasa duo. Strago is much more of a pure mage and rod-use being affected by row(And front row sounds like a deathwish for him) might make him a bit clunky to use. Relm has Sketch, though... How well does that play out? Never used it much... Is it worthwhile? I heard horror stories about Quake... So magic use on Locke is a pretty rare phenomenon till Phoenix. He is a healer and has fire damage, so I guess... just use his spells in critical situations. Really wonder what I will do with Setzer. He seems a bit difficult in terms of build. Straight-forward, he is a healer.. And I probably have to get used to slots. I wonder, is he still useful as a backline attack user? Jump and X-Magic seem pretty decent to me. I still wonder about dances(Never used mog much in the original - dances seemed so gimmicky to me and not particulary useful). Mh, okay. I tend to get the "too-good-to-use"-syndrome rather quickly, but challenge tends to eliminate that. Thanks for all the info, it is very appreciated.
  7. Few Question about BNW

    As I hear, the damage sponginess of bosses has mostly been fixed, so there's that. I wonder how available ethers or the like are in this game - and how necessary. As I saw in the leveling chart, mp start out slow and spikes per lvl at lvl 10, so by lvl 15, one should have enough MP available. If the progression to that point is well-balanced(Not too many enemies "requiring" use of magic) it should work out well enough. Hm, a little question I just thought of: Do characters 100% share xp(Always on same lvl) or how is it handled(Especially as some characters can end up severely underlevelled rather quickly)? I like to use all characters and have them at the same level, personally.
  8. Few Question about BNW

    Okay then, I'll wait patiently.
  9. Few Question about BNW

    Thanks for the answers. So, for Shadow, it is pretty much required to have cover/image/safe or whatever there is to keep him safe, but he rewards with big dps. Sound about right? For Gau, I'm wondering... How exactly are his rages affected by backline? Any major updates coming soon~ish? Give me the long answer, if you don't mind. MP management is a rather important part of the game, after all(And something that can be a bit frustrating - games are more fun when you can actually use your abilities). Just the gist it should do it, though. Well, as long as the difficulty curve is appropriate and battles don't take ages, I won't mind it too much. But if the mod is what it advertises(Not a "hardmode"), I am content.