I'll keep that in mind. Using Gau with this mod should be a whole different experience anyway - and I look forward to it, despite the amount of options he has and info one needs to have still seems a bit overwhelming...
I looked a bit at the guide on here(Think you made one?) and use that as reference.
Hmm, any pitfalls still in the game to watch out for? Only something a bit extraordinary in terms of balance inconsistency or whatever. I like the journey to the end and want to enjoy it, after all.
I'd presume status skills are pretty cheap - which is good. It's fun to use grey magic. Those two can also at least attack decently enough and I hear Celes is rather bulky. I worry more about the Thamasa duo. Strago is much more of a pure mage and rod-use being affected by row(And front row sounds like a deathwish for him) might make him a bit clunky to use. Relm has Sketch, though... How well does that play out? Never used it much... Is it worthwhile? I heard horror stories about Quake...
So magic use on Locke is a pretty rare phenomenon till Phoenix. He is a healer and has fire damage, so I guess... just use his spells in critical situations.
Really wonder what I will do with Setzer. He seems a bit difficult in terms of build. Straight-forward, he is a healer.. And I probably have to get used to slots. I wonder, is he still useful as a backline attack user?
Jump and X-Magic seem pretty decent to me. I still wonder about dances(Never used mog much in the original - dances seemed so gimmicky to me and not particulary useful).
Mh, okay. I tend to get the "too-good-to-use"-syndrome rather quickly, but challenge tends to eliminate that.
Thanks for all the info, it is very appreciated.