Mck

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Posts posted by Mck


  1. 9 minutes ago, praetarius5018 said:

    I didn't adjust the w/a seed drop table so you'll only get the current final weapons of your class.
    I considered them even less essential than in vanilla so I didn't bother; there they were clearly the strongest weapon with a full STR multiplier more, here just an alternative roughly on par (I hope) with the rest.

    Ok, I get that and I find them interesting because of the possible builds based on them, and it's cool that they are not the obvious go-to. Considering my class combinations, for L/D-heal Kevin the W/A weapon still seems by far the best weapon at least for boss battles, and for my Buff/caster L/D Lise the W/A weapon complements her really well. On the other hand, for my D/D Hawk, the W/A weapon seems situational at best, and I think going with the petrify weapon for mobs and the anti-physical immunity weapon for bosses (because of it's high damage) would be the best choice. Making choices is interesting, and so in my opinion your design goals for them are fulfilled.


  2. 1 hour ago, praetarius5018 said:

    The enemy needs to be level 60+, not necessarily you.

    At 0 godbeasts they should've been around 50-52. Goes up by 2-3 each defeated beast...
    I don't think the enemies were high enough so far?
    Unless you wear multiple Earth Bracelets?

    Sorry, I don't know I good farming spot; ideally a room with just 1-2 Lv60 enemies that can be petrified and have W/A seeds in their drop list.

    For example, enemies at the moment are without level boosting items around 66. I encounter in this particular area bloody wolves which should have the seed in their table (@60+: rare 5 W/A seed and rare 6 Ghost's Eye). I get chests, and I try to get them to drop the seeds by save/reloading, no luck so far.

    Is there something I'm missing regarding drop mechanics? Is it just a bad luck streak?

    Should I go somewhere where there are mobs that have the seed as there rare 5 and 6? (like King and Great Rabite).

     


  3. 12 hours ago, praetarius5018 said:

     

     

    Thank you, I'll check it out later, after Sin.

     

    12 hours ago, praetarius5018 said:

    My current project is a FF5 hack though that is in no playable state right now.

    How far along is development?

     

    12 hours ago, praetarius5018 said:

    Desert town. Dude doesn't look like the regular traders.

    Once again thanks. I would not have looked there. Too near to a hub.

    One other thing: can you target enemies with heal light? Tried it and didn't work, but then again perhaps I messed it up. You mention that it hurts undead in the support files.


  4. Hey, first of all absolutely well done praetarius! Well thought out, rounded and up to the point I played, well balanced. You did it! You spoiled the vanilla game for me: if they were to release it on the switch on the bugged state it was then, I wouldn't and couldn't touch it. Great job!

    Is there any other patch you would recommend / have worked on for a SNES jrpg (or game)?

    One other question. I can't seem to find the secret shop, I think I must be blind. Any hint more specific than the one in the readme?

    Keep up the good work!