I received the Ars Magna recipe book in Chapter 2 Chaos on my first playthrough. I think it was dropped from Vance. The patch notes say it should be bought from Deneb and the spells it creates definitely seems like it should be a late-game recipe. Is this intended?
On a more subjective note, could the first rank of Indirect spells be made to hit one area like it was in the base game?
- In chapter 1, getting hit by 40-50 damage on 2-3 characters is overly punishing, especially since Major Heal isn't available yet and enemy spellcasters have more movement to easily get into position
- For the rest of the game, not having a one-area attack that ignores line of sight makes it really difficult for spellcasters to cast into melee without hitting allies
- With the mod's focus on increased choice such as 1H swords that are held in 2 hands, or sidegrade spears that have 1-2 or 2-3 range, the loss of the one-area indirect spell seems counterintuitive
The solo fight against Vyce at the end of Chapter 2 Chaos on a first playthrough is pretty brutal. He now has a shield and has a chance to Bind on hit. If he binds you, you're done. Used to be, I could rely on the old Phalanx, but now even as a Knight, it's not at all obvious how to counter him. The skill Stopproof isn't available until level 16, while the fight happens around level 11-12. Perhaps make Stopproof require level 12 or just tone down Vyce for this fight?