leertaste1
-
Content count
3 -
Joined
-
Last visited
Posts posted by leertaste1
-
-
Thanks for clarification, that's reassuring. Good thing when such a simple tweak is a successful step towards more enjoyable balancing.
Good luck on the treasure chest editing, hope everything goes smoothly. I just hate the idea of chests containing mainly random garbage and having to mindlessly farm chests to get the good stuff which you can't even know beforehand without consulting resources...
-
Dang, it's been forever since I played this... played through the International ps2 version with an english patch. The mindless difficulty of the main game just put me off so much near the end that I didn't even bother with the post game...
Zodiac Age got me hyped again but when I read that they lowered the difficulty further that was just a straight nope.I have one concern about "number hard modes", where you just apply a flat multiplier... Did you test them with post game stuff / superbosses? Straight up multiplying superboss stats just seems like a bad idea in general.
QuoteWe're also working on a Treasure Chest Editor, which will hopefully be done within the next few weeks. Once that's completed, treasure chests will be a 100% spawn, 100% set item, and will no longer respawn, much like traditional FF treasure chests. Those chests will have set items, generally the rarest item that would have normally been found in that chest to begin with.
Basically just waiting for this until I give it a go!
Final Fantasy XII (PC): The Struggle for Freedom - A Difficulty Mod
in Development Discussion
Posted · Report reply
What a nice little coding surprise!
Good luck with the workaround.
(Would color coding be possible? Like garbage respawn chests -> brown, unique chests -> blue? Low priority of course... just something on my mind.)