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      Nowea 03/19/90 - 11/23/2022   11/25/22

      On November 23rd 2022, Nowea, a prominent member of this community, passed away suddenly and unexpectedly. He was a good man, a close friend to many of us, loved helping others with games and sharing his passion for gaming with anyone that would listen. To help his family with the unexpected costs of his passing, a charity stream is being planned. The link can already be accessed if anyone wish to help out: https://streamlabs.com/llandrastall/tip He will be missed dearly.

freespirit313701

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About freespirit313701

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  1. Enemy level scaling

    I understand. Another solution could be making the scaling bellow the threshold scale with the normal equipment template, and only switch to the high level template after the threshold. But I think it would be difficult to implement. Reducing the threshold is a better solution.
  2. Enemy level scaling

    Hi. I've played Tactics Ogre a long time ago in the snes and I want to play it again in the PSP. But I don't know how the enemy level scaling works in this hack or even in the vanilla game. I heard that it scales only when the player is 15 levels above the enemy, at least in the Story battles, and that in the normal battles all enemies scale, but I could be wrong. I think it would be nice to reduce this threshold to 10 levels or even to 5 levels. Or even make all battles scale, so the story battles would have a base level and if the player is above this level, it scales. This would make grinding not an option to win battles, and that would be nice in my opinion.