TauzentBlitz

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Posts posted by TauzentBlitz


  1. I only got past the karnak castle escape in my 1.130 on normal difficulty, so take this with a grain of salt, but..

    Faris wound up being far too much of a hassle to use properly with the build I gave her. Since she's listed as STR/AGL on the class sheet I figured a heavy hitting physical attacker with dual-wield and X-Fight or TwinCut would be a good place to start, but she ended up dealing quite a bit less damage than Bartz and Lenna (I had intended Bartz to be an offensive caster and Lenna heals/buffs, but Lenna needed black mage's mass cast passive for multi-target buffs and bartz had cure from x-magic anyway so they ended up rather similar) due to the ease of targeting weaknesses with magic compared to constantly switching 2 weapons out, and with both crusader and time mage being unusable by Faris she couldn't learn pierce to help deal with this problem.

    Or maybe I just need to stop trying to grab EVERYTHING in karnak escape. Seems like only a party of optimized heavy hitters can manage that cleanly which is probably complete overkill for the rest of the game.


  2. Thought I'd give this mod another shot... Right now I'm sitting outside the wind temple trying to figure out who should get what classes. I didn't see any mention of what the green squares mean in the classes file - what are they?

    Also, this is probably nit-picky but the blue (purple?) guy in the beginner house still claims that passives equipped are replaced with certain actives in battle even though passives are equipped separately now


  3. How do you defend against Shocker? Boywer is killing one of my characters every single round with it and I haven't had a successful defense against it yet. 

    Edit: Won on my 3rd try.... managed to block Shocker 2 times in total. X_x

    Also, I don't know if I'm messing up the timing on Geno's star gun or if he just only can do ~200 damage unarmed.


  4. Noticed something odd. Steal adds an element to the field. I think it's either the item stolen or the... bottle-element? if it fails.

    Seems pretty fun so far. In the ship graveyard running with a Knight, Tinker, Thief, and Black Mage so far. Only died once, because I had run straight to the wind temple without going to town and fought the boss with Bartz wearing a ruby. Not the best idea.