Hyphen-B
-
Content count
6 -
Joined
-
Last visited
-
Days Won
1
Posts posted by Hyphen-B
-
-
Anyone else gotten to the Zombie Minotaur yet? He won't die even if I reduce his HP to 0. He just kind of stands around like a dummy and doesn't do anything
-
Tried a few different things so far. Seems like it's only the Beetle core that doesn't like the scene transition in Chamber of Fear, the one after Ashley says "This is a big one!". Works fine in the base game, but that room + Zenith causes the emulator to hang. No idea what might be causing this, since other emulators don't have a problem with it. Additionally, if I get past that transition on the PCSX core, save, then swap to Beetle, going back to that room after the transition has occurred will still cause a hang. Not a big deal, since I can just switch cores if I ever need to be in that room. Just thought it was interesting.
- 1
-
Yeah that'd be great if you wouldn't mind. He might've been using the PCSX ReARMed core which works fine, but, like you said, is pretty barebones and only outputs a software render at native resolution. I'll keep experimenting and see if I can't get Beetle to work; it's really accurate and has a lot of cool features. If not I can always go back to Ol' Reliable aka ePSXe Thanks!
-
Ah okay, that makes sense. I'm excited to play this mod. I always like to try out things that are made by people with a thorough understanding of the game they're working with, which you definitely have. To that end, I actually have another question. What do you guys use to run VS?
I've tried the Mednafen libretro cores - Beetle PSX and Beetle PSX HW - but they always hang when I get to the quake in the Chamber of Fear. My guess is that it has something to do with the level geometry changing, but I'm a total layman so I really have no idea. ePSXe seems to handle that event just fine, but I'd really prefer to not use ePSXe if I don't have to.
-
Quick question:
What's the purpose of removing the Escapeway area? I haven't played this game in years, so I don't remember anything about it. Was it problematic for some reason? Isn't it just a shortcut locked behind a Rood Inverse door? Thanks.
Vagrant Story Zenith
in Development Discussion
Posted · Report reply
No sweat, I'm loving the mod so far.