I'll be quite simple, because I'm extremely confused. I recently downloaded and patched BWN 1.9.0, and got it loaded and set sucessfully. But....I noticed some very strange things that don't gell with anything in the readme, or even seem to be from the same person. Every enemy seems to hit like a freight truck, requiring me to spam temporary healing items for seemingly no reason. I have hell getting up the mountain Sabin is on because of those condors using gale slashes to cut my HP in half(69-75 damage to everyone.) And that wans't an isolated issue either.
But really, what hit me most was the Phantom Trains in Sabins scenerio at the start of the game. Every enemy has moves that make no sense. At first I thought it was the mod being trash and was ready to write it off, but I looked it up and, I seem to be having a unique problem. The "demon" enemies have a move called Elf Fire that basically instant-killed anyone by doing 250 undodgable fire damage, zombies can cause poison and cast Doom for no reason, and bombs explode for 150-200 damage rather quickly. And this isn't an isolated issue. The bunnies in the first area killed Sabin and shadow by themselves on my first fight, with each attack doing around 50-60 damage. But the worst by far is Phantom Train himself. Not only does he start with Evil Too before my ATB bars are event 10% full, but he somehow spams the afor mentioned Elf Fire extremely often, and in one fight killed me before I could even press A. He even seemed to be missing attacks like Wheel.
Am I missing something? Whats happening here. Why do zombies have Doom, and why do half the enemies have 300+ damage fire spells out of absolutely nowhere? No one other screenshot or letsplay has this problem. Is this just new to 1.9, or did I fuck up?
Edit: As an additional, I wanted to bring a mroe concrete example of this happening before Phantom Train. the Albatrosses in the raft section before the first split has fireball, which they tended to spam every 3rd attack, and attacked twice for every time my team members got to go once. In one battle against 2 of them, I ended up having to reset because my whole team went down to just Banon and Terra before anyone's ATB bar filled up.