zedorfed66

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About zedorfed66

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    JRPGs
  1. Hello again. Looks like I didn't want to keep people waiting so I released the v4.50 now instead. It might have everything correct so this is what I decided. I'll continue my playthrough and update it if needed. The change log for the newest update: -Tamaris str & mag up -Rogotomhere agl up -Q The Great hp up -Jonin hp up -Meowara str & mag up -Bruce Meow agl slightly up -Ninja & Sushi quest enemies agl values adjusted -Soul power requirement for Fusions: lvl 2 and 3 og, lvl 4 * 2, lvl 5 * 3 -Semi tanks agl + 10, Full tanks agl + 20 Roswell Research Base onwards -New optimal levels at the end of dungeons: Garland Apartment lvl 59, Guiana Highlands lvl 64, Dollhouse lvl 69, Garvoy Valley lvl 74, Final dungeon lvl 84
  2. Hello NGPlus! There actually will be more changes coming with the next patch. Biggest one being the soul amount requirements for maxing Shania's Fusions will be a bit over 2x amount of the og making you max them out at the end of Doll House with the 3rd optional dungeon requiring them to be maxed out. level 2 and 3 will stay the same while lvl 4 and 5 will require more power so the change will only take place after you've levelled to 3 making you have the Arc spells before it gets steeper. Your fusions will get adjusted immediately so you don't need to start over. Other changes will include making semi tanks gain +10 agl and full tanks +20. There will also be fine tunes like requiring to gain 5 levels in each optional dungeon and also changes to some bosses. I still wanna play through some more before i release the next patch. I still need to be sure of things. I don't have ETA im sorry about that but I will release it at some point unless something bad happens in life (hopefully not). Cheerios!
  3. Hi again. I'm sorry for jumping back and forth but I don't enjoy playing through this with the decreased exp so with v4.20 it's back to 4x exp for most dungeons and 5x for the final dungeon. I made the decision to decrease the exp cause of the Garvoy Valley place. But it's no biggie in big picture as I feel it's better this way. The other changes I made with the previous patches remain intact.
  4. Forgot to decrease Ninja enemy's exp, cash & soul like i did with the other foes. v4.05 does just that.
  5. Helllooo! Back again with new update. v4.0 might as well conclude the mod other than optional equipment being unsellable which I'm gonna do like I did in my Covenant mod. Here are the changes in v4.0: - Malice Killer health, str, mag, agl, exp & soul power increased. He is now supposed to be fought 72 levelled after the sidequests. - Malice Gilbert health, exp & soul power increased. - Final Boss health increased. - Sushi sidequest enemies health increased. Q the Great health increased, str & mag decreased. - The Jonin health increased. I will continue my playthroughs of these mods and change stuff if needed but things look good for now.
  6. Hi, Back to New World. I felt the 4x dungeon exp was a bit too aggressive so v3.75 makes enemies from Area 51 onwards grant 3x exp instead. Final dungeon enemies exp is now 4x. Soul amounts retain the same multiplier as exp and cash 1.5x of exp so the money and soul amounts remain the same if you're in correct levels. I will probably soon buff Malice Killer since I'm almost done with the optional dungeons and maybe check up on Gilbert as well.
  7. Shadow Hearts NTSC-U - Imbroglio v3.70

    Looks like the exp and cash raise on Sergeants wasn't enough. v3.70 raises them a bit more. It should be good now.
  8. Shadow Hearts NTSC-U - Imbroglio v3.70

    Hello. For some reason Sergeants in Shanghai ended up giving too little exp and cash. v3.65 ups them.
  9. Shadow Hearts NTSC-U - Imbroglio v3.70

    Hi and sorry for taking so long. v3.60 is continuation to previous patch that ups boss experience and cash from Shanghai onwards to reflect the stats. I've been hesitant to up boss exp in this game cause the cap is a bit over 65 000. So now most optional and Float bosses go with 65k exp.
  10. Shadow Hearts NTSC-U - Imbroglio v3.70

    Hello. Here I sneak a new update for Imbroglio. v3.5 rebalances the random encounter enemies stats, exp and cash between Shanghai and Calios Mental Hospital to make them better. I took careful look at the exp amounts and changed them based on the enemies stats. Most enemies now grant more exp & cash than before and some enemies that appear in smaller groups have more agility. Blue Castle enemies have a bit lower strength and magic but more health. Increased stats also increase the exp & cash. There's also another change that has to do with Silver Hand Item. Silver Hand now ups strength and magic for 5 turns on 1 character. This should prevent the cheese of late bosses.
  11. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    Hi people. First message in a while that's not related to new released patches. I'd like to give my insights on my playthrough of Godslayer mod after starting over from the beginning to test out the new changes. Now that I've leveled to 32 in Idar Flamme and are ready to take on the bosses of that dungeon I feel the Soul power amount for Yuri is pretty much perfect with the change I made to it in v7.0. Before taking Mother Filarias Yuri's 3 Fusions that're gonna be lvl 3 using the Soul Drops (Eartth, Light and Dark) are leveled to 8 which is the level they learn the Arc spells in. All other Fusions are leveled to 5 which was the level they learned their lvl 2 attack spells. The remaining Soul amount after leveling is a little over 300 which is not enough to level any to lvl 10. At lvl 10 the Fusions learn their most powerful attack spells which are good to be the disc 2 stuff. With that said I'm happy with how things have gone in my playthrough. I suspect very little changes if not at all moving forward cause I've tested the bosses before and the random encounter foes basically go with same form from one another.
  12. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    v7.4 lowers Peryton enemy's hp and ups the agility some. I had set its health higher and agility down cause there's always only that enemy type in the Hermitage dungeon. However these enemies cast defense spells so they go well with the default health multiplier for the story enemies. With this change they're insta'd with perfect Bright Crimes when their Barrier is up.
  13. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    I guess Amon needed a slight reform afterall. v7.35 lowers Amon's magic so it hits for less than half health with The End if Barrier is in place. To compensate the lowering he gains a bit more speed. Most things should be right in this mod but there might be some little changes here and there and I'm gonna always upload new version of the mod right away since my life is uncertain right now.
  14. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    Wrestling update. This should be last one in a while. Great Question goes with slightly higher str and bit slower agl. Great Gama 3 str down and agl up. So the 3rd fight is a speedy boi. He's meant to be done after the Koshoki and Shoki ordeals in Nihonbashi when also Eleanor bout becomes available. This should complete the Gama saga for the time being.
  15. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    Back again with small update. v7.25 decreases Petrograd's alien wolf's speed since I thought it was a bit too fast and also increases its attack and magic cause I tested the wolf with worse armor instead of that one you get from Goreme Valley. Dumb me. Another change is that Great Gama 2 is meant to be done after collecting Cure Plus magic from Goreme. His speed goes down but strength goes up to create slightly different experience from the 1st fight. I need to work my way to Gama 3 cause in my save I don't have Cure All and there's no way to go back at that point. It's no biggie though cause he also goes with the stats he has rn.