zedorfed66
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Shadow Hearts: Covenant NTSC - Godslayer v8.60
zedorfed66 replied to zedorfed66's topic in Development Discussion
Hellos! v8.60 ups Fuujin and Raijin's strength and magic as an answer to upped enemy stats in final dungeon. The other change is Kurando's Hell's Light now costs 96 MP since I made it more powerful than Moon's Rainbow. -
Shadow Hearts: Covenant NTSC - Godslayer v8.60
zedorfed66 replied to zedorfed66's topic in Development Discussion
I probably should've made Hell's Light cost 96 MP instead of 80 since it does more damage than Moon's Rainbow. I'll make that change in next update. -
Shadow Hearts: Covenant NTSC - Godslayer v8.60
zedorfed66 replied to zedorfed66's topic in Development Discussion
Hi, here's another patch for the mod. v8.55 lowers Tiffauges Castle enemies agl a bit and also lowering that dungeon's suggested level before the boss to lvl 64. Doll House's enemies agl decreased some. Another change is Kurando's Hell's Light now does significantly more damage making it have a bit better output than Moon's Rainbow. It now costs 80 mp. Amon and Neo Amon now require 3x the og soul amount for levelling. Jutendouji and Dark Seraphim 5x the og amount. All optional dungeon enemies give more soul power. Final dungeon enemies give even more. The things that have to do with soul power go into this update automatically as I deal with them and I'll be changing things around if required. Update on Neo Amon: looks like it automatically corrected itself after using it in battle making him level 10 like Amon and having proper stat uppies. Big kudos to the developer of these games for having such a flexible system and also being coded so well. -
Shadow Hearts: Covenant NTSC - Godslayer v8.60
zedorfed66 replied to zedorfed66's topic in Development Discussion
Hello! I'd like to overview my current modding progress with Godslayer. I've been stuck in Tiffauges Castle dungeon trying to figure out how to set the correct soul power amounts. But I think I'm getting some progress soon. Looks like I'll probably have to further up the 4 later fusion monsters' levelling requirements (Amon, Neo Amon, Jutendouji, Dark Seraphim) and also up the soul rewards for the battles in the optionals. One thing I noticed with Neo Amon is that it's levelled above 10 when getting him even if Amon is only lvl 10. It's probably cause game registers Neo Amon's parameters automatically after getting Amon in disc 1. Since more soul amount is used on Amon the game forces Neo Amon to go above lvl 10. It should be fixed when getting Amon for the first time with the upped Neo Amon requirements. But I only recommend using time on testing that after I've settled with right requirements for both Amon and Neo Amon. -
Shadow Hearts: Covenant NTSC - Godslayer v8.60
zedorfed66 replied to zedorfed66's topic in Development Discussion
I've been playing through Tiffauges Castle and 2x exp is too little. v8.40 turns the optional dungeon exp and cash back to what they were before the change. Final dungeon exp and cash amounts get a raise as well to reflect the other dungeons. More fine tuning might be coming with new updates. -
Shadow Hearts: Covenant NTSC - Godslayer v8.60
zedorfed66 replied to zedorfed66's topic in Development Discussion
With Karin's upped abilities Joachim's Deaththrone Hammer needed to be strengthened to compete with Karin's Geuschbenst. v8.35 doubles that ability's power with it now being a bit more powerful than Geuschbenst but with Artem Buster being a bit less powerful than lvl 3 Heurvelk and Bullenfogel. -
Shadow Hearts: Covenant NTSC - Godslayer v8.60
zedorfed66 replied to zedorfed66's topic in Development Discussion
Hello again! I've always thought of Karin as insignificant character gameplay wise so here is a patch for her. v8.30 doubles her personal skills' power making her important character instead of some middleroad redhead adventurer. Those skills cost slightly more mp now too cause of the power raise. I continue my way through optionals but I may need to do more than 1 run and change stuff if the soul power amounts don't align with my plans. -
Shadow Hearts: Covenant NTSC - Godslayer v8.60
zedorfed66 replied to zedorfed66's topic in Development Discussion
I'm sorry for making so many of these small patches. I wasn't completely happy with the changes to the final dungeon enemies. v8.20 ups squishy and semi tank enemies health to make them good in my vision for the final dungeon. The patch also ups those enemies exp & cash rewards accordingly. Full tank enemies remain untouched. -
Shadow Hearts: Covenant NTSC - Godslayer v8.60
zedorfed66 replied to zedorfed66's topic in Development Discussion
Hello! v8.15 plays around the final dungeon enemies a bit. Since I lowered the exp of optional dungeons the final dungeon enemies need a bit adjusting. All final dungeon enemies gain more strength and magic. 1 shottable enemies gain a bit health and their agility is lowered. Tanks and semi tanks remain pretty much the same save for the upped offense. -
Shadow Hearts: Covenant NTSC - Godslayer v8.60
zedorfed66 replied to zedorfed66's topic in Development Discussion
v8.05 is mini patch that lowers the lvl 3 Wind fusion battle's strength and magic so it can be done at the end of Queen's Garden before the baby boss. -
Shadow Hearts: Covenant NTSC - Godslayer v8.60
zedorfed66 replied to zedorfed66's topic in Development Discussion
Looks like the lvl 3 Wind element Fusion battle is very hard/impossible before the boss of Queen's Garden. The stats themselves align correctly which is why I don't want to change them. It's just the fact it uses Gale and Agility Down physical make it highly rng deal at lvl 59. I suggest trying that fusion fight at the end of next dungeon (Tiffauges Castle) instead if you're having hard time. -
Shadow Hearts: Covenant NTSC - Godslayer v8.60
zedorfed66 replied to zedorfed66's topic in Development Discussion
Hello again. Here I release another patch for this mod. v8.00 has few changes that I'm gonna release now which I still need to test out but I think they're pretty much spot on: - Optional dungeon exp & cash down (For some reason Neam Underground dungeon enemies gave more exp than the 1st tier of final dungeon so this also takes care of that). - Amon & Neo Amon levelling requirements doubled. Jutendouji & Dark Seraphim levelling requirement tripled (this has to do with having to level up the final fusions in late game so the abundant soul energy isn't lying in inventory just for show). I'll be back with more updates if needed as I enter the optional content soon. -
Shadow Hearts: Covenant NTSC - Godslayer v8.60
zedorfed66 replied to zedorfed66's topic in Development Discussion
It seems I nerfed Tengu's exp and cash amounts a bit too much in previous patch. With v7.75 they grant a bit more. -
Shadow Hearts: Covenant NTSC - Godslayer v8.60
zedorfed66 replied to zedorfed66's topic in Development Discussion
Hi again. v7.70 has few small changes: Tengu hp down and agl up a bit. Tengu exp and cash down. Mutant Snail agl up. Titanium Soldier hp down and agl up. I still have things to better in my covenant mod and am working on it as I go on my playthrough. I suspect bosses to be just right though, it's just some other stuff that may need attention. Most importantly I want to make the final dungeon a leveling spot for Dark Seraphim like I did for Tirawa in From the New World. -
Shadow Hearts: Covenant NTSC - Godslayer v8.60
zedorfed66 replied to zedorfed66's topic in Development Discussion
v7.60 is a small update that lowers Towd's hp a bit (the tank enemy in Purgatory). It's one of those few enemies that don't go with same rule as the others.