zedorfed66

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About zedorfed66

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    JRPGs
  1. There's some grinding required in each area but I hope you like it regardless. I have started working on a less grindy version of my Shadow Hearts: Covenant mod and may plan to do the same for SH1 and SHFtNW as well if everything goes well.
  2. Hey, I'm not that good I could mod something like that. I would prefer playing as her as well tbh. Hope you like the mod when you're gonna give it a try. I would recommend reading a faq while playing so you don't miss any items since they're hidden pretty much anywhere in this game.
  3. Chrono Cross Time's Anguish v3.7

    Apparently it's sold by the price of 2880G in Guldove (Home World) and it's common drop from MegaStarky in Sky Dragon Isle (Home World). I got this info from Chrono Wiki. I hope this helps.
  4. Shadow Hearts: Covenant NTSC - Godslayer v5.0

    Hi folks, it's been a while. I've been secretly working on version of this mod where significantly less grinding would be required. It would kinda replace the versions before v5.0 as a more cohesive lower level version. It's still kinda underway and I take a risk announcing it at this point. But I decide to do this for people interested in this mod to be aware that v5.0 is not the last version. As long as nothing too unforseen happens I'll be releasing this at some point. If everything goes well I'll be thinking of doing the same for SH1 and SH3. But this is a long term modding goal. I hope everyone has been well lately btw. It can be hard but as long as we think positively and look into the future we can make things work out in the end. See ya!
  5. Mod Updates

    You may have patched the .cue file instead of the main image file. The other thing, you might've accidentally patched the images with wrong disc patches.
  6. Shadow Hearts: Covenant NTSC - Godslayer v5.0

    Hey elltacko, The mod can be beaten on lower levels for sure if you keep farming for the Seal items. The recommended levels are for those that don't use Seals. I didn't design this mod to be beaten on low levels but I'm glad if you managed in doing so and enjoyed it. I felt upping the exp gained from bosses hit the grinding experience and in cases would make the player be higher level than intended so I decided not doing so. Final dungeon exp is 2x of the og which is the same as the other late dungeons which is ok in my opinion. I hit level 100 pretty quickly when i entered it a bit over 90 levelled. It may be harsher experience low leveled but once again I didn't design this mod with low level challenge in mind. If I changed something that's already there it would also affect the mod when playing without Seals. I'm sure playing through this mod can be tiring and I hope you find something relaxing and nice in change
  7. FF8 Remastered - Extreme v4.7

    I had plans to correct the description of Meltdown spell for a while but didn't have anything else to update so i held it off. It's now corrected with v4.7. Another change is Lion Griever and its Helix now have thrice the original HP. I felt that form fell apart too fast with shared hp with the 2 phases.
  8. Shadow Hearts NTSC-U - Imbroglio v1.3

    Hey, thanks for playing through my SH1 mod. Hope you like my SH2 and SH3 mods as well.
  9. Shadow Hearts NTSC-U - Imbroglio v1.3

    Bad Ronlyn, bad Keith's Hecatoncheire is 5th ability so he learns it at lvl 31 Apsaras lvl 67 Larva lvl 77 Gift lvl 88
  10. Shadow Hearts NTSC-U - Imbroglio v1.3

    Hey thanks Ronlyn. This is great
  11. Shadow Hearts NTSC-U - Imbroglio v1.3

    The ability list the other guy posted here is obsolete since back then I had the chars learn their last 3 abilities x 2 later while now it's x 1.8. I'm too lazy to make a complete list. You can check out the ability list here and then just multiply the last 3 abilities by 1.8. https://www.ign.com/faqs/2003/shadow-hearts-level-and-skill-listfaq-433738
  12. Shadow Hearts NTSC-U - Imbroglio v1.3

    What abilities do your characters have? This mod changes the levels the last 3 skills are obtained. The last 3 skills are obtained x 1.8 of their original levels. So for example Alice learns Arc at level 63 instead of 35. If your characters have learned some skills earlier they shouldn't have I'd like to know since I don't think there should be a problem like that.
  13. Shadow Hearts NTSC-U - Imbroglio v1.3

    Hey, no probs. Shadow Hearts is one of those games that are very easy to mod. Just access the image file directly using a hex editor.
  14. Shadow Hearts NTSC-U - Imbroglio v1.3

    Hey tacticalcraptical. I hope you've kept yourself safe and that you're having a good day. I'll try to help you understand how the enemy stats are stored in Shadow Hearts NTSC-U. Let's look at 'Yamaraja: Earth', the final boss of Zhaoyang village. The enemy values associated with the boss start at address B38244EA. Here's what comes up: _________________________________________________________________________________________________________ 2C 01 90 01 11 12 3C 00 1D 00 12 00 12 00 00 00 2C 01 - HP value which is 300 here. 90 01 - MP value which is 400. 11 12 - 11 being the agility value which is 17 and I forgot what 12 was for. 3C 00 - Strength value which in this case is 60. 1D 00 - Magic value which is 29 here. 12 00 - Defense value (18) 00 00 - Magic def value (0) ___________________________________________________________________________________________________________ This stuff is often differently stored in other games so you'll need to do some research before you'll be able to figure out how and where the data is stored. You can for example use Cheat Engine to figure out how much health enemies have and possibly find out other stats too. Then search for the values with hex editor. This data is stored as hex values so you'll need to convert them to hexa from decimals. You can use windows calculator to do this. One thing to note is the data is stored "upside down". 256 in decimals is 100 in hexa and it's stored as 00 01 instead of 01 00.
  15. Mod Updates

    Hey Landon Ray, I recall the og P4 and Undub having the enemy sections in precisely same place. So I wonder if you changed something else than just the enemy strength values? Keep up the good work.