
zedorfed66
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36 ExcellentAbout zedorfed66
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Hello! I just uploaded a new version of the mod. The "same level mod" makes bosses have the exact same level as the player's active party being alternative to "max level mod" which has been making the bosses have the levels either 80% or 120% of the player's party. However there's no option to make them have set max levels with this setup so the bosses scale all the way to lvl 100 if needed. The same rule applies to "same level mod" as the others: Bosses from Lunatic Pandora onwards all have fixed levels. This is just another option which might appeal more to some people so it's there now. I myself am not very fond that the bosses are either 80% of 120% so this is probably better option than the "max level mod" for me at least.
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Hello folks. I think I'll slowly start getting back to my new playthrough of this mod. I tried to patch the EFIGS file with the patch file I had created but it doesn't work. I might be late to notice that. It's only small line change with hex editor that's really easy to do though. To get Rinoa's Angel Wing power to 3x from 5x multiplier like I intended in this mod change the line 8D 04 80 to 8D 04 40 in offset 0x2E46C4. I'm unable to make the patch right now cause I don't have the original EFIGS file. I'd have to uninstall the game to get that and I don't wanna do it right now. The most important thing is that the main.zzz patched correctly.
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Shadow Hearts NTSC-U - Imbroglio v5.15
zedorfed66 replied to zedorfed66's topic in Development Discussion
I regret setting 'Pain Killer' to non-element. There should be payoff for using the Light element so v5.15 changes 'Pain Killer' to Light element making it heal Dark element more and Light less. Everything else stays the same. -
Shadow Hearts NTSC-U - Imbroglio v5.15
zedorfed66 replied to zedorfed66's topic in Development Discussion
Hello! I consider this an important patch. v5.10 adds health restoring effect to Margarete's 'Pain Killer' ability. In addition to curing all ailments like before now it heals for between 'Nourishing Potion's' good and perfect inputs. So if Zhuzhen misses his perfects it restores a bit more. 'Pain Killer' is now non-elemental ability making it restore equal amount of life to all characters where Zhuzhen's ability is Light restoring more to Dark element and less to Light. 'Pain Killer' now costs 40 MP and can also be used outside of battles. Yes, no more need to keep using those pesky Thera items while leveling Keith and Margarete. It's especially useful in the Dehuai fight where you need that 200 HP on Marge that Thera Seeds can't always accomplish. -
Shadow Hearts NTSC-U - Imbroglio v5.15
zedorfed66 replied to zedorfed66's topic in Development Discussion
Sorry for the patch bombardment. v4.95 lowers the cost of Seraphic Radiance's 'For The Children' ultimate spell from 200 MP to 160 MP. It's cause I upped 'For Tomorrow' before and that ability heals party where 'For The Children' doesn't. -
Shadow Hearts NTSC-U - Imbroglio v5.15
zedorfed66 replied to zedorfed66's topic in Development Discussion
Hey again. v4.90 is a fine tuning patch for couple of character spells. Margarete's 'On Switch' power increased and Keith's 'Larva' power decreased. Now they both go with x 1.5 multiplier like Halley's 'Shock Max'. -
Shadow Hearts NTSC-U - Imbroglio v5.15
zedorfed66 replied to zedorfed66's topic in Development Discussion
Another small patch. I think I had overtuned the 4 Masks a bit. v4.85 lowers their strength and magic the way they're meant to be fought in Nemeton Monastery Ruins after Alice gets her Arc at lvl 63. -
Shadow Hearts NTSC-U - Imbroglio v5.15
zedorfed66 replied to zedorfed66's topic in Development Discussion
Hello people and thanks for all the downloads of my mods all these years. It means a lot to me <3 v4.75 is a small patch that makes characters learn their element Edge skills 1 level sooner. With this change Zhuzhen gets his Fire Edge at lvl 8 instead of level 9 when Water Yamaraja has already been beaten… Duh I shouldve made this change way sooner. Oh well better late than never. -
Shadow Hearts NTSC-U - Imbroglio v5.15
zedorfed66 replied to zedorfed66's topic in Development Discussion
Hello! An Exp & Cash rewards balancing update. v4.70 reduces the Exp & Cash of Nemeton Ruins random encounter enemies by a bit to make up for increased Rausan and Olga Exp. Doll House enemies Exp & Cash decreased by a bit as well. Cave Temple and Ancient Ruins enemies Exp & Cash increased. The Float enemies Exp & Cash decreased a bit except 'Emptiness' enemy which gets Exp & Cash boost. I made the changes looking at each enemy individually, for example in Doll House now 'Spanky' is 5x Exp, 'Ghoul' 6x and 'Ghouler' 7x. -
Shadow Hearts NTSC-U - Imbroglio v5.15
zedorfed66 replied to zedorfed66's topic in Development Discussion
Forgot to mention the drains are dark element, so they work best vs light element enemy and worst on dark. -
Shadow Hearts NTSC-U - Imbroglio v5.15
zedorfed66 replied to zedorfed66's topic in Development Discussion
Hello again, it's time for an important patch for sh1! I've made several changes for v4.50. The biggest being the dark element fusion monsters. Before they had the MP draining ability. But this combats against challenge making the enemies lose MP. In SH1 enemies can run out of MP forcing them to abandon MP abilities and using physicals only. v4.50 changes these MP draining abilities into HP drains. Death Emperor's new ability is called 'Life Drain' costing 50 MP draining small amount of HP, Charon's 'Vampiric Pillage' costing 100 MP draining medium amount of HP and Czernobog's 'The Great Feast' costing 150 MP draining large amount of HP. These abilities cost lots of MP but I've tested them and they're on line with the other fusions. Dark element fusions are powerful forms that deal good physical damage, have magic buff and take more healing from Light element magic. With these changes Czernobog can be used all the way to the final boss as an option to the other fusions. I've also done some fine tuning on several bosses: Beast Dog, Yamaraja: Wind & Olga 2 HP up a bit. Orphanage bosses, Mental Hospital bosses & Nemeton bosses HP and agility up a bit. Another small change: Badger Devil stats, Exp & Cash rewards down to go better with the game dialogue. -
Shadow Hearts NTSC-U - Imbroglio v5.15
zedorfed66 replied to zedorfed66's topic in Development Discussion
Hello again peeps, it's another patch for Imbroglio. It was bothering me that Drain Touch remained unused with Keith already having Blood Sucker learned when you get him. So now Drain Touch is as powerful as Blood Sucker was before and you will learn Blood Sucker as a more powerful version at lvl 50. Drain Touch costs 40 MP and Blood Sucker 80. Keith's Larva power increased the way it is a bit more powerful than Blood Sucker. Another change is Halley's 120MP costing ultimate power increased to make up for being single target spell. -
Shadow Hearts NTSC-U - Imbroglio v5.15
zedorfed66 replied to zedorfed66's topic in Development Discussion
Hello! It seems I lowered the exp and cash of the enemies of Blue Castle a bit too much in previous update. v4.10 ups them a bit. Kuihai Tower enemies get a raise as well to contrast this change since they're connected. -
Shadow Hearts NTSC-U - Imbroglio v5.15
zedorfed66 replied to zedorfed66's topic in Development Discussion
New Shadow Hearts update. I noticed I had set random encounter enemy exp and cash grant too high so v4.00 lowers it starting from Shanghai onwards until Mental Hospital. After that everything remains the same as before. This should add some levelling accomplishment feeling so rewards aren't coming too hard on conveyor belt. -
Shadow Hearts NTSC-U - Imbroglio v5.15
zedorfed66 replied to zedorfed66's topic in Development Discussion
After playing through the beginning I felt like update was in place. v3.80 ups the exp and cash amounts from the bosses before Shanghai. I wonder why I hadn't done that before but it's fixed with this patch. I'll continue through the rest of the game to see if there's more things to fix. I suspect very little is off with this mod the way it stands at this point though.