Final Fantasy VI: Brave New World 1.8.6

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About This File

My most recent and arguably most ambitious project to date, Brave New World is a joint effort between myself and a fellow by the name of Synchysi, the result of which is a complete overhaul of perhaps the most beloved entry in the long-running Final Fantasy series.

Our mod proudly features...

• Character-based esper restrictions & new stat boosts that promote greater diversity and allow for customized development

• New and reworked formulas which rescue everything that isn't magic or magic evasion from the dump-stat heap

• Rebalanced equipment, items, spells, and skills that aim to remove dead weight and give players more (and better) choices

• A complete overhaul of enemies from their stats to their behavior to better challenge veteran players and newcomers alike

• Tons of bugfixes, as well as remedies to many of the game's more annoying aspects (such as rage hunting taking a lifetime)

• A new script that restores much of what was lost in translation and builds on existing plotlines and characterization

• Much, much more

But even though much has changed, I think one player who blogged about our mod put it best when he wrote, "...the goal seems to be to celebrate what makes FFVI the game it is, rather than undoing it and making an entirely new game out of it." Verily, Brave New World is beyond all else everything I feel that Final Fantasy VI could (and should) have been if at least half of its dev team wasn't on crack. And as the above post continues on to suggest, our mod was created to be accessible to brand new players as much as it was to people who've played FFVI dozens - or even hundreds - of times.

What's New in Version 1.8.6   See changelog

Released

 • Added new hacks to lessen the effect of speed granting faster characters more turns over time and to increase its effect on the likelihood of getting first strike

 • Added new hacks to allow speed to influence the likelihood of getting rare steals and for successful steal attempts to be treated as "free" actions

 • Added a new hack allowing Gau to Leap on rageable formations outside of the Veldt and removed the scripting behavior where all "dog"-type enemies would forcibly target him

 • Fixed a bug with the "Y-Equip Relics" hack where stat previews for changing equipment would display incorrectly after switching between menus

 • Fixed a bug where the Quartrstaff and Doomstick would crash the game when using MP for critical hits

 • Fixed a bug with Setzer's Dice where the animation would display incorrectly and also crash the game

 • Fixed a bug with X-Fight where the X-Fight penalty and the dual-wield penalty were not stacking

 • The Kagenui now has the correct stats

 • Fixed the incorrect attack priorities on the Tumbleweed rage

 • Fixed the Raiden summon (only accessible via Slots) to be identical to Odin

 • Made a small change to Tiamat's script

 • Added a(nother) hint about fighting Phunbaba to Terra's dialogue

 • Adjusted the encounters near WoR Albrook to prevent solo Celes from getting into unfair fights


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