• Content count

  • Joined

  • Last visited

Community Reputation

308 Excellent

About BTB

  1. Well, if that's the case, it should be pretty easily checkable since instant death and sleep are different immunity packages. I can't say for sure thinking back to 1.9 if that's the entire issue or if it seems like there's something else... definitely something to add to the testing notes, though!
  2. Just an update to anyone who doesn't hang around in our Discord... the beta is still forthcoming, pending getting all of the very many external hacks tetrised into place and some initial checks to make sure nothing is making the game crash. Hopefully it won't be too much longer - thanks everyone for your patience. If you are interested in joining the beta, please hop into our Discord and request the tester role - you'll be notified when the beta is released and the role can be used to report issues/concerns and communicate with the other testers.
  3. Thanks for the feedback! Glad you enjoyed the mod. Let's see what I can say about a few things... Despite what I will say in-game to justify its existence, the "no exp." option exists solely because of LLG crazies (although veteran players also seem to like capping their levels at 30). It's not something I'm fond of, but it is an option I just like to pretend doesn't exist. I'm... not really sure how you missed the three items specifically that you mentioned, since none of them are particularly difficult to locate. The Thief Glove is behind the clock puzzle in Zozo (the time is unchanged from vanilla; the switch to roman numerals was strictly a space-saving measure in the dialogue bank), while Umaro's relics are in Gogo's Cave/Mog's Cave, respectively. The Hero Shield requires 64 battles to uncurse in BNW instead of 255 in vanilla (this is what the guy means when he says "power of six"). Dispel DOES help against Atma Weapon...part of the changes in 2.0 are to make its effects a little more transparent. For that matter, pretty much every boss in the game got rewritten either a little or a lot for 2.0, and Kaiser was by far the biggest rewrite of the bunch. I wasn't happy with any of the Wallchange bosses as they were in 2.0, but I especially did not like Kaiser. Wrexsoul is annoying, yes. It's because of this that he has an alternate win condition in BNW - just kill the soul fires. 2.0 will add ina way to make the "intended" way of killing him less annoying, as well.
  4. For a more tangible example, 2.0 changes the addresses of quite a number of spells, so a lot of those will be in the wrong spaces if you try to load a 1.9 save file.
  5. It's something that I've thought about before - one of the reasons that Shadow is top-tier DPS and good support.
  6. That's definitely a neat idea, but I can't really figure out a good way to implement it mechanically.
  7. Well, I'll be damned... thanks, I'll fix it.
  8. Well, Synchysi has all of the patches sorted out so now we're just in the process of alpha testing to make sure there are no crashes find as many crashes as we can and fix them first. In the meantime, I think y'all have waited long enough... how about some official 2.0 documentation for ya: (Note that the Unlockme is complete save for updated screenshots, which we obviously can't get yet! It does contain a LOT of other goodies, though - check out the BNWCP!) Also, one last little surprise for y'all... @Deschain and his Mrs. have been working on a graphical version of the Readme in the style of the original manual. It's very much a WIP at this point (again, screenshots), but it's looking damn good from what I've been seeing.
  9. Hey, glad you're enjoying things. There are several items in the game that aren't mentioned in the Printme - think of them as "secrets" The "dodging while asleep" thing is a weird bug from vanilla that rears its head every now and then here. Thankfully, it's pretty rare from my experience. If Shadow dies on the Floating Continent, he actually moves over to Relm in BNW instead of just being inactive for the rest of the game. Otherwise, he sticks with Shadow.
  10. Yep, that's the idea! The entire point of this poll was to help me identify which characters needed buffing and which didn't, so the ultimate goal is a wide variety of responses.
  11. We made a policy of not delivering ETAs when we missed our initial launch prediction by a year and a half.
  12. The odds of Goner never showing up at all are ludicrously low, actually.
  13. Locke initially ran away with the first character poll we did back on ID. Seems he's been reeled in a bit since then...
  14. I'm a helper o/