• Content count

  • Joined

  • Last visited

Community Reputation

188 Excellent

About BTB

  • Rank
  • Birthday 01/16/85
  1. Glad you enjoyed it. A LOT of our players are Canadian, so Narshe is sort of my little shout-out to them.
  2. Yeah, point any of those out to me and I'll fix 'em.
  3. It's a semi-softlock... it'll resolve itself if you hold frameskip for about a minute or so. I thought that was something I'd dealt with all instances of in the past... apparently not.
  4. There are experience "humps" at 10, 20, and 30 to keep you from overleveling too much. Expected levels for fighting Atma Weapon are very early 20's at the highest, so you're good.
  5. MagiMaster responds to any non-elemental damage with Overkill+Elixir. In his second phase, he will start using Overkill to counter *any* damage.
  6. Vanish isn't a standard spell in BNW, so cannot be runic'ed.
  7. The BNWCP is updated for every release and is included with the download of the mod in the "Unlockme" archive.
  8. It's a space-saving technique I used in the dialogue bank, as well as in intentional Easter Egg.
  9. I am completely unfamiliar with that hack, so I have no idea.
  10. Note to self: can probably re-check the "hide opponent" flag for the version of the Kagenui that you have to bet to get Shadow. Also should consider adding a ghost merchant to Cyan's Nightmare.
  11. I just realized that Stray has the wrong spell list - it teaches Mute instead of Sleep. Will fix that in the next version.
  12. Well, one of the biggest reasons that I've resisted expanding the ROM thus far is knowing that the second I get a metric fuckton of free space in the AI bank, I will immediately fill it all up. And if I don't have enough good ideas (I have a list of notes), I'll just fill it with crap instead.
  13. My opinion is that it's probably very easily doable, the question is more is it something worth being done.