BTB

Modder
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About BTB

  1. It is my opinion after having observed the latest RC in action that the random encounter patch should be omitted in future builds until it can be further tested independently (and preferably by someone familiar with ASM and a debugger handy).
  2. Yep. Major thing it's missing is the spell menu condensing hack, which Seibaby has posted a fix for.
  3. 1.9 is pretty significant. The current RC is stable; the issues with it are minor and entirely cosmetic.
  4. Go right ahead and start up a thread. Good to have you.
  5. http://ngplus.net/index.php?/files/file/46-btbs-civilization-iii-somewhere-in-time/ The recent re-release (or something to that effect) of Civilization III on Steam or some shit has prompted me to blow the dust off of one of my earliest modding projects and clean it up for an official release. If you've ever played Brave New World, you know what to expect with what I've done to the game. I am officially classifying this as a beta release until I can clean up the included Readme, get some screenshots, and decide what all else I want to do with it. I would ask anyone who plays to please read through all of the in-game help files, not just because that's how you find out what all is different in the mod, but because A) I need feedback on how helpful it is, and B) there's probably a mistake in there I missed, and even more probably a lot more than that. Please check all of the links in particular and make sure that they resolve to valid pages (I did mention that I re-wrote the entire in-game help system from scratch, right?). Thanks to everyone who checks this out.
  6. Version 0.1 (Beta)

    6 downloads

    Sid Meier's Civilization is a series that requires no introduction, and its third offering is, in my humble opinion, the greatest of them all. One of my first major modding projects and arguably what set my modding career into motion was fine-tuning the rules of the base game in an attempt to forget that the expansions ever happened. There's not much to say about this one except that it's as balanced as I feel it's ever going to get; have a glance at the readme or the quick reference sheet if you want to know more, or just dive right in and let the Civilopedia be your guide.
  7. I believe you just got that hack from here: https://www.ff6hacking.com/forums/thread-3532-post-35139.html It definitely was in a previous beta, AFAIK.
  8. https://www.google.com/search?q=final+fantasy+3+rom&ie=utf-8&oe=utf-8 Plenty of results.
  9. You're talking about the hack that D sent you, right? Should still be in your email history since you never delete anything.
  10. Why would you be missing the status symbols hack...?
  11. It appears that neither the spell condensing patch nor the random encounter patch is in RC11.
  12. What patch is doing it?
  13. Any "donation" from Seibaby I ever spoke of was referring to the work he has put into this project (unless we're talking about the community donation project we set up to send DN a care package). We don't really take in donations... though I can't in good faith turn down any willing contribution towards my "help my broke girlfriend take her cats to the vet" fund.
  14. Relic bug still exists, too. Looks like something in the menu screen got messed up with RC9, and my gut is telling me it's related to Y Relic Equip. EDIT: the good news is that timed sequences seem to work properly. So the lack of a timer is a fun feature.
  15. Brave New World: Stormtroopers vs. A-Team edition