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About This File


Github for the C# version: https://github.com/XKirby/Dokapon-Kingdom-Randomizer

This Dokapon Kingdom Randomizer was made in Python 3. It will only be guarenteed to work on the Wii and PC versions of Dokapon Kingdom, and only if you extract the game's files.

Dokapon Kingdom is a boardgame RPG similar to games like Mario Party in terms of friendship ruining gameplay, and just like those games it comes with a boatload of RNG-determined elements. You may be wondering what this does and why I made it in the first place. To answer both questions, here's the feature list:


  • Randomizes Character Classes (Base Stats except HP, Level-Up Bonuses, Salaries, Inventory Capacity)
  • Randomizes Monsters (Base Stats)
  • Randomizes Equipment (Weapon, Shield, and Accessory Stats)
  • Randomizes Magic (Offensive, Defensive, and Field Magic Stats)
  • Randomizes Item Price Values
  • Randomize Shop Items
  • Randomize Drop Tables
  • Allowing Exploitable variations of the above which is not recommend at all for serious play
  • SERIOUSLY RANDOMIZE EVERYTHING which is not recommended at all and may lead to less (or more) enjoyable gameplay

Included with the randomizer is a README.txt that has everything you need to know in order to make use of the randomizer. You'll obviously want to get a copy of the US version of Dokapon Kingdom for Wii with the following checksums:

  • CRC-32: 23C95AFE
  • MD-5: F092532905E0DBE12F3EFE6C18D887B8
  • SHA-256: 6ABA21343ACAD00703A67C557754BDCCC958BC5EB1408964118F240253B96523

As for the PC version, the Steam release of Dokapon Kingdom Connect is required.

This entire randomizer was a learning experience to see if I could in fact randomize the game. Here's hoping you enjoy my efforts!

-Known Issues-

  • Enemy Magic and Abilities are randomized as well, even though I didn't randomize them intentionally. I'll have to figure out where I broke things and fix it later. FIXED!
  • Class HP is not randomized. Don't ask me to randomize this.
  • Don't play with bots. They can potentially crash the game. I tested a bit locally and they stopped crashing the game, but they're still too smart for me lol.
  • I've had many people report softlocks due to this thing while in Chapter 3 because they couldn't buy the required Items. Please let me know if this is still an issue. I'm pretty sure I fixed this by now, but as always let me know.

What's New in Version 2.1   See changelog


  • Fixed a bunch of Item IDs starting at 0 when they should've started at 1.
  • Fixed Field Magic and Magic Equipment using incorrect IDs; I had to swap them around.

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· Report

  • 5
   2 of 2 members found this review helpful 2 / 2 members

First of all, I want to say that I am really enjoying the randomizer so far. After considering your warnings about seriously randomizing everything, I chose to completely disregard them and have been having ever since. However, I have come across an issue I think you should know about concerning Chapter 5's Royal Ring quest. I spent a long time trying to collect the ring from the specified monster (Dwarf, in this case) but it was only dropping Field Warps instead. After learning how to understand the output log, I think I see the problem. It looks like the monsters that are responsible for dropping the Royal Ring (Monster ID #s 131-135) have had their drops randomized to other items. However, the Royal Ring does not appear to be randomized anywhere else, making it impossible to progress. i can bypass issues like these by simply using codes to spawn the item into my inventory, but I though you should know about it. Interestingly, the Piggy Bank you get for defeating Rico Jr. still stays where it is. Thanks again for making this!

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· Report

  • 5
   1 of 1 member found this review helpful 1 / 1 member

Really great so far. Who knew making the already random game more random leads to... chaos... and fun! And a Turn 1 Flare Lance in the starting area with 450 attack! :D

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