Enhansa Edition 1.1.1

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About This File

I am delighted to present "Enhansa Edition," a comprehensive gameplay mod designed for the classic SNES game, "Chrono Trigger." My goal was to create an experience that preserves the essence of the original while incorporating modern RPG sensibilities.

Unleash the power of time as you discover the redesigned combat mechanics, featuring an array of new status ailments and player Techs. Experience the perfect synergy of the original's nostalgic charm and innovative enhancements, allowing you to rewrite history in a truly unforgettable way.

Improving on Chrono Trigger is a daunting task. The original game gets so many things right. I have strived to maintain its fast-paced combat while introducing challenges that will test your skills and perseverance. Thank you for playing, and I hope you enjoy!


                -inuksuk, June 2023


What's New in Version 1.1   See changelog

Released

• Complete overhaul of Nu Toma's upgrade system. Toma offers upgrades tailored to each PC, making choices more compelling and build identities more distinct.
• Toma moved into his own room at the End of Time since his rewards have gotten more complex and needed their own space.
• Attacks and Techs will now execute twice under various circumstances. Only Magic-type damaging Techs are eligible to be doubled. Combo Techs will not double.
• Regen status implemented. Some of your healing Techs can be upgraded to additionally set Regen status.
• Lock will properly lock enemies out of using Techs, the same as it does for PCs.
• Re-designed Magus's Tech "Dark Mist" to be a draining attack named "Vamp".
• Mechanical overhaul of Hit and Evade. The new system applies only to Physical-type attacks (Magic-type attacks never miss). The new system uses "subtractive Hit" according to the formula:
        Attack Miss % = (Evade stat - Hit stat) %

If the defender's Evade is good (50) and the attacker's Hit is low (5), the attack will miss 45% of the time. As in the original game, various status effects can affect the Miss rate.
• Battle timers for Poison, HP Down, and Regen now scale with Battle Speed. Zoomers that set Battle Speed 1 will get a more comparable battle experience from status effects.
• Setting Regen status removes HP Down status and vice versa.
• Tech handling re-written to allow healing spells to additionally set a status. Technical changes to allow healing spells to apply Regen meant that I also had to make changes to Status Recovery, Status Impact, and Transfer HP Tech handling.
• Ayla's Fist no longer upgrades with her Level. Toma will offer her an Iron Fist.
• A new Drain damage formula based on attacker HP and not target HP allows for PCs to Drain in battle without dealing unreasonably large damage against bosses.
• Added a 10 second break before fighting Lavos after the Zeal -> M. Machine -> Zeal sequence.
• Behind-the-scenes re-organizing of hacky stuff for future me.
• Prism Specs no longer gives a 50% damage bonus. Now adds 50% chance to double an Attack or Tech, adding together with any bonus from Toma.
• Silver Stud and Gold Stud changes reverted to vanilla behaviour. Silver Stud again cuts MP use by 1/2, Gold Stud again cuts MP use by 3/4.
• Bugfix for the hack that removes ATB penalties from combination Techs.
• Changes to many PC/enemy Techs to e.g. standardize "Always Hits" flags and status application rates.


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