Another Heroes 3 Mod (AH3M) 1.6.1

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About This File

Another Heroes 3 Mod, named in loving tribute to AM2R (Another Metroid 2 Remake), is my personal take on one of the greatest strategy games of all time. When I first started working on this little project several years ago, I couldn't have possibly dreamed how far it would eventually come. I've since managed to accomplish every goal that I set forth on a core design level and then some. Future development will focus mostly on the addition of more content (i.e. maps)... or at least that's the plan.

Another Heroes 3 Mod features...

  • Completely re-balanced heroes, skills, units, spells, artifacts, buildings, and map locations
  • New mechanics and abilities which expand directly on existing ones
  • Custom-built maps made with these new design concepts in mind
  • Improved user interface and several quality of life features
  • ...much more!

Many of you have never heard of or played Heroes of Might & Magic 3, but have played Brave New World and are taking me at my word that it's a game worth playing. Others are familiar with H3's pedigree and are interested in seeing what I have done to improve it. The very short answer for anyone familiar with my previous work is that I gave it the "Brave New World" treatment in that I aimed simply to make the game a better version of what it already was by accentuating what worked best and tweaking what didn't. If you want to know more, consult the documentation included with the download or just dive right in.


What's New in Version 1.4.2a   See changelog

Released

 • 1.4.2a - Fixed crashes with multi-target spells introduced in 1.4.2 update

 • 1.4.2 - Lethal retaliations no longer consume the defending unit's retaliation(s)

 • 1.4.2 - Fixed crashes with Great Dendroids and Evil Eyes/Beholders/Mummies introduced in previous update

 • 1.4.2 - The Ring of Health now properly grants its health bonus

 • 1.4.1 - Can now sort skills in the hero screen by alt-clicking them (starting skills cannot be moved)

 • 1.4.1 - Raised player hero movement speed for the three lowest settings ("jump", the fastest, is unchanged)

 • 1.4.1 - Replaced the "video subtitles" option in the config menu with an option to view gridlines on the map

 • 1.4.1 - The "R" key is now a shortcut for "Restart Scenario" instead of viewing allowable warp distance

 • 1.4.1 - Middle click now replays current player's turn rather than pulling up a menu of redundant shortcuts

 • 1.4.1 - The map menu now only shows the number of human-playable teams on each map instead of total/playable

 • 1.4.1 - Swapped the positions of the "Back" and "Begin/Save/Load" buttons in their respective menus

 • 1.4.1 - Some minor text corrections to #en.ini (HD Mod's config file)

 • 1.4.1 - Scrolls are no longer allowed to be sold at Artifact Traders

 • 1.4.1 - Yog now gives the correct damage bonus to Cyclopses (+7 instead of +5)

 • Added two new maps: Desert Storm (small domination map) and Dragon Quest (huge quest-style map)

 • Raised combat animation speed for all three settings; the fastest is now ludicrous speed

 • Removed "Make Camp" button; daily mana regeneration for unused movement points is now automatic

 • Reinstated "Wake/Sleep Hero" button, which necessitated rearranging the UI button layout

 • Rewrote experience formula to use AI value instead of being strictly based on unit health

 • Experience bonuses for siege and/or enemy hero battles are now multipliers instead of a flat bonus

 • Adjusted initial values for random unit stacks; removed lower values for ranged units

 • Raised the number of units defending neutral towns and garrisons in most maps

 • Slightly edited the new AI value formula to no longer undervalue ranged units

 • Random unit stack weekly growth formula is now more linear and scales with difficulty setting

 • AI hero level/armies on "quest" maps (Ocean Saga & Dragon Quest) now scale with difficulty setting

 • Units marked as "compliant" in the editor now always join for free instead of charging

 • Defense damage reduction is now an equivalent amount to Attack increase (instead of half)

 • Reduced the ranged attack distance limit for full damage from 10 hexes to 9

 • Resistance now lowers damage (instead of Armorer) from non-physical unit projectiles

 • Resistance now lowers damage from directly offensive spells rather than avoiding them

 • Made it clearer that the Resistance skill also defends against statuses set by enemy units

 • Undertakers and Necromancers now have Resistance as a rare skill instead of Luck

 • Sorcerers are now slightly more likely (05% -> 10%) to gain Attack or Defense on level up

 • Wystan now starts with the correct number of Serpentflies and Gnolls

 • The Medical Tent now properly removes the Fear status with Expert First Aid

 • Fixed bug(s) where a hero's Diplomacy skill was not being properly loaded in some cases

 • Quest givers which teach lv.3+ spells no longer require the Wisdom skill to do so

 • Recall now properly subtracts the full spell point cost when cast instead of just 12 SP

 • Recall is now properly cast at basic level from a scroll on heroes with no Air Magic skill

 • Purify is now a very powerful single-target spell (30x+20/40/80/160) rather than a battlefield nuke

 • Buffed the Fate/Stoneskin/Strength/Weakness spells by two points at all levels (4/6/8 -> 6/8/10)

 • The defense bonus from Stoneskin is now properly removed when the spell wears off or is removed

 • The Berserk spell now doubles a stack's melee damage instead of its attack stat

 • Clarified that the effects of the Weakness spell apply only to melee attacks

 • Corrected the spellcasting AI for Master Genies and Ogre Magi to longer unnecessarily stack spells

 • Fixed a bug where Halberdiers retaliated infinitely when defending while the attacker lost theirs

 • Boars can now retaliate twice while Hobgoblins attack twice instead of retaliating twice

 • Units with natural Resistance (Dwarves, Unicorns, Gold Dragons) now only resist negative statuses

 • Paralysis (War Unicorns & Scorpicores) now has the correct probability of being inflicted

 • Dungeon's Void Portal now accumulates units (changing weekly) which cost resources instead of gold

 • The correct graphics are now shown for the Fly Hive and Gnoll Hut in Fortress's build menu

 • Fixed a duplication bug on the Conflux build menu that was overwriting the new horde building

 • The Ring of Health is now properly classified as a minor artifact instead of treasure-level

 • The Cape of Velocity, Seven League Boots, and Pegasus Boots now have the correct speed bonuses

 • Everstrike now correctly no longer possesses the "ranged attacks are unblockable" property

 • The Holy Alliance now only allows mixing units for the hero holding it instead of all of your heroes

 • Improved the bonuses for the Inferno, Necropolis, and all three "neutral" grail buildings

 • Elemental terrain now provides a large SP discount and is basic level minimum instead of master

 • Magical plains now provide the above-mentioned SP discount for all spells, but no expertise bonus

 • RoE-style (large) external elemental dwellings now sell units for resources instead of gold

 • Halved the growth rates of multi-unit external dwellings (Golem Factories & Elemental Confluxes)

 • Sea Chests now behave like regular treasure chests, allowing gold to be traded for experience

 • Conservatories, Crypts, and Ships now give more gold and are more likely to contain two artifacts

 • Slightly reduced the number of guardians in Shipwrecks and Sulfur Stores per the AI value adjustment

 • Changed the "Sirens" map object to invoke a battle with Harpies with a 2,500 experience reward

 • Pyramids now contain a large number of Mummies and Gold (no Diamond) Golems and a 10,000 gold reward

 • Land-based mapmakers now reveal all non-water tiles in their map layer regardless of terrain

 • Reverted Mercenary Guilds and Artifact Traders to using marketplaces to improve rates

 • Lowered Mercenary Guild rates to no longer provide a profit for selling units

 • Lowered odds of receiving artifacts from Mr. Bones from 25% to 20%

 • Fixed issue(s) with whirlpools working incorrectly or not at all

 • Fixed an instance of AI heroes getting "stuck" on teacher huts

 • Fixed another instance of the "move" button (now Quest Logs) becoming greyed out

 • Catherine and Xeron are no longer incorrectly available to recruit in Dark Alliance

 • Removed an improperly-placed obstacle in the underground layer of Dark Alliance

 • Fixed a Gem Pond ownership flag in Three Kingdoms that was being covered by another object

 • The Inferno heroes in Ocean Saga now have the correct stats and magic skills

 • The Tower town in Ocean Saga is now only partially built up initially

 • Added several anti-magic garrisons to the desert area in Monster Hunters

 • Added Elemental Confluxes (external dwelling) to Old World and The Last Crusade

 • Added mapmakers to Old World (all three types) and Three Kingdoms (water only)


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