Posted May 20, 2020 · Report post I can't seem to find an answer in any documentation, and I am not 100% that I am using the damage calculator correctly, so I figured I would ask here. What are the exact mechanics for safe and shell? Doing some experimentation with Relm (casting Flare on Edgar, sorry friend), my best guess is that Safe/Shell reduce physical/magical damage by 25%, but I am not getting exact results and I am making a lot of assumptions. Is there a specific formula for damage reduction documented somewhere? Also, does Safe stack additively or multiplicatively with the back row reduction? Finally, it does not seem like Safe/Shell impact defense/magic defense ignoring spells and skills, but again I am not 100% positive on this. Assuming I am correct, is there any way to reduce the damage taken from an enemy attack like Meteor or Flare? Thanks for the answers! I have already beaten 2.0 but I absolutely love theory crafting Share this post Link to post Share on other sites
Posted May 20, 2020 · Report post It's a 33% reduction. Safe is multiplicative with the back row. Both are overridden by defense-ignoring attacks. Share this post Link to post Share on other sites