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zedorfed66

Shadow Hearts: From the New World NTSC - Grace v4.80

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Another really small update: v3.5 ups Daoros & Killer's agility and magic. Idk why I had their speed set so low before. That's exception boss cause they're fighting together. Most other bosses should be fine. Malice Killer needs more buffing since I'm planning to make him beatable only after the optional dungeons. For now he remains beatable right after Garland Residence. After I've gone thru the sidequests I'll set his stats higher in new patch.

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Small patch: v3.55 ups Ninja village enemies agility by some and lowers Sushi house foes agility. With this change the 1st part of Sushi house (5 battles) are doable at the start of sidequests at around lvl 60. When it comes to the battles after that it's suggested to level up a bit further. Ninja village is suggested to do at the end of sidequests at around lvl 72. These are calculated changes and I still need to to finish the other optional dungeons to get 100% confirmation.

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Small yet important patch: v3.6 ups the potent of Cure Plus stellar magic. The spell power is upped from 150 to 225. With this change it heals slightly more than Thera Roots the moment you get it. Shania's Cure Plus is still alpha with the spell power of 250. Idk why they made Cure Plus stellar so weak, but it's fixed now. There are positives to using Thera Roots too since they give more turns so it's good like this. I'm currently leveling to 64 in Natan's dungeon to face the boss and everything seems good so far.

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Small patch so I can sleep at night while this game is on hiatus while I'm bettering my Covenant mod. v3.65 is random encounter enemies Soul Power patch which makes squishy enemies drop less soul, semi tank enemies more and full tank enemies the same amount with few exceptions. You will gain a bit more soul power in early game while significantly less in late compared to my previous versions. I'm working on change like this in Covenant too since it feels early game lacks that and in late there's too much when you don't even need it anymore. Actually I'm starting with the correct soul amounts right from the beginning while in both SH2 and SH3 the game starts with the right amounts kinda late.

Edit: forgot to mention I also changed the final dungeon exp, cash & soul amounts. Now final dungeon enemies grant 5 x exp 5 x soul and 7.5 x cash. Basically exp and cash go up a bit while soul becomes 5 when it was 7 previously. Janus enemy exp & cash goes down a bit and soul power is 75 now when it was 120 previously. Also Purgatory enemies soul amounts were altered with 6 x soul becomes 4 12 x becomes 8 and 18 x becomes 12.

Edited by zedorfed66
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Hi, Back to New World.

I felt the 4x dungeon exp was a bit too aggressive so v3.75 makes enemies from Area 51 onwards grant 3x exp instead. Final dungeon enemies exp is now 4x. Soul amounts retain the same multiplier as exp and cash 1.5x of exp so the money and soul amounts remain the same if you're in correct levels. I will probably soon buff Malice Killer since I'm almost done with the optional dungeons and maybe check up on Gilbert as well.

Edited by zedorfed66

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Helllooo! Back again with new update. v4.0 might as well conclude the mod other than optional equipment being unsellable which I'm gonna do like I did in my Covenant mod. Here are the changes in v4.0:

- Malice Killer health, str, mag, agl, exp & soul power increased. He is now supposed to be fought 72 levelled after the sidequests.

- Malice Gilbert health, exp & soul power increased.

- Final Boss health increased.

- Sushi sidequest enemies health increased. Q the Great health increased, str & mag decreased.

- The Jonin health increased.

I will continue my playthroughs of these mods and change stuff if needed but things look good for now.

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Forgot to decrease Ninja enemy's exp, cash & soul like i did with the other foes. v4.05 does just that.

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Hi again. I'm sorry for jumping back and forth but I don't enjoy playing through this with the decreased exp so with v4.20 it's back to 4x exp for most dungeons and 5x for the final dungeon. I made the decision to decrease the exp cause of the Garvoy Valley place. But it's no biggie in big picture as I feel it's better this way. The other changes I made with the previous patches remain intact.

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Hello NGPlus! There actually will be more changes coming with the next patch. Biggest one being the soul amount requirements for maxing Shania's Fusions will be a bit over 2x amount of the og making you max them out at the end of Doll House with the 3rd optional dungeon requiring them to be maxed out. level 2 and 3 will stay the same while lvl 4 and 5 will require more power so the change will only take place after you've levelled to 3 making you have the Arc spells before it gets steeper. Your fusions will get adjusted immediately so you don't need to start over. Other changes will include making semi tanks gain +10 agl and full tanks +20. There will also be fine tunes like requiring to gain 5 levels in each optional dungeon and also changes to some bosses. I still wanna play through some more before i release the next patch. I still need to be sure of things. I don't have ETA im sorry about that but I will release it at some point unless something bad happens in life (hopefully not). Cheerios!

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Hello again. Looks like I didn't want to keep people waiting so I released the v4.50 now instead. It might have everything correct so this is what I decided. I'll continue my playthrough and update it if needed.

The change log for the newest update:

-Tamaris str & mag up
-Rogotomhere agl up
-Q The Great hp up
-Jonin hp up
-Meowara str & mag up
-Bruce Meow agl slightly up
-Ninja & Sushi quest enemies agl values adjusted
-Soul power requirement for Fusions: lvl 2 and 3 og, lvl 4 * 2, lvl 5 * 3
-Semi tanks agl + 10, Full tanks agl + 20 Roswell Research Base onwards
-New optimal levels at the end of dungeons: Garland Apartment lvl 59, Guiana Highlands lvl 64, Dollhouse lvl 69, Garvoy Valley lvl 74, Final dungeon lvl 84

Edited by zedorfed66

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Hi again. It was a mistake to up Jonin's and Q the Great's HP. v4.55 lowers them back a quarter like they were before. Now I only have final dungeon left so I most likely won't have any other changes than those that have to do with it. I'll also make the optional equipment unsellable but it's not priority right now.

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Hey again NGPlus. This new patch changes sh3 endgame a little. Changes in v4.70:

- Final dungeon enemies have higher agility making their peak at lvl 99.
- Final boss agility is higher and they're meant to be fought at lvl 99.
- Tirawa fusion leveling now requires twice the soul amount compared to Shania's other fusions making her max it out about 99 levelled or a bit later.
- Malice Soaker grants twice the exp, cash & soul from before.
- Thera, Mana & Pure Extracts cost 5x more cash and they're now unsellable. 3rd Key costs 5x more and is unsellable. 5th, 7th and Eternal Key are now unsellable.
I will be making all unpurchasable stuff unsellable in future patch somewhere along the road.

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Back so soon huh? Guess From the New World is coded better than Covenant so I was able to find all of the needed items real fast. v4.80 makes the unpurchasable weapons, armors, accessories and items unsellable so basically they don't show in sell menu anymore. Have fun! I'll come back to this game later and change stuff if I spot something in the future, but things look complete at this point.

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