v1.130
changed battle RNG so that more than 256 states are possible during the same battle
!Brave now additionally grants +20 accuracy for that turn
added a dedicated boss flag for protection vs death by poison/HP leak and status resistance
monster now get a short time of increased status resistance after getting afflicted by a status (duration varies by status inflicted)
changed monster %maxHP damage skills to be based on expected maxHP for the level instead of actual maxHP
monster %maxHP damage skills are additionally subject to the target's m.def, m.eva, VIT and MAG
edited AI of Sol Canon
edited AI of Galura
removed heavy flag from Ramuh again
monster now use their magic stat as base stat for level based magic (e.g. snowstorm) instead of their level
increased accuracy of monster specials
berserk now increases crit chance and reduces accuracy and magic power
fixed a bug with cursor position for new skill menues after opening !blue menu
fixed a bug that made certain attacks deal double the intended damage on expert
reduced NG+ expert level scaling
reduced Terrain/SonicBoom from 3/4 to 1/2 damage
Tule magic shop now additionally sells Time/Bleed and Summon/Chocobo spells - for single job or sage stone purposes
increased cooldown of potion from 3 to 5
increased cooldown of hi-potion from 7 to 9
increased cooldown of ether from 5 to 6
reduced STR, MAG and evade growth of monster
changed swords, lances, katana from STR/VIT scaling to pure STR scaling
Istory now sells all 8 absorb/high resistance amulets
changed prices of absorb element amulets to 30000
changed prices of high resistance amulets to 18000
replaced Jade accessoire with Guard Ring: auto-armor/shell buffs
Protect Ring has increased regen ticks compared to regular