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Showing content with the highest reputation on 08/04/19 in all areas

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    v1.130 changed battle RNG so that more than 256 states are possible during the same battle !Brave now additionally grants +20 accuracy for that turn added a dedicated boss flag for protection vs death by poison/HP leak and status resistance monster now get a short time of increased status resistance after getting afflicted by a status (duration varies by status inflicted) changed monster %maxHP damage skills to be based on expected maxHP for the level instead of actual maxHP monster %maxHP damage skills are additionally subject to the target's m.def, m.eva, VIT and MAG edited AI of Sol Canon edited AI of Galura removed heavy flag from Ramuh again monster now use their magic stat as base stat for level based magic (e.g. snowstorm) instead of their level increased accuracy of monster specials berserk now increases crit chance and reduces accuracy and magic power fixed a bug with cursor position for new skill menues after opening !blue menu fixed a bug that made certain attacks deal double the intended damage on expert reduced NG+ expert level scaling reduced Terrain/SonicBoom from 3/4 to 1/2 damage Tule magic shop now additionally sells Time/Bleed and Summon/Chocobo spells - for single job or sage stone purposes increased cooldown of potion from 3 to 5 increased cooldown of hi-potion from 7 to 9 increased cooldown of ether from 5 to 6 reduced STR, MAG and evade growth of monster changed swords, lances, katana from STR/VIT scaling to pure STR scaling Istory now sells all 8 absorb/high resistance amulets changed prices of absorb element amulets to 30000 changed prices of high resistance amulets to 18000 replaced Jade accessoire with Guard Ring: auto-armor/shell buffs Protect Ring has increased regen ticks compared to regular