praetarius5018

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About praetarius5018

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  1. Final Fantasy V: Void Divergence - Discussion

    Did you check the magic tab in the xls?
  2. Final Fantasy V: Void Divergence - Discussion

    Does that apply to the rest of your party too? Can Faris still gain ABP or is that properly frozen? If you sum her job levels up does it actually come up to 31? Might just be a display error there.
  3. Final Fantasy V: Void Divergence - Discussion

    unless I misremember we have 232 skills alone across the new skill sets 18 spells each for white,black,time,spellblade 15 summons 30 blue spells 8 songs and technically a ton of monster-only skills you can imitate via mimic so yeah, looking up is basically mandatory
  4. Hmsong's non-SoM patches

    as alternate ids I have: Bill/Ben: 63, DA Lugar: 69, D7 Koren: 6F, AF Deathjester: 70, B4 Jagan: 71, B2 Heath: 74, B5 Dangaard; 78, 107 make sure you change the exp value BEFORE you enter the room.
  5. Hmsong's non-SoM patches

    They should use 110DF6 and 111EB2 for that. For the human sized bosses there always seem to be 2 full stat version and it is chosen randomly which gets used.
  6. Hmsong's non-SoM patches

    That sounds way better than trying to meddle with potentially story related triggers.
  7. Hmsong's non-SoM patches

    I wouldn't count losing access to the item a bad thing; magic reflection can be quite broken or useless with little to no middle ground.
  8. Hmsong's non-SoM patches

    same, also I don't see the point in fretting over a few chest chances.
  9. Hmsong's non-SoM patches

    The former.
  10. Hmsong's non-SoM patches

    chance for chest at all: 1/3, independant of monster type chance for rare item is: ((LUCK+5) x LUCK) / 10 + flat chance from enemy out of 100 if it results in a rare item it is simply 1/6 for each of the possible rare drops if it results in a common drop instead, 1/3 for each common drop, straight forward really there's a routine in the game that runs every so often (after every kill?) and if it sees that you have 20+ luck it just randomly decides to max your luck out. I don't know why it is there but it is. Combine it with the above and you get a rare drop rate of "yes" or at least very close to it.
  11. Hmsong's non-SoM patches

    11C3E0-area one row per enemy 11C3E0 - base chance rare drop pre luck 11C3E1-6 - all 20? seem unused 11C3E7-C - rare items 11C3ED-F - common items Like it being impossible to get the "common" items once you get 20+ luck?
  12. weapon and armor stats help?

    it works the exact same as p.def T1T2 stat factor for both magic defenses (byte T1 is x int and T2 for pie) UU m.def (int) VV m.def (pie) m.def (int) = [INT x T1] + UU m.def (pie, hidden) = [PIE x T2] + VV
  13. Character/Job Party Recommendations

    Going by the code this would be more a sequence break than a bug. Maybe that is the reason the rabite family gives so pitiful exp - they might have known of this and lazily patched it that way. Well, there's not much I can do against people that love to grind.
  14. Seiken Densetsu 3 Sin of Mana - Discussion

    only old versions of Snes9x have shown problems, more recent ones were fine. well, as fine as sd3 can run.
  15. Seiken Densetsu 3 Sin of Mana - Discussion

    Sounds like you equipped the undead armor, all items have effects, not just stats, check the xls sheet for details.