praetarius5018

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About praetarius5018

  1. Seiken Densetsu 3 Sin of Mana - Discussion

    No, there are no planned changes for that feature.
  2. Seiken Densetsu 3 Sin of Mana - Discussion

    Items with the down arrow are considered "cursed" and cannot be unequipped because they provide very strong benefits.
  3. Seiken Densetsu 3 Sin of Mana - Discussion

    correct, damage gets x1.25 for every single TP
  4. Party Suggestions 2.0

    at its core the damage formula is (atk-def) times all the multipliers. endgame mobs should have about 400-450 atk, you around 300 def depending on vit and armor class. so worst case the -15 is 10% less damage taken (450-300=150 => 435-300=135). pair it with evil shaman's weapon and it becomes a bigger share. but tbh VIT is kind of a main stat on everyone so it got a "lesser" bonus from me; I tried to give the off stats better capstones to make the trade offs more worth it. anti-magic, poison; the stuff you'd usually rarely use in vanilla SD3
  5. Party Suggestions 2.0

    Death roulette is exactly the same as death spell.
  6. Party Suggestions 2.0

    and make me cry immunity = 0 damage resistance = it deals damage like a normal spell instead of 999
  7. Final Fantasy V: Void Divergence - Discussion

    Imagine that a monster would normally do 1000 damage to you and you 2000 to them with a given attack. If you cast Sap Mark on that monster it now does only 800 damage and takes 1600. Same if instead you had cast the mark on your character. If you have it active on both the damage becomes 640 and 1280. Each player has their own yin-yang balance which at the start of the battle is neutral (+0). For each target that a yin spell hits it gives a +1, each target of a yang spell is -1, at most +/-10. Yang/paradox multiplies it by -1. Yin spells get weaker the higher this value is; at +0 they have 100%, at -10 135%, at +10 15%. Opposite for yang. So yes, alternate them. You could also tank your score by doing an aoe yin spell first and then enjoy multiple turns of strengthened single target yang spells. No, it gives the same resistance as if the correct status resist relic was equipped, so it only lowers the stop status build-up. Normally M-Cannon "empties" a field icon per target on use, e.g. 5x fire becomes 4x fire + 1x empty. Or if all 5 are already empty 1 icon instead becomes a broken icon. However if the target is heavy instead of empty the icon becomes immediatly broken, so 5x fire would become 4x fire + 1x broken. Empty icons get just moved along like all other icons and can be refilled eventually. Broken icons are unmovable and stay until the end of battle. Both of those oppose all elements, same way a light icon reduces fire damage. However broken icons additionally hurt the power of your heal spells. Those broken icons can be good or bad depending on how active you manage the icons; e.g. if you rely on summons this is very bad since those get a much stronger effect from matching icons. If you tend to lose control of what goes on with the icons you can produce 2 broken icons and then not worry about bosses producing detrimental field combos.
  8. Final Fantasy V: Void Divergence - Discussion

    To resist poison you can use either poison or fire relics. Sage stone can be unequipped; the penalty only triggers if you have an "illegal" state right now - if you unlock the job proper or just switch job back before you learn anything from it you are good to go.
  9. Party Suggestions 2.0

    Lv99 would vary from 28 to 33 depending on if it is e.g. a Duran/Kevin based enemy (knights, werewolves) or a Hawk based one (nightblades)
  10. Party Suggestions 2.0

    Pretty easy actually; game calculates you crit rate and then draws a random number between 0 and 100 (RNG function takes values as parameter for range) so I would only need to change the 100
  11. Party Suggestions 2.0

    I think the main problem is more the limited range I can work with (0-100 scale) while also needing +luck investment to be worth it without crits being non-existant at lv1. Maybe we should try something like changing the crit rate out of 100 to crit rate out of (70+3x target luck) so if you have 90% chance there now it'd drop to 90/(70+3x25) = 62%
  12. Party Suggestions 2.0

    I think that wouldn't change much; you have like 100 crit rate before monster specific resistance which for most is 15 or less, so you'd still have 85% at the least even without the capstone.
  13. Party Suggestions 2.0

    where do you get 8+31 from? I see 20 from weapon, 3 from ring, 8 from helm; that is the 31 but where's the 8 from? Its too much either way. Really, I leave you alone for a couple of days and you break the game again.
  14. Seiken Densetsu 3 Sin of Mana - Discussion

    First stat increase, then spell learning/capstone aquisition (capstones are just dummied spells).
  15. Final Fantasy V: Void Divergence - Discussion

    v1.658 fixed mix/restore and red/purge not being able to target a petrified unit fixed issues in the formula for rare steal chance if a target has no rare steal, rare steal chance now becomes 0% also tried to write status damage in the mechanics folder, read at your own risk