praetarius5018

Modder
  • Content count

    1007
  • Joined

  • Last visited

  • Days Won

    30

Community Reputation

111 Excellent

About praetarius5018

  • Rank
    Veteran
  1. Party Suggestions 2.0

    Both should end it.
  2. Seiken Densetsu 3 Sin of Mana - Discussion

    maybe it is from the petrify status?
  3. Hmsong's non-SoM patches

    Ok, since it totally went over your head: I'm absolutely not interested in working on SD3. Especially after what happened here on the first few pages. That was the address you need to look for, or one of the potential ones; stuff in ram in sd3 can be moved to different locations on save/load and world map transitions. You first need to find the place where the displayed level is saved - it displays it as +1 compared to the value in ram - in my last save it was 7FF111 for one of my characters, then go to the value after it and see how that behaves at/before level up. I recall I send you a debugger on the first few pages here, so you should have all necessary tools to find the issue.
  4. Hmsong's non-SoM patches

    you want to help me with FF5? thanks, I appreciate it
  5. Hmsong's non-SoM patches

    Good luck with that. The game tracks two instances of a characters "level"; assume 7FF111 is the displayed level - 1 then 7FF112 is the level used for determining stat caps (itself capped at 20, reset to 0 on class change). The later goes up whenever the game thinks you have enough exp to level up and it can queue a level up screen; the bug happens because you can kill multiple enemies between qualifying the first time for a given level up and the screen actually coming up.
  6. Party Suggestions 2.0

    endgame enemies should have about 220~250 def, so if you got angela to 400 p.atk you'd get 60~50 extra m.atk out of it. ofc you can also go all in and max out deathscore and go with the max p.atk gear which should be about ~700 p.atk - and then one shot everything as well as get one shot by everything.
  7. Party Suggestions 2.0

    the buffed value is with saber; power up is separate
  8. Party Suggestions 2.0

    this is explained in the mechanics folder: 10) if Angela with STR capstone m.atk = max(0, p.atk - p.def) * 0.31 + m.atk
  9. Party Suggestions 2.0

    it is the little brother of the swordmaster weapon - if it isn't yellow damage it gets reduced
  10. Final Fantasy V: Void Divergence - Discussion

    the misc_number_madness.xls screams "pick me, coach, pick me!"
  11. Seiken Densetsu 3 Sin of Mana - Discussion

    I think that would've been found earlier. What else has she equipped?
  12. Seiken Densetsu 3 Sin of Mana - Discussion

    could be a lot of things, so dunno -invert armor + debuff guard? -no battle on current screen? -game being lazy with updating hud? -already had HP up through auto-buff? wait, I think HP up was not compatible with that...
  13. Party Suggestions 2.0

    you should still be able to equip cursed items at Lv60 when you get the capstone but not anymore at 61
  14. Party Suggestions 2.0

    lets go with typo on this one
  15. Party Suggestions 2.0

    if you want to do some math she has 472 atk naturally or 457 with one shaman weapon or 442 with two. no shaman weapon and casting saber on her gave her 519 atk.