• Content count

  • Joined

  • Last visited

Community Reputation

78 Excellent


About praetarius5018

  • Rank
  1. entirely passive, doesn't stack
  2. When the hate meter reaches the point where the boss would normally use a counter move, you get a random chance that he will not use his counter move; either way the hate value drops down to 0.
  3. or light Kevin or light Charlie would have been choices as well for that
  4. I think it should affect them - is your level at least on par with them? That was a limitation in the original as well.
  5. -intentional, the same spell exists outside AC as well; the whole set of spells it belongs to is part of a joke against the people of that town -I think that is vanilla behaviour -doesnt really matter, cm exp/level is tied to maxim; i think what happens there is that you have the exact exp that an untied cm would be 1 level higher - afaik they have a separate table with the required exp to next level that needs ever so slightly less, like 3 exp difference at lv20
  6. As a sidenote: "greater resistance" was "immunity" in the original version. Regular resistance modifes damage with atk -25%, def +50% (vanilla had just atk -50%, this was never on any enemy, only on heroes) greater resistance modifes damage with atk -50%, def +50% (vanilla had atk = 0) in the damage = (atk - def) * M calculation
  7. v0.611 added info dumps to Beginner's House replaced evade% in equip/status with magic attack power added max job levels to status menu added experimental faster dash: hold Y instead of B to run even faster pierce now also makes attacks ignore up to 20 (magic) defense after other reductions like elemental weakness weakness hits against targets with excessive defense bypass some defense poison ticks against heavy targets get more infrequent over time, refreshed by applying poison again renamed MagicAmp to MightAmp MightAmp now also boosts non-elemental magic by 33% and weapon attack by 25% nerfed spellblade additional element factor from 2 to 1.25 changed spellblade to actually add its element to the weapon's base element instead of only roling a second element check increased spellblade/tempr from flat +20 to +50% attack bonus added +20 flat attack to spellblade/flare increased double grip bonus for weapon attack from +25% to +33% increased double grip bonus for magic attack from +12% to +17% weapons now also have a weight weight recalculation is now also active during battle fixed in-battle calculation for evade reading wrong values fixed text for newly learned abilities fixed miscalculated status durations, e.g. underflowing paralyzation against bosses for infinite stun fixed certain in battle events not firing if the boss is stunned fixed several issues with the sandworm boss fight like too high HP, not having weaknesses, not giving exp, ... fixed !mix resulting in garbage spells "fixed" exploit with old status that reset old-penalty on equip change to 0; base stats now drop by 1 for player characters each tick decreased SolCanon HP, changed type from Holy+Wasser to Holy+Ice decreased Launcher (SolCanon add) HP, changed type from earth to water enemy resistances become strong resistances on difficulty 1-3 or absorb in New Game Plus Galuf lost access to BlackMage, instead gains Arcanist Faris lost access to TimeMage, instead gains Mimic MP gain from Ethers and Elixirs via !X-Item is now reduced to 33% shields can now not only remove their element from weaknesses but also upgrade the resistance to greater resistance
  8. If it ended up on Lise you were semi-lucky that the data block in the 7FEExx area was one of your characters. As I wrote, character data can "freely" move around. You could have hit a "blank", a sprite, AI (=bye bye game), etc.
  9. Oh, that is easy. The Bishamon (weapon id 0x67) has copied the property of the Protect Ring (armor id 0x67), not that it should but... it does. The cheats for this are NOT simple!! SD3 moves its data around sometimes when it feels like it (world map transition, save game load). You first need to know which slot Hawk has when you chose your party. With that knowledge you have to read the value from: 7E2040 - 1st hero 7E2042 - 2nd hero 7E2044 - 3rd hero 2 bytes though. Common values would be ED60, F060, F360. Let's take the first one. You have to add 0x00BC to it and put a 7F before the first value to get the weapon id. This result should be 7FEE1C for the weapon id. Sorry, as I said, SD3 is not simple.
  10. I think I'll just throw "evade%" out of the status/equip menu, magic evade isn't displayed either, instead I'll display there magic attack since that is not quite as straight forward as the random-dodge stats. Plus there's tons of stuff evade doesn't work against anyway.
  11. single job mode or the sage item from the first shop would be your options then
  12. Wouldn't that make her more a summoner than a blue? Or a Tamer/Trainer/Beastmaster? Fire costs 0 is correct DUMMYDUMMY is just a text issue - you should still have learnt Recycle there - passive abilities are special snowflakes that need to named 3 times and I forgot one ofc...
  13. are you on v575?
  14. You have to make sure none of your current equipment makes you immune to corobokkle status, e.g. moon ring, gold shield, the 258 gold armors from Forcena (e.g. Hauberk).
  15. Because Zsnes is quite buggy. Half the stuff there runs on prayers not code. And several ingame instructions are just inaccurate workarounds which yields strange results as you saw here.