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Showing content with the highest reputation since 05/03/23 in Posts

  1. 1 point
    Hi again NGPlus! I've come up with new version of this mod. v3.0 is very important update as it will make Zhuzhen, Margarete and Keith potent characters in later battles and bosses with the abilities that will damage enemies and heal the party. These abilities are different elements so they will inflict more damage on certain enemies while healing some characters more and some less. I will go more on details below. There are lots of other changes too. So details? Here we go! ______________________________________________________________ Zhuzhen: 'Thunder Roar' - Zhuzhen learns this ability 70 levelled. It will be Zhuzhen's damage/party heal spell. It is Earth element so it will damage Wind element more and Earth less. It heals Halley more and Keith less. Margarete: 'Bazooka' - Margarete learns this ability 68 levelled. It will be Margarete's damage/party heal spell. It is Wind element so it will damage Earth element more and Wind less. It heals Keith more and Halley less. Keith: 'Apsaras' - Keith learns this ability 67 levelled. It will be Keith's damage/party heal spell. It is Water element so it will damage Fire element more and Water less. It heals Zhuzhen more and Margarete less. Ailment removal was taken off from this ability. Halley: 'Healing' - This will be his ultimate single target healing spell that has its' healing power doubled. It is Fire element so it will heal Margarete more and Zhuzhen less. Alice: 'Arc' - Alice learns this ability 63 levelled. It has been changed the way it doesn't heal whole life but partially based on Alice's Int stat. It is Light element so it will heal Dark element more and Light less. The good thing about this ability is that it can't miss since you don't target enemy with it. Yuri: Amon's 'The End' - I've added party heal to this ability in addition to the damage so Amon will be more usable. This ability remains Almighty so it will damage all enemies and heal everyone the same amount. It has damage increased as well. ______________________________________________________________ Other changes from previous version: - Margarete's 'Diving Bomber' is now Almighty attack and it has its' damage decreased. - Keith's 'Bat Dance' has its' damage increased and mp requirement doubled. Keith's 'Gift' has its' death success decreased. I forgot to change that in previous version. - Halley's 'Shock Max' has its' damage increased. - Yuri's lvl 3 Earth and Water element fusions have their healing power doubled. Seraphic Radiance's 'For Tomorrow' has its' damage and healing increased. Sandalphon's 'Revive' has its' healing power increased - I tuned Europe's enemies' magic stat too high so they go down a bit. However their strength goes up. 1.7 x agility was too high in late so it's x 1.5 now. Some dungeons' enemies have higher HP than others though they give more exp and cash. I've taken careful look at exp and cash amounts and they should reflect more on how demanding the battles are. ______________________________________________________________ I hope I didn't forget anything. I will come back with new version if I see something I want to change. I try to make these mods as perfect as possible cause this is my favorite series. I want to thank everyone who give my mods a go, it means a lot to me. See ya!
  2. 1 point
    Hi yaaas, it's Zed with new version of Imbroglio! This new release (v2.0) is the definitive edition and better than v1.3 in every way. So give it a go! Here's the update summary in a nutshell: - Probability of side effects from Fusion and character abilities decreased to 40% of og (etc. instakills and others) - Changes to random encounter enemies and bosses, making them better (especially giving them more magic power as the story progresses) - Exp and Cash gain is more even now (Up to Zhaoyang village og exp & cash, from Fengtian sewers to Kowloon Fortress 2x, from Kuihai Tower to Blue Castle 4x, from Rouen to Nemeton Monastery 6x. Optional dungeons same 6x, The Float 7x for having a bit more demanding enemies. Last portion of Float is weird so that goes with 5x exp and cash with enemies having less health) - Halley's 'Healing' ability gains more healing power. Seraphic Radiance's 'For Tomorrow' more healing and attack power. Sandalphon's 'Revive' healing increased from previous version. Good! Now I'll start working on better version of SH:FtnW. It'll take a long time so I'm not sure if and when that's coming out though!!!
  3. 1 point
    Well I was working on new version afterall. And got it finished too! v6.50 is important quality of life update to my Covenant mod. Here's roughly what was changed: - Tanky random encounter enemies (the ones that would take 3-4 turns to finish) have gained extra 25 agility, making them formidable monsters that're not simply health sponges anymore. This change makes sense since these enemies take space from 3 squishier enemies. - With the change to tank foes The Mutant Apes have gained some stats. It also serves to show the player that these guys are serious. This change takes place after beating Terada and playing through the training lab section. - Now dungeons from 'Wine Cellar' to 'Otherworld' give 2x exp, soul and cash and 'Nihonbashi' to 'Vessel' 3x. In previous versions there were some places in between that gave more but that's not the case anymore. - Quality of life changes to enemy stats to make them better overall (random encounter enemies and bosses). - The recommended level for the Paris Subway Tunnel boss is back to 8. I feel it's better this way to gain more cash to buy some items before the boss. - Seals are back! I felt it was a bit rough choice to disable them. However the game balance may be broken if they're farmed and used too much. However it's player's choice entirely. That's about it. I hope you enjoy this new version people!