zedorfed66

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Everything posted by zedorfed66

  1. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    Hello. Another short note about the sidequests. I just did some testing and looks like Dark Seraphim can be fought immediately after getting Kurando's best fusion. And the fusions don't even need to be maxed out either. I had all Yuri's elemental monsters and Kurando's both fusions at lvl 9 with only Amon and Neo Amon at lvl 10. And I believe he is also beatable immediately after Dog Shrine even if it feels a bit better after Orobas. And yes Third Keys at least are recommended in that cause of his heals. I say that here cause I mentioned in my last message that they should be saved for last dungeon bosses alone. What I Mention here are all just recommendations and I don't want to lead people astray either. I hope as many people are enjoying this mod as possible.
  2. Hello NGPlus community, I am happy to say I have finally finished working on my Hardtype for Shadow Hearts: Covenant. This one is called "Godslayer". It's been a project with lots of changes over the years. To know more details you can read the messages on this thread or leave a question. I'll be more than happy to answer them. I will possibly make full list of changes at some point or I won't. I hope you will enjoy this mod. This mod is for the NTSC version of the game. I'm not sure if it works in PAL version (probably not). Use PPF-O-Matic to patch your original disc images with the zip's PPF files. Also make sure to make backups of the original images. Here's the download link for the mod. This is the most complete version of the mod. Check out my description of what was changed for this in my newest message on this thread. http://www.mediafire.com/file/dlmkwc5jpoypxfg/shc_ntsc_godslayer_v8.85.zip _______________________________________________________________________________ Here are the previous versions if you wanna try them out: http://www.mediafire.com/file/dptbo0b06ft31ot/shc_ntsc_godslayer_v8.75.zip http://www.mediafire.com/file/ur8lyktpv67eifv/shc_ntsc_godslayer_v8.70.zip http://www.mediafire.com/file/9sudvsfc6rch7ow/shc_ntsc_godslayer_v8.60.zip http://www.mediafire.com/file/xpop95uul3oxv53/shc_ntsc_godslayer_v8.55.zip http://www.mediafire.com/file/i1jhrhogaeudzfh/shc_ntsc_godslayer_v8.40.zip http://www.mediafire.com/file/g9ixh36wjvuwcqg/shc_ntsc_godslayer_v8.35.zip http://www.mediafire.com/file/g5eukfmqqj5gj3q/shc_ntsc_godslayer_v8.30.zip http://www.mediafire.com/file/yhyqlha15j3au4j/shc_ntsc_godslayer_v8.20.zip http://www.mediafire.com/file/z6v7s7zagbly1ou/shc_ntsc_godslayer_v8.15.zip http://www.mediafire.com/file/ylbfxfk122deovm/shc_ntsc_godslayer_v8.05.zip http://www.mediafire.com/file/i1ezn4eo6pl9c2z/shc_ntsc_godslayer_v8.00.zip http://www.mediafire.com/file/vkidwda0xlugr1n/shc_ntsc_godslayer_v7.75.zip http://www.mediafire.com/file/nqmmnxbpdsgnaul/shc_ntsc_godslayer_v7.70.zip http://www.mediafire.com/file/7m93z45jligswgz/shc_ntsc_godslayer_v7.60.zip http://www.mediafire.com/file/f0o8qq54iqytlf4/shc_ntsc_godslayer_v7.55.zip http://www.mediafire.com/file/p3hdskwn140iua1/shc_ntsc_godslayer_v7.45.zip http://www.mediafire.com/file/kz82crpmur6nqwh/shc_ntsc_godslayer_v7.4.zip http://www.mediafire.com/file/v5tzcrejwcsfah7/shc_ntsc_godslayer_v7.35.zip http://www.mediafire.com/file/u5zjelhpd9odaui/shc_ntsc_godslayer_v7.3.zip http://www.mediafire.com/file/k1mm12tn16e2n1y/shc_ntsc_godslayer_v7.25.zip http://www.mediafire.com/file/f65y9g25gsaplyz/shc_ntsc_godslayer_v7.2.zip http://www.mediafire.com/file/citysu5crfxwc1s/shc_ntsc_godslayer_v7.15.zip http://www.mediafire.com/file/u2116b2raek83gn/shc_ntsc_godslayer_v7.1.zip http://www.mediafire.com/file/jtkg0uhxbcg7iqf/shc_ntsc_godslayer_v7.0.zip http://www.mediafire.com/file/soqsig1kanesg8b/shc_ntsc_godslayer_v6.50.zip http://www.mediafire.com/file/xmj09aekjzlrg4m/shc_ntsc_godslayer_v6.05.zip http://www.mediafire.com/file/81ku3njybp6z9ej/shc_ntsc_godslayer_v6.0.zip http://www.mediafire.com/file/wrchwh6n8z8g0m9/shc_ntsc_godslayer_5.0.zip http://www.mediafire.com/file/474p08uwbmbmvcm/shc_ntsc_godslayer_4.1.zip http://www.mediafire.com/file/ss331qh92q7r430/shc_ntsc_godslayer_4_0.7z http://www.mediafire.com/file/12wxjhbqy8t10nv/shc_ntsc_godslayer_3_33.7z http://www.mediafire.com/file/87efruu9nv3dsws/shc_ntsc_godslayer_v3.0.7z http://www.mediafire.com/file/b5pydcf299wxydi/shc_ntsc_godslayer_2.55.7z http://www.mediafire.com/file/a114iy67r7fc7ea/shc_ntsc_godslayer_2.5.7z http://www.mediafire.com/file/3zikj6pu0b2pp8h/shc_ntsc_godslayer_2.1.7z http://www.mediafire.com/file/166nky22t170yrh/shc_ntsc_godslayer_2.0.7z https://www.mediafire.com/file/3rok98jrzuxwasl/SHC_NTSC_GODSLAYER_v1.0.7z
  3. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    Hello fellow slayers. Just a little note of my playthrough progress. Looks like I'll have a little over 200 soul power left after I've beaten Orobas, King Solomon and leveled all fusions to max. So Dark Seraphim and Third Keys are meant for the final dungeon bosses since they have higher hp. I know raising the cost of Extracts and Third Keys can feel like much but you'll accumulate way more money with the upped amounts from random encounters. And I don't like the idea of having millions sitting in there just for show unless I've been doing extra leveling. Having Pedometer on with Tripled steps helps in getting those Mana Extracts for 500 which is a good save. I think I'll keep going with the rest of the sidequests and final dungeon to see everything's gucci. I'll also want to start new playthrough of SH1 and check up on things after I'm done with Covenant. Another one is FF8 which i'll also need to revisit at some point.
  4. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    Hello! Time for some more patchings. v8.85 changes Kurando's Star's Shadow healing skill. It now restores full hp, 200 mp and 20 sp to 1 ally. It just felt like too much mp costing full heal since the ailment cure at the point you get Kurando is kinda trivial. So now it doesn't cure ailments so there will be more usage for status restoring items and magic in late. Another change is Extract items and Third Keys now cost 5 x the og cash amount (same change I made in From the New World). Also I'm happy to see the soul amounts seem to be going just right. After beating Nemeton Underground you should have a bit over the amount to level all fusions to max to take on Dark Seraphim.
  5. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    Hi again peeps. v8.75 is continuation to previous patch. It increases the hp of Fuujin & Raijin and the final boss enemies since it felt right to me. I'll still be continuing my optional dungeon run to see that the soul power amounts i've set go right.
  6. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    Hello. A small update: v8.70 ups the health of those optional bosses that were going with 1.5 hp multiplier to 2. The Great Question hp multiplier lowered to 1.8 from 2 to be like the other Gama bosses. Kurando's Hell's Light now costs again 64 MP with lowered power. It's still a bit more powerful than in og to compete with the power of other 64 MP costing spells.
  7. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    Hey. I didn't pay attention to Kurando's Moon's Rainbow having an epic animation with music going off for a while before the spell goes off. So I'm gonna make it the more powerful ability again. But Hell's Light still did a bit too little damage compared to other ones with 64MP usage. So I'm gonna revert it back to costing 64 MP while having a bit more power than og. I'll make this change for next patch.
  8. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    Hellos! v8.60 ups Fuujin and Raijin's strength and magic as an answer to upped enemy stats in final dungeon. The other change is Kurando's Hell's Light now costs 96 MP since I made it more powerful than Moon's Rainbow.
  9. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    I probably should've made Hell's Light cost 96 MP instead of 80 since it does more damage than Moon's Rainbow. I'll make that change in next update.
  10. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    Hi, here's another patch for the mod. v8.55 lowers Tiffauges Castle enemies agl a bit and also lowering that dungeon's suggested level before the boss to lvl 64. Doll House's enemies agl decreased some. Another change is Kurando's Hell's Light now does significantly more damage making it have a bit better output than Moon's Rainbow. It now costs 80 mp. Amon and Neo Amon now require 3x the og soul amount for levelling. Jutendouji and Dark Seraphim 5x the og amount. All optional dungeon enemies give more soul power. Final dungeon enemies give even more. The things that have to do with soul power go into this update automatically as I deal with them and I'll be changing things around if required. Update on Neo Amon: looks like it automatically corrected itself after using it in battle making him level 10 like Amon and having proper stat uppies. Big kudos to the developer of these games for having such a flexible system and also being coded so well.
  11. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    Hello! I'd like to overview my current modding progress with Godslayer. I've been stuck in Tiffauges Castle dungeon trying to figure out how to set the correct soul power amounts. But I think I'm getting some progress soon. Looks like I'll probably have to further up the 4 later fusion monsters' levelling requirements (Amon, Neo Amon, Jutendouji, Dark Seraphim) and also up the soul rewards for the battles in the optionals. One thing I noticed with Neo Amon is that it's levelled above 10 when getting him even if Amon is only lvl 10. It's probably cause game registers Neo Amon's parameters automatically after getting Amon in disc 1. Since more soul amount is used on Amon the game forces Neo Amon to go above lvl 10. It should be fixed when getting Amon for the first time with the upped Neo Amon requirements. But I only recommend using time on testing that after I've settled with right requirements for both Amon and Neo Amon.
  12. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    I've been playing through Tiffauges Castle and 2x exp is too little. v8.40 turns the optional dungeon exp and cash back to what they were before the change. Final dungeon exp and cash amounts get a raise as well to reflect the other dungeons. More fine tuning might be coming with new updates.
  13. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    With Karin's upped abilities Joachim's Deaththrone Hammer needed to be strengthened to compete with Karin's Geuschbenst. v8.35 doubles that ability's power with it now being a bit more powerful than Geuschbenst but with Artem Buster being a bit less powerful than lvl 3 Heurvelk and Bullenfogel.
  14. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    Hello again! I've always thought of Karin as insignificant character gameplay wise so here is a patch for her. v8.30 doubles her personal skills' power making her important character instead of some middleroad redhead adventurer. Those skills cost slightly more mp now too cause of the power raise. I continue my way through optionals but I may need to do more than 1 run and change stuff if the soul power amounts don't align with my plans.
  15. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    I'm sorry for making so many of these small patches. I wasn't completely happy with the changes to the final dungeon enemies. v8.20 ups squishy and semi tank enemies health to make them good in my vision for the final dungeon. The patch also ups those enemies exp & cash rewards accordingly. Full tank enemies remain untouched.
  16. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    Hello! v8.15 plays around the final dungeon enemies a bit. Since I lowered the exp of optional dungeons the final dungeon enemies need a bit adjusting. All final dungeon enemies gain more strength and magic. 1 shottable enemies gain a bit health and their agility is lowered. Tanks and semi tanks remain pretty much the same save for the upped offense.
  17. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    v8.05 is mini patch that lowers the lvl 3 Wind fusion battle's strength and magic so it can be done at the end of Queen's Garden before the baby boss.
  18. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    Looks like the lvl 3 Wind element Fusion battle is very hard/impossible before the boss of Queen's Garden. The stats themselves align correctly which is why I don't want to change them. It's just the fact it uses Gale and Agility Down physical make it highly rng deal at lvl 59. I suggest trying that fusion fight at the end of next dungeon (Tiffauges Castle) instead if you're having hard time.
  19. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    Hello again. Here I release another patch for this mod. v8.00 has few changes that I'm gonna release now which I still need to test out but I think they're pretty much spot on: - Optional dungeon exp & cash down (For some reason Neam Underground dungeon enemies gave more exp than the 1st tier of final dungeon so this also takes care of that). - Amon & Neo Amon levelling requirements doubled. Jutendouji & Dark Seraphim levelling requirement tripled (this has to do with having to level up the final fusions in late game so the abundant soul energy isn't lying in inventory just for show). I'll be back with more updates if needed as I enter the optional content soon.
  20. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    It seems I nerfed Tengu's exp and cash amounts a bit too much in previous patch. With v7.75 they grant a bit more.
  21. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    Hi again. v7.70 has few small changes: Tengu hp down and agl up a bit. Tengu exp and cash down. Mutant Snail agl up. Titanium Soldier hp down and agl up. I still have things to better in my covenant mod and am working on it as I go on my playthrough. I suspect bosses to be just right though, it's just some other stuff that may need attention. Most importantly I want to make the final dungeon a leveling spot for Dark Seraphim like I did for Tirawa in From the New World.
  22. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    v7.60 is a small update that lowers Towd's hp a bit (the tank enemy in Purgatory). It's one of those few enemies that don't go with same rule as the others.
  23. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    Hello again! The recommended levels have changed a bit. Here they are: 2 Apoina Tower 4 Domremy 5 Ardennes Forest 8 Paris Subway 10 Wine Cellar 12 Rhondda Mine 14 Manmariana Island 16 S.G. Headquarters 18 Neam Ruins 21 St. Marguerite 24 Winter Palace 25 Mirror Palace 27 Gallery of the Dead 28 Hermitage 32 Idar Flamme 35 Apoina Tower 2 38 Battleship Mikasa 41 Otherworld 43 Nihonbashi 46 Hojo Research Lab 49 Purgatory 53 Immortal Mountain 56 Azabu Kamiyashiki 59 Queen's Garden 65 Tiffauges Castle 68 Doll House 74 Black Forest 79 Dog Shrine 89 Neam Ruins Underground 99 The Vessel Note that optional dungeons now give exponentially more exp with the newer updates. As for Cornelia dresses, the recommended order is Earth, Light, Fire, Water. It's recommended to pick up Earth fusion for Yuri first so he has protection vs the Ardennes boss. In Covenant when attacking enemies with basics only strength matters so Earth element is good with Yuri with it's good strength stat. I also like having Puera early so I can have the Raise Up magic. When facing bosses it's often good strat to pick same elements as the boss to minimize the damage taken. EDIT: forgot to mention the lvl 3 fusion battles are meant to be done in order: Before Idar Flamme bosses: Earth & Light. After Idar Flamme bosses: Dark. Before Mikasa boss: Water. Upon reaching Inugami Village: Fire. Before Queen's Garden boss: Wind.
  24. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    Hello CeeLewis. Hope you'll have lots of fun with the increased difficulty! The descriptions of these mods can be a bit deceiving as these are actually ongoing mods and I'm updating them if I see something I want to change. I recently made changes to the soul power amounts and am currently on another playthrough to test it fully.
  25. Shadow Hearts: Covenant NTSC - Godslayer v8.85

    Hello again with another small update. v7.55 drops Terada's strength and ups his agility a bit. This makes him less of a jank and his strength multiplier is now same as most other bosses on disc 2. Andre's (disc 1 boss) agility receives a small drop to reflect the stats of the other bosses to make it more complete.