zedorfed66

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Everything posted by zedorfed66

  1. Back so soon huh? Guess From the New World is coded better than Covenant so I was able to find all of the needed items real fast. v4.80 makes the unpurchasable weapons, armors, accessories and items unsellable so basically they don't show in sell menu anymore. Have fun! I'll come back to this game later and change stuff if I spot something in the future, but things look complete at this point.
  2. Hi NGPlus community. It's me again with another difficulty modification. This hard mod is called "Grace" and it's for the NTSC-U version of Shadow Hearts: From the New World. This mod ups enemies' HP, Str, Mag and Agl values. You'll need to be higher level than normal in order to progress in the game. You will receive more Exp, Cash and Soul power to help in that. In order to beat the game it's recommended to do all possible sidequests. Sidequests are suggested to do at lvl 59. When you have done all sidequests you should be around 74 levelled. After that it's final dungeon time. Final boss is suggested to be fought at lvl 99. v4.80 has everything modded including the Purgatory special dungeon. Yes, it's finally done! Basically you need to play through the game once in order to get there since you need to take Snaps of the final boss. Purgatory is not suggested to be entered below lvl 74 and it's recommended to be lvl99 at the finale. To use this mod you need to patch your game image with the one from the zip file using "ppf-o-matic" tool. I hope you will like this mod. If you have any questions about anything that has to do with it or just want to discuss it go ahead and comment, I will be here. Here's the download link for the mod: http://www.mediafire.com/file/mb93els3uceppf3/shadow_hearts_ftnw_grace_4_80.zip These are the outdated versions but I will include them here anyway: http://www.mediafire.com/file/jx17s0fpgrdqqi0/shadow_hearts_ftnw_grace_4_70.zip http://www.mediafire.com/file/jivwh3n0cnsywt1/shadow_hearts_ftnw_grace_4_55.zip http://www.mediafire.com/file/wozhbh3uoiyxunq/shadow_hearts_ftnw_grace_4_50.zip http://www.mediafire.com/file/crnnplhvb4zqxsf/shadow_hearts_ftnw_grace_4_20.zip http://www.mediafire.com/file/debvqdcmxrfrhcw/shadow_hearts_ftnw_grace_4_05.zip http://www.mediafire.com/file/nzyf5qkx8g3efp4/shadow_hearts_ftnw_grace_4_0.zip http://www.mediafire.com/file/wg866px7fa9rs0r/shadow_hearts_ftnw_grace_3_75.zip http://www.mediafire.com/file/6ymb3olorauqw73/shadow_hearts_ftnw_grace_3_65.zip http://www.mediafire.com/file/kumslgzmzp94d3a/shadow_hearts_ftnw_grace_3_6.zip http://www.mediafire.com/file/756kzem83eeaq2k/shadow_hearts_ftnw_grace_3_55.zip http://www.mediafire.com/file/qt1m09yez098qzr/shadow_hearts_ftnw_grace_3_5.zip http://www.mediafire.com/file/31ttdxqmwydz3sp/shadow_hearts_ftnw_grace_3_45.zip http://www.mediafire.com/file/dyvcw4f9byict21/shadow_hearts_ftnw_grace_3_4.zip http://www.mediafire.com/file/siuqwr3c2p85dn2/shadow_hearts_ftnw_grace_3_3.zip http://www.mediafire.com/file/qxbrtoo1om4w5qt/shadow_hearts_ftnw_grace_3_0.zip http://www.mediafire.com/file/o8x8zata9dbl5by/shadow_hearts_ftnw_grace_2_5.zip http://www.mediafire.com/file/90ho6rce18uiwyr/shadow_hearts_ftnw_grace_2_1.zip http://www.mediafire.com/file/scmmrcq37uvrh85/shadow_hearts_ftnw_grace_2_0.zip http://www.mediafire.com/file/blwimlxpba4uorb/shadow_hearts_ftnw_grace_1_3.zip http://www.mediafire.com/file/ks4gn37thtwcehv/shadow_hearts_ftnw_grace_1_2.zip http://www.mediafire.com/file/z3vz3v0jpszg43b/shadow_hearts_ftnw_grace_1_1.zip http://www.mediafire.com/file/0w80mq96ehc8fko/shadow_hearts_ftnw_grace_1_0.zip
  3. Hey again NGPlus. This new patch changes sh3 endgame a little. Changes in v4.70: - Final dungeon enemies have higher agility making their peak at lvl 99. - Final boss agility is higher and they're meant to be fought at lvl 99. - Tirawa fusion leveling now requires twice the soul amount compared to Shania's other fusions making her max it out about 99 levelled or a bit later. - Malice Soaker grants twice the exp, cash & soul from before. - Thera, Mana & Pure Extracts cost 5x more cash and they're now unsellable. 3rd Key costs 5x more and is unsellable. 5th, 7th and Eternal Key are now unsellable. I will be making all unpurchasable stuff unsellable in future patch somewhere along the road.
  4. Hi again. It was a mistake to up Jonin's and Q the Great's HP. v4.55 lowers them back a quarter like they were before. Now I only have final dungeon left so I most likely won't have any other changes than those that have to do with it. I'll also make the optional equipment unsellable but it's not priority right now.
  5. Hello again. Looks like I didn't want to keep people waiting so I released the v4.50 now instead. It might have everything correct so this is what I decided. I'll continue my playthrough and update it if needed. The change log for the newest update: -Tamaris str & mag up -Rogotomhere agl up -Q The Great hp up -Jonin hp up -Meowara str & mag up -Bruce Meow agl slightly up -Ninja & Sushi quest enemies agl values adjusted -Soul power requirement for Fusions: lvl 2 and 3 og, lvl 4 * 2, lvl 5 * 3 -Semi tanks agl + 10, Full tanks agl + 20 Roswell Research Base onwards -New optimal levels at the end of dungeons: Garland Apartment lvl 59, Guiana Highlands lvl 64, Dollhouse lvl 69, Garvoy Valley lvl 74, Final dungeon lvl 84
  6. Hello NGPlus! There actually will be more changes coming with the next patch. Biggest one being the soul amount requirements for maxing Shania's Fusions will be a bit over 2x amount of the og making you max them out at the end of Doll House with the 3rd optional dungeon requiring them to be maxed out. level 2 and 3 will stay the same while lvl 4 and 5 will require more power so the change will only take place after you've levelled to 3 making you have the Arc spells before it gets steeper. Your fusions will get adjusted immediately so you don't need to start over. Other changes will include making semi tanks gain +10 agl and full tanks +20. There will also be fine tunes like requiring to gain 5 levels in each optional dungeon and also changes to some bosses. I still wanna play through some more before i release the next patch. I still need to be sure of things. I don't have ETA im sorry about that but I will release it at some point unless something bad happens in life (hopefully not). Cheerios!
  7. Hi again. I'm sorry for jumping back and forth but I don't enjoy playing through this with the decreased exp so with v4.20 it's back to 4x exp for most dungeons and 5x for the final dungeon. I made the decision to decrease the exp cause of the Garvoy Valley place. But it's no biggie in big picture as I feel it's better this way. The other changes I made with the previous patches remain intact.
  8. Forgot to decrease Ninja enemy's exp, cash & soul like i did with the other foes. v4.05 does just that.
  9. Helllooo! Back again with new update. v4.0 might as well conclude the mod other than optional equipment being unsellable which I'm gonna do like I did in my Covenant mod. Here are the changes in v4.0: - Malice Killer health, str, mag, agl, exp & soul power increased. He is now supposed to be fought 72 levelled after the sidequests. - Malice Gilbert health, exp & soul power increased. - Final Boss health increased. - Sushi sidequest enemies health increased. Q the Great health increased, str & mag decreased. - The Jonin health increased. I will continue my playthroughs of these mods and change stuff if needed but things look good for now.
  10. Hi, Back to New World. I felt the 4x dungeon exp was a bit too aggressive so v3.75 makes enemies from Area 51 onwards grant 3x exp instead. Final dungeon enemies exp is now 4x. Soul amounts retain the same multiplier as exp and cash 1.5x of exp so the money and soul amounts remain the same if you're in correct levels. I will probably soon buff Malice Killer since I'm almost done with the optional dungeons and maybe check up on Gilbert as well.
  11. Shadow Hearts NTSC-U - Imbroglio v3.70

    Looks like the exp and cash raise on Sergeants wasn't enough. v3.70 raises them a bit more. It should be good now.
  12. Hello and welcome! This is my difficulty modification for the first Shadow Hearts I named 'Imbroglio'. It changes enemies making them have more health, agility, strength and magic. In addition there's been changes to different character abilities. Also, characters learn their 3 last skills way later (when Alice learned 'Arc' before at 35 levelled now she learns it 70 levelled instead). NOTE: I lowered the required level for the 3 last character abilities starting with v1.1. From there on Alice learns Arc 63 levelled (level requirements are x 1.8 of the original). The mod is currently v3.70 with lots of different changes. See the other messages on this thread where I have listed changes. In this mod you are required to be higher level than before in order to progress in the game. Increased experience and cash from enemies will help in that. You have better chances at the final boss the higher level you are and the more sidequests you have completed. It is recommended to do the final boss maxed out (99 lvl). I wasn't able to find the values for the scaling enemies from the code so those remain unchanged unless some helpful person will be able to help me in that. Fortunately those are only the Fusion battles and the Malice lowering battles (and also the scaled Fox Face if you dare facing him). Give my mod a go if you feel like it. You need to have the original disc image of Shadow Hearts NTSC-U. Then patch that image with the file from the zip using 'ppf-o-matic' tool. Here's the download link: http://www.mediafire.com/file/nuhkxil1rnhxt6x/shadow_hearts_ntsc-u_imbroglio_3.70.ppf.zip ______________________________________________________________________________________________ Here are the previous versions if you want to try these instead, however the newer version is improved. http://www.mediafire.com/file/u6he7v0f6vh3c8q/shadow_hearts_ntsc-u_imbroglio_3.65.ppf.zip http://www.mediafire.com/file/0j1795z22gvu1ph/shadow_hearts_ntsc-u_imbroglio_3.60.ppf.zip http://www.mediafire.com/file/7z8zuh68w7j5qt2/shadow_hearts_ntsc-u_imbroglio_3.50.ppf.zip http://www.mediafire.com/file/pjgt3ituu7und2q/shadow_hearts_ntsc-u_imbroglio_3.20.zip http://www.mediafire.com/file/segzg7cpdte0am8/shadow_hearts_ntsc-u_imbroglio_3.15.zip http://www.mediafire.com/file/9tgdrwzeh75syoc/shadow_hearts_ntsc-u_imbroglio_3.1.zip http://www.mediafire.com/file/bco0n5alyhfjdco/shadow_hearts_ntsc-u_imbroglio_3.0.zip http://www.mediafire.com/file/kcgc88ahhvqb65p/shadow_hearts_ntsc-u_imbroglio_2.0.zip http://www.mediafire.com/file/b4i3qdspqr3bypd/shadow_hearts_ntsc-u_imbroglio_1.3.zip http://www.mediafire.com/file/qkbhz4zgzzsmvcb/shadow_hearts_ntsc-u_imbroglio_1.2.zip http://www.mediafire.com/file/4aku2ftbd7dvdm8/shadow_hearts_ntsc-u_imbroglio_1.1.zip http://www.mediafire.com/file/see5y0jrhxgjsr8/shadow_hearts_ntsc-u_imbroglio_1_0.zip
  13. Shadow Hearts NTSC-U - Imbroglio v3.70

    Hello. For some reason Sergeants in Shanghai ended up giving too little exp and cash. v3.65 ups them.
  14. Shadow Hearts NTSC-U - Imbroglio v3.70

    Hi and sorry for taking so long. v3.60 is continuation to previous patch that ups boss experience and cash from Shanghai onwards to reflect the stats. I've been hesitant to up boss exp in this game cause the cap is a bit over 65 000. So now most optional and Float bosses go with 65k exp.
  15. Shadow Hearts NTSC-U - Imbroglio v3.70

    Hello. Here I sneak a new update for Imbroglio. v3.5 rebalances the random encounter enemies stats, exp and cash between Shanghai and Calios Mental Hospital to make them better. I took careful look at the exp amounts and changed them based on the enemies stats. Most enemies now grant more exp & cash than before and some enemies that appear in smaller groups have more agility. Blue Castle enemies have a bit lower strength and magic but more health. Increased stats also increase the exp & cash. There's also another change that has to do with Silver Hand Item. Silver Hand now ups strength and magic for 5 turns on 1 character. This should prevent the cheese of late bosses.
  16. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    Hi people. First message in a while that's not related to new released patches. I'd like to give my insights on my playthrough of Godslayer mod after starting over from the beginning to test out the new changes. Now that I've leveled to 32 in Idar Flamme and are ready to take on the bosses of that dungeon I feel the Soul power amount for Yuri is pretty much perfect with the change I made to it in v7.0. Before taking Mother Filarias Yuri's 3 Fusions that're gonna be lvl 3 using the Soul Drops (Eartth, Light and Dark) are leveled to 8 which is the level they learn the Arc spells in. All other Fusions are leveled to 5 which was the level they learned their lvl 2 attack spells. The remaining Soul amount after leveling is a little over 300 which is not enough to level any to lvl 10. At lvl 10 the Fusions learn their most powerful attack spells which are good to be the disc 2 stuff. With that said I'm happy with how things have gone in my playthrough. I suspect very little changes if not at all moving forward cause I've tested the bosses before and the random encounter foes basically go with same form from one another.
  17. Hello NGPlus community, I am happy to say I have finally finished working on my Hardtype for Shadow Hearts: Covenant. This one is called "Godslayer". It's been a project with lots of changes over the years. To know more details you can read the messages on this thread or leave a question. I'll be more than happy to answer them. I will possibly make full list of changes at some point or I won't. I hope you will enjoy this mod. This mod is for the NTSC version of the game. I'm not sure if it works in PAL version (probably not). Use PPF-O-Matic to patch your original disc images with the zip's PPF files. Also make sure to make backups of the original images. Here's the download link for the mod. This is the most complete version of the mod. Check out my description of what was changed for this in my newest message on this thread. http://www.mediafire.com/file/kz82crpmur6nqwh/shc_ntsc_godslayer_v7.4.zip _______________________________________________________________________________ Here are the previous versions if you wanna try them out: http://www.mediafire.com/file/v5tzcrejwcsfah7/shc_ntsc_godslayer_v7.35.zip http://www.mediafire.com/file/u5zjelhpd9odaui/shc_ntsc_godslayer_v7.3.zip http://www.mediafire.com/file/k1mm12tn16e2n1y/shc_ntsc_godslayer_v7.25.zip http://www.mediafire.com/file/f65y9g25gsaplyz/shc_ntsc_godslayer_v7.2.zip http://www.mediafire.com/file/citysu5crfxwc1s/shc_ntsc_godslayer_v7.15.zip http://www.mediafire.com/file/u2116b2raek83gn/shc_ntsc_godslayer_v7.1.zip http://www.mediafire.com/file/jtkg0uhxbcg7iqf/shc_ntsc_godslayer_v7.0.zip http://www.mediafire.com/file/soqsig1kanesg8b/shc_ntsc_godslayer_v6.50.zip http://www.mediafire.com/file/xmj09aekjzlrg4m/shc_ntsc_godslayer_v6.05.zip http://www.mediafire.com/file/81ku3njybp6z9ej/shc_ntsc_godslayer_v6.0.zip http://www.mediafire.com/file/wrchwh6n8z8g0m9/shc_ntsc_godslayer_5.0.zip http://www.mediafire.com/file/474p08uwbmbmvcm/shc_ntsc_godslayer_4.1.zip http://www.mediafire.com/file/ss331qh92q7r430/shc_ntsc_godslayer_4_0.7z http://www.mediafire.com/file/12wxjhbqy8t10nv/shc_ntsc_godslayer_3_33.7z http://www.mediafire.com/file/87efruu9nv3dsws/shc_ntsc_godslayer_v3.0.7z http://www.mediafire.com/file/b5pydcf299wxydi/shc_ntsc_godslayer_2.55.7z http://www.mediafire.com/file/a114iy67r7fc7ea/shc_ntsc_godslayer_2.5.7z http://www.mediafire.com/file/3zikj6pu0b2pp8h/shc_ntsc_godslayer_2.1.7z http://www.mediafire.com/file/166nky22t170yrh/shc_ntsc_godslayer_2.0.7z https://www.mediafire.com/file/3rok98jrzuxwasl/SHC_NTSC_GODSLAYER_v1.0.7z
  18. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    v7.4 lowers Peryton enemy's hp and ups the agility some. I had set its health higher and agility down cause there's always only that enemy type in the Hermitage dungeon. However these enemies cast defense spells so they go well with the default health multiplier for the story enemies. With this change they're insta'd with perfect Bright Crimes when their Barrier is up.
  19. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    I guess Amon needed a slight reform afterall. v7.35 lowers Amon's magic so it hits for less than half health with The End if Barrier is in place. To compensate the lowering he gains a bit more speed. Most things should be right in this mod but there might be some little changes here and there and I'm gonna always upload new version of the mod right away since my life is uncertain right now.
  20. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    Wrestling update. This should be last one in a while. Great Question goes with slightly higher str and bit slower agl. Great Gama 3 str down and agl up. So the 3rd fight is a speedy boi. He's meant to be done after the Koshoki and Shoki ordeals in Nihonbashi when also Eleanor bout becomes available. This should complete the Gama saga for the time being.
  21. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    Back again with small update. v7.25 decreases Petrograd's alien wolf's speed since I thought it was a bit too fast and also increases its attack and magic cause I tested the wolf with worse armor instead of that one you get from Goreme Valley. Dumb me. Another change is that Great Gama 2 is meant to be done after collecting Cure Plus magic from Goreme. His speed goes down but strength goes up to create slightly different experience from the 1st fight. I need to work my way to Gama 3 cause in my save I don't have Cure All and there's no way to go back at that point. It's no biggie though cause he also goes with the stats he has rn.
  22. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    I'm sorry for bombarding with these patches but the island needs a lot of attention and I gotta get this right cause there probably won't be new updates in a while. v7.2 simply lowers Stray Wolf's magic to same multiplier as the other enemies. There! It's done.
  23. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    v7.15 is another mini update that ups St. Marguerite Island foes hp a bit to compensate for going with slightly lower strength multiplier. Wolf random encounters hp remains the same cause their str multiplier is a bit higher.
  24. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    v7.1 is smol update that will make the wolves in St. Marguerite stronger (random encounter wolves and the 2 bosses). That is a special dungeon where I had to set the strength of enemies lower cause dev had set them higher than usual for some reason. I also had lowered the wolves stats which wasn't necessary so this is a fix to that.
  25. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    Hello there, big update here. v7.0 has lots of changes that make this mod better. I try to summarize in nutshell: - Semi-tank random encounter enemies gain hp and agility due to there being max 3 of them in battle. I did the same thing to the full tank enemies in previous update. With this change full tanks still have more health and agility thanks to there being max 2 of them in battle at the same time. - Soul power gains rebalanced with disc 1 enemies generally granting more while disc 2 foes much less. With this change you will have more soul power at the end of disc 1 than before and less in endgame. - Wolf Bout enemies are now different from one another based on their personality and background. So different buffs work better in different fights. - Exp and cash amounts rebalanced. Now all dungeons from Wine Cellar to Queen's Garden go with 2x exp. Optional dungeons give exponentially more exp with the right order to do them being Tiffauges Castle -> Dollhouse -> Black Forest -> Dog Shrine -> Neam Ruins Underground. Final dungeon goes with 4x exp and increased soul power. All semi and full tanks give 1.5x the exp multiplier amount of cash. So if exp is 2x the cash amount is x3. - Bosses and wolves hp increased a bit so they don't go down too fast. Also random encounter enemies agility increased by some on disc 2. - The accidental sell prevention of unpurchasable weapons, armors, items and accessories is better now with only hit area and strike area expands being sellable. I'm confident with this working out that's why I'm releasing this now even though I haven't tested all the way yet. I'll make possible changes in the future as I go along with my playthrough.