Kain Stryder

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Posts posted by Kain Stryder


  1. Small update is up.

    Version 0.9.1

    - A new optional patch has been added, this one fixing the sound/music in the game if not playing on uosnes. If you're playing on SNES9x or any other emulator, it's recommended you pop this on. Check some of the songs out such as FF8 - Man With The Machine Gun or FFT - Antipyretic for a quick comparison before/after patching. Thanks to Emberling (courtesy of Serity) for this patch!

     

    Final Fantasy XMAS Ver [???]
    FF7 Those Who Fight Further [vs. No. 128 & Inferno]
    FF8 The Man With The Machine Gun [Cyan's Dream fights]
    FF8 Force Your Way [vs. IAF & Iron Clad]
    FF8 The Extreme [vs. Ultima, Soul Shrine Group 15]
    FF9 Battle 1 [Eureka Battle]
    FF10 Servants Of The Mountain [Eidolon Cave, Falcon: Umaro's Ronso Waist Cloth]
    FF13 The Sunleth Waterscape ["Night Patrol" side quest, Falcon: Sabin's Nora's Coat]
    FF13 Blinded by Light [Ancient Castle Cave & Ancient Castle Battle]
    FFT Antipyretic [Narshe Snowfield Defense Battle]
    BDFF That Person's Name Is [Soul Shrine Group 9]
    SD2 Meridian Dance [vs. Valigarmanda]
    SG2 Decisive Battle [vs. Blue Dragon]
    SG3 SOL Pileup Stack [vs. Storm Dragon]
    RS2 The Sinking Ship [South Figaro "Destroy The Cave Demons" side quest]
    RS3 Bottom Sea Palace [Ancient Castle Cave]
    XG Awaken [vs. Ultima]
    LAL Pure Odio [vs. Wrexsoul]
    RUD The Flame and the Arrow [vs. Red Dragon]


    Minor(?) intro fixes:

    *FF1 Boss Battle B [Vs. Marilith & Tiamat]
    *FF3 Final Battle [Soul Shrine Group 10 & Cloud of Darkness]
    *FF5 The Decisive Battle [vs. All-Knowing One (Omnicent) & Exdeath]
    *FF7 Fighting [WoR Phantom Forest Battle]
    *FF7 J-E-N-O-V-A [vs. Omega]
    *FF7 One Winged Angel [vs. Sephiroth, Soul Shrine Group 14]
    *FF9 Not Alone [Cyan's Dream Event]
    *FF9 Battle 2 [vs. Earth Dragon]
    *FF10 Men Staked On Blitz [Falcon: Sabin's Auroch's Bandana]
    *FF10 Seymour Battle [vs. Shinryu]
    *FF11 Belief [vs. Kam'lanaut & Eald'narche]
    *FF13 March of the Dreadnoughts [Falcon: Terra's Bodhum Regional Military Uniform]


  2. Download the file and see for yourself.

    Minor update also:

    Item descriptions are taking some time, and they'll be done when they're done. Just been a couple weeks, didn't want people thinking stuff stopped. There's 270 items, plus descriptions, plus the coding, plus making sure nothing breaks... it's a daunting task for Laz. Nothing else to report in the meanwhile.


  3. Big update is up! The next update will push this to version 1.0 and out of beta. I've renamed the versions also, sorry for any confusion. Right now this is 0.9 and the next major update will be 1.0. Changes:

    The reworked Magic menu is now live! Below is the thing we were waiting on:

    - dn fixed the MP Cost/percentage for the magic menu, so we have expanded magic names in the main menus now! (The battle menu is still being fixed due to a small graphical glitch, but will be live soon. The picture is just to show how it'll look. The error is with the Def. Cha. (left/right commands) and Slots with Setzer (the top of the Magic menu bleeds over into Slots).

    - dn also fixed the issue on the Eidolon menu with text behaving oddly.

    - Changed the blank Blue Magic routine to blank out the entire line, fixing the blank slot issue that popped up.

     

     

    ff6tmagic1.png

     

    ff6tmagic2.png


  4. I've went ahead and re-added v7 of the english translation to the download, in case someone wants japanese text for dialogue/descriptions still mostly intact and can read them. For the time being, at least. I've also re-added the 3rd optional patch for steals/treasure box results for v7 as well, since even if you can read japanese, the results are like "stole kuruzeze" which is just sdkfjsdfs since we messed with the font coding.

    As a reminder, do NOT use the steals/treasure patch on v8+ or any new patch moving forward as it will break the font descriptions; the steal/treasure results are now readable in-game without the patch.

    Once we release the item descriptions (being worked on now, just *only* 270ish things to write/translate, there'll be little reason to play on japanese anymore, as dialogue will be the next thing to tackle. Until then, v7 is available for anyone interested.


  5. A BIG update is now live. The magic/item etc menus non-truncation and such is still being worked on due to a difficulty, but in the meanwhile, we have this to release:

    - VWF for descriptions added by dn.

    - Magic, Blitz, Iaido, Eidolon, Blue Magic, and Rage descriptions translated and inserted.

    - Due to the above, we have removed the kanji+steal+treasure patch, as it not only breaks things, but our work now translates it.
    However, a downside is the japanese dialogue and such is now even more unreadable and a mess, so for the time being, we apologize
    until we can address and fix this. As of now, you can read steal and treasure box results without any patches, however, yes/no
    patch still works AS FAR AS WE KNOW, but any issues, please report them. Kanji only patch will ONLY now replace the Libra scan
    weaknesses with SNES graphic icons and no longer shows the elemental affinities on armor (they are busted kanji, please ignore for
    now). Another result of the above is kanji in menus and item descriptions is double overlapped, so again, sorry for the mess in
    the meanwhile.

    ff6tblitz.png

    ff6tblue.png

    ff6teidolon.png

    ff6tiaido.png

    ff6tmagic.png

    ff6trage.png

    ff6tsteal.png


  6. Small update is up:

    - Fixed the "sell" menu at shops loading the old truncated menus.

    - The final config screen mentioned above is now translated and rearranged the code for the Buttons menu (note: this screen was removed from the english version of FF6, so if it's new to you, that's why).

     

    ff6t67.PNG


  7. More updates. Changes:

    - Most of the config menu is complete (The magic catigories are sadly unable to be full non-truncated, we apologize. Enjoy Tim Magic.)

    - Fixed the "Short" command type menu.

    - Translated the "Multi" control style menu.

    - I never want to see this menu again, but there's 1 screen left to do - Laz

    As a small note, as it doesn't LOOK like much, this screen alone took FOUR hours to deal with, as EVERY word you see has its own line of code and had to be edited and moved to where there was space.

     

    ff6config1.png

    ff6config2.png

    ff6config3.png


  8. New update is up, more progress on the menuing:

    - The Eidolon menu is now non-truncated and has been made into 1 column as a result.

    - The Blue Magic menu has seen the same changes as the above. Please note this is not reflected yet in the battle menu, as they are 2 different things.

    - Removed the class text from Equip/Relics.

    - Weapon, Armor etc shops have had the unreadable text translated now, albeit truncated sadly.

    - Renamed Key Items to be a little cleaner.

    - Translated the "<actor> has it!" text for the Eidolon menu (if you clicked and someone has it equipped).

    - Fixed the bug where text wasn't erasing for the Eidolon name on an empty slot for the party lineup screen.

    - Fixed the "Yes/No" prompts for the save/load menus.

    - I've added a note on the Achievements side quest detailing the new NPC in a house north of Narshe in the WoR, who tells you your progress with certain character's abilities, such as 500 successful Steals or 500 successful Runics etc.

    ff6tespers.png

    ff6tblue.png


  9. Small update is up and a sneak peak (this is NOT currently available) at the new spell list and status screen:

    - Thanks to Serity, all or most of the Yes/No dialogue choices are now in english, including the New Game+ choice in the dialogue at the Narshe School in the WoR. This is an optional patch as it may break something.

    Below are pictures of the new spell and status windows, now non-truncated, thanks to dn's coding. Not available just yet.

    fftyesno.png

    fftexp.png

    fftspells.png


  10. Very big (kinda sorta) update.

    This is for the moment version 1.2 beta. Changes:

    With some more work from Serity, we now have 2 optional patches in the Optional patches folder, which are heavily suggested you use. Keep in mind these are still very rushed and beta, but I'm ok enough to call this a 1.2 beta release for the moment. The patches are:

    kanji_swap_elements_only: This will change the 8 basic elemental kanji into the SNES english versions graphic symbols, allowing you to see what an enemy's weaknesses are and equipment's elemental affinity etc. The downside is this will replace some in-game dialogue but it's a minor thing. Use this if you ONLY want the elemental kanji changed and NOT the stuff mentioned below, however, remember that steals/treasure will be garbled in japanese and you'll have to sort your inventory/search for what you get constantly.

    kanji_swap_elements_treasure_steal_battle_magic_and_items: This is the big one. Same as above, but it will also now let you read in english what items you find in treasure boxes, what steals you get, and magic/items used in battle. However, the downside to this and why we made it seperate is it garbages up the in-game dialogue. This isn't a huge deal since if you can't read japanese, you aren't missing anything, but it's important enough we wanted to release this so people can have an easier time enjoying the game and seeing what they collect/steal without jumping through hoops. On a professional level, this is extremely rushed and very beta, so we apologize, but until we can polish it up and get something nicer, it'll have to do.

    To use either of these patches, simply use Lunar IPS included in this download and patch either file onto the english T-Edition and have fun.

    Note: The font used for menuing is 8x8 while the field font and dialogue is 16x11. Again this is a very rushed beta so excuse any messes for the time being.

     

     

     

     

    fftsteal.png

    ffttreasure.png

    fftweakness.png

    fftequip.png


  11. I'm like a broken record, always saying the same thing, but, another small update:

    - Config menu has had the unreadable text translated and other things fixed up a bit. This menu is extremely tight on space and work in here is sadly very limited.

    - Esper names in the status menu no longer get cut off

    - Auto-equip after changing relics message has been translated and fixed up.

    ff6t28.PNG

    ff6t29.PNG

    ff6t30.PNG


  12. Small update:

    - "Save" on the save menu is now readable.

    - The forming party screen now has readable text.

    - "Lv" was not appearing in the party menu due to a bug. You'll notice Lv is missing in the Terra screenshot as an example, but it's been fixed.

    - Magic learn rate/progress text is now readable on the Eidolon menu.

    - A new image at the top of the Dressing Room html, thanks to Serity, for quick glance and cross-referencing stats for costumes.

    ff6t23.PNG

    ff6t25.PNG

    ff6t27.PNG