Kain Stryder

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About Kain Stryder

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  1. Copied from the download file just in case anyone playing doesn't read it, but at least sees it here: Current Known Issues/Bugs - If you open a treasure chest or get an item with ID above 256: Hero's Ring, Guard Bracelet, Dead Spirit, Prayer Beads, Black Belt, Dragon Horn, Celestriad, Master's Scroll, Bacchus's Bracer, Safety Bit, Mime's Dictionary, Bracer, Tetra Elemental, Embroidered Tippet, Soul of Thamasa, Zeidrich, Flame Cape, Wind Corsage, Earth Greaves, Water Cuffs, Maiden's Prayer, Imp's Feelings, Piggy's Badge, Experience Egg and don't open your menu after getting it, then enter a battle and win an item, it will result in you getting a garbage data item (with the lua warning you to toss/sell it asap to avoid glitches). We discovered this bug via a streamer doing a specific battle after picking up the Experience Egg and doing a boss fight, where the boss dropped its item as garbage data. Upon testing, by not getting the egg, he dropped his normal item. Getting the egg again and re-fighting the boss caused the glitch. Checking the memory when getting the Experience Egg before/after determined the bug. I've reported this to Tsushiy so any fixes or updates will happen hopefully soon. In the meanwhile, just check your item inventory (opening the menu is enough) and you'll be fine. Once more, simply just opening the menu screen will fix the issue as weird as it may sound. Failing to do so then entering a battle/winning an item will give a random item not intended, possibly even corrupted things. - An issue where sometimes for unknown reasons you'll be unable to equip espers on a character. When selecting the menu, you'll get a "can't do this" sound effect and you're unable to even enter the esper menu. Simply saving and reloading the game seems to fix this. - Gau only needs 240 of his Rages to get his achievement, not all 255. This is more of an oversight than a bug, so consider it a feature unless Tsushiy fixes it. - Locke's "Sky Pirate" costume is not selectable in EX in the menu with the Moogle. If you wish to have him in this costume, please select it back on the main T-Edition game before porting your data over. This is an error and something Tsushiy will need to fix. - The achievement for 200,000 steps seems to unlock randomly. We don't know the cause of it. I've had it unlock at the start of the game, others have had it unlock between 80,000 and 180,000 steps. It will unlock normally at 200,000, but if you see it before hand, then you know why. - Upon returning to the cave from the Ancient Castle, the music will have beeps and boops in it. This is an emulator-related issue. If using MSU, it won't be a problem. We've no idea the cause of it and since Tsushiy doesn't code for anything outside of uosnes, it's not something he'll fix or be able to. These are just the bugs we've personally found/been alerted to so far. Any others are mentioned in the changes and read me files as per what Tsushiy is aware of. I've alerted him to the above as well, and we're waiting to hear back. In the event he doesn't or can't fix these, we should be able to ourselves, if we can determine the problem (for example, the 256 bug above is fixable by us, but we're waiting to see if he does it as of 3/2/21).
  2. Mod Information & Translation - v2.9.3 - 2/5/21

    We've discovered the cause of what we thought was just a random very rarely occurring bug that is currently persisting until further notice. Basically, if you open a treasure chest or get an item with ID above 256: Hero's Ring, Guard Bracelet, Dead Spirit, Prayer Beads, Black Belt, Dragon Horn, Celestriad, Master's Scroll, Bacchus's Bracer, Safety Bit, Mime's Dictionary, Bracer, Tetra Elemental, Embroidered Tippet, Soul of Thamasa, Zeidrich, Flame Cape, Wind Corsage, Earth Greaves, Water Cuffs, Maiden's Prayer, Imp's Feelings, Piggy's Badge, Experience Egg and don't open your menu after getting it, then enter a battle and win an item, it will result in you getting a garbage data item (with the lua warning you to toss/sell it asap to avoid glitches). We discovered this bug via a streamer doing a battle after picking up the Experience Egg (it can happen with any of the above items as we determined, it just happened to be with the egg when we found out) where the boss dropped its item as garbage data. With some testing by not getting the egg, he dropped his normal item. Getting the egg again and re-fighting the boss caused the glitch. Checking the memory when getting the Experience Egg before/after determined the bug. I've reported this to Tsushiy so any fixes or updates will happen hopefully soon. In the meanwhile, just check your item inventory (opening the menu is enough) and you'll be fine. Once more, simply just opening the menu screen will fix the issue as weird as it may sound. Failing to do so then entering a battle/winning an item will give a random item not intended, possibly even corrupted things.
  3. MSU-1 Release and Setup

    Small update: If you've previously installed the MSU, please go ahead and reselect your rom and pick option 4 in the exe. We've fixed a bug that was listing a random Rage for Gau way down past the Z names in his menu based on what song was playing. If you're just now downloading the MSU, go ahead and ignore this. No additional download is necessary for anyone wanting to fix their game; just reopen the exe, pick a new rom and hit option 4. Sorry for the inconvenience.
  4. Mod Information & Translation - v2.9.3 - 2/5/21

    Thanks! We're doing our best to keep this thing up-to-date and keep improving upon it. Glad you're enjoying it.
  5. If you're unfamiliar with what MSU-1 is, it's easier to just Google SNES MSU-1 and read up or Youtube some examples, but loosely it allows for high-quality music (CD, etc) to be ran on SNES games. This will completely bypass the SNES Audio RAM limitations, especially for this mod, allowing the music to play how Tsushiy intended it to be on the uosnes emulator. Other emulators had severe issues playing most of the music without a patch that kind of fixed some of the issues. Please note the music is not intended to sound like CD-quality or ripped from their respective games; it is meant to sound how it was coded on the FF6 sound font by Tsushiy. This frees the mod up to be ran on SNES9x, BSNES, and hardware/flash carts or whatever else can support MSU-1. Below is the zip file for FF6 T-Edition's MSU-1: Click here to download the MSU-1 file (5mb or so). If you have any errors or issues installing the MSU-1, first download the below before running/installing: https://www.microsoft.com/en-us/download/details.aspx?id=52685 Once downloaded, place the files into a new folder and open the exe file. Follow the instructions (very easy, don't worry) and when ready, place your T-Edition file where it says. When the exe is finished, it will copy the rom file into the folder with the music. Make SURE you keep the rom in that folder with the music or the MSU-1 won't work. When finished, simply load the emulator, load the lua, and play! The music should sound better. The MSU-1 offers three choices: Flac, which is the best quality at 1.5GB for the music, high bitrate Opus at 500MB or so, and low bitrate Opus at 210MB. Select which you'd prefer, based on your internet download speed/space issues/desire. This file is also included in the download for T-Edition complete with the readme instructions. If you want to make sure MSU-1 is working, in the Music Player select any non-FF6 song and then try restarting it. If the song doesn't restart, MSU-1 is working. If there's any questions, concerns, comments, etc please post them here about the MSU-1 so we can address it or check the "CHAT" button at the top of this page and enter our discord (find me in the T-Edition channel). Otherwise, enjoy!
  6. Mod Information & Translation - v2.9.3 - 2/5/21

    After a 2.5 year long hiatus, Tsushiy has popped back and updated the mod to version 2.9.3 and 1.6.2 for EX. We've gone ahead and added everything to the English version for this update already, and the update notes can be found in the history.html file. The following stuff is a rundown on what was added: - Various bug fixes, including the item 255 ID bug (completely this time). - Leveling up 2 or more times with 1 character in a battle was causing stat errors and has been fixed. - Due to the above, Experience Egg has been readded to the mod. The 2 locations for it are a reward from a new battle on the Floating Continent and a treasure chest in the WoR's new tower area. - A color cycling patch thanks to Leet Sketcher has been added, now cycling the colors of buffs/debuffs on your characters, allowing you to see Protect, Shell, Haste, etc all at once instead of just 1 color. - Flare Star and Wave Cannon's effect values have been reduced from 45->42 and 88->77 respectively. - Setzer's default outfit has been changed. With this, I've gone ahead and added his older sprite as an optional patch in the event people may prefer it over the new one. An image of the new sprite is below. - Locke's default sprite has had a few dots corrected. - Intangir's AP total has been changed. - Numerous other things have been changed slightly or weren't documented by Tsushiy, so if we discover anything substantial, we'll make a note of it (things like if all achievement statues are unlocked, they now animate and pose). Your old save files SHOULD work for 2.9.3, just make sure to rename your .srm file and make a back up before loading the emulator and always load a hard save, not a save state. In other news, MSU-1 for the music should be available relatively soon, so when that happens I'll make a seperate forum post about it and the process to use it.
  7. Mod Information & Translation - v2.9.3 - 2/5/21

    Another small update is up, this time with a Locke sprite edit. This one replaces his base costume with a more Amano/Nomura artwork look, made by myself. This one was much harder than Kefka since Tsushiy has split the field/battle sprites, effectively allowing for ANY sprite to be edited without it affecting others, which is really nice. Since Kefka isn't separated into 2 sheets (field/battle), that's the reason he's got a darker blue look in battle. Locke however, was fixable, though I was unable to use red/pink, so I changed his back design to more what the Dissidia Locke has on his jacket (Nomura's artwork). The field sprite is my own little touch with the Phoenix. This can be found in the Optional Patches folder. Enjoy! On a smaller note, we are currently working on a MSU-1 for the game's music to unmuddle/fix it to how Tsushiy intended with uosnes. I'll post more info once it's finished with complete details.
  8. Mod Information & Translation - v2.9.3 - 2/5/21

    Small little update up. Happy New Year/Holidays to everyone, I hope this year finds everyone much, much better than 2020. - I added a custom-made sprite edit for Kefka that I made in the editor via NAOKI's design from the sprite files. This sprite of Kefka is more Amano-like and fits with the rest of the cast's new look. It's been placed in the optional patches folder if you'd like to use it. Here's some pictures of it in action; please note his battle sprite's light blue arms/pants are instead a dark blue/black due to how the game displays sprite colors in battles (it's a small side effect but I think it looks nice, and since he's so rarely seen in battle it doesn't really matter a whole lot).
  9. Mod Information & Translation - v2.9.3 - 2/5/21

    Another update, with another optional patch: - A brand new costume system (OPTIONAL) has been added into the Optional Patches folder. This is a rewrite of the costume stats that adds a bit more fun/replay value and strategy to the game, making each costume now more viable based on your play style with some beefy stat boosts. 60 points have been allocated per costume. Please check the read me file in the folder within for a better explanation to the new patch. This does NOT replace the base game, as it's an optional patch and you can even revert the changes at any time. We just wanted to give a new outlook and some options for most of the costumes to see use and to make you feel like unlocking them was more worth it. The stats may change at a later date, as well as we release a "do it yourself" method to customize the stats to your own liking, further adding to the gameplay value, but for now, please enjoy!
  10. Mod Information & Translation - v2.9.3 - 2/5/21

    Been a good while, but a nice update is now up. Along with the above that Serity posted about, there's this: - The in-battle magic menu showcased months ago is now unofficially added. Lazarus was not originally wanting to add it due to a graphical bug persisting and being a professional, he wanted to have it fixed first. However, after months of trying and some talented people attempting to fix it, we were unable to. I decided though to release it as a stand-alone ips patch in the Optional Patches folder of the download until, if ever, we can "officially" add it to the ROM itself. That and for those of you who don't care about a slight graphical bug and don't want to look at Pzna, Thng, Slog, etc spell names. The other reason this is a stand-alone ips patch is in the event it breaks anything. Thanks to Bropedio, we were able to add it in and check how it'd work, but some very glaring issues arised quickly with it. Serity managed to tweak and fix it but stuff MAY still break, so proceed with caution. From some light testing, it works WAY better than it did and SHOULD behave, but we'll see. Currently, we're aware there's some slight graphical bugs with this patch, but that's all it is; graphical. It won't crash your game or hinder you, and only happens in a handful of battles we've noticed so far (an example being for all of the Soul Shrine fights, it happened in 2 battles, but I've seen it personally in about 3-4 outside of that, the worst being a Fanatic's Tower random battle). The graphics will just disappear or not fully display a sprite (or one of your party members just completely disappears; it could be costume related or just too much going on with the screen display, we don't know). Again, nothing game breaking, just slightly annoying, but don't be alarmed. Thanks to dn on the amazing menu work, it was his coding that got this all nice and fancy looking. Bropedio again for adding it in and Serity for tweaking it.
  11. Mod Information & Translation - v2.9.3 - 2/5/21

    Thanks, hope you enjoy the mod. Nothing new to report either, when I do have something it'll be posted here and on the discord.
  12. Mod Information & Translation - v2.9.3 - 2/5/21

    Pushed a small upate to emberling's music fix. If you've downloaded the game from the previous post, please re-download and re-apply the music patch again. Thanks again to emberling on the fix!
  13. Mod Information & Translation - v2.9.3 - 2/5/21

    Small update is up. Version 0.9.1 - A new optional patch has been added, this one fixing the sound/music in the game if not playing on uosnes. If you're playing on SNES9x or any other emulator, it's recommended you pop this on. Check some of the songs out such as FF8 - Man With The Machine Gun or FFT - Antipyretic for a quick comparison before/after patching. Thanks to Emberling (courtesy of Serity) for this patch! Final Fantasy XMAS Ver [???] FF7 Those Who Fight Further [vs. No. 128 & Inferno] FF8 The Man With The Machine Gun [Cyan's Dream fights] FF8 Force Your Way [vs. IAF & Iron Clad] FF8 The Extreme [vs. Ultima, Soul Shrine Group 15] FF9 Battle 1 [Eureka Battle] FF10 Servants Of The Mountain [Eidolon Cave, Falcon: Umaro's Ronso Waist Cloth] FF13 The Sunleth Waterscape ["Night Patrol" side quest, Falcon: Sabin's Nora's Coat] FF13 Blinded by Light [Ancient Castle Cave & Ancient Castle Battle] FFT Antipyretic [Narshe Snowfield Defense Battle] BDFF That Person's Name Is [Soul Shrine Group 9] SD2 Meridian Dance [vs. Valigarmanda] SG2 Decisive Battle [vs. Blue Dragon] SG3 SOL Pileup Stack [vs. Storm Dragon] RS2 The Sinking Ship [South Figaro "Destroy The Cave Demons" side quest] RS3 Bottom Sea Palace [Ancient Castle Cave] XG Awaken [vs. Ultima] LAL Pure Odio [vs. Wrexsoul] RUD The Flame and the Arrow [vs. Red Dragon] Minor(?) intro fixes: *FF1 Boss Battle B [Vs. Marilith & Tiamat] *FF3 Final Battle [Soul Shrine Group 10 & Cloud of Darkness] *FF5 The Decisive Battle [vs. All-Knowing One (Omnicent) & Exdeath] *FF7 Fighting [WoR Phantom Forest Battle] *FF7 J-E-N-O-V-A [vs. Omega] *FF7 One Winged Angel [vs. Sephiroth, Soul Shrine Group 14] *FF9 Not Alone [Cyan's Dream Event] *FF9 Battle 2 [vs. Earth Dragon] *FF10 Men Staked On Blitz [Falcon: Sabin's Auroch's Bandana] *FF10 Seymour Battle [vs. Shinryu] *FF11 Belief [vs. Kam'lanaut & Eald'narche] *FF13 March of the Dreadnoughts [Falcon: Terra's Bodhum Regional Military Uniform]
  14. Mod Information & Translation - v2.9.3 - 2/5/21

    Nope, we have it under control.
  15. Mod Information & Translation - v2.9.3 - 2/5/21

    Download the file and see for yourself. Minor update also: Item descriptions are taking some time, and they'll be done when they're done. Just been a couple weeks, didn't want people thinking stuff stopped. There's 270 items, plus descriptions, plus the coding, plus making sure nothing breaks... it's a daunting task for Laz. Nothing else to report in the meanwhile.