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About seibaby

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  1. The True Knight layering issue has been fixed, patch is available here.
  2. Free space usage might be an issue, but that is pretty simple to work around since the source is available for the MSU-1 patch. I don't know how the extra music was added, but unless it changes the IDs of the other tracks, it should be fine. It'll just play with the SNES's sound chip like normal if the PCM audio is missing.
  3. Those are really nice!
  4. This thread is for bug reports, not suggestions. EDIT: post those in this thread instead.
  5. Field palettes are set via event upon character creation or other events (merchant/soldier Locke, Gerad, etc). So yeah, you need to hex edit the event(s) that set Shadow's palette. He's first seen in South Figaro, but is not a guarantee that you first run into Shadow there. In fact is possible to skip ever seeing him until he joins you in Albrook. Have a perusal of the event script available at the FF6h wiki.
  6. I'm enjoying this Let's Play, funnyman. Keep 'em coming. Glad you decided to go full in on trying out Stamina builds for cover and counter, too.
  7. Updated the random encounter mod for further testing.
  8. You probably haven't bricked your ROM, but if you did, congratulations on taking the first step on the path of the modder. Now start clean and break some more stuff! Just FYI, the random encounter patch v3 is broken and doesn't work. I'll be updating the thread soon with v4 which should work as intended.
  9. The Headerizer is used to modify IPS patches, not ROMs. If your patch is for headered ROMs, and your ROM doesn't have a header, or vice versa, the Headerizer can produce a patch that's compatible with your ROM.
  10. Good day to you good sirs, have you invited the salvation of Leet Sketcher's Headerizer program into your lives yet? Allow me to spread its gospel.
  11. That sounds like @Think0028. If you can't get ahold of the patch, you can easily edit the Blitz commands yourself using FF3usME.
  12. Which dungeons have you observed this in?
  13. Tfw when the bug tracker lights up and it's just people talking about dog training.
  14. I have tried in the past to figure out how to set the parent map for Warp in Ancient Castle/Cave to the Figaro prison, to no success. Not to say it's impossible, but there may be another way; an event driven Warp point like the one in Phoenix Cave.
  15. Ancient Castle is one of the few WoR dungeons where it makes no sense to be able to Warp out, since you would then be stuck on the overworld with Figaro Castle submerged and the airship inaccessible.