smileless

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About smileless

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    rpg type
  1. Road to 2.0

    This is fucking amazing.
  2. Hmsong's non-SoM patches

    With the way physical damage worked in the original you never would want to put Angela in your party. The physical damage was just stupid. The decrease makes sense, hell even Duran in the original I would say wouod be better off by using Level 1 techs when using a saber for weakness. Level 2/3 techs served no purpose when you had such a dumb attack power per hit with power up + saber, might as well always stick with your Level 1 techs.
  3. Character/Job Party Recommendations

    I haven't tried it yet but I left that party at like level 12 or something but I plan on continuing it at some point (the Wanderer/WM/Necromamcer one)
  4. Seiken Densetsu 3 Sin of Mana - Discussion

    This never happened to me.
  5. Seiken Densetsu 3 Sin of Mana - Discussion

    Nah didn't have Mini status. Am trying to remember if the Grell enemy inflicted Moogle status, what are the odds being from that?
  6. Road to 2.0

    True that.
  7. Road to 2.0

    That looks pretty good for Duran. Makes sense for Paladin to have access to some damage spell to cast if one wants to play him as a caster with his final weapon, having access to turn undead also. Tho I would give Lord probably Counter Magic, since God Hand so far is the only class to have it, and Lord would probably benefit from it more than having a spell like Arrows.
  8. Road to 2.0

    Personally to me the sheet with bosses strength and weakness didn't help even on a single boss. Could be I am that dumb or maybe it's the fault of the games that I played that basically laid out the weakness of a boss easily to you, or am a very casual player. In general I had to come to this site to figure out how deal with some bosses (Dolan being one of course).
  9. Road to 2.0

    Hm for Duran and Kevin it's indeed problematic, but yeah for the sake of coinsistency I would still have them learn 10 out of 12 spells, like the rest of the characters.
  10. Road to 2.0

    I was worried about that idea at first but I think this could actually be fun with the way the spells are being spread out.
  11. Seiken Densetsu 3 Sin of Mana - Discussion

    Thing with Dolan is you just gotta take it slow with him.
  12. Road to 2.0

    Analyze is actually in the mod, but it has a different function in this mod than in secret of mana. It lowers resistance to critical hits, Ninja Master and Warrior Monk have access to that spell.
  13. Road to 2.0

    Them too but I specifically think Dark Lord's did the most damage with their level 3 techs or am I wrong? They one shot me the most out of that group.
  14. Road to 2.0

    Ah the old days where the Dark Lord's were able to one/two shot your entire party with their level 3 techs whenever they felt like.
  15. Road to 2.0

    My bad, in that case yeah it could work for Kevin.