smileless

Member
  • Content count

    129
  • Joined

  • Last visited

Everything posted by smileless

  1. Road to 2.0

    This is fucking amazing.
  2. SD3 Spell Balance patch

    With the way physical damage worked in the original you never would want to put Angela in your party. The physical damage was just stupid. The decrease makes sense, hell even Duran in the original I would say wouod be better off by using Level 1 techs when using a saber for weakness. Level 2/3 techs served no purpose when you had such a dumb attack power per hit with power up + saber, might as well always stick with your Level 1 techs.
  3. Character/Job Party Recommendations

    I haven't tried it yet but I left that party at like level 12 or something but I plan on continuing it at some point (the Wanderer/WM/Necromamcer one)
  4. Seiken Densetsu 3 Sin of Mana - Discussion

    This never happened to me.
  5. Seiken Densetsu 3 Sin of Mana - Discussion

    Nah didn't have Mini status. Am trying to remember if the Grell enemy inflicted Moogle status, what are the odds being from that?
  6. Road to 2.0

    True that.
  7. Road to 2.0

    That looks pretty good for Duran. Makes sense for Paladin to have access to some damage spell to cast if one wants to play him as a caster with his final weapon, having access to turn undead also. Tho I would give Lord probably Counter Magic, since God Hand so far is the only class to have it, and Lord would probably benefit from it more than having a spell like Arrows.
  8. Road to 2.0

    Personally to me the sheet with bosses strength and weakness didn't help even on a single boss. Could be I am that dumb or maybe it's the fault of the games that I played that basically laid out the weakness of a boss easily to you, or am a very casual player. In general I had to come to this site to figure out how deal with some bosses (Dolan being one of course).
  9. Road to 2.0

    Hm for Duran and Kevin it's indeed problematic, but yeah for the sake of coinsistency I would still have them learn 10 out of 12 spells, like the rest of the characters.
  10. Road to 2.0

    I was worried about that idea at first but I think this could actually be fun with the way the spells are being spread out.
  11. Seiken Densetsu 3 Sin of Mana - Discussion

    Thing with Dolan is you just gotta take it slow with him.
  12. Road to 2.0

    Analyze is actually in the mod, but it has a different function in this mod than in secret of mana. It lowers resistance to critical hits, Ninja Master and Warrior Monk have access to that spell.
  13. Road to 2.0

    Them too but I specifically think Dark Lord's did the most damage with their level 3 techs or am I wrong? They one shot me the most out of that group.
  14. Road to 2.0

    Ah the old days where the Dark Lord's were able to one/two shot your entire party with their level 3 techs whenever they felt like.
  15. Road to 2.0

    My bad, in that case yeah it could work for Kevin.
  16. Road to 2.0

    I don't think shields would really fit someone that knows martial arts, monks and such
  17. Road to 2.0

    Don't think any other character needs shields, Duran and Lise are more than enough, imo.
  18. Road to 2.0

    I wouldn't Cold Blaze inlict sleep instead. Still think Rune Master will be pretty strong even without the snowman status, you still have stone cloud for petrify, single target but you can use it on the most troublesome mob you find to deal with (as long as it wont resist petrifs that is). But yeah I think more opinions are needed for this, for me it's fine tho as long as sleep wont crash the game same way as snowman tends to do.
  19. Road to 2.0

    Maybe have Vanadise final weapon remove the chibiko status inflicted from Freya? Snowman makes a lot of sense for her but due to the game going apeshit with the snowman status I think it might be better to avoid it.
  20. Seiken Densetsu 3 Sin of Mana - Discussion

    Counters are performed when you use level 1 techs shortly after an enemy performs an attack be it physical or magical.
  21. Road to 2.0

    "inbattle item usage requires 4 TP" Hm I think with that feature it would be nice to remove the restriction to switch ring menu to other characters if they are in the middle of attack.
  22. Character/Job Party Recommendations

    Yeah I wouldn't risk replacing Starlancer with Fenrir Knight there, but your other two options with Fenrir Knight looks good tho, in this one Starlancer simply works a lot better.
  23. Character/Job Party Recommendations

    Yeah saw it. Both this and the Wanderer/Warrior Monk/Necromancer sound pretty damn good, I might try either of the two on my next run now that I finished my current run earlier. Yeah I don't think I wiuld sacrifice all these slots, at very least I would choose Starlancer here instead of Necromancer so you free Dark Carlie from the role as a buffer and have a different armor for her while you have multi target def up as option for mob fights. Carlie should debuff the heaviest hitter among the mobs, and Angela spams her spells. Haven't checked what shared resistance could be taken to advantage here tho. Even without protect up it's still doable I say, use Magic Shield on Lise she is the one that the enemied will attack, power down, flame saber on mobs, Magus spams spells. Wanderer also has Anti-Magic, you have the Curse Upgrade as option to take advantage of here.
  24. Character/Job Party Recommendations

    Agreed, the moment you use melee/tech damage in endgame you get just too much damage to tank mormally by just buffs and debuffs even on Normal, this strat worked like a charm to me. At least melee heavy teams should have this strat open, if you have a caster or two you can get around mobs fine enough, stall them or just nuke them. Never played Dervish, but this sounds like a pretty damn powerful team for him. I wonder if by having a stronger wolf form also imcreases his lv3 tech. While his final weapon I assume only effects normal hits and level 1 tech I suppose? Sounds nice, but you should be willing to cast Magic Shield on all 3 chars but on the upside it boosts magic and physical defense along with healing power for Grand Divina. It has also Speed up which all benefit ftom these two spells. There is no mind up for this team keep in mind but once Grand Divina gets her final weapon she could boost spell damage using her spells as sabers, so I would aim to get her final weapon as soon as W/A seeds become available to get.
  25. Seiken Densetsu 3 Sin of Mana - Discussion

    The original game crashed to me before too at thr corridor of wind when going back and forth to that area, was using zsnes back then, but that was a long time ago. You are right tho, I should find a different ROM and see if it happens again, I have always used Snes9x, not sure which one is at fault but it's worth testing.