smileless

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Posts posted by smileless


  1. I finally beat Bigieu ffs man, so many tries I still went for defense builds, Lise eith Magitech tho and Duran with TP gain Up ring, even if it didn't matter much damage reduction is damage reduction, majority of the times I spent running around while sneaking in hits, Lise casted Holy Ball and Heal Light, Kevin Heal Light, as I slowly casted buffs and debuffs (power down and protect up at the beginning asap), Duran trying to sneak hits as she mauls the other two characters.

    Not really that impressed of Swordmasters final weapon overall even with max LCK and analyze/energy ball, for mobs I used pure critical, bosses Crit by TP alternating between those two weapons.


  2. 10 hours ago, Nesouk said:

    Rune Master : Since the Trial Set makes her spells instant I have no need for AGL, and her PIE capstone raise defense strong enough I don't have to invest in VIT and PIE to heavily so I ended maximizing both her INT and LUK and as you can imagine she is deadly, if the target has a weakness to exploit that's usually around 800 damage with a LV2 spells + Mind Up + Mind Down + Corresponding Saber on bosses and around 500 on Neutral so yeah quite the madness, Magitec weapon works well on boss her LV3 tech does about 700 damage more than her elemental spell on neutral. Really Rune Master is a beast.

    Duran also has a similar capstone like Angela, I wonder how trials set would fare with him. Duelist and his light classes mught benefit from that (unless you don't do crit build for swordmaster).


  3. 14 hours ago, Nesouk said:

    Vanadis : It took more time but the Power Attack build pay off, now that I maximize her STR and up her AGL quite a lot, she hit like a freaking truck and I don't even have Protect Down, but the Trials Armor + Power Attack Up + Kevin's INT capstone + Saber of corresponding weakness and she can reach 600-700 with a regular hit on average, Darkshine Knight who has a noticeably high p.def was taking 300 damage from her Power Attacks, she is a killer, and yet Vanadis has a downside for this build in the sense for bosses she needs to dedicate one of her ring slot to Meta Multi for bosses, otherwise the best to do this build would be to put the Balanced weapon and the MP Steal ring to exploit the Balanced's cooldown reduction (and it just so happen that the max MP you can drain in one hit is 5). I'm honnestly interested in how such a build would turn out on character that don't need to dedicate a ring slot like Vanadis.

    Thinking of double hitters with this set up. Star Lancer and Dragonmaster are flexible in terms of builds so they could work too.

    Bloody Hunter set would probably work nicely with those builds.


  4. 1 hour ago, Nesouk said:

    Honnestly I think Bigieu is my least favorite fight, I tried Pure Defense, I try Evasion Build I just don't see anything really working she hits so hard and so fast that you are guaranteed to get hit and killed at one point or another, my way to beat this bitch has always been with either Damage Reflection, or by baiting her to focus on characters that are casting spell (and can't die while doing so) so that I can do an hit and run strat with my main character, or spell casting with my caster and stay the fuck away from her going melee only if I need TP for using items.

    Thanks for letting me know evasion builds wont work either, funny I switched on easy and even then she kills my characters at random, both her and Black Rabite are my least favorite bosses for sure to me.


  5. Currently struggling with Bigieu, I think I will just pump Vanadise and Warrior Monk with def weapon and equipment, turn them into tanks and have them heal, while Swordmaster the main attacker. Even through shared ice resistance (Lise via ring) she deals a shit ton of damage, so only other way for this since I have two heal light users turn them into tanks also with def weapon since I don't want to sacrifice too much of their other slots because their stat up/down stats are also needed. And I don't think the VIT of my characters is that bad either (Duran and Kevin 23, Lise 24)

     

    I think the bloody hunter set would go nicely with Swordmaster crit build thinking about it now. Would have been very much needed for this fight.

     

    Edit: no matter how much I pump the def it doesn't matter so screw that strat, this time she killed my characters in one attack with her double hits or whatever that was. I will try later again this time by pumping evasion equipment and see how it works.


  6. 2 hours ago, Nesouk said:

    I'm gonna drop it, I already mentionned it to Prae on Discord I'm gonna do a more flesh out review, to sum it up for Normal Difficulty at least Rune Master with the Full Trial set is to good and I'm honnestly think we enter to the OP territory :

    -Basically Ancient Curse is as if you had the Meta Sudden for all the spells, and this is just ridiculous with Rune Master and her LV3 Spells, every mobs weak to Petrify might as well die on the spot, mob weak to Silence get shut down instantly, and same or Snowman, and this basically make the only weakness of this build basically non-existant. The Helm makes her weak to LV2/3 Tech, problem is no mobs that can do this will have the time to throw them before bing shut down by Silence or instant Kill by Petrify, the only exception being Nightblade as this is the only mob that can cast his LV3 Tech as soon as he appears. And as for bosses by the time this set is accessible the only boss left that can use Tech is Darkshine Knight, so outside of him no worries on that side either.

    -And then let's talk about bosses cause really with this set she cast her spells instantly, as a result her DPS is massive especially if there is a weakness to exploit, for instance on Land Umber once set she was doing 952 damage per Thunderstorm, I don't think I need to precise Land Umber was a totally one sided massacre, but she has an high DPS on pretty much any boss with a weakness, and also have the luxury to be the only spell caster that actually perform well on Dolan with her Final Weapon allowing her LV2 to bypass his resistance, and she was reaching 375 damage per cast, doesn't look much but considere the cast time is instant here. There is some exception thankfully like she doesn't perform very well on Mispolm for obvious reason or Xian Bhe cause he has a massive m.def.

    -Also because we are not over yet add to this set her PIE Capstone, and top of being crazy DPS and mobs shutter Angela is also a freaking tank, yeah I know I put Angela and Tank in the same sentence, Trials Skill makes her immune to crit, Trials Helm increase p.def by 1.25 and with the PIE Capstone adding 28 defenses she ends up being the most tanky character of my team, and it's not even close, not mentionning the PIE capstone is glitched at the moment and doesn't give the +80 Max HP it's suppose to give.

    -Also there is currently a glitch for some reasons the Trials Helm has a part the effect of the Defense weapon and it makes p.atk = p.def with the Helm multiplying p.def by 1.25, and the Trials Armor making Power Up buff x2 instead of x1.25 she also deals great physical damage.

    So I think to sum up yeah Rune Master with the Ancient Curse set is OP, but to be fair I think having spellcast being instant on top of the other benefit the individual Trials equipment gives is just to good and the set doesn't give enough drawback to make up for it.

    Tough once again I'm speaking for Normal on Hard this might play differently.

    Would he interesting if someone tried this on hard mode, looks like a well made team for that difficulty


  7. I am doing Nesouk's variation with Swordmaster replacing Runemaster, I will play a defensive approach in terms of capstones as party lacks status infliction spells like Runemaster.

    Swordmaster - skip power up/Moon Saber

    LUK capstone - increasing party crit resistance

    Crit build:

    Weapon: Yellow or bust/Crit by TP/Pure Critical

    Helm: Crit Up/Swift

    Armor: Trials Buff

    Ring 1: Accuracy Up/Crit Up?

    Ring 2: varies

    Will test what works best in terms of builds

    Vanadise - Skip Heal Light/Power Up

    LUK capstone - party takes 1/8 less damage from spells

    Mage build

    Warrior Monk - the obvious INT capstone

    Can also use shared element resistance by having Lise equip ice resistance ring vs mob fights, in that case maybe I might opt for Duran's STR capstone - enemies spawn with -15 p.def/m.def

    Lise also has 3 other spells to spam vs mob fights, for bosses they will be buffed by Sabers/Mind Up/down/day bonus/capstone, same with Lise's summon


  8. Thinking more about Vanadise and her final weapon, Wanderer could also work well with her too with PIE capstone, tech build and being an awesome support, has anti-magic, might do some strat on mobs with Sleep Flower being multi target, Poison certain enemy and so on, and Warrior Monk with INT capstone, debuffs and heals. VIT or LUK capstone sounds goot in that setting for Vanadise.


  9. 33 minutes ago, Nesouk said:

    Actually for Fiegmund I could just get a Specter's Eye and use LV2 spell with Rune Master and her Final Weapon, and grind one Demon Claw for Lise to use Freya on him.
    I think one that's gonna be tough is Dolan, he generally doesn't go well with to Magic Focus build.

    Also this 3 happen to have no shared element at all so Saber resist strat will not be an option.

    Swapping Rune Master for Swordmaster would probably work better for bosses, admitadly and since Kevin get his INT capstone Duran has no need to get AGL capstone, and I could get Power Up with Trials Buff for him and run a Crit Build.

    That being said I could also forgot Magic Build entirely for Vanadis and run her with a Physical Build getting Power Up instead of Tinkle Rain, getting her STR or AGL capstone and get her the Trials Buff armor would look like this :

    Lise as Vanadis

    Spells : 
    1-Protect Up
    2-Speed Up
    3-Body Change 
    4-Thunderstorm 
    5-Mind Up 
    6-Flame Saber 
    7-Power Up
    8-Holy Ball 
    9-Thunder Saber 
    10-Freya 
     

    STR Capstone : 20% more attack, non-critical regular attacks deal half damage
    or 
    AGL Capstone : weapon cooldown -7 (party)

    Gear :

    Weapon : TP Gain Up
    Helm : LV2/3 Tech Up
    Armor : Trials Buff
    Ring 1 : Meta Multi
    Ring 2 : TP Gain Up

    Or instead of a Tech Build could be a little more unique and run a Power Attack set up like this :

    Weapon : Super Armor
    Helm : Swift/Attack Up
    Armor : Trials Buff
    Ring 1 : Meta Multi
    Ring 2 : Power Attack Up

    If going for Power Attack set definitly gonna aim for the AGL capstone to reduce Power Attack cooldown.

    Regardless of which one of this 2 it might be better to do this actually, getting a physical damage dealer character and a Magic Damage Dealer instead of 2 of the same type, and it would put Kevin's INT capstone to use..... Yeah I might do that.

    Agreed this looks much better for Vanadise in this specific team, Vanadise as a mage would probably work a lot better with Swordmaster as a partner (which seems very much intended). With Hawk's capstone Vanadise as mage can probably can be paired with him too some way.


  10. 21 minutes ago, Nesouk said:

    Well I think I'm gonna run this party next :

    Angela as Rune Master

    Spells :
    1-Thunderstorm* 
    2-Stun Wind 
    3-Explode* 
    4-Blaze Wall 
    5-Mega Splash* 
    6-Ice Saber* 
    7-Cold Blaze 
    8-Earth Quake* 
    9-Diamond Saber* 
    10-Stone Cloud 

    PIE Capstone : gain 7 p.def&m.def and +20 HP per cursed acc. equipped

    Gear :
    Weapon : RTFM
    Helm : Trials Defense
    Armor : Trials Buff
    Ring 1 : Trials Skill
    Ring 2 : Trials Element

    Set : Ancient Curse

    Lise as Vanadis

    Spells : 
    1-Protect Up
    2-Speed Up
    3-Body Change 
    4-Thunderstorm 
    5-Mind Up 
    6-Flame Saber 
    7-Holy Ball 
    8-Thunder Saber 
    9-Freya 
    10-Tinkle Rain 

    VIT Capstone : enemies spawn with -15 attack

    Gear :

    Weapon : Saber-Elem. God for Boss weak to Fire, Ice or Earth/Magic Up or Magitec for other case
    Helm : Constant Reg
    Armor : MP Regen Up
    Ring 1 : Meta Multi
    Ring 2 : TP Regeneration (if using Magitec)/Magic Up/Meta Pressure

    Kevin as Warrior Monk :

    Spells :
    1-Leaf Saber^
    2-Power Up*
    3-Mind Down
    4-Transshape
    5-Water Jutsu
    6-Heal Light*
    7-Speed Down
    8-Body Change
    9-Energy Ball^
    10-Power Down

    INT Capstone : sword magic +atk gives 20% instead of 10% (party)

    Gear :
    Weapon : Heal Up/TP Heal Boost
    Helm : Quick Cast
    Armor : MP Regen Up
    Ring 1 : Heal Up
    Ring 2 : Meta Multi until Heal Light* is learned/???
     

    Kevin's INT capstone is really just because reaching Mind Down and Heal Light* requires a whooping 19 LV to reach and at that point there is not enough point left to get any other capstone, since he is primarly my Healer I don't see value in the other Capstone anyway except the Luck one.

    This is heavily a magical team, I'm gonna test the full Trials set with Rune Master with her PIE capstone my main concern is obviously gonna be Tech but the Statut Effect might compensate for that on Mob Fights, getting all her LV3 spells means skipping Thunder and Flame Saber but conviniently these are the one Vanadis can learn complementing Rune Master, since Kevin takes care of the Healing I can skip Heal Light with her, I can also skip Power Up as Kevin get it. I don't know if the -15 Attack from her VIT capstone will truly help, but why not.

    The con are obvious lack of physical damage, tough I could get the INT ATK base weapon for Lise if I want physical damage, no anti-magic so I'm gonna have to buy Specter Eye for Land Umber, and lack of Dark and Light elemental magic (except by getting the corresponding claw and use them with Vanadis final Weapon).

    An interesting one, might as well use some shared element/saber strat for more defensive play with these multi target sabers when facing mobs/physical heavy enemies. This might work with Swordmaster well too replacing Rune Master, Lise as the mage, Duran with Crit build, Kevin heals.

    Vanadise also has Holy Ball so at least that's something for Zable Fahr. Your toughest fight will be Fiegmund, unless you use some other element and power it up with saber+mind up+day, IIRC air doesn't get resisted or absorbed by Fiegmund, correct me if I am wrong.

    Will Angela be the main?


  11. 8 minutes ago, Nesouk said:

    For Swordmaster if you go with Power Up you could give him the Trials Buffs armor, so Power Up double his physical damage, no counter tough.

    Yeah I was thinking of that, but since Duran's endgame has bosses that requires counters I wonder if the damage will be worth it for Lise to solo them for those two instances, with Bishop Final weapon equiped on her, or double Evernate Spawn.

    I think I will choose Swordmaster instead of playing Duelist again, but double CQC Tech users sounds very tempting to try.


  12. For my next run I will go back to roots and choose Duran, Lise, Carlie, what I have in mind so far:

    Duelist
    Skip Protect Down, Anti-Magic
    AGL capstone - sword magic + atk 20%

    Weapon: CQC Tech/Tech Gain Up
    Helm: Level 2/3 Tech Up
    Armor: ?
    Ring 1: varies/TP Gain Up
    Ring 2: Trials Skill (cursed)

    Dragonmaster
    Skip Protect Down, Mind Down
    INT capstone - equip any weapon/armor

    In terms of builds there's different ways to go with Dragonmaster alternating between Anti-Magic+ and either CQC Tech or CoDzilla:

    Tech Build:

    Weapon: CQC Tech
    Helm: Level 2/3 Tech Up
    Armor?
    Ring 1: varies
    Ring 2: Trials Skill

    Counter Build

    Weapon: CoDzilla
    Helm: ?
    Armor: MP Regen Up
    Ring 1:Break Counter
    Ring 2: Meta: Curse?

    Bishop
    Skip Diamond Saber, Ice Saber
    LUK capstone slells cost less MP

    She will just sit back and heal.

    Lise has different roles here, as a physical attacker and since Bishop weapon is PIE based she can also be a strong spell caster too with her Gremlin and Anti-Magic+ when you alternete between those weapons or INT spells with Anti-Magic+ when going the tech build like Duelist.

    Swordmaster could work there too with final weapon and crit/counters with Dragonmaster alternating between CoDzilla and Anti-Magic+ but DM has to skip protect down and speed down then.

    Another variation with Swordmaster

    Swordmaster - skip Moon Saber, Saint Saber
    AGL - sword magic + atk 20%
    LUK - increase crit rate resistance of party by 15%

    Unsure which of the two capstone to choose

    Weapon: crit or miss/counter up?
    Helm: Crit Up
    Armor: ?
    Ring 1: Critical Up/break counter?
    Ring 2: varies

    Vanadise - skip Flame Saber, Power Up
    INT capstone - equip any weapon/armor

    Weapon: Evernate Spawn
    Helm: Cinstant Regen
    Armor: MP Regen Up
    Ring 1: Heal Up?
    Ring 2: Meta Multi

    Evil Shaman - skip Protect Up, Transshape
    LUk capstone - spells cost less MP

    Weapon: Evernate Spawn
    Helm: Magic Up
    Armor: MP Regen Up
    Ring 1: Magic Up
    Ring 2: varies

    Downside of this party always to apply anti-magic for power down/mind down effect of Ghost Road/Demon Breath, no speed down or protect down also, might be a fair trade off with double evernate spawn?

     

    Edit: Lord final weapon can also go well with Lise's counter build using Bishop's final weapon, would be another great choice.


  13. 3 God Beasts Down (Dangaard, Mispolm, Xan Bie), next I will aim Dolan but will farm Death Hand final weapon first.

    I was unsure about building Vanadise but I think I decided to give her Auto-Buff Armor, Death Hand has Leaf Saber if anything on enemies that don't resist/absorb dryad/non elemental, Angela and Lise will have Leaf Saber on them, instead of having anothet cursed slot on Vanadise (constant regen), would be better to keep a slot for possible status resistance or remove weakness slot *cough Archdemon


  14. 1 hour ago, Serafie1999AD said:

    In what I said before, I meant this: "I'd imagine a secondary Light-elemental caster [from Vanadis' Holy Ball] would be useful against bosses like the Archdemon, especially when you can combine it with God Hand providing Saint Saber." A Vanadis can't get Dark Saber and Saint Saber, so that's why God Hand is providing the Saint Saber. He will be able to cast it on everyone by equipping Meta: Multi, which he needs for MT healing anyway.

    You're right, forgot you could do that.

    But still he multi-targets Ice Saber too, it's a matter of preference here more, whichever you feel more comfortable. You still need the multi target ring for Vanadises buffs even if you wont go for her heal light so Star Lancer might be a better pick, unless you don't mind having two characters with the Meta-multi ring

    Nesouk said it the best in his breakdown on Lise's classes take his advice.

     


  15. 14 minutes ago, Serafie1999AD said:

    God Hand providing Saint Saber

    He only learns that for self, but Star Lancer has both Dark Saber and Saint Saber, tho with Archmage final weapon you still do a lot of damage with mind up/down, but for non elemental enemies or those eho change elementals then saint saber is viable to increase damage even more.

     

    Spoiler

    I remember having used Ice Spell on Archdemon, Ice Saber + Ice Smash + Mind Up would work too similarly to Saint Saber + Holy Ball /Saint Beam + Mind Up.

     


  16. 19 minutes ago, Nesouk said:

    I don't see much use for Magic Up weapon on God Hand considering his only Offensive Spell is Triple Spell, which doesn't even benefit from Dragon Master's Anti Magic as it's non-elemental and you already have Paladin for Healing. Think it would be better to simply him as a physical damage dealer wih either Counter or LV2/3 Tech.

    Tough personnaly I think Warrior Mond and Death Hand would work better in this team.

    Forgot Tripple Spell is non Elemental so that goes out of the window. So physical is the way to go then.

    And yeah I agree Death Hand would fit a lot better here with the tech build.


  17. Will post a rather unorthodox party and class picked by randomizer the other day, which might work somehow, turning three characters like Kevin, Lise, Duran into spell casters.

    God Hand (main)

    Skip Aura Wave^, Magic Shield

    INT Capstone - Sword magic +atk gives 20% (party)

    Weapon: Magic Up

    Helm: unsure

    Armor: Invert Buffs

    Ring 1: TP regen?

    Ring 2: unsure

     

    DragonMaster

    Skip Protect Down, Power Down

    LUK Capstone - Party takes 1/8 less damage from spells

    Weapon: Anti-Magic+

    Helm: Magic Upv/varies

    Armor: MP Regen

    Ring 1: Magic Up/varies

    Ring 2: Meta: Curse (cursed), has Gremlin summon which is Dark elemental

     

    Paladin

    Skip Anti-Magic, Sleep Flower

    PIE Capstone - 10 max MP

    Weapon: Heal Up/Magic Up/Exorcise+

    Helm: Constant Regen (cursed)

    Armor: MP Regen

    Ring 1: Heal Up?

    Ring 2: Varies

     

    Due to Lise's final weapon might well just get a few INT points for Paladin, max PIE and power up Holy Ball through Saint Saber. Lise's Ghost summon can also be powered uo by Ice Saber. Might suffer from offensive mind up but the capstone to increase saber power might help + empowering elemental weaknesses to enemies that have a weakness. Thoughts?


  18. 6 hours ago, Serafie1999AD said:

    This one gets Energy Ball, and Dark Saber if you want to enhance curse-based strategies with Dark Force. Pretty similar to the above team, though I'm not sure if God Hand's healing is enough to carry the team.

    Yeah I think this last one is not optimal for healing unless you use the ring to multi-target Kevin's heal light then it could work.

    6 hours ago, Serafie1999AD said:

    I really dislike skipping Lise's Saint Saber, but I can't imagine any other build for her, since I don't think you can skip Speed Up, and skipping Mind Up is simply a terrible idea. There's also redundancy with Energy Ball and Transshape.

    No big deal skipping Saint Saber, Grand Divinas final weapon allows you to use her spells as sabers anyway.

    6 hours ago, Serafie1999AD said:

    Missing Anti-Magic and Energy Ball, but otherwise pretty solid. Has double healing, all buffs and Magic Shield, and has all debuffs except for Speed Down.

    I think I would rather keep Anti-Magic than skip it for Aura-Wave, but personal choice here, with the available equipment you can make up for Aura Wave but not Anti-Magic, unless you are gonna do one of your characters a heavy tech build.

    Overall they all look good, nice alternatives.


  19. 1 hour ago, Nesouk said:

    Warrior Monk, Gran Divina, Starlancer would work I think.

    I was thinking before to try this too. No Anti-Magic but you have 6 main elementals covered, only one enemy will be a threat to this magic heavy party but no big deal, as for anti-Magic only two boss fights need it.

    You could potentially skip Star Lancers Dark Saber, Saint Saber ans Power Up and teach her one of those cursed spells, like Resistance, or have her leaen Dark Saber if you want to do the shared resistance strat, having Angela ans Lise equip dark resistance ring when facing physically heavy enemies. Kevin could be the healer/tank and has the needed debuffs, Lise and Angela do spell damage and buff party once you get Angela's final weapon even further the spells boosted.


  20. 28 minutes ago, Serafie1999AD said:

    Why not Dervish instead of Death Hand? You would get Protect Down, Speed Down, Half Vanish, Poison Breath, Energy Ball and Analyze, while the Archmage provides Power Down, Mind Down, Aura Wave and Anti-Magic.

     

    You can't keep Archmage's power down, mind down, aura wave and anti-magic,  you have to skip Anti-Magic and Rainbow dust so you learn Body Change and then Aura Wave for example, unless you skip one of Angela's spells entirely from previous class then maybe but you want her to cover elemental spells don't see a point doing that.

    Death Hand final weapon would also allow to maximize angela's spell damage, has some saber spells too.

    Tbh can't go wrong with either Dervish or Death Hand, I just want to try more Death Hand cause I liked the final weapon I tried before.

    Dervish - skip Power Up, Half Vanish

    Spells learned: Fire Breath, Power Down, Anti-Magic, Moon Saber, Protect Down, Poison Breath, Energy Ball, Speed Down, Rockfall, Analyze

    Archmage - skip Rainbow Dust, Anti-Magic

    Spells Learned: Earthquake, Thunderstorm*, Explode*, Mega Splash*, Dark Force*, Saint Beam*, Mind Down, Change Form, Aura Wave, Power Down

    Could be one way to go with that team. No Sabers but with Mind Up and Archmage exploit weakness you still deal a lot of damage as long as hitting for the right weakness.

    Drath Hand/Archmage formation I got:

    Death Hand - skips Dark Force, Demon Breath

    Spells learned: Flame Saber, Diamond Saber^, Speed Up*, Dark Saber*, Body Change*, Thunder Jutsu, Aura Wave, Lunatic#, Rockfall, Leaf Saber

    Archmage: Skips Body Change, Aura Wave, learns same as above but with Anti-Magic and Rainbow Dust.

    Death Hand has the final weapon to reduce more of targets defenses, multi target lunatic, with invert armor that Nesouk suggested you got the reverse of Lunatic for allies and Speed Up* for enemies. Thundet Juts there remains a redundant spell but you have to learn it for Lunatic, doesn't matter even without def down it's manageable and you have Kevin's final weapon to slowly decrease that.

    Personally both options work but am willing to try Death Hand more :)