smileless

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Posts posted by smileless


  1. On 25/04/2020 at 5:42 PM, rpschamp said:

    To commemorate the new update, I'm starting a new leafy moony "Flower Power" group of Wanderer, Fenrir Knight, and Grand Divina. I'm also trying to think of a killer team for the new Death Hand with his crazy physical/magical defense rasping final weapon, Magic Shield, and sharable Aura Wave. Please list any ideas!

     

    I think Death Hand, DragonMaster, Sage might be a great one. Empowered antimagic, curse upgrade, Kevin helps Sage's healing with Magic Shield and his Magic shield could replace def up which this party would lack, and his final weapon helps Carlie's spell power. Make full use of Dark Saber and Dark Force with Empowered Antimagic and Curse Upgrade.


  2. 37 minutes ago, rpschamp said:

    The Dervish has changed a bit in 1.2 and now has Antimagic, but no Dark Saber. If you're planning to use the new update, I'd suggest reviewing the classes again since some of the skills have changed.

     

    Yeah I saw it, decided to go with Death Hand instead.

     

    38 minutes ago, rpschamp said:

    Just an idea: Based on tests I did with my previous team, Rune Master should be able "charge" Paladin wearing reflect armor and the appropriate shield with a level 3 status spell off-screen, Stone Cloud for instance, after which he can heal up and enter the next screen. Then, any enemy attacking Paladin will have Petrify reflected back onto them until Paladin is hit with new spell, even after entering new screens. I was able to do this with Sleep Flower, but Stone Cloud or Cold Blaze would be even better.

    Sounds like a viable strat, I like it. It's something I haven't done before also, so I will give it a try.


  3. Currently will be running a Dervish, Vanadis, Archmage party think I am decided on that now. Thinking on how I should build Dervish, I guess his stronger wolf form might have stronger lv3 tech too but weaker than Death Hand's?

    Future:

    Ninja Master or Nightblade, Vanadise, Duelist - need more thinking, might pick Nightblade but Ninja Master might work even better with MT Jutsu's, sabers. Might lean more towards NinjaMaster, Vanadise already has to sacrifice a ring slot for whiteline ring.

    Or: Rogue, Vanadise, Archmage or Evil Shaman

    Death Hand, Vanadise, Necromancer - this one should be fun, one of those times where it's time to bring out Death Hand's final weapon.

    Paladin, Rune Master, Necromancer - it lacks Mind Up to boost Angela's damage but the sabers still do a fine job, 6 different sabers, Magic Shield, Black Course, Black Rain, Half Vanish, status infliction spells. This should be another fun one to try.  No speed up but might not be a real big deal, use Duran to draw enemies to him while Angela and Carlie do their spell casting.


  4. 8 hours ago, praetarius5018 said:
      Hide contents

    Yeah, definitly should nerf that weapon.
    The MAIN effect is triggering counterframes, the increased damage was just supposed to be a small extra.

     

    Spoiler

    Yeah I agree, I think it should be nerfed slightly. At least to 600-650 in such a scenario might be good enough. Stronger than Paladin's/Swordmasters lv3 tech but weaker than Duelist and Death Hand lv3 techs.

     


  5. Ok I just beat the Archdemon with Fenrir Knight, God Hand, Lord. The team worked much better than I thought it would but you really gotta stack on coins for few fights like Fiegmund and Xan Bie. And Bigieu even on Normal it's so tough. 

    And I had to fight Jagan twice, game froze once after I beat him after I casted a spell on a mob. 

     

    Spoiler

    Black Rabite honestly just the reflect armor so he kills himself. Backtrack to buy Angels Grails that you will definitely spent here.

    Spoiler

    Archdemon was difficult in the sense that you had to keep up with him, he casted Dragon's Eye like 3 times, 1 on his first phase 2 on his 2nd phase.

    The final weapons of the three just worked beautifully here. Due to Archdemon casting spells more often you could easily land counters here, no time wasted. Buffs/debuffs, fireblaze strat, and Lord with his final weapon was doing a whooping 800 damage on this fucker.

    Kevin had to single cast Counter Magic but it's ok.

    Now onto the Kevin's route. Might try a Kevin, Lise, Angela pick. I think Dervish, Vanadis, Archmage sounds pretty good.

    Kevin with his strongest wolf form and some sabers, Vanadis with buffs and heals, Archmage with antimagic, mind down, power down, nukes enemies.


  6. After killing one of those lv99 Lesser Demons in Navarre, tried to open the chest dropped and the trap never ended it kept circling around. All efforts to kill them gone to waste, had to restart the game.

    Another bug I found at the Dragon's hole the Full Metal Hugger fight froze the screen, after casting  a spell on him. Probably because of the slowdown of that fight.

    I waited for like 10 minutes but nothing happened.


  7. In vanilla there was this weird thing that Mind Up while it raised youe Magic defense/effectiveness, you would heal less (can't remember by how much), while if an enemy used mind down you would heal more (probably the magic effectiveness down part).

    I guess Magic Shield was a way to get around that by raising only your magic defense without affecting your heal light power.


  8. On 4/15/2020 at 7:05 AM, Nesouk said:

    I learn the hard way that honnestly focusing on Evasion is for the most part not worth it, cause most gear that increase Evasion has low defense, and so you take a lot of damage from unavoidable attacks, one big exemple of that is Bill and Ben 1 while increasing Evasion does allow you to dodge their regular attacks, your defense get to low to survive their shadow dive.

    You're right. Only way I see with a Hawk, Angela Kevin party is by going with Nightblade, Grand Divina and Dervish. Dervish needs to always have the Invert armor to get def up, you will have no other option in terms of armor for him. But then you will lack mind up or a way to boost angela's power I guess you could stack on sahagins scales at least on important fights, while using her final weapon you could use her spells to boost magic damage too by casting them as sabers, Hawk debuffs. Kevin does also have some nice sabers, his final weapon might be a no go tho with a team like this. Which would be fine I guess.

    On 4/15/2020 at 7:05 AM, Nesouk said:

    Fenrir Knight, Death Hand, Paladin sound good to me, you could alternativly do Fenrir Knight, God Hand, Lord for Counter strat capitalizing on each Final Weapons, dedicate either God Hand or Lord as a support and the other as a fighter

    Hmm do you think the fireblaze strategy is enough fot mobs that are tough to beat with a physical heavy party and no antimagic? Well on the other hand Lise has her summon too, might make more use of that for mobs. This is a great team, the 3 of them with their final weapons help greatly one other. The playthrough I just finished was similar (Lord, Dragonmaster, Bishop), similar in the sense it used Lord's final weapon to their advantage for counter.

    That team is going to have a tough time on Fiegmund and Xan Bie om the other hand. For Xan Bie I cannjust stack in sabers and ice coincs if I can afford. It might be a good idea to farm a demon claw or two for fiegmund from those magic seeds.

    On 4/15/2020 at 7:05 AM, Nesouk said:

    For Nightblade, Magus, Bishop you can replace Leaf Saber by equipping Tree Spirit Ring. You could also use a Wanderer, Arch Mage, Bishop party keep Mind Up with Wanderer with all his utility spells, a powerfull nuker complete with Power and Mind Down with Arch Mage complete with Bishop's sabers and support spells.

    Another fantastic team as well. I will probably use one for Hawk as a main, other with Angela or Carlie as a main.

     

    On 4/15/2020 at 7:05 AM, Nesouk said:

    Wanderer, Paladin, Necromancer sounds good, sabers aren't a necessity as long as you have 1 or 2 to counter some bosses casting Sabers on you it should be fine. If you want Saber you could replace Hawk by Lise go Light with her and go Dark with Duran so Vanadis, Necromancer and either Duelist or Swordmaster down side is you'll have to play up to LV43 without Heal Light, it can be tough but it's doable.

     

    I might do Vanadis, Duelist, Necromancer another time, since I just finished a Duran, Lise, Carlie playthrough wanna play a bit with other characters. Wanted to try it before on Duran's path but scrapped it, will probably pick Lise as a main with that team. Duelist LV3 tech power is going to be pretty insane with that set up I imagine.

     

    So many teams to try out. Now seems like the time to do them, being stuck at home haha.


  9. Finished Duran's path with that party. Went pretty smooth, only Black Rabite proved to be a problem, the Dragon Emperor battle was fine:

    Spoiler

    That team had the means to deal with the Dragon Emperor's gimmicks, cast Magic Shield, cast mind down and power down, I fought him on Gnome day as he doesn't have gnome magic, cast diamond saber on everyone and it was straightforward from there, Carlie and Lise doing lv1 techs trying to sneak in a counter (these are better to do if you play with someone for having more control over them), while Duran lv2-3 techs with his final weapon, his Dragon Roar was still doing a lot of damage. It was fun all in all.

    Now thinking on my next team, since I took care of Dragon Emperor, will go after the Archdemon next.

    Fenrir Knight, Death Hand, Paladin sounds like a nice party I might choose tho seems to be heavy physical reliant, it got debuffs, sabers, def up, magic shield, anti-magic, heal, Kevin with a strong lv3 tech, also his lunatic is multi target which might help against mobs too for a team like this, tho without Necromancer I don't think I can make use of his final weapon but fine by me, I will just do without it and the weapon that fills tech bar x3 to unleash the beast.

    Or might go with a Hawk, Angela, Carlie or Kevin:

    Nightblade, Magus, Bishop - debuffs, magic shield, turn undead, sabers, mind up for magus, def up, would have been nice to have a leaf saber for angela, might farm crawlers claws for endgame at very least

    I might not actually pair Kevin with Angela and Hawk, seems like that team might lack def up, unless I wanna have an evasion heavy build but I think it's too risky.

    Wanderer, Paladin, Necromancer might be pretty good too, it lacks saber spells but has Light and Dark Saber

    Thoughts?


  10. 1 hour ago, Serafie1999AD said:

    On which difficulty level are you playing exactly? The damage seems amazingly high.

    Your party composition is quite impressive, and it's a very good defensive party. The biggest problems with the group is that it's slow to buff (Magic Shield has to be cast on characters one at a time), there's no double hitter or Aura Wave (so tech-building is slow), there's no Mind Up for boosting attack magic, and AoE attack magic is limited to MT Holy Ball, powered up by Saint Saber. Then again, if an enemy has any weakness, Dragon Master's powered up Anti-Magic makes the target weak to everything, making up for the limited elemental coverage. Other than that, two Heal Lights that are available after the first class change, and you have two tanks, a wide range of elemental Sabers, powered up Anti-Magic, debuffs and Lunatic. The hardest parts are probably against

      Hide contents

    Dolan and Mispolm, since you'll have a harder time filling up your tech bar.

     

     

    I am playing the Normal difficulty patch.

     

    Yeah, it's pretty slow to buff, having to cast Magic shield one by one is a problem. And tech building is slow (probably should use that ring rhat ups the tech points).  But I take my time with it, am in no rush, I try to speed it up with Magic Walnuts, Carlie has that helm thay shortens cast time while I near maxed out her AGI by now. Already maxed out PIE, her final weapon runs on tha so that's great, becomes a very strong physicsl hitter too when needed, and her lv1 tech becomes decently strong.

     

    Empowered Anti-Magic really helped this party from the lack of elemental coverage. 

     

    Spoiler

    Lost to Dolan and Mispolm once, Dolan had problem building tech in time until I set my characters to use no tech so I would use them manually to cancel out energy ball, it was a long fight, as for Mispolm, it was moreso a problem with his status reflection, otherwise I just raised his defense and lowered my party's atk, which I think it helped to manage the reflection just fine.

     


  11.  

    Spoiler

    Beat Xan Bie, no problem with Lise's final weapon, then got Lord's final weapon, and for the first time Fiegmund was actually easy and went down rreally quick, gave quite a few int points to Duran, empowered antimagic, saber depending on the element of the day for Lise and Duran, saint saber on Carlie, mind down/def down, Lord was dealing 999 damage on Fiegmund, didn't expect his final weapon to be that good. Really like the combination if this team.

    Next Lightgazer, then the final area of Duran's path.

     


  12. Man, Dragonmaster is just too good, going to make really good use of that final weapon of hers (finally managed to get it). First time trying that class and am loving it. 

     

    Tried a team suggestion I saw some weeks ago of Lord/DragonMaster/Bishop, going really smooth so far. Beat Dangaard, Mispolm, Landumber and Dolan, had a bit a tough time as usual against Dolan because I didn't have my tech ready in time so I had to be extra careful there on techs managing, but I did it in the end, and I managed to also do some farming and got Carlies and Lise's final weapons.

    Next is Xan Bie and the first boss I will flex with Lise's final weapon B|, then I will try to get Duran's final weapon


  13. 13 hours ago, Kei said:

    It's gonna be annoying not having Heal light until the second class change because of the auto-healing after victory though, and you're gonna dump a lot of money on healing items. Still, it's doable if you have the patience

    Well I managed with the Hawk, Lise, Carlie team just fine without heal light till after second class change, even those parties I played that had heal light I didn't use it that much until after second class change, healing items become very efficient with the right set up. Good if you want to have it but to me it wasn't mandatory till second class change, I think it was manageable just fine.


  14. 10 minutes ago, Serafie1999AD said:

    So how are you going to "have Carlie be the main healer till the final class change"? If you make her a Necromancer, she won't be able to heal ever, not even before the class change.

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    Black Curse can't be multitargeted, not even with a Whitelight Ring.

     

    She could heal plenty with items with the right built. Does the job fine. Didn't necessary mean just by heal light (my bad if it came that way)

     

    Ok thanks for letting me know about that. Guess there is nothing else to do but to make sure to have at least Mind Down and Counter Magic or Magic Shield then for that battle.