ronlyn

Member
  • Content count

    56
  • Joined

  • Last visited

Everything posted by ronlyn

  1. Same here: I just wish there wasn't any distractions since MT is genuinely awesome by itself
  2. After forever, I came back with some actual content Entry 40: Velius Rankings:8/10 (First timer)5/10 (Normal Player)3/10 (2nd Playthough) Story: Battle Preparations: Gameplay:
  3. Good Day/Evening/Night everyone. The name's Ronlyn and I invite you across this lovely game called............................. Made by Emmy, this mod can claim to be called "original and fresh" in all the extend of those words: New monsters, classes, skills and items will make your experience across this twisted Ivalice a rather fun diversion. But before that, some notes: - THIS IS NOT MY FIRST TIME ON MONSTER TACTICS BY ANY STRETCH. I beat it waaaaaaaaaaay back at version 2.29 and I'm very aware of how it works (Of course, Emmy made sure that 2.49 had A LOT of shining new stuff to keep me on my toes) - I will mostly put my thoughts and analysis of each battle: Augustein it's doing wonders when it comes to LP this game, so I will focus on details like monsters performance on each chapter, enemy composition and difficulty ranking of each battle from my point of view - I hope I can do at the very least three update per week, so I apologize in advance if I can't keep this at a reasonable pace With all that said: Born at January 13th (because my birthday kinda sucks in Ivalice) Entry 1 - Orbonne Intro Rankings: 1/10 (first time playing FFT) 0.5/10 (You have played FFT, FFT 1.3 or some FFT mod) 0.1/10 (2nd Playthough) The Prelude to the strange yet possible world of Monster Tactics. We starts off with our typical party of Oersted, Agrias, Gafgarion and..................three chocobos.............against another three chocobos, a bomb and finally their boss, a baatezu. Sounds about right in my book Nothing too worrysome, just play with the new mechanics and you should be fine. The difficulty come when you actively avoid tooltip something and end up prolonging this battle (not more than ten minutes thanks god).
  4. Entry 39: Riovanes Castle I (Castle's Gate) Rankings:6.5/10 (First timer)6/10 (Normal Player)6/10 (2nd Playthough) Story: Gameplay: Stay tuned: Next time there's gonna be a video with actual commentary
  5. could you please share the standard rules of the last tournament? I choose new rules just because I know jack shit about them
  6. Hey MoogleBoss! You're posting stuff here? Don't worry, I'm pretty sure everyone will love your content (especially those who like calculate everything like thefuzzyman) EDIT: BTW, of course I know your channel and it's awesome stuff
  7. Entry 38: Yuguo Woods Rankings:5/10 (First timer)4.5/10 (Normal Player)4/10 (2nd Playthough) Gameplay:
  8. Ohh, you haven't see ANYTHING, sir... "WARNING: the next cut-scenes were edited by myself and they are wildly different from vanilla. If you like your ice cream without curry, just avoid this one" Story:
  9. Of course: When I intent so upload something the light goes out....... FIVE TIMES IN A ROW I'm quite amazed most of CH3 has been harmless overall: Even with the experience, you're getting spanked since CH3 make a common thing parties balanced around having more than one monster as the "captain" (Meaning: You need to focus on more than one enemy to gain control of the situation at hand). This become clear as glass when you enter Grog Hill and find out a team that can completely undermine any damage done to it in two-three moves while kicking the crap out of you Entry 37: Yardow Rankings:6.5/10 (First timer)5/10 (Normal Player)4.5/10 (2nd Playthough) Story: Gameplay: Done
  10. Entry 36: Grog Hill Rankings:6.5/10 (First timer)6/10 (Normal Player)6/10 (2nd Playthough) Will post another one tonight if the internet doesn't suck that much
  11. Entry 35: Lesalia 2 Rankings:6/10 (First timer)5/10 (Normal Player)4/10 (2nd Playthough) * The update it's all mangled up. Will be fixed tonight FIXED
  12. Since ID has disappear out of existence for the time being, I was left without the opportunity to grab some good mods out there, thus this threat was born If anyone has mods or patches from ID, can you please put them here for future reference? Besides, they could be added to the download section, so it would be kind of awesome
  13. Entry 34: Dorter 3 Rankings:5.7/10 (First timer)4.5/10 (Normal Player)4/10 (2nd Playthough) Plot: Gameplay coming soon
  14. Entry 33: Wiegraf 2 Rankings:5/10 (First timer)4/10 (Normal Player)3/10 (2nd Playthough) cutting out the plot for next time. Don't worry, it won't be long before that (I hope)
  15. Entry 32: Izlude Rankings:7/10 (First timer)5/10 (Normal Player)5/10 (2nd Playthough) Will Oersted escape this new predicament? Find out next time!!!
  16. Entry 31: Book Storage 1 Rankings:6.5/10 (First timer)6/10 (Normal Player)6/10 (2nd Playthough)
  17. Entry 30: Outside Orbonne Rankings:5/10 (First timer)3/10 (Normal Player)2/10 (2nd Playthough) Stay tuned, next entry coming right now
  18. Sabin character discussion threat in a nutshell:
  19. Entry 29: Zalmo 1 Rankings: 7/10 (First timer) 6/10 (Normal Player) 4/10 (2nd Playthough) Plot Gameplay
  20. Coming back with some actual gameplay:
  21. Entry 28: Goland Coal City Rankings: 5/10 (First timer) 4.5/10 (Normal Player) 4/10 (2nd Playthough) Plot Gameplay coming soon...........................
  22. Interlude: Review and Analysis of CH1 First of all: Sorry for the lack of updates lately, things are getting rough around here and I got absorbed between those problems. I will try to not leave this place again. Promise (And even if I do, you can expect something big happen). But enough chit-chat: Let us start What's the concept behind CH2? "Removing the training wheels of CH1" By the start of CH2 you must be thinking: "Yeah I get it, monsters are awesome and they are way more competent than humans at the time. But does that mean that we got yet ANOTHER game to break through? The answer? NO, and you might need a chair and popcorn because this wild ride just got on the road: Not only you have to face brand new challenges like Goug 1 and Lionel gate 1, your options were stepped up by miles and catch up it's in order to keep things going (Remember your nice and useful monsters back at CH1? They have evolve into shiny new veterans who have SIXTEEN whole skills to choose from). Ramza also gets to unlock new jobs and synergy those along your monster family it's a must to succeed in this world One of the complains most people share it's that monsters are basically more versatile that humans and the why it's clearly visible: 2/3 of the monsters have a healing/revive move and unlike humans, they have either the stats or innates to make them worth a damn without some serious dedication equipment-wise in Ramza's case. This one have a reason at the very least: If we look closely to vanilla, most "options" were either useless or outright eclipsed by high tier stuff like hamedo/abbadon, so I cannot complain about Speaking of humans....... "I want to guarantee they're capable of doing something when player has control over them" Algus and Delita weren't a novelty of CH1 that disappear as soon you hit CH2: In an awesome move from Emmy, she decides to break the mold (heh) and noe guests units are now playable all across the way and they can potentially save you out several times when you are in need (mostly because now you can control them, thus avoid silly stuff like Delita hitting something and getting nuke by flare star). Mind you, they never replace your main roster but they can provide a new meat shield or another damage dealer at least (Also, the fact they no longer fill a slot in the team roster is very appreciated: You will get it when you're half an hour sitting in front of your screen, trying to decide who should be kick out in order to receive a shiny new monster) Since the player has more options, what do you expect from them when it comes to deal with a story battle? "I don't expect them to know all the exploits inside the game. I do expect them however to get a hold of monsters movesets/innates, what said abilities does and how the enemy interact with them" For me, the word that describes the entirety of CH2 it's "Experiment": You can blaze through like a mad man and be in front of endgame in less than a week or so or go inside a bar and do some sidequests/trials. You can completely change your whole team and craft new strategies or just stick with your old buddies and still be able to do some neat stuff. Hell, you can even ignore the job tree and deal with whatever class you have or take your time and unlock every single class out there and you still be able to clear this game with little to no issue (You will be forced to repeat battles yeah, but it would a small amout if you care to pay attention and think what you need to succeed) Of course, you can completely ignore all this rant, just recreate what me or Augestein's lp does or even more painful, save-state your way inside and battle and be done with it, but that would bring the question: Why bother playing in the first place? This is a TACTICAL game and some brain are needed now and then. "Zodiac bosses appear alone" SO, you prepared your team go inside to face Queklain in a epic battle............just to get intermediately overwhelm by his sheer power and intelligence. Unlike other enemies, Zodiac bosses are basically a glimpse of the player's own tactics and one must be careful because there's no real way to shut them down. A good example: Queklain can use Bio and nuke the shit out of you, and you decided to silence him. The battle's over? Haha......no: He will intermediately switch to his far more dangerous move that can confuse 100% of the time and with no charge time. Most of the time, you're the one in disadvantage just because he can potentially end your run rather cleverly and you not only have to worry about surviving but also doing some damage in order to get pass him. But ohh boy when you defeat it: You fell at the top of your game and wants more.......Emmy I gave you a thumb up just because how funny a rather difficult boss can be when things are done right by both the player and the AI. I wish SOMEONE would take some notes about this (glares at 1.3) 4.4/10 (First timer) 3.7/10 (Normal Player) 3.2/10 (2nd Playthough) Ch 2 Average: 3.8
  23. I just had a mind fart with curse And no commentary because of the lack of microphone. I maybe do something about it later down the line if things goes smooth
  24. Long time no see, guys. Got some news: -My internet sucks and I think we all know that by this point, so I will have some troubles assembly these updates for the time being - On the other side,I will upload a shit-ton of entries when possible until I solve this With that explain, let me put this and see you guys on Monday Entry 27: Queklain Rankings: 5/10 (First timer) 4/10 (Normal Player) 4/10 (2nd Playthough) Edit: I'm posting some images and comments of this boss later down the road