ronlyn

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Posts posted by ronlyn


  1. Interlude: Review and Analysis of CH1

    Heya everyone, I'm here to input my thoughts and impressions of what it is to me the wildest and well-craft mod on the Final Fantasy mod in this forum (Before you ask: BNW doesn't count because I made clear the fact that at this point, BNW it's the oficial FFVI release and vanilla/advance versions are just some kind of watered down version of it)

    Let's start with some words from the very creator of this mod:

    "The idea I had with the creation of this mod was because the two things that every mod out there doesn't do so well is monsters and bosses"

    Since the start of FFT modding waaaaay back at 2005, the one objective every person who set aim to change this humble gem of the psx was the same: Enhance all the mechanics and fix bugs/glitches/problems with the original game to make the experience more enjoyable. Several mods and patches were made across the years (FFT Tournament and 1.3 being the most prominent out there), but on June 6th of 2015, the first female modder ever since the foundations of ID share a modified FFT mod with the name "Monster Tactics", shaking the foundations of the common knowledge about FFT modding in general.

    "A mod about monsters?" 
    "That's so crazy"
    "It must be a joke or something"

    But it wasn't: As the days passes and new versions become available, the mod was seen as less of a joke and more as an stand-alone game: 1.3 was on hot wheels until mid 2016, but Monster Tactics keep growing into the mod that I would come back every three months or so to have some fun (and even if that wasn't a good enough reason, a really good updates schedule from Emmy will always make sure to lure you into play to try out those new changes)

    Now with the real juice of the game:

    "If you had only a word to describe you mod, what would be?"

    "Chocolate"

    MT does make sure to establish himself as a standalone mod out there: New and completely reliable monsters, revamped jobs and brand new maps ensure that the experience you will get of it will completely differ from any other mod out there. The only problem with playing this mod it's the fact that at first everyone will expect a FFT experience and that's just a wrong assumption: Monster Tactics can be grabbed, put into stream, and could perfectly pass as some kind of weird cousin of FFT. 

    Going into the gameplay (the part I'm pretty sure attracts the 80% of players out there) I must say...............It's good enough: Monsters having differents reactions/innates/Inmunities/weakness between families make sure that you always have a favorite setup to play with while the game tries his best to not punish you for playing one way or another (something I always complain about 1.3). My only call-out would be that sometimes monsters seems a little too much overpowered since they can basically do almost everything while have nice perks that makes them more appealing that even most of human jobs in the regular game.

    Putting my lens on CH1, I can clearly discern his concept: It's a tutorial to get accustom to this crazy alternate reality to the old and classic game from 1997, which works fine to me because I ended up this chapter fighting a flying one eyed monster that was my former companion (my HUMAN companion now that we're at it). The story while in general unchanged, does make sure to establish the monster as the primary moving force in the world of Ivalice: They can live in cities, have works like us, hell they even hold important charges and that's quite bizarre yet awesome since I can already tell by experience that an chocobo that can attack, run and think by himself it's a huge asset to an army for example.

    Going back into the gameplay, new skills means new situations to deal with, and MT doesn't come short to show how easily can change the dynamic per battle: In one you can see yourself tanking all the hits and avoid splinting up your party members since that would otherwise being destroyed and impossible to revive and being forced into a loop of revive units until death comes eventually, and the next you can find yourself running like a mad dog to kill all the enemies to avoid unpleasant situation that can rend the encounter imposible to beat.

    With this premise explained, here it is the averages from all kind of players about CH1 difficulty:

    2.3/10 (First timer)
    1.4/10 (Normal Player)
    1/10 (2nd Playthough)

    Ch 1 Average: 2.1

    Something to make crystal clear: Even thought several playthoughts can shatter the game's difficulty, a good/patient new player can achieve the same results as me, and the same can be said about veterans getting stuck on some parts because of how the RNG works at times, so I can't get mad at the game getting unfair at times (althought half of them were my fault, but details).

    Since this is a tutorial, you will get what you expect: battles with a clear objective and ways to procede on it, a pretty balanced party to get accustomed, a lot of patterns and AI quirks to learn for the future and finally, a real challenge from the game. My only complaint would be that at times it's fells......slow, but that's something superficial since I will eat my words as soon CH2 becomes a thing.

    Without anything else to say, I bid my farewell for now: This is my first time doing this so I kinda expecting several errors here and there so make me aware of them if you can. Thank you so much for reading this, I hope you guys are enjoying this and if you have any suggestions please let me know of them.

    EDIT: CH2 starts at monday

    • Upvote 1

  2. Entry 12 - Random Battle #02 (Dragon), Algus 

    Rankings: 
    2.5/10 (First timer)
    2/10 (Normal Player)
    1.7/10 (2nd Playthough)

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    First off, let me show off my new slave companion: like the last time, wait until CH2

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    Oersted decides to go classic into the last map of CH1

    Learned Skills:

    Ranger:

    Reincarnation: Revives unit with 10% max hp (Range 4, AoE: 1)
    CT Burst: Deals more damage to targets with lower CT than the user (Range 4, Arc range)
    Bulletproof: Unit Evades bows,guns and missile attacks

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    Well...........that's leaving a mark

    "Oh no........"

    "T-Teta?"

    "Sorry big brother........I couldn't fulfill.... our promise........"

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    After all this years........THIS still gets me (Go and eat your heart off Aerith, this is really sad)

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    "Don't have to tell me twice"

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    For the first time in ages...... we're having a 6 vs 6 battle

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    Today's lackeys are here just to make killing Algus all the more annoying

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    Speaking of which: Just stay spread so neither death sentence or Leaf dance hit multiple people
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    And off to a good start we go!!!

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    Did you know that Counter not longer sucks? 

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    One down, three more to go (Sorry Bomb, you're not worth my attention)

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    He even tries to protect his allies to no avail

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    Oersted gets to finally start the buffs on Delita: IDK if Algus AI it's bugged, but he will make a beeline to Delita, so you should use that to keep him busy while dealing with the others

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    Gonna admit: CH1 does his job when it comes to create an antagonist that we have good reasons to outright kill out of despise

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    Sadly, that doesn't mean the gameplay will match this characterization at all

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    Not that it matters when you get distracted by big numbers like these

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    Next time you should check out monsters inmunities/weaknesses before become one yourself, lad

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    Ehhhh.......Haven't heard about Beetlejuice? If you keep repeating his name like a pokemon who knows what will-

    "DELITAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!"

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    I told you

    Overall, I like the pace of the last of the prologue battles: Lots of things to get care of, a boss which can perfectly deal with you even alone and an actually useful NPC for once. Just choose whoever you see fit and roll with it since this is the final test before shit starts to get real. next time I'm posting CH1 analysis tomorrow, so stay tuned!!!

    • Upvote 1

  3. Entry 11 - Wiegraf 

    Rankings: 
    0.7/10 (First timer)
    0.5/10 (Normal Player)
    0.3/10 (2nd Playthough)

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    Oersted got into power rangers recently, so here's his loadout:

    Priest:

    Protect: Reduce physical damage by 50% (Range 3, AoE: 1, no height tolerance)
    Shell: Reduce magical damage by 50% (Range 3, AoE: 1, no height tolerance)

    Wizard:

    Sheer Power: Damage increased by 1/3, attacks no longer inflict their random procs  

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    "But.....all of her family it's blonde. Doesnt that sounds little too suspicious to you?"

    "Huh? I was looking thought the window, did you say anything?"

    "..................Nevermind"

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    "And her last words were: Cheap tactics?!? URG, no one it's a dick on her except ME"

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    I see what you did there with Golagros, Emmy (No I don't)

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    The monsters aren't worth mentioning so I will go straight to him: Be aware of his stupidly high speed or be completely surrounded

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    AAAAAAND done.Not exactly something I would call extremely challenging

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    Angst Delita almost makes me cry, but another part of me believes that Teta would tear a hole on the fabrications of reality if she becomes playable. Just another Aerith I guess................

    Strats? Just smack him hard and fast and be quick with it

    • Upvote 1

  4. Entry 10 - Random Battle #01 (Pudding),  Miluda II

    Rankings: 
    1/10 (First timer)
    0.8/10 (Normal Player)
    0.5/10 (2nd Playthough)

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    Gonna catch'em all

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    For balance reasons, this bad boy wont see the light of day until CH2 kicks in

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    Oersted gonna practice his heals since they're worthy on MT (Also before I forget: this a No crystal inheritance run, so I must prioritize which class needs JP to get certain skills/reactions/jobs)
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    "Not be so dumb, they will surely kill us"

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    I already know Xipha's little secret. I'm not afraid

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    Props to that little bird: It ends up making me laugh for hours

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    Jellies and Squids make a surprisingly stunning combo: since the latter will snick on you status effects, the former can walk like a dog in his home and take you down rather effectively while the bird it's the nurse. Miluda it's just a pain in the ass in general since she can cover all the mentioned points

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    Status effects everywhere

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    And screw them he does.........

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    Endeavor abuse and Oersted get mist out o that thing, just to be afflicted with innocent the next turn (Very funny, game)

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    Yeah.......Whip that ass!!! (......................Does jellies have ass thought?)

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    Poor bird gets locked into a reraise loop

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    Miluda also gets screw by the RNG missing FOUR raises in a row. I guess that's what she gets from being a total bitch on Delita

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    Let me explain this picture: Xipha cast sleep, Jelly moves in between my monsters, spell goes off, everyone goes zzz and Othelos's Synchronize goes off, essentially shitting down four of six party members. The AI sometimes scares me

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    And then she dies from poison. LAME

    Overall, status effects deal quite well with anything this battle can throw at you. You should take this chance and unlock some classes since CH2 could potentially get you locked out (not as 1.3, but your strats would be more prone to luck than anything)

    • Upvote 1

  5. Entry 9 - Mandalia II

    Rankings: 
    4/10 (First timer)
    3.5/10 (Normal Player)
    3/10 (2nd Playthough)

    Cutscenes incoming, please skip if you're wanna go straight into the gameplay

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    Meanwhile..............

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    So yeah: Golagros just manages to kidnap the only brunette in the whole Ivalice, yet everyone know by a fact that ALL beoulves in history are fucking blondies. This is why you deserve to die, you nickwit

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    *Google translate said: Sorry, she's fucked. Can someone take me to the bathroom?*

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    "No one called you, Algus"

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    "Well..........fuck"

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    Delita proving that bloodlust wasn't a waste of a skill on him

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    #FRIENDSHIPITSMAGIC

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    And that's the last thing we know from Algus (at least for now). Oersted decides to clear his mind killing monsters somewhere, thus getting some new skills:

    Knight:

    Circle: Reduce MA by 3
    Square: Reduce PA by 3
    Bloodlust: Br% of gain +1 PA after succefully deal an attack with the grasp flag

    Gameplay:

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    Since Oersted has gone missing, the monsters decides to follow Delita for now

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    Best plot device to start a battle IMO

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    Today's we're literally in a hellhole: those Wizards can basically nuke anyone out there without any hassle, Squids can potentially ruin the day with confusion/sleep and birds aren't exactly tame, so we need drastic measures here

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    Xipha being a progessive......squid I guess, goes and input confusion on her fellow friend over there, while Darvos exhaust the wizard's mp via flare star procs

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    Once I close the space between me and them I realize something: all of them rely on charged spells to do anything resembling damage, leaving them quite vulnerable to status/attacks (even better, if said spells goes after a character that was targeted by it, move it near them to ensure that karmatic death)

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    Delita and Darvos are my only powerhouses (especially Delita) so I keep them apart

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    Status can make it or break it easily here

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    I finally manage to get back poor Airburn after almost crystalize on me........just to die immediately

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    For some reason, that manages to trigger the AI and she kills everyone sans Wizard, Delita and Darvos

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    Not that it changes anything in the end, thought

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    "Althought, My sunset it's a little more.....gruesome I guess"

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    You would be more efficient if you changed to other classes to learn skills

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    Sadly, my epsxe doesn't record this sound, so................

    Yeah, this was tought even when I got plenty of experience dealing with this: Enemies can cover the whole screen and you can do little about it. Unlike the maps before, going in and kill them fast it's the best course of actions: Less foes means less attacks to deal with in the futurem so remember that. I suggest an sparkle here just in case you need to end those Wizards soon

    • Upvote 1

  6. Our first real assassination attempt ever!!!  :bsnsguy:

    Entry 8 - Miluda I

    Rankings: 
    1.5/10 (First timer)
    0.5/10 (Normal Player)
    0.2/10 (2nd Playthough)

     

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    I need bloodlust in my life, if you don't mind

    Skills Learned:

    Squire (MASTERED):

    Throw Stone: Deal damage at distance
    Arms Mastery: Inmunity to steal/break skills, unit can exchange equipment mid-battle, unit can found items on hidden tiles
    Poison Heal: If unit has poison, it heals 1/4 Max Hp
    Rough Skin: Deals 4 x PA back to the enemy when attacked

    Knight:

    Mp Break: Deals Mp damage + Inflict Rasp

    Ranger:
    Neutralize: Removes Faith and Innocent
    Guts: Unit deals 50% more damage if it has a negative status effect

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    Cutscenes: Delita decides to be a bro and take one from the team, but I'm better than that

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    ("AAAAAND this is the part where Delita and I get expeled")

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    Okay..................("...............WHAT JUST HAPPEN HERE?!?!?")

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    Old Balbanes wasn't kidding when he entrust us with the task of being a true Beoulve it seems.........

     

    Yes, I'm tweaking the story: FFT has several weak points and the story it's one of the most undeveloped points in this game, and since MT doesn't exactly take it too serious, I won't either. give your opinions about this

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    So........We're going to fight against the only female captain, huh?

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    I prefer your rather not, Algus

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    As I said before, today's objective differs from the last few battles:

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    Birds are generally just hard to hit and chocobos don't need any explanation whatsoever. Miluda however can solo your whole party if you let her do her way

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    Algus decides to put some use to his rather underwhelming reactions by proc Mega-Flare on the poor bird (that spell cannot be reflect BTW) 

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    Delita and Oersted should dry their Mp to avoid Mp switch and annihilate the chocobo as fast we can muster: Haste or Shell/Protect on Miluda it's outright a reset unless you have a sparkle ready to self-destruct

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    Poison Heal + Poison + Guts: A wreaking ball (And I'm getting bloodlust after this)

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    The birds this time manage to inflict Haste,Transparent,Reflect and Shell on Oersted in this battle. I won't complain (I still reraise the sparkle since the two previous attempts ended up in defeat after they proc charm on Delita and he just destroy my ass along Miluda................)

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    FFT AI: Shit, they're about to kill her........let me throw sorcery at her!!!!!!!!  :yes 

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    "You're fucking fired"

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    Can just calm down, dude?

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    "Feh..... sympathy it's for the weak. Next time, I'll kill you for sure!!!" *Escapes*
     
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    I'm asking the same to you, you psychopath

    There's no too much to be said: Miluda will try to kill everything on they field, you dispose of her before that happens. The only threat the rest of the enemies would pose it's getting charmed or they focus on your designed nuker, but otherwise a easy battle overall

    • Upvote 1

  7. Entry 7 - Sand Rats

    Rankings: 
    3/10 (First timer)
    1.5/10 (Normal Player)
    1.5/10 (2nd Playthough)

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    Going back to basics

    Learned skills:

    Priest:

    Cure: Restore Hp (Range 4, AoE 1)
    Raise: Revives unit with 50% Hp (Range 4, no AoE)

    Time Mage:

    Haste: Accelerate CT gaining by 50% (Range 4, AoE: 1, no height tolerance)
    Slow: Decrease CT gaining by 50% (Range 4, AoE: 1, no height tolerance)

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    Being killed by the plot or my hands? A hard choice indeed........

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    Today's battlefield. Jellies are a nuisance if you rely on magic to deal damage, meanwhile bomb can be quite dangerous since critical quick/self-destruction never gets old. Please take note of Delita's PA

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    Le buffs and bait

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    Just look at this beautiful clusterfuck...........They already lost

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    Goblins are generally good in this match-up: Eye gouge can shut down any threats, meanwhile endeavor can bypass their hp advantage and put them on the kill zone quite fast

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    Delita or Oersted can also contribute to the cause drying out their mp reserves to avoid nanoflares and MP-switch procs

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    random attack + counter flood: A confused ranger

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    Delita + Bloodlust: A scary foe

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    Airburn manages to piss off everyone out there. I must give him a cookie 

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    HA:The joke's on you!!!

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    Just look at this monstrosity.........To put it on context: Oersted will reach that PA naturally by CH4

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    "You can't go from pickpocket to outright kidnapping people"

    "And what are you arguments?"

    "Well, you see................."

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    "That's.............pretty convincing.......BLARG"

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    "I.....think I'll come back later, kay?"

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    And this is why you don't send three squires to do an army's job.

    Overall, I feel this battle a little easy compare to the last time: The enemy once again needs to catch you before doing anything and Jellies can be dealt easily since they lack long-range options.You can also put a meat-shield in front of one door and watch as they pile up trying to kill said unit, just to get them destroyed by the rest of your party (hasted to make it more quick)

    • Upvote 1

  8. Well, it is time to deal with that one map........

    Entry 6 - Dorter Trade City

    Rankings: 
    4/10 (First timer)
    2/10 (Normal Player)
    2/10 (2nd Playthough)

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    Oersted feels the magic and decides to go full nuke as Wizard

    Learned Skills:

    Chemist:
    Soap: Inflict Regen on target
    Plague Skull: Inflict Mist on target
    Auto Potion: Use Potion when attacked

    Wizard:
    Nanoflare: Non-elemental spell (Range 4, no AoE)

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    My team. Oersted is making the game slightly hard since he got a lead on lvls and the enemy scales with the highest lvl in the roster

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    "Ohhh shoot: Bad guys at three o'clock. Please be quiet every-"

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    "DAMMIT ALGUS!!!!!"

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    The opposition. Getting rid of those kittens it's top priority for now

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    Setting up my emergency plan

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    Our friend over here decides to spam mana bomb on Chikka, but Delita goes in with the objection

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    Dream team confirmed

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    Oersted too stronk, pls nerf

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    Helligor it's all bark, but no bite

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    Chocobos does excels at their jobs: Being a nuisance in general

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    They almost manage to delete Chikka from existence too

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    Bad chocobos: GET SPANKED!!!!!

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    And to keep up with the festivities........

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    "It's a frigging bird. Just let me handle this"

    "Hmph......As you wish............"

    "Hey buddy: The name's Oersted. See this seed sack? If you don't want that thing in a "unpleasant" place, you better start talking NOW, capiche?"

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    I was about to do a joke but it was too mainstream so....................

    Let's talk about this map: You already know how handle several enemies, but this time you can get completely decimated by their superior jump. as last time, stay inside the starting zone and make your way killing one at a time. Chocobos are the least of your troubles since wish it's just prolonging the inevitable, but a well place bite/sleep can mess you up pretty badly, so watch out and keep everyone spread. This place it's a field-trip with a Squid, so bring it if you can (not doing it here since next time can also be useful)

    • Upvote 1

  9. Entry 5 - Sweegy Woods

    Rankings: 
    3.5/10 (First timer)
    1.8/10 (Normal Player)
    1.5/10 (2nd Playthough)

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    Learned skills:

    Chemist:
    Poison Ivy: Inflict Poison on target
    Throw Item: Use item command at 4 range

    What's better than one person applying poison? TWO persons applying poison, of course

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    Delita it's looking more like my inner thoughts by the minute, folks

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    Battlefield: This is one constant on Monster Tactics: Most of the time, you're outnumbered and you gotta play smart the first couple of turns or otherwise, you're getting raped

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    Also, don't rely all your offense or support duties on these two: Their equipment and skills gets randomized between fights

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    Ramza starts doing his only job: Haste everyone 

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    Airburn does quite a chunk of damage on the goblin over here, attracting the chocobo on my trap, eliminating both as a threat

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    Algus does his best at being nasty and gets blow up as result

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    The real MVP it's Airburn however: Endeavor it's quite the useful skill when it's combined with reraise/a well timed revival

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    Helligor doesn't slack off however: cat kick it's the perfect thing to avoid short range sandbagging 

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    Delita also dispose of the second Goblin while the last one reflex about his life choices as he dies on poison food

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    And since this is and LP, it has to end with a Self-destruction

    This is by far the hardest battle for new players on CH1: This is the first time you get a lot of things happening on screen and little time to react accordingly. My best advice it's to chill out where you start and let them charge at you so you can pelt them from apart while they waste their CP chasing you. Hell, even veterans can find themselves losing the battle just because of a nasty self-destruct, so keep you AT list on hand and think before act and you should avoid unnecessary deaths (Algus was on purpose because fuck him)

    • Upvote 1

  10. Guess who didn't know that epsxe has an screenshot function (F8) :P

    Entry 4 - Igros Castle

    Rankings: 
    3.5/10 (First timer)
    1.5/10 (Normal Player)
    1/10 (2nd Playthough)

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    First of all: best to get those poison ivys since poison it's fucking powerful on CH1. Going back to the story:

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    "I don't know, he just keep following me talking nonsense about revenge and become my servant"

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    GET BENT

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    Battle formation

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    Oersted goes to spend some quality time with his elder brother, so Algus decides to pester Delita about his boring and yet annoying backstory

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    Good lord there was a ambush out of nowhere to stop his bitching

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    This map it's straightforward like almost all CH1: Beat their shit and avoid getting destroy

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    Alma doesn't seems to get the memo however.........

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    Here is where I notice something: Dusk decides to go around, chasing some ladies while Othelos and Xipha gets fucked

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    Algus does something for once and poison the boss and with just that I won this battle

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    It's not like it was struggling or something however

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    Poor thing.......he just wanna go home...........

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    As his last move, decides to seppuku on me just to die by triggering counter flood. I guess that's better than poison ticks

    Overall, this is quite a good show: ??? enemies are quite the roadblock if you're going for the first time, but this is also the best of times to show off status effect as the best answer to deal with those enemies (confusion being my personal favorite: I just cannot get tired of seeing units being goofy). Vanilla and 1.3 players can also be surprise by how tamed this bosses can be when you know their weaknesses (this can also backfired in some situations, however)

    • Upvote 1

  11. Entry 3 - Mandalia

    Rankings: 
    2/10 (First timer)
    1/10 (Normal Player)
    0.5/10 (2nd Playthough)

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    Behold.........MY NEW TEAM (sans Airburn and Dusk since I like those guys.They can stay)

    Oersted: Wait a sec: Lynn, why did you change your name?

    Pisco: Well, you see....................

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    I decided to change Oersted into Chemist because being versatile its the best thing ever. He learns:

    Squire:
    Wish: Revive with 1% Hp
    Tackle: Physical hit. Can Proc Silence
    Remedy: Heals several status effects
    Yell: Add Haste on target
    Cheer Up: Add Protect/Shell on target
    CT Save: Br% chance of restore 20 CT when hit

    Chemist:
    Plume: Add Reraise on target
    Potion: Restore 50% Max Hp

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    Team formation. But before doing anything, let's see what old Balbanes has to say

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    Yeah..........Moving on!!!!

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    Do you really have to ask? (Spoilers: Screw his ass)

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    The oposition: they're kinda handicap since those thiefs are like: "GOTTA GO FAST!!!!!..............and do 1 damage"

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    First order of business: NO REVIVES ALLOWED

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    Since the AI doesnt recognize some of emmy new skills until certain levels (like Siphon), they just got stuck dealing weak damage via tentacle (rule 34 strikes again)

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    In the end, I got old fashioned and do an Overkill because (Really, I'm loving the new Delita)

    Overall, it's kinda telegraphed: Chocobo will go and suicide on Ramza and Co if Algus becomes less of a desirable target (easily done with a Plume), Piscos will go kamikaze on me just to die horribly and the thieves are the bards of this fight. I do like how despite of that, you can still lose if one of the thieves manage to land a steal heart or the chocobo evades every hit (which is quite possible). Good battle, but easy nonetheless

    And before going to sleep..........................

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    NOOOOOOOOOOOO!!!!!!!!

     

     

     

     

     

     

     

     

     

     

     

     

     


    Spoilers: He comes with us  (-_-)

    • Upvote 1

  12. Entry 2 - Gariland

    Rankings: 
    1/10 (First timer)
    0.8/10 (Normal Player)
    0.2/10 (2nd Playthough)

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    Our default team. I can already tell Emmy has touched some numbers here and there with the new EXP/JP system going on, but regardless of that we have in our pockets all the basic cover: Healing/Revival, Buff/Debuffs, Physic/Magic attacks and Unique niches. Ramza of course it's your typical jack all trades, so use him as you see fit

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    I decided to put both my Chocoling, Goblin cub and Kitten on stand-by because I don't need them here (And before you ask, I will change their names later)

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    The foes. I kinda like how despite all the hype we got from the game, this squire over here ends up being the most dangerous since CT Save it's so powerful on tanky units

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    The battle it's just a matter of who gets the first strike. I waste a turn of my Pisco because I forgot the fact that he still doesn't have enough MP for spells.

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    Sadly, they make a huge mistake: One of the flotiballs gets on critical and the goblin decides to heal him, wasting his turn and also killing his partners since I took down the thing before his skill resolved, giving me a full round of hits on them.

    Overall, this is just prologue part 2: Enemies are more dangerous since they are more competent, but you should beat them if you know how CT works (and even then sandbagging like crazy can also do the trick)

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    Before ending this little update, I noted this brand new skill on Delita. I cannot wait to abuse the hell out of it

    • Upvote 1

  13. Good Day/Evening/Night everyone. The name's Ronlyn and I invite you across this lovely game called.............................
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    Made by Emmy, this mod can claim to be called "original and fresh" in all the extend of those words: New monsters, classes, skills and items will make your experience across this twisted Ivalice a rather fun diversion. But before that, some notes:

    - THIS IS NOT MY FIRST TIME ON MONSTER TACTICS BY ANY STRETCH. I beat it waaaaaaaaaaay back at version 2.29 and I'm very aware of how it works (Of course, Emmy made sure that 2.49 had A LOT of shining new stuff to keep me on my toes)

    - I will mostly put my thoughts and analysis of each battle: Augustein it's doing wonders when it comes to LP this game, so I will focus on details like monsters performance on each chapter, enemy composition and difficulty ranking of each battle from my point of view

    - I hope I can do at the very least three update per week, so I apologize in advance if I can't keep this at a reasonable pace

    With all that said:

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    Born at January 13th (because my birthday kinda sucks in Ivalice)

    Entry 1 - Orbonne Intro 

    Rankings: 
    1/10 (first time playing FFT)
    0.5/10 (You have played FFT, FFT 1.3 or some FFT mod)
    0.1/10 (2nd Playthough)

    The Prelude to the strange yet possible world of Monster Tactics. We starts off with our typical party of Oersted, Agrias, Gafgarion and..................three chocobos.............against another three chocobos, a bomb and finally their boss, a baatezu. Sounds about right in my book

    Nothing too worrysome, just play with the new mechanics and you should be fine. The difficulty come when you actively avoid tooltip something and end up prolonging this battle (not more than ten minutes thanks god).

    • Upvote 2