Synchysi

Hacker
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Everything posted by Synchysi

  1. They got rolled into the same hack since they modify the same function.
  2. Just modified it. It was part of a greater hack dealing with the blind status while jumping, so I couldn't just remove the whole thing.
  3. http://synchysi.firefish.org/ff6p/BNW_v1.9-RC15.rar Only change is that weapon effects should no longer be ignored when jumping. Should be a small, simple fix, but I've had enough of those go wrong to want a bit of testing on this one before deploying it.
  4. No, I'm not removing it. Just modifying it.
  5. Do you want to fix this? I think a quick test of the jump ignore defense change is in order as well.
  6. I lied: http://synchysi.firefish.org/ff6p/BNW_v1.9-RC14.rar
  7. http://synchysi.firefish.org/ff6p/BNW_v1.9-RC13.rar Changes: The "h" menu thing should be fixed, thanks to GrayShadows. Gau's Rage list should work properly. After examining Leo's gravestone in Thamasa, it should no longer be possible to walk around before closing the dialogue box. I didn't look at the issue where EP to next level was carrying over to Gogo's status screen (purely a visual bug). I'll cover that for the next release. So... around May-ish?
  8. Respeccing

    I pushed for respecs in the first place because there are quite a few builds that don't start to unfold until you get access to WoR espers. I wanted a way to keep those characters useful in the WoB with available espers, then allow the player to change the build they may have actually wanted once they got the requisite WoR esper. The increased price after the first respec was to discourage players from swapping esper builds like they might change their underwear. It's not really in the spirit of the system to continually change builds to conform to the next dungeon. It would, but not enough to really matter.
  9. Plans for 2.0

    It is indeed the guy's username. He was around FF6Hacking for a bit a couple of years ago asking questions, presumably while he was working on his hack.
  10. Plans for 2.0

    Version 2.0 will almost certainly necessitate expanding the ROM, but as artemi said, we need to be careful not to go overboard with all that extra space.
  11. Patch notes?

    Yeah, synchysi.com was taken over by a squatter. My site's at synchysi.firefish.org for now. But keeping up with patch notes was a hassle, so I stopped. BTB has the full changelog available here.
  12. I've moved it again and it doesn't seem to occur on any of my test saves (though I have none with even a moderately full rage list). For the record, here's what I'm using now. We'll see on the next RC if it's still causing issues.
  13. I've already moved the spell condensing stuff to where we have free space in BNW. I guess I'll double check that.
  14. Not yet, but I'm working under the assumption that they are.
  15. Yeah, I'm going to remove that as well for the next RC.
  16. I see the problem. It'll be fixed for the next RC.
  17. Can you duplicate that?
  18. http://synchysi.firefish.org/ff6p/BNW_v1.9-RC12.rar Fixes: Spell condensing hack included. Quarterstaff/Doomstick patch included. Random encounter patch removed. Undead Gau should no longer be victimized by friendly item fire. Soul Fire script fix. The "h" thing isn't game-breaking, so I haven't looked at it yet. It'll be addressed for the next RC.
  19. I don't appear to even have the patch that condenses the spell menu. I imagine it got eaten by the demise of ID.
  20. I can neither confirm nor deny that.
  21. I'll do what I can, but so much stuff has been added lately that I've had no hand in (whether the decision or the implementation) that it's gotten difficult to keep track of.
  22. Likely a result of the fact that I can't find it on my hard drive. It was also mentioned a while back that it was missing from a previous beta.
  23. The random encounter patch is definitely in. I'll have to hunt down the other one. I don't seem to have it. It also wouldn't surprise me if there were a few others missing - the status symbols one, for instance.
  24. Doubtful. I just had to find a different block of free space at the end of C3 (of which there is plenty)
  25. http://synchysi.firefish.org/ff6p/BNW_v1.9-RC11.rar Think's RNG patch, despite having not been touched in ages, was conflicting with another patch that also had not been touched in ages. So yeah. Dunno how that happened, but the relic menu and game timer should both work in RC11.