shiliwei
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Posts posted by shiliwei
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32 minutes ago, hmsong said:Once you defeat him, Darth Matango is gone for good, hence Matango Oil is gone for good (well, except Magic Seed chance)
I don't understand what do u mean?do u mean we can't encounter lv 28 Darth Matango after we beated Mispolm?
if you want the item like "Matango Oil"or something else,u can set the item code to another monster.
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On 2020/9/3 at 2:58 AM, hmsong said:Hey,
Sorry to bother you once again (to both of you, praetarius5018 and shiliwei), but do you know how to make trap room into non-trap? Using MapJester, I was able to make the locked door disappear (and the whole "open door after the battle" affect), but the message that says, "Trapped" in the beginning of the battle is something I was unable to make disappear. From what I can tell, if you enter a room that begins with "Trapped" message, the enemies don't drop treasure chest (well, they do, but extremely rarely). My goal is to make certain trap rooms in the Valley of Flames into non-trap rooms, so that enemies will drop items after the battle.
sorry,I don't know
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password:t63qES1trQuO8xOqX4QsCJdeQ0gBtoYjI1BMCqjvOtQ
here is Excel file for monster drop
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1 hour ago, hmsong said:Hey, it's been a while.
Are there any enemies that drop Demon's Claw or Wolf Devil's Oil? I thought Lesser/Great Demon would drop Demon's Claw, but they don't seem to drop it, and Wolf Devil doesn't seem to drop Wolf Devil's Oil either. Lesser Demon already drops 3 different items (Shade Statue, ??? Seed, Weapon/Armor Seed), so he can't be it. Great Demon and Wolf Devil (and Death Machine, Gold Unicorn, and Nightblade) seem to only drop Weapon/Armor Seeds. I even used save states to test all these. Or is this another error from the vanilla game?
If they're error, then I'd like to fix that. Could you tell me the addresses for the drops for Great Demon and Wolf Devil?
from 11C3F7 to 11CA6F are monster item drop code.u can search easy.
from Myconid to Black Rabbit.
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1 hour ago, hmsong said:I figured out some more:
EE: Price Pointer
FF~HH: Character/Classes that can equip the armors
based on the monster stats (I cannot test these, since they don't work due to reasons):
LL: Auto-reflect element
MM: Absorb element
NN: Immune element
OO: Resist element
PP: Weakness elementRR~SS: DEF stat (DEF = [VIT x RR] + SS
TT~VV: M.DEF (not sure how this works)
thank you,BTW do u play Ys II: Ancient Ys Vanished
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XX 00 AA AA
AA AA:49999 = 4F C3 max
XX:1 = exp 50000,XX=05 =exp 250000
XX×50000+AAAA =real exp -
$D104A4 Rabite
00: 1A sprite index
01: 21 palette index
02: 99 57 D2 action script offset
05: A0 d5-7: index in base HP pack (see monster base HPs)
NOTE: always 0xA0 except for bosses Koren and Heath
06: 00 (always 0 for regular monsters except for King Rabite, 0x55 for some bosses)
07: 5A affects XP
d7: multiply addend by 20 (see #$89 below)
08: D1
09: E4 (very often 0xE4 for regular monsters, 0x32 and 0x78 are common for bosses)
0A: 89 d0-d6: XP addend
d7: subtract
0B: B0 d0-6: attack power (d4-7 almost always 0xA for regular monsters, thus attack power almost always between 32 and 47)
d7:
0C: E2 (d7 almost always set)
0D: D5 d0-6: defense power?
d7:
0E: E3 E3 (these two values are almost always equal, except for a few monsters & bosses)
10: FD (d4-7 always 0xF for regular monsters, various for bosses)
11: 00 (almost always 0 except for a few monsters & bosses)
12: 00 00 00 00
16: 40 (only single bits are ever set)
17: 00 (only single bits are ever set)
18: 00 attack sparks (only d6 is ever set, only by Jagan)
d0: pink element
d1: purple element
d2: blue element
d3: fire element
d4: dark element
d5: lightning element
d6: drain HP
d7: drain HP
19: 21 (almost always 0x21, some bosses 0x64)
1A: 00 00 status effect
d0: snowman
d1:
d2: chibikko
d3: poison
d4: moogled
d5: petrified
d6: sleep
d7: wounded
d8:
d9:
d10:
d11:
d12:
d13: silence
d14:
d15:
1C: 00 00 (always 0 for all monsters)
1E: 00 (only d6,7 are ever used)
d6,7:
1F: 00 d1: (used only by Ruster Bug and Needle Bird)
d2: (used only by Great Demon and Dark Battum)
d4,5: (these are both set for almost all bosses)
20: 00 (only d5 is ever used)
d5:
21: 10
22: 03 03 (always 3 for all monsters)someone did it not me.i just posted
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15 minutes ago, praetarius5018 said:no it doesn't
11C0B0 :should be DD
11C080:should be DL
i think i make it right.
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1 hour ago, hmsong said:Yours reverses the "Menu" section (Deathhand is DD, and Dervish is DL). I mean, there's no particular problem, because Death Wolf Soul still transforms Kevin into Death Hand and all. It's just that for other characters, their DL item ID is before their DD item ID, and Kevin was no different. So I just want to know why you decided to switch their menu.
their spell data reverses
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21 minutes ago, praetarius5018 said:heal hurts only counts in battle - are there enemies on screen?
thank you.you are right
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33 minutes ago, praetarius5018 said:Do you remember through what attack or measure snowman was inflicted?
ice or frost dragon attack.i tried a few times.about less 10% can't change back. and Duran equipped balckshade ring.there is no "heal hurts"
heal light still heal me.
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2 hours ago, smileless said:Thing with Dolan is you just gotta take it slow with him.
Just set all your characters techs to no tech usage. That way you have better control over tech usage for the fight, than have your AI spam them without control. It drags the battle but it's a safe strategy.
Since 2-3 playthroughs since I used that strat Dolan hasn't killed me once as opposed to before where I was just controling one characters level 2/3 tech, in that scenario he killed me at least once since I had no tech ready to cancel out his energy ball at some point.
But for a first time player sure it may difficult to figure that out, but it's a mod, at least this mod makes these 8 bossed worth calling them God Beasts, in the original when hit with a weakness and level 1 techs the God Beasts were getting wrecked in a minute. All this hype the game gave around them over nothing, they are pathetic in the original.
ok,i got it, i need to cancel moon beast energy ball,thank you
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godbeast of moon skill do 999 to all of us one time,even i did magic shield and protect up both.how can i win this?
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i know why i can't use tech now.
u can't use tech if all TP got form enemy missed. that is why i can't use tech every time against boss. cuz i use spell all the time in beginning.
post wrong topic
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8 minutes ago, praetarius5018 said:One is the (INT based) m.def for INT based spells, the other is the hidden (PIEbased) m.def for PIE based spells.
thank you!!
and i know why i can't use tech now.
u can't use tech if all TP got form enemy missed. that is why i can't use tech every time against boss. cuz i use spell all the time in beginning.
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10DACF:E7 03 10DAD4:E7 03 attack limit
10DBD9:3C 10DBDD:3C evade limit (bug) u know that
10DBFB:2C 01 10DC00:2C 01 defense limit
10DC1D:2C 01 10DC22:2C 01 magic def (elements)
10DC43:2C 01 10DC48:2C 01 magic def (lihgt and dark?)not sure
d2d770-d2d8e0 characters tech learn (very simple figure out) 01=one 03=all and tech code
that is all i know and experience address
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44 minutes ago, praetarius5018 said:what is TP overflow
"low chance to deny enemy counter attack, +2 TP on evade " armor special. character wear it, can't use tech after player over 9 TP. it happened so many times to me.
and can you explain "heal hurts" pls?
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all i know is if u change D0C588 04 to 00,you can use lv1 tech always after u got 4 TP
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there is a bug:can't use lvl 3 tech if TP overflow.
and what is "heal hurts"
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weapon skill:non-elemental spells take element of saber for weakness, resistance and immunity purposes but not absorb, reflect or hp/mp heal
what is this really mean?
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3 hours ago, hmsong said:Based on what I can tell (other than what you already noticed):
AA: Icon ID
CC: Color ID
MM: Element absorb (or immunity? or weakness?)
NN: Element immunity (or absorb? or weakness?)
OO: Element resistance
The rest, I couldn't tell. In any case, you should know that the element resistence/stat effect immunity doesn't work. At least, that's what I'm being told.
thank you
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52 minutes ago, Mr. Cantaloupe said:1. A "counter" happens when you land a normal attack (or level 1 tech) against an enemy that's just about to hit you. This is pretty difficult to do intentionally, in my experience.
2. By holding down the Y button when selecting a spell you can cast spells on the "wrong" targets. You can cast heal light on the Carmillas, for example.
thank you
Hmsong's non-SoM patches
in Seiken Densetsu 3: Sin of Mana
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u still can fight them after beat their particular dungeons,they all disappear after Dark beast show on the map。anyway, i can't help for"trap"