shiliwei
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u still can fight them after beat their particular dungeons,they all disappear after Dark beast show on the map。anyway, i can't help for"trap"
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I don't understand what do u mean?do u mean we can't encounter lv 28 Darth Matango after we beated Mispolm? if you want the item like "Matango Oil"or something else,u can set the item code to another monster.
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sorry,I don't know
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https://mega.nz/file/6IJVmIgQ password:t63qES1trQuO8xOqX4QsCJdeQ0gBtoYjI1BMCqjvOtQ here is Excel file for monster drop
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from 11C3F7 to 11CA6F are monster item drop code.u can search easy. from Myconid to Black Rabbit.
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thank you,BTW do u play Ys II: Ancient Ys Vanished
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XX 00 AA AA AA AA:49999 = 4F C3 max XX:1 = exp 50000,XX=05 =exp 250000 XX×50000+AAAA =real exp
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$D104A4 Rabite 00: 1A sprite index 01: 21 palette index 02: 99 57 D2 action script offset 05: A0 d5-7: index in base HP pack (see monster base HPs) NOTE: always 0xA0 except for bosses Koren and Heath 06: 00 (always 0 for regular monsters except for King Rabite, 0x55 for some bosses) 07: 5A affects XP d7: multiply addend by 20 (see #$89 below) 08: D1 09: E4 (very often 0xE4 for regular monsters, 0x32 and 0x78 are common for bosses) 0A: 89 d0-d6: XP addend d7: subtract 0B: B0 d0-6: attack power (d4-7 almost always 0xA for regular monsters, thus attack power almost always between 32 and 47) d7: 0C: E2 (d7 almost always set) 0D: D5 d0-6: defense power? d7: 0E: E3 E3 (these two values are almost always equal, except for a few monsters & bosses) 10: FD (d4-7 always 0xF for regular monsters, various for bosses) 11: 00 (almost always 0 except for a few monsters & bosses) 12: 00 00 00 00 16: 40 (only single bits are ever set) 17: 00 (only single bits are ever set) 18: 00 attack sparks (only d6 is ever set, only by Jagan) d0: pink element d1: purple element d2: blue element d3: fire element d4: dark element d5: lightning element d6: drain HP d7: drain HP 19: 21 (almost always 0x21, some bosses 0x64) 1A: 00 00 status effect d0: snowman d1: d2: chibikko d3: poison d4: moogled d5: petrified d6: sleep d7: wounded d8: d9: d10: d11: d12: d13: silence d14: d15: 1C: 00 00 (always 0 for all monsters) 1E: 00 (only d6,7 are ever used) d6,7: 1F: 00 d1: (used only by Ruster Bug and Needle Bird) d2: (used only by Great Demon and Dark Battum) d4,5: (these are both set for almost all bosses) 20: 00 (only d5 is ever used) d5: 21: 10 22: 03 03 (always 3 for all monsters) someone did it not me.i just posted
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11C0B0 :should be DD 11C080:should be DL i think i make it right.
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their spell data reverses
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Seiken Densetsu 3 - Sin of Mana
shiliwei commented on praetarius5018's file in Seiken Densetsu 3: Sin of Mana
- 15 comments
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- mod
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Seiken Densetsu 3 Sin of Mana - Discussion
shiliwei replied to praetarius5018's topic in Seiken Densetsu 3: Sin of Mana
thank you.you are right -
Seiken Densetsu 3 Sin of Mana - Discussion
shiliwei replied to praetarius5018's topic in Seiken Densetsu 3: Sin of Mana
ice or frost dragon attack.i tried a few times.about less 10% can't change back. and Duran equipped balckshade ring.there is no "heal hurts" heal light still heal me. -
Seiken Densetsu 3 Sin of Mana - Discussion
shiliwei replied to praetarius5018's topic in Seiken Densetsu 3: Sin of Mana
so u need to use drum to get him/her back.i don't know it is bug or not?i have't seen it on Original game . -
Seiken Densetsu 3 Sin of Mana - Discussion
shiliwei replied to praetarius5018's topic in Seiken Densetsu 3: Sin of Mana
Duran snowman, can't cure,all item and magic don't work on him. golden statue just heal his HP,not stats. so i go into cave.can't attack and X button.can't even move out,Risez is on the side of exit .