shiliwei

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Posts posted by shiliwei


  1. 12 minutes ago, Nesouk said:

    1-You counter them, counter bypass physical résistances and will deal damage.

    2-You use Heal Light on them, be aware that Heal Light can't kill so you'll have to finish them off normally.

    i tried on more, this battle last 8 minutes. duran 12 mp for Protect Up (one ) in beginning. equipped with Whitelight Ring then 

    Protect Up (all) . they still did like 50 damages, i use item and heal light so many.so after i killed one of them, they use one skill kill 2 of us.

    so pointless. 

    1.counter? i don't get it. weapon got counter+ 17 what is that mean?

    2.how can i use heal light on them, i can't point them.


  2. Quote
    2 hours ago, hmsong said:

    Which specific addresses are you looking at?  If I know which specific address and which specific equipment you're looking at, I might be able to tell you something, based on empirical observation.  One weapon and one armor would be good

     

    3E 00 3E 01 00 08 00 00 00 00 00 00 00 10 00 00 19 00 00 00 00 00 00 00 00 00

    like Adamant Shield

    and i thought all armor is same 26 bytes and weapon 22 bytes

    Quote

    119941 = icon related
    119943 = 2bytes for icon color?
    119944 = 2nd byte for icon color?
    119946 = targetting related, 5C targets enemies
    119947 = MP cost
    119948 = addition to cast time
    119949 = spell type flag, e.g. 08 on buff, 05 on debuff and 04 on saber spells, 18 for exorcism, 0 damage spell, 1 for heal, 27 death roulette, 25 anti-magic
    11994A = element; 01 - earth, 02 - air, 04 - water, 08 - fire, 10 - dark, 20 - light, 40 - moon, 80 - leaf
    11994B = STAT1
    11994C = STAT2
    11994D = STAT3
    11994E = power multiplier (max 0F !!) and which stat is used (the x in the xy number pair here)
    11994F = power addition (max FF !!)
    119950 = status effects 1; 20 - mute
    119951 = status effects 2;
                     01 - snowman
                     04 - transform
                     08 - poison
                     10 - moogled
                     20 - stone
                     40 - sleep
                     80 - death effect (999 damage NO level check!!! buggy vs targets that have more HP left than that)

    can u explain like that? thank you so much


  3. can someone tell me arrangement about ARMORS stats AND WEAPONS

    for example  ARMOR

    AA BB CC DD EE FF GG HH II JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ

    EE:MONEY TABLE POINT  

    OO:ELEMENTS        QQ:EVADE      

     RR SS TT UU VV:DEFNESE AND MAGIC DEF

    YY ZZ:STATUS EFFECTS 

    what is rest mean?