Augestein

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About Augestein

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  1. Hi. I think I remember a few of your posts. If that's the case, you should head over the the FFIX forum that's made for discussing a hack. At the very least, even if you can't necessarily finish your mod, you may be able to supply an idea or two that could make it in. That's actually pretty good for English, so don't worry about it. We have quite a few non-native English speakers. All are welcome here.
  2. That's fine. I remember the original Hard Type didn't. I was just wondering if this one was following the same or not.
  3. I was talking about in the spot that I put in red (hope you aren't color blind). Basically, this part seems kind of strange. Like you're just simply jumping up the wall. No platforms or really anything. If you have a ton of enemies here, it's more annoying than anything else, as being hit in the slightest means that you'll fall back down. I was saying I prefer when it's like a wall with ledges or something. Like every other jump is a jump to maneuver to a different cliff rather than simply jumping up a wall. Because when I think of jumping up a wall, I think of something like this: Which no one likes this sort of garbage. No one. I'm not saying that's what you're going for, but that's what happens when you have pointless jumps. Things take longer than they need to.
  4. Yeesh. This seems like an actually difficult Pokemon game. I'll be honest, the idea of a customized party from Pokemon always intrigued me, but the games were so easy, that there was no point in theory crafting too much, and the Meta game isn't exactly fun to prepare for. So it's nice to see someone else having a hard time with this. Even if it's a challenge.
  5. The only thing is that section where you jump up after the walls seems a bit awkward. I was never fond of jumping up walls in the series like that. It really does beg the question of why you wouldn't have a "climb" feature which is probably why most of the X games strayed away from you having to climb up the walls, but rather be able to jump perhaps once from a wall to reach the next elevation. Other than that, I genuinely like the idea of the Chill Penguin stage. I do have a question though, do you still plan on having the characters go through the stages in the "default" order from the Vanilla game?
  6. Yeah, I kind of want to see what sort of crazy stuff happens.
  7. Those are fair assesments. Yeah, I'd really like to see your own game. It's always fun to see unrestricted games.
  8. For reject Pokemon, some of those look okay. I've never heard of this, but there seems to be a resurgence of Pokemon hacks/fan games as of late. I'll keep an eye on this.
  9. Instead of doing that, perhaps it might actually be easier to use that as "High Tide" As it stands, High Tide in and of itself wasn't particularly great in the original. Just because you wouldn't have to make it a generalized mechanic and instead a special passive that already does Trance manipulation.
  10. I've been meaning to ask, have you seen some of the changes where people have made a magic stat in Golden Sun? You might consider adding that to yours if you wanted. I'm eventually going to get around to playing this, as I like Golden Sun, it's just the first time I played it, I couldn't save!
  11. Armadillo, I have one. Honestly, I'd like for you to continue to go further underground until you hit some sort of core -- whether its fire or just energy pulse BS that Megaman has in it, Perhaps even adding in a bit where that's what X was investigating, and Armadillo fights him with that in the center of the boss stage.
  12. Poor Rafa. Becoming a dragon was the best thing that has happened to her recently.
  13. Hold on, are we conmbing aspects of the old and new? Or are you saying the old. OLD version of the game?
  14. That fight is really cool. I'm loving all of the maps she uses now.
  15. Whew... Boy, the healing is insane here. This makes this game have, shall we say? Insane Difficulty?