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About Deschain

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    Final Fantasy VI
  1. No Item Command run

    I did a run where I spent no money at all other than the 1 GP at Thamasa inn, and it was by far the most fun I've had playing BNW. I imagine a no item run would be good for similar reasons. Let us know how it goes!
  2. I've never done Atma below level ~18 and he's no pushover then, doing it at level 10 is pretty nuts. (Other people here have done it even lower, but they are all crazy) Be advised, your dudes will level to 18-21 after the WoR transition, so if you want to continue doing things wildly underleveled like a madman, make sure to turn off XP before jumping off the floating continent!
  3. My wife and I turned the boring .txt file Readme into a (in my humble opinion) bitchin' PDF with illustrations, art, and screenshots galore. If you would prefer to read that, you can find it here:
  4. Androids in the Guardian fight counter lightning with full party Exploder (and sketching against them causes it to happen)
  5. When you kill Beetles with an AOE, not only do they die one by one, but they do it over time. My Sabin killed them at once with a Fire Dance and his ATB was 3/4 full by the time the last one died.
  6. Three Cephalid pincer, the right most Cephalid is half off the screen
  7. 2.0 beta Kaiser fight isn't finished being tuned yet and is already the best fight in the game, so stay tuned
  8. In the 3 Boxxy + Mephisto pincer, 1 Boxxy is on the left, everything else is on the right
  9. 6x Fuzzy pincer has 2 on the left and 4 on the right
  10. I'm fighting Manticore in the Colosseum and it tries to cast Aqualung and gets the "Needs MP" message
  11. Carbunkl ELs give 20 MP instead of the 25 it states in the description (Confirmed & added to bug list)
  12. The 2x Cave Stuff, 1x Drifter encounter in the cave to Figaro jail might be too deadly. You just have Celes and Sabin, neither of them are particularly fast, Flash Rain hits for ~225-250, Aqualung hits for ~200, Pointy Stick one-shots. I have a stam Sabin with dual Hell Claws/Power Glove and he can't one-shot any of them, and Vigor Celes with Blood Sword/Falchion/Power Glove can't either, and they are too slow to take them out individually with disables. (This is a good example of an encounter that gets very deadly if fought carelessly. Cave Stuff does not use Aqualung unless it has taken damage, so only one enemy at a time should be using AoEs if fought optimally.)
  13. The rightmost Djinni is partially offscreen if you get pincered by 3
  14. Calling on beta testers to be on the lookout for wonkiness with RNG. I have no hard data, but it feels like the RNG is streakier in 2.0 than it was in previous patches. Some things to be on the lookout for (although I'm sure there are many others): Enemies targeting the same character multiple times in a row with an attack that's supposed to be randomly targeted. Mog dancing the same steps multiple times in a row. Gau using the same rage attack multiple times in a row. Really hard to test this because, you know, randomness is random. But there have been a number of similar reports in the Discord (like Cecil getting Vanish 9 times in a row), and I know vanilla's RNG is streaky and Think's RNGood patch is supposed to fix it to make it less streaky, so it makes me concerned that his patch is being overwritten or interfered with somehow.
  15. Kagenui still procs even if Shadow misses (RC21). Also Cecil reported the same thing happens to missing with Sketch: Sketch misses but still happens. Going to see if it happens with anything else. Also, Opinicus's Surge hits for 600-700 to the whole party so it's pretty brutal on turn 1.