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Everything posted by Deschain

  1. Confirmed that RC8 does not have the relic bug and does not have the timer bug, while 9 does, so the changes from 8 to 9 is what introduced both of them
  2. Minor bug with equipping relics. Happens all the time with relics, but doesn't seem to happen with equipping armor.
  3. This may be related to Seibaby's cover fix: if I remember correctly, he changed something about hit detection when he made his fix to halve evasion while covering.
  4. (If you're getting a 404 not found link when you click this, change RC7 to RC8 in the URL)
  5. Only bug I've found so far, the Dragon Helm room in Figaro Castle has a grassland background:
  6. Suggestions for Fenrir Shadow: Fenrir is more of the support build of Shadow, and "Shinobi" is really just another word for Ninja, so replace that class name with Saboteur and focus more on the ninja's historical role of spying/sabotage/subterfuge, some possibilities being: Shadow's knives/shurikens can set poison/sap (it's weird that ninjas used poison all the time but the party's actual ninja can't) Gray magic has no cast time Phoenix Downs use the Life spell as their effect Fight doesn't cause counter-attacks, or causes them less often (Ninjas should be able to attack from the shadows and not get countered or they're not very good ninjas)
  7. I actually believe if I had had Eclipse in Dragon's place, it would have made Cyan even stronger. In my playthrough, his single-target damage was already excellent, the only thing he was missing was AOE damage. I wouldn't even have really missed Dragon, because with a Power Glove equipped Cyan's Flurry was doing comparable single-target damage. My two cents is that one of three things needs to happen to Cyan: 1) He needs to have less survivability 2) He needs to have less BPow 3) He needs to cover/counter less often #1 would work because right now, he can cover pretty much any number of attacks and be fine even with minimal gearing for survivability. If he were less innately survivable, he would need to gear more for survivability, which would nerf his damage output. #2 would work because the amount he counters would be fine if his counters didn't do so much damage. #3 would work because the amount of damage he does scales pretty absurdly with how often he counters, so if he countered less often, that wouldn't be such an issue. My personal opinion is that #2 is the best option. He is a retainer, so it makes sense that he is innately good at defending. If he wants to also be good at attacking, he should need to actively enhance it. (Note: I know cover/counter has been nerfed between RC4 (what I played) and the current beta, and it's possible that the change that covering halves evasion may have been enough to render this post moot. We will have to test to see)
  8. Some quirks I've found with cover so far: When you muddle an enemy, and that enemy is attacked by another muddled enemy, you cover the muddled enemy. That is: Enemy #1 and #2 are both confused. Edgar has Knight Cape. Edgar will block attacks from enemy #2 onto enemy #1, or from enemy #1 onto enemy #2. Edgar will NOT block attacks from an ally onto enemy #1 or #2. Allies who are in critical will cover allies who are not.
  9. Still has the same bug with Y-equip I posted about higher up
  10. More updates: Gogo has Throw even if Shadow dies Soul Box does halve MP on sword procs The printme lists Giga Volt as lightning, but it's actually wind/lightning
  11. I'm using Celes to Life Setzer/Edgar/Sabin. It's consistently restoring 170-190 to Setzer and Sabin, but 1400+ to Edgar. This is true even if they're all naked. (Note: I used FF3USME to give them all 90 stamina/magic and 255 MPower, that may be affecting it.) Also, empty enemy encounters happening in Gogo's save room too.
  12. Y-equip seems to have gotten a bit glitched: When you go into the equip menu, and then Y-equip switch to the relic menu and try to change the top relic, the "new stats" pane shows your new stats as if you are unequipping the weapon in the top weapon slot. If you try to change the bottom relic, it shows your new stats as if you are unequipping the weapon/shield in the second slot. Conversely, if you go into the relic meu and then Y-equip switch to the equip menu, the third and fourth slots don't show the new stats, and the first and second slots double-count themselves. As in, if you go to relic then switch to equip and try to equip an Iron Shield over an Iron Shield, it will show your defense increasing from 80 to 100, and if you try to equip a Buckler over an Iron Shield, it will show your defense increasing from 80 to 95. Screenshots attached.
  13. My wife is playing through BNW, and she took Banon as the last of the three paths, so when she got to Narshe and the Battle for Narshe started, she didn't have a save to go back to to buy healing items, and all of her dudes were low from the trip. I suggest that, to alleviate this issue a little bit, that save point be changed to a red save point so you can at least fully heal everyone before the battle starts without using your precious few remaining items.