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About Echoherb

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  1. Gau leaps during final boss

    1.9 is pretty much obsolete at this point. If it's a bug it's likely fixed in 2.0 or intended, but not sure.
  2. Also maybe consider releasing the stable beta version as 2.0b or something like that? Not a big deal either way, but if it's stable and playable then I don't really see a good reason not to release it outside of the discord.
  3. How's progress? Are we looking at a 2020 release?
  4. Is there still a discord? The discord link takes me to the ngplus discord and I don't see anything in the categories related to BNW.
  5. Why not just play it on the SNES? The steam version is just FF6A with shitty graphics and menus.
  6. Gaming Fiend BNW Edit

    I really like these changes. I completely understand where BTB is coming from by not giving many different stamina attacks, but I generally prefer stamina builds to vigor, so I appreciate the changes made here. At this point 2.0 is close enough to where it's not really worth using the patch, but I plan on making similar changes when 2.0 comes out to make stamina based attacks more numerous.
  7. Not sure with the obsession with not overleveling is. You're supposed to get stronger as you gain experience and levels, and then at a certain point it makes sense to be able to easily take on most things the game throws at you. I understand wanting a constant challenge, but at the same time once you continue to overcome those challenges, I don't see anything wrong with feeling strong - that's the reward for the battles you had to fight. Constantly running from battles for fear of getting too strong sounds kind of counterproductive to me, considering each area has tougher enemies, and a lot of the battles are based on strategy in BNW rather than overpowering enemies. Maybe a hardmode patch would be nice for these types of people (if it doesn't already exist), but I think the current pacing of the game is pretty good. Edit: Of course a hardtype exists, it's in the sticky. Duh.
  8. I wouldn't use the patch, it's outdated. Get FF3usMe, seriously. It's free and very easy to use. You can edit the Blitz commands to anything you want with less effort than it takes to patch the game in the first place.
  9. This looks awesome. Going to hold off playing until future updates, but I'll definitely be checking this out!
  10. Review of v1.9

    Well it's true that's not technically gambling, but the penalty for losing is the cost in time and frustration spent reloading and trying over and over again. If the loss of character control was fixed, then I feel like upgrades would be justified if the difficulty was large enough. It would be less of a gamble and more of a reward for overcoming the difficulty. So then could BNW also make use of a similar custom editor? I understand BTB's point of limited space leading to more creativity, but I feel like it could also leads to missed opportunities, such as fixing the colosseum instead of scrapping it completely.
  11. Any chance of the Auction House ever returning in any way shape or form?
  12. Review of v1.9

    What are the pros and cons of rom expansion? It seems to me like it would simply offer more space and freedom, yet as different discussions happen I keep hearing about a rom expansion almost as if it's something that would want to be avoided at all costs unless absolutely necessary. Why not just expand the damn rom instead of dealing with these space and design limitations? (Disclaimer: I don't know shit about rom hacking or how roms work) As far as my thoughts on the colosseum - assuming it would be a simple change like seibaby said, why not just make the battles controllable. Even if nothing else was changed, it would be an immediate QOL improvement.
  13. How exactly has the random encounter rate been smoothed out? Will it have on average more or less random encounters?