Echoherb

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Posts posted by Echoherb


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    On 12/31/2019 at 11:02 PM, Deschain said:

    My wife and I turned the boring .txt file Readme into a (in my humble opinion) bitchin' PDF with illustrations, art, and screenshots galore. If you would prefer to read that, you can find it here:

    https://drive.google.com/open?id=1GfWIhaiB3MXC5do2xLJIKR368P8pj0Vu

    Wow, this is beautiful!

     


  2. I really like these changes. I completely understand where BTB is coming from by not giving many different stamina attacks, but I generally prefer stamina builds to vigor, so I appreciate the changes made here. At this point 2.0 is close enough to where it's not really worth using the patch, but I plan on making similar changes when 2.0 comes out to make stamina based attacks more numerous.


  3. Not sure with the obsession with not overleveling is. You're supposed to get stronger as you gain experience and levels, and then at a certain point it makes sense to be able to easily take on most things the game throws at you. I understand wanting a constant challenge, but at the same time once you continue to overcome those challenges, I don't see anything wrong with feeling strong - that's the reward for the battles you had to fight. 

    Constantly running from battles for fear of getting too strong sounds kind of counterproductive to me, considering each area has tougher enemies, and a lot of the battles are based on strategy in BNW rather than overpowering enemies. Maybe a hardmode patch would be nice for these types of people (if it doesn't already exist), but I think the current pacing of the game is pretty good.

    Edit: Of course a hardtype exists, it's in the sticky. Duh.


  4. Well it's true that's not technically gambling, but the penalty for losing is the cost in time and frustration spent reloading and trying over and over again. If the loss of character control was fixed, then I feel like upgrades would be justified if the difficulty was large enough. It would be less of a gamble and more of a reward for overcoming the difficulty. 

    18 hours ago, darknil said:

    t-edition had to have a custom editor made for it, because literally *nothing* in it works in usME anymore

    So then could BNW also make use of a similar custom editor? I understand BTB's point of limited space leading to more creativity, but I feel like it could also leads to missed opportunities, such as fixing the colosseum instead of scrapping it completely.


  5. What are the pros and cons of rom expansion? It seems to me like it would simply offer more space and freedom, yet as different discussions happen I keep hearing about a rom expansion almost as if it's something that would want to be avoided at all costs unless absolutely necessary. Why not just expand the damn rom instead of dealing with these space and design limitations? (Disclaimer: I don't know shit about rom hacking or how roms work)

    As far as my thoughts on the colosseum - assuming it would be a simple change like seibaby said, why not just make the battles controllable. Even if nothing else was changed, it would be an immediate QOL improvement.  


  6. I can't stand some of the script additions either, and I never liked "slim-jim" as an item even from the beginning, but whenever this discussion comes up it turns into a bunch of site mods uncompromisingly defending the script, and purists arguing that it shouldn't have been changed to begin with. I think a balance can be had between having the good script edits such as the celes dialogue and training room stuff and even some of the fourth wall breaks/pop references that are well done, and cutting down on some of the crass humor, fart jokes, blatant out of place pop culture references and other (imo) poor writing choices 

     

    Edit: I didn't read the entire topic before posting and see that someone had edited the script. So cool.

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  7. On 12/10/2017 at 11:01 AM, artemi said:

    ROM expansion is likely the direction this mod is going, but it's not to be taken lightly. Expanded space means expanded ideas, and that really risks mission creep, turning the mod from a tweak to existing structures to a full blown expansion pack, modern gaming DLC in style. Not to say it won't happen, but it's a bit of a Pandora's box when we get there. 

    Final Fantasy T edition already went the "DLC" route, granted none of us english speakers can really play it since it hasn't been translated. And while I do think it's a good romhack, it definitely goes for quantity over quality at times.


  8. I recall someone saying there was a spot to get a lot of the potentially missable rages in the WoB. I'm right before the floating continent right now and want to farm all the rages and lores I can get before leaving, but I really have no idea which rages I can still get. Are there any that are missable? If so is there a spot to farm them and where?


  9. 8 hours ago, A Dummy said:

    Can't you just put the secondary party directly in front of Bannon to guard him while the primary party goes around hunting all the soldiers?
    Or do some of the soldiers end up hitting Bannon from the side?

    Nope, bannon is standing in a spot where the guards can flank him from the side. I kinda remember protecting bannon like that in the original game, so I'm not sure if it was changed to be that way or not.