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Posts posted by Doomsday31415
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1 hour ago, Darkcelestrian said:Think it's possible to speed run with some super bosses added in?
Depends. I'm not sure about the beta, but a lot of the superbosses spam Meteor.
Aside from that, it's just a matter of beating them. What did you have in mind?
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Alright, so after watching WolfBlade speedrun this a few times, I decided to join in on the fun. I took his original route and rerouted it to save a ton of time and be more consistent. At first I tried doing this with v8 final, but that version is much, much slower, so now I'm doing the beta as well.
Here's my opening entry of 3:10:53:
This run had so many mistakes. I look forward to wolfblade beating this almost immediately now that he can see the full route.
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Nice! You've gotten a lot better at doing the max jump, and it also looks like you've figured out some faster strats (like Smithy).
I've got a tip for you that might help you reach that 3:20. Several of the later bosses have "lives". What this means is you'll reduce their HP to zero, then they'll heal back to full. Once you do this enough times, they'll be defeated. The important thing to note here is that damage from one life doesn't carry over to the next. In other words, for a fight like Smithy, you should be aiming to do 30,000 HP four (?) times, not 120,000 total damage. Keeping this in mind should help you avoid wasting turns doing an attack when the next character would take the life either way.
Good luck getting to 3:20!
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In case anyone is checking this but hasn't checked out the stream, DK is currently testing all the superbosses. Almost there!
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v8 beta*
Still, grats on the new PB!
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Hope you feel better soon!
Don't overwork yourself for our sake. Health before wealth!
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You need to use Fertilizer on the flower.
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In v8, I grinded galaxy coins from The Master. Whether or not that's the best method, I couldn't say.
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3 hours ago, MattFalcon said:Anyways, the setup was Mario, Geno, and Peach, I believe. So, I fast-forwarded through the spells Yiazmat would cast, while being careful not to fast-forward through the normal attacks. Then it got to a point where he used Wave Cannon (while I was fast-forwarding), and it says "MDEF DOWN" while displaying damage numbers for each character. Then, for some odd reason, Peach's damage number doesn't go away, and neither do the letters "DOW".
The likely cause of this is a memory leak on one of the attacks being used. To avoid this, end battles more quickly, without using those attacks (I forget which ones).
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20 hours ago, Darkkefka said:I made a little change and I now need to rebalace all the monsters.
Everything I touch results in the monsters getting rebalanced...
Looking forward to the live stream!
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Well, the beta test is still ongoing, so the release won't be for a while.
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Forgetting account info in never fun... I remember having to create a new ID account because of it
At any rate, I'm just glad to see you back!
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8 minutes ago, Xainn said:Oh I don't mean you specifically, I just mean in general. I was a huge fan of the work for a long time and no internet for a while and missed the V9 open test, it sucks. It's not like no longer making it public took the file from people so Idk why make it no longer public if he's busy for the past 6-9 months. Simply seeing true damage is beyond intriguing in my opinion, it sucks not being able to. Did I perfect time that Ultima? I'm not sure if it hits 9999 on the 2ndary timing aswell.
Regarding Ultima, either you perfectly time it or you don't deal 9999.
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1 minute ago, Xainn said:I wish so bad I could get my hands on the v9 Beta or Alpha.. you lucky person you.
P.P.S.: You're talking to the reason those changes exist in v9.
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Any damage dealt beyond 30k is wasted. In other words, 10k+10k+10k has the same effect as 14k+14k+30k. Ideally, you'll want to take a life every two hits.
P.S. v9 will fix this and also makes Mario optional.
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30,000 typically for the first life, then 29,997 for future lives.
I'm pretty sure you can't deal anywhere near that for normal attacks. However, I don't know how much it actually does.
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With high enough stats, any attack can deal up to one life of damage per attack.
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It sounds like you didn't patch the vanilla US rom. Lucky should never happen.
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8 hours ago, Xainn said:I'm so curious how the levels past 30's stats are handled because you can't access levels past 30 in the editor and if I try to access Peach's info it just flat out crashes, I'm guessing because you get her past level 30.
I had no part in this, but my understanding is the pointers to the information were changed to a location with more space, and then directly modified in a hex editor.
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Most superbosses resist elements, and Peach Beam/Snowy are elemental.
I have no problem with a FAQ post.
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In v8, magic power is added to magic attack. In other words, 255 isn't much for a character with low magic attack.
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There's nothing particularly special about those spells aside from the fact they deal a lot of damage. It's just the damage display only goes to 9999.
Celebi alternates between 4 different effects. The order of the effects is always the same, and repeats indefinitely.
Several items, like Kerokola-3, simply add another item (like Kerocola-2) to the inventory upon use. Others use a counter.
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2 minutes ago, Xainn said:Inventory wasn't full, but if the ultra shroom drops it seems the seed won't either and it's almost 100% chance for the ultra shroom
In that case, you should find a different enemy set.
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- Lazy Shell is all secret chests.
- Bowser's #2 weapon is the Hurly Gloves (there's also the Fire Claws in Bowser's Keep).
- Groudon is in Barrel Volcano, south of the opening area (not counting the spring room). Jump in the lava to reach him.
- The seed won't drop if your inventory is full.
For anyone interested in speedrunning this...
in Super Mario RPG: Armageddon
Posted · Edited by Doomsday31415 · Report reply
Wolfblade and I have been speedrunning SMRPGA, but the version we've been using wasn't easily available. That's now changed! You can find the version we use here:
The more the merrier, I say. Wolfblade and I have done quite a bit of research coming up with our routes, so feel free to ask us if you have any questions!