Doomsday31415

Hacker
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Everything posted by Doomsday31415

  1. Are you using Snes9X 1.53 or 1.54?
  2. Version 8.0c

    139 downloads

    Super Mario RPG: Armegeddon is a difficulty and content mod for Super Mario RPG. It rebalances the entire game and adds a lot more post-game content, such as more FF bosses, two boss rushes, and even some special guests! This is the more reasonable version of Super Mario RPG Armageddon. Damage is greatly reduced, FP costs are lower, and battles are in general much easier. Patches should only be applied to the legally obtained 1999 US version of the ROM. Compatible with SNES9x 1.53+.
  3. Version v8.0

    270 downloads

    Super Mario RPG: Armegeddon is a difficulty and content mod for Super Mario RPG. It rebalances the entire game and adds a lot more post-game content, such as more FF bosses, two boss rushes, and even some special guests! This hack assumes you're VERY familiar with the original game. The game starts off relatively simple, but after Moleville the difficulty picks up. Looking for a difficult Mario RPG hack? This is it! Patches should only be applied to the legally obtained 1999 US version of the ROM. Compatible with SNES9x 1.53+.
  4. smrpg:a

    I do agree that Armageddon has a power creep where anything that doesn't kill you isn't really a threat. That's not a result of the blocking, though. That's because of how powerful, cheap, and plentiful healing is. Any attempt to fix this power creep would have to make healing much harder. As a side note, attacks that are capable of hitting multiple targets can't be blocked for technical reasons.
  5. smrpg:a

    Better by what standard? Strategy is a major part of this game, and having attacks that are entirely predictable (i.e. not based on something that can't be known in advance like failiing to block) is part of that. Also, I'm not familiar with v7's damage reduction. Could you elaborate?
  6. Click "See changelog" and choose v7.7.
  7. Since that version is only a single difficulty, it's part of the main series.
  8. smrpg:a

    It's possible. Invincibility has been replaced with 50% damage reduction and status protection.
  9. smrpg:a

    To answer your first question, as far as I know, there are no missable chests/items/equipment in v8. However, there are certain pieces of equipment that you only get once, so don't throw them away or sell them unless you're SURE you'll never want it again. As far as where the hidden chests are, I'll just refer you to the following thread that ninjasdf was kind enough to bring back: http://ngplus.net/InsaneDifficultyArchive/www.insanedifficulty.com/board/indexab10.html?/topic/7319-the-ultimate-game-content-spoiler-q-a-thread-v80/
  10. Regarding the archive, obviously without the ability to log in, we can't see messages we sent the normal way, but do they exist?
  11. smrpg:a

    I believe you get a weapon for completing that fight, but I don't remember what it is.
  12. Nice. Logging in doesn't seem to work, though. Bug? Is it possible to get at the private messages that were there at the time?
  13. smrpg:a

    Yup, that fight's impossible in whatever version you're playing. Your only choices are to fix the fight yourself using the Lazy Shell Editor or abandon it entirely.
  14. smrpg:a

    Double turns will very much be in the final version. However, items that provide double turns have been severely nerfed and you can no longer defend on the "second" turn. Other than that, everything else said is basically correct. Note that this is much closer to an alpha than a beta. P.S. The other versions are in fact in the download section. http://ngplus.net/index.php?/files/category/20-super-mario-rpg-armageddon/
  15. smrpg:a

    There's three things to keep in mind here: M is 10, I is 11, the green numbers are 16 + the number (so green 5 is 21), S is 26, the blue numbers are 27, 28, 29, and 30, and the cursor is 31. Every monster can have at most 30k HP per life, after which any extra damage is ignored. So doing 10k+10k+10k will result in the same thing as 14k+15k+31k. The damage will be much clearer in v9, whenever that comes out.
  16. smrpg:a

    To be clear: I'm not saying they ARE unbalanced; I'm saying they MIGHT be unbalanced. Either way, I didn't fight them at all in v8. On a positive note, when v9 comes out, the balance (especially early game) should be much tighter.
  17. smrpg:a

    I'm assuming this is for v8. With that in mind... I never actually fought those enemies, so for all I know they're completely unbalanced. From what I remember, you don't get a Trueform Pin until the end of Kero Sewers, so you'll just have to beat them quickly and hope they don't scarecrow your entire party for long or just avoid them entirely.
  18. Like BTB said, it's unlikely it's ever coming back. Which is unfortunate for a number of reasons, but them's the breaks Regardless, darkkefka is currently having internet issues. Once he's ready, he'll likely start this up again on these forums.
  19. What sort of streamers are you looking for? If the answer is "any", my Twitch ID is the same as my username (doomsday31415).
  20. That's perfect, thanks!
  21. It's certainly difficult to find information on the old versions with the old design. Various threads typically talked about whatever version was the latest at the time (without actually specifying). I don't see how limiting the forum to the two latest versions would help, though. All it would do is make it even harder to find information on the older versions. Instead, would it be possible to add a field to the thread topic to specify which version the thread is about? This is a question for the mods/admins.