Doomsday31415

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Everything posted by Doomsday31415

  1. Regarding Ultima, either you perfectly time it or you don't deal 9999.
  2. P.P.S.: You're talking to the reason those changes exist in v9.
  3. Any damage dealt beyond 30k is wasted. In other words, 10k+10k+10k has the same effect as 14k+14k+30k. Ideally, you'll want to take a life every two hits. P.S. v9 will fix this and also makes Mario optional.
  4. 30,000 typically for the first life, then 29,997 for future lives. I'm pretty sure you can't deal anywhere near that for normal attacks. However, I don't know how much it actually does.
  5. With high enough stats, any attack can deal up to one life of damage per attack.
  6. It sounds like you didn't patch the vanilla US rom. Lucky should never happen.
  7. I had no part in this, but my understanding is the pointers to the information were changed to a location with more space, and then directly modified in a hex editor.
  8. Most superbosses resist elements, and Peach Beam/Snowy are elemental. I have no problem with a FAQ post.
  9. In v8, magic power is added to magic attack. In other words, 255 isn't much for a character with low magic attack.
  10. There's nothing particularly special about those spells aside from the fact they deal a lot of damage. It's just the damage display only goes to 9999. Celebi alternates between 4 different effects. The order of the effects is always the same, and repeats indefinitely. Several items, like Kerokola-3, simply add another item (like Kerocola-2) to the inventory upon use. Others use a counter.
  11. In that case, you should find a different enemy set.
  12. Lazy Shell is all secret chests. Bowser's #2 weapon is the Hurly Gloves (there's also the Fire Claws in Bowser's Keep). Groudon is in Barrel Volcano, south of the opening area (not counting the spring room). Jump in the lava to reach him. The seed won't drop if your inventory is full.
  13. Let's see here... Via Infinito is located in Land's End, under the Sky Bridge. Boss Rush/FF Boss Rush is located beyond Boomer in Bowser's Castle. Lazy Shell and Celebi are really good. Also, I'm pretty sure the elemental dragons have the same drop rate. Do you have room for the equipment?
  14. It's actually much more complicated than just changing a single sprite. The damage output was modified to display ##.#K if the damage is greater than 9999.
  15. The answer to the Super Bosses in v8 is basically Celebi.
  16. I don't remember which one is which, but at some point, there's a pokemon where the Shy Away originally was on the invisible path. The other location is at the end of Nimbus Castle, where Mario jumps into the abyss.
  17. The pokemon are in the same location as v8. Celebi's in the Forest Maze and Arceus is around in Nimbus Land.
  18. Probably the most technically demanding change is the addition of Absorption. The entire damage calculation was rewritten for this. To put it simply, every attack has a single element (or no element). The target can either be neutral (100% damage taken), weak (200%), resistant (50%), or super-resistant. If the target is a player character, super resistance is 25% damage taken. If it's an enemy, however, they'll heal for 100% instead! Also, debuffs that are absorbed won't have any effect. You can imagine how this will affect some of the boss fights...
  19. There are tons of new mechanics in v9. For example, certain enemies will now target their attacker when countering. Items were added that increase your max HP (up to a certain amount). Mario no longer needs to be in the party. The list goes on.
  20. Version v8.0

    703 downloads

    Super Mario RPG: Armegeddon is a difficulty and content mod for Super Mario RPG. It rebalances the entire game and adds a lot more post-game content, such as more FF bosses, two boss rushes, and even some special guests! This hack assumes you're VERY familiar with the original game. The game starts off relatively simple, but after Moleville the difficulty picks up. Looking for a difficult Mario RPG hack? This is it! Patches should only be applied to the legally obtained 1999 US version of the ROM. Compatible with SNES9x 1.53+.
  21. You just described three new mechanics. What do you mean?
  22. If you're talking about v8, I believe it had a bug that made it so you can't reobtain it.
  23. It's in the downloads section. Click "See changelog"
  24. Considering v9 hasn't been released yet, I'm not sure what to say...