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About Reiker

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    Brave New World
  1. I can't view the following thread while I'm logged in: I can view it however if I'm not logged in. I don't seem to have this issue with any other thread while logged in. Edit: Whenever I paste the topic URL it just inserts a grey box. Shrug.
  2. Damn, that's a disappointment.
  3. Are you guys planning on fixing the ME bug? Or is it unfixable or something? That would be a shame.
  4. This happened in 1.9, maybe earlier too. Usually it's an encounter every step though, until eventually you reach a tile where it goes back to normal.
  5. Yeah don't get me wrong, I have faith that you guys have done a good job with this, but I won't know until I get to play through 2.0.
  6. Stamina Redux Redux

    I think a lot of people think that it's weird that Stamina is used in damage calculations. I kinda of like the spirit of the suggestion, that "Heart" (why Heart? What's wrong with Stamina?) would be a purely defensive stat, but I think you're going to find that it falls apart in application. Balancing would be a nightmare. It has to be very effective for it to trump a standard Vigor or Magic build, which means enemies have to become a lot stronger, which means the mod will become a lot more punishing to players who don't want or understand how to build a purely defensive Stam-Tank. And every party would essentially require one. I just don't see it working out. I also disagree with this: The animation shows the character throwing themselves in front of another character to defend for them. Why would they not attempt to use their shield or weapon to block said attack? As it is, I don't even like the 50% evade penalty. A lot of times it makes a cover character a detriment for the player, which feels terrible since the cover character required a an investment on the player's part.
  7. Nah, I've been saying the same thing. I'm also hoping that BNW doesn't become too easy. It's a tough balancing act because I want to recommend BNW to new time FF6 players and I don't want people to be put off by difficulty, yet I don't think BNW (1.9) is difficult at all. Hell, I've seen people seriously say that vanilla FF6 is a hard game. How do you win when people are that bad at a simple game? And those are usually the first people to start complaining. I've never even noticed that Inferno had "bugged" HP, fights have always seemed pretty normal and tense in BNW, as opposed to normal classic RPGs where the boss falls over as soon as you start figuring out the fight. I do agree that fights tend to devolve into a "rhythm" of using the same abilities on your characters for a few minutes straight, but I'd rather that be fixed with more dynamic scripting as opposed to just slashing HP values. Maybe at some point it might be worth branching off a "normal" version of BNW and a "hard" version of BNW. I realize that there's a hard mode mod for BNW already, but "enemies have doubled speed" just isn't a very interesting difficulty mechanic vs. different scripting.
  8. Celes Chere: Dog Of The Empire

    IMO it's because stacking HP isn't very useful and other characters have a lot more options. But, I don't really like the HP ELs on Sabin or Setzer either. They have plenty of survivability to get through the game without it.
  9. Save state request

    If you're using SNES9x check if it created a .oops savestate. If your PC bluescreened or something it may not have had enough time to create this, but it's worth a look. It should save to where your normal save states are saved, but just be aware that when you load a state you have to select "all files" to see the .oops savestate. SNES9x generates a .oops savestate when you reset the game or load a save state without saving a state for 5 minutes.
  10. A certain crest

    Gotta do the South Figaro part first.
  11. Is this supposed to work? Causes the game to freeze after the title screen for me. Edit: Tried with headered and unheadered. ROM seems to run ROTDS fine until I apply the esper patch. Snes9x 1.56.1
  12. BNW:FAQ+Walkthrough

    IMO, and I mean no disrespect to the mod's creators, but feel free to spoil as much of the game as you want. That's the point of a guide or walkthrough. If someone didn't want to be spoiled, then they wouldn't seek out a guide. But make sure you do it outside of this forum because the admins have censored such discussion here before. I don't even like the password-protected documents that come with the mod, especially considering there's still a lot of stuff they remain secretive about. If someone wants to look up what they can steal from a particular enemy then they should be able to. Shrug.
  13. So, I didn't reply with a long breakdown of your post because I was just spitballing some random gameplay / balance ideas while I was bored at work, and your response was a bit aggressive and I didn't want to turn something that was supposed to be pretty casual into an argument. I felt this was pretty condescending considering you are now the second person to try to explain to me that Chakra is the point of Stam Sabin, despite the fact that I myself mentioned that a few times already. It's especially confusing since I'm one of the few people here who defends and uses Stam Sabin. Once again, I understand that Chakra is the point of Stam Sabin, however my point is that "spam one ability over and over" isn't super interesting, and the build has some potential for some additional support synergies, which I mentioned. I've even said before that I'm okay with "spam Chakra" being Sabin's role because it can be quite powerful, but there's been whole threads about people not liking Stamina Sabin and thinking he was under-powered, so I thought this was a reasonable place to address those concerns. If casually providing some gameplay ideas / suggestions is considered complaining now, then I give up on the internet. Anyways, I didn't say I didn't know what Sabin's role was. I said it had potential to be expanded. I didn't complain that Mantra was bad, I said it was a bit redundant in the type of group you'd run Sabin in. And Sabin's role is one-dimensional, and I mentioned that I'm okay with that, but again there's potential to expand the role. These types of posts are exhausting to make and for others to read (which is why I tried to avoid it), so let's try to keep things constructive.
  14. Why do people keep replying to me as if they didn't read anything I wrote. Oh well.