Serafie1999AD

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About Serafie1999AD

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  1. Character/Job Party Recommendations

    I tried the Sleep Flower reflecting tactic with reflect armor and the accessory that protects from sleep. Yeah, it works. However, it's still not a very useful tactic, since the enemies wake up when they next take damage, and I think it's better to setup your spell usage and equipment for other purposes. The ironic part is, the enemy dragons used petrifying breath on me, and it turned out to be a much more effective tactic, as the enemies soon got themselves petrified by attacking me.
  2. Character/Job Party Recommendations

    That would at least give Sleep Flower one use. At the moment, I find the spell utterly useless. Sleep doesn't last for long, and it's cancelled the moment the enemies take damage (unless the sleep status expires even sooner than that), and it seems it just increases the enemies' aggro, making them counter with spell/tech when they wake up.
  3. Character/Job Party Recommendations

    It's good to know there's only one boss fight where you really need Anti-Magic. What about Lugar and BR? I started a new game with Lise, Hawk and Angela. I'm following your earlier advice of farming 5-6 Matango Oils for FMH and Jewel Eater. Lise and Hawk are on level 6 already, and I've only been able to farm 2 Matango Oils so far (I'm currently playing on Hard). I'm kind of considering save state scumming since farming is all about luck anyway. As it's been a few years since I last played the mod, I noticed that the more recent versions have two different standard attacks, light and heavy. Which one do you usually use for single hitters, and which one for double hitters? In Lise's intro battle, I used the heavy attack, and it's also handy for starting battles against sleeping enemies, but otherwise, I preferred to use the light attack, since it has a much shorter cooldown, making you less likely to get stunlocked by enemes. I also noticed that it's more effective to save your level 1 techs until an enemy attacks, so you can boost the damage by countering with a level 1 tech. EDIT: Lise and Hawk are on level 8, and I still have only 3 Matango Oils. I hate RNG farming. EDIT 2: After reaching level 9 and obtaining only 3 Matango Oils, I had had enough, so I went to fight Full Metal Lagger. This early game is really terrible in gameplay design, since you have such limited options, and the terrible lag and unresponsive controls during the first boss don't help. Currently, I'm farming Moon Coins from the wolves. Angela got from level 4 to level 8 before I got my first Moon Coin. This is going to take forever. Surely you guys use save state cheesing to save your nerves? It requires no skill to obtain rare drops, only luck.
  4. Character/Job Party Recommendations

    Alright, SL-Dark Hawk-GD it is then. How should I distribute the stats of the final classes? Grand Divina needs agility (for cast time), vitality, intelligence and spirit (for her healing spells), and her spell bonus damage is determined by luck, but I can only max about 4 stats out of 6. Star Lancer needs strength, vitality, intelligence (for cast time) and spirit, and she needs some agility to hit targets, and increasing luck would increase Marduke's damage and her crit resistance. Dark Hawk requires strength, agility, vitality, spirit and luck, and spell bonus is determined by intelligence.
  5. Character/Job Party Recommendations

    We were discussing a team of Star Lancer, Ninja Master/Nightblade and Grand Divina before. Do you think the team would be better or worse if you replaced Star Lancer with Dragon Master, who uses inverted armor? DM doesn't get AW or EB, but with her ultimate weapon, she gets the empowered Anti-Magic, so every element turns into a weakness, and with Ninja Master's ultimate weapon, every element can then force enemy into counterable state. Oh, and how hard is it to use the Fireblaze strategy with Hawk when he doesn't have Kongo Rakan (i.e. before farming the weapon, or when using a non-NM class)?
  6. Character/Job Party Recommendations

    @rpschamp Ninja Master doesn't have ways to reduce enemies' max HP, which is what I wanted in my listing. Having NM and SL also means you won't have any level 3 FST. As for Moon Coins, I'm personally against my strategy being dependent on farming items, since that's against two of my gameplay principles: 1) I don't want to rely on luck (which is the case when farming rare drops), and 2) I'd rather rely on the party's skills as much as possible, and minimize replacing missing abilities with consumable items (which is why I don't like using Byzel in the vanilla game, as the Black Market items can replace entire classes). @Nesouk SL/NB/GD definitely sounds like an option. How would the following teams work: Star Lancer, Nightblade, Bishop/Sage Vanadis, Nightblade, Duelist/Swordmaster Vanadis, Ninja Master, Death Hand So you actually went to test having the same character in the party multiple times? I suppose he'll free his stunt doubles from prison after FMH.
  7. Character/Job Party Recommendations

    I'm starting to consider my next playthrough. There's one combo I'd like to try, which I haven't tried for 15+ years since it was so OP in the vanilla game: Light Lise and Dark Hawk (or alternatively Dark Lise with invert armor). In addition to that, I'd like to have healing, sabers, some elemental spells, and possibly a debuff to lower enemies' max HP. Who should I pick as the third character, and which classes would you recommend?
  8. Seiken Densetsu 3 Sin of Mana - Discussion

    Yes, they are. Duran's shields can also be worn by both Duran and Lise. It's said in the equipment guide (i.e. the file armor_elements_stats.xls), under the rings tab: "all accessoires can be equipped by any character". Since the equipment contain special effects that aren't told by the game in any way due to technical reasons, you should keep the equipment guide open whenever you play the game.
  9. This team lacks Anti-Magic, which is especially problematic for this team, considering Hawk's debuffs are elemental-based. If an enemy absorbs certain elements, the jutsus of those elements won't be able to debuff the enemy. By the way, if you have Grand Divina cast elemental spells at your party and she has her final weapon, how much damage do her spells usually cause, i.e. how risky is it to cast spells at your own team?
  10. This sounds like a nice party, especially since I've been trying to find teams where Grand Divina is useful. For weaknesses, the group is physically quite weak, and doesn't have very good options for physical AoE, except for Lise's level 2 FST. Do you think the team would work better with Hawk as a Nightblade instead? With Grand Divina providing Dark Saber via Evil Gate, Nightblade can use a boosted Black Rain for AoE damage. Blow Needles is useful for silencing spell-casters, and Deadly Weapon lets you reduce enemies' max HP. Sure, Dragon Master also has Lunatic, but if you give her the invert armor, her Lunatic will increase the target's max HP instead.
  11. No, I'm not. As Praetarius said, the method is not a spell. However, one of Star Lancer's spells makes the method much easier to execute.
  12. The Spiral Moon effect is a puzzle. Notice that Dolan begins the fight by casting Spiral Moon, which doesn't kill you, so it doesn't automatically kill you. You'll need to figure out a certain method to make Spiral Moon deal less damage. Hint 1: the method is available for every party. Hint 2:
  13. Character/Job Party Recommendations

    You already changed the order of rooms in Rolante, which switched the location of the save statue. Can't you do the same here?
  14. Character/Job Party Recommendations

    It would be nice if a save point was added in the room between the marathon battle and Koren. It's just cheap to make the player fight two really tough battles on a row with no chance of saving between them, especially if Koren cheeses you with MT Death Spell.
  15. Seiken Densetsu 3 Sin of Mana - Discussion

    I'd like to hear some strategic views about physical attacks: when is it better to use normal hits, and when should you use heavy hits? In case you're wondering, I'm talking about this (from the readme file):