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About Serafie1999AD

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  1. I also had problems with the permanent Snowman bug when I played the Labyrinth of the Ice Walls over a month ago: If you want to reproduce the bug, try winning a battle at the moment when an enemy is using an ice breath animation (it's not a spell since it doesn't pause the game) to inflict Snowman status on your characters.
  2. This is what I was the most worried about trying a game on Hard, getting an unwinnable "soft game over" by running out of healing items and money to buy healing items. Try farming for gold in the previous areas, such as Maia's Golden Road and Palo's Path to Heaven. Have you tried the farming method with 6 Beastman Collars that was proposed before? If I remember correctly, the Desert of the Scorching Heat had easier fights than the Sub-Zero Snowfields, so you may want to level up there. You should be around level 32-35 for the Snowfields. If everything else fails, try reducing the game's difficulty level until you're able to advance. I'd say it's still a better choice than giving up and restarting, since this is your first playthrough and you're still not far enough to have learned all the battle strategies that this hack requires. Praetarius: thanks for the battle tips!
  3. Well, I did it.
  4. I reloaded my last save with Vanadis, Rogue and Archmage, and I practiced playing on the Tough difficulty. I was able to beat and now I'm thinking of fighting them on Hard difficulty. Before I fight the final boss again, though, I have a few questions about him, and the game mechanics: 1) Do Red Moon Horns do anything against him? 2) Are there any weapons that work well against him? If a weapon uses a different stat for attack, will it still hit against his huge physical defence stat? Or if a weapon uses a different stat for attack, is the same stat also used for tech damage (instead of STR)? 3) Are his weaknesses really weaknesses (150% damage), or are they just neutral elements (100%), while the other elements are either halved (50%) or absorbed? I ask this because I'm wondering whether Archmage's Spirit Cane can have spells do 200% damage against him or not. 4) Does the "remove weaknesses" armor remove ALL elemental weaknesses from the character, not just one of them? If it removes all weaknesses, does that mean the armor also protects you from the EDIT: I noticed that you can skip death animation, which results in the game becoming stuck forever (I guess you can consider it skipping the ending too :D). This also happened with FMH (2nd fight) before. Is it possible that you tweaked the spell skipping patch so that boss death animations can't be skipped, since skipping them seems to freeze the game on several occasions?
  5. This is exactly why I posted this before: EDIT: Looks like it's also said in Praetarius' original post, as the 1st point: "Equipment offers various bonuses instead of a simple attack and defense progression" Fortunately, there are no bosses in the double dungeon after Gorva, so if you can't deal with the fights in Bucca and Seashore Cave, you can just run from all the fights until you get out of there. After that, you'll have a chance to grind for money to buy some of the newer equipment. I recommend getting at least a Whitelight Ring for Lise and Carlie, as it upgrades most of their spells to multi-target.
  6. I've never found a decent solution to this. However, note that new weapons and armor aren't automatically better than the previous ones. Keep the armor_elements_stats.xls file open while playing the game to know what the properties of each piece of equipment are, and plan which equipment you're really going to need. Remember, you won't be able to afford everything, so choose carefully. For example, in my last game, I wanted to make Lise (Vanadis) a level 2/3 tech user, Hawk (Rogue) a high-risk crit user and Angela (Archmage) a strong offensive mage. Therefore, I gave Lise equipment that will boost her tech gain and tech strength, I gave Hawk equipment that will increase the frequency and strength of his critical hits, as well as giving him a "thorn" armor (reflects much of the physical damage back at the enemies), and I gave Angela equipment that will boost her magic strength. After I had got all the equipment for these builds, I simply skipped most of the weapon and armor shops after that, unless I really needed something special for a boss fight. Here's some tips LittleBigTrouble wrote before: For your other question, there is nothing like the Libra spell in SD3. You'll just have to experiment, although some weaknesses are obvious. You can also check the monster_bosses.xls file for the weaknesses and status vulnerabilities of normal monsters. As for bosses, I tend to try different things to see what works, and write notes about their weaknesses, strategies that worked etc.
  7. None of the characters (Vanadis, Rogue, Archmage) have Sabers anyway, which is what I would consider the party's biggest weakness. If I understood correctly, Does his Uber Anti-Magic only remove your buffs, or will it heal his debuffs too? I just assumed it dispels everything, so I went to reapply both buffs and debuffs. That's right, it took him like a minute or two to do anything, and for a while, I was wondering if the AI script was broken. Just out of curiosity, have you beat all the bosses, including the final bosses, on the hardest difficulty, to make sure that they can be beaten?
  8. What's the difference between Ancient, Ancient 2 and Ancient 3? Do they have different animations, or are they just the same spell with a different base power? I finally defeated That battle felt like it took forever, probably about 40 minutes. It was mostly a battle of Archmage spamming elemental spells, Rogue spamming Silver Dart and Vanadis healing and reapplying buffs, and hoping he would die before I run out of healing items. He didn't seem to take much damage from physical attacks, even after Anti-Magic, Power Up and Cutter Missile. BTW I noticed that when he hit a character with Demon's Scream (reduces HP to 1 and MP to 0), the character started to "bleed out" HP, and if he died, Angel's Grail revived him with only 1 HP. Is there a way to dispel this "bleeding" effect?
  9. I beat That was an intimidating fight, especially whenever he started to cast some spells. Nice to see the enemies casting some spells which I don't think anyone else has cast before, such as
  10. Oh yeah, the good old Genova fight, where the clunky menu system is your worst enemy. I remember being salty about the battle in the ID forums, since it's pretty much a matter of luck whether the game registers you mashing the menu button. I wouldn't remove buff/debuff messages completely, as otherwise you have no way of knowing if some spell has (de)buffed you, but I'd like it if the game kept a list of status messages it is going to show you, and if there are over 3 messages in queue, it would simply show the first 3 messages and skip the rest. Alternatively, allow menu accessing during the display of status messages. I fought FMH in the Dark Castle. What a terrible lag! It didn't help that I had to beat him twice, since I was accidentally holding the menu button during the moment when he died, which caused his death animation to skip, and as a result, I was stuck in the room, with no way to leave or even accesss the menu.
  11. You can't backtrack to Byzel if you've already started the battle of Rolante. I've got a question for those who play on the hardest difficulty: how hard is the money management there? If you need to spend all your money on restocking healing items all the time, will you ever be able to afford any of the more costly weapons or armor? Even on lower difficulties, I just skip the last sets of armor, as paying over 30k for such a highly specialized armor just doesn't feel worth it.
  12. Was this sarcasm or seriously speaking? Whenever I poisoned the Bloody Wolves in the Moonreading Tower with poison weapons, it felt like they went on a happy spree of Suzaku Sky Dance. EDIT: I think I've found two such bosses:
  13. These are good hints. Poison could be dangerous against the Wolves, as it will make them more eager to use Suzaku Sky Dance or Seiryu Death Fist, but you can use petrify against them. Stone Cloud should kill them, or if you can save up for one petrify-inflicting weapon from Wendel/Pedan, that would definitely be helpful. Boulders can be poisoned or petrified. I hope this boss isn't a certain colored Rabite who you should never hit with spells as he always counters them. I can't test in my current game since I don't have Sabers, but if an enemy is immune to physical attacks (the first type) and you use Sabers that hit the enemy's weakness, how well will the Sabered physical attacks damage the enemy?
  14. Nesouk, I see you chose Valkyrie, Ninja and Priestess as your 2nd classes. A combination of Light Lise, Dark Hawk and Light Carlie is pretty solid in both the vanilla game and this hack. You'll have all stat-ups, all stat-downs, healing and sabers. Your team is physically somewhat fragile, as Lise is your only heavy-hitter and tank, and your team consists of 3 support-oriented characters rather than direct damage dealers. You should be fine most of the time, but these are the biggest threats I see for your team: 1) You won't have much elemental magic to strike against enemy weaknesses, although a combination of Mind Up + Fire Jutsu (if applicable) + Saber that exploits enemy weakness + Jutsu of that same element can somewhat make up for it. 2) You won't have Anti-Magic for your team. For bosses, you can probably farm or buy Specter's Eyes (just remember, they cost 3000+ a piece), but in regular fights, the lack of Anti-Magic may be very problematic. If an enemy absorbs some element or is immune to it, that means Hawk's Jutsus won't work against them, so you'll be unable to apply those debuffs. Especially if an enemy is immune to physical attacks, there's not much you can do against them without Anti-Magic, except spam offensive spells, which aren't exactly your strong point (see Note 1) above). Enemies like Giga Crawlers, Slime Princes, Carmillas, Blood Wolves, Wolf Devils, Gremlins and Boulders will be very tough enemies for you, since you have no good ways of taking them down. Status ailments are probably your best choice for defeating them.
  15. What program do you use? This is what I typically do, when I'm using SnesROMUtil: 1) Patch SEIKEN3_noheader.smc with the latest patch ips. 2) (optional) Backup the newly created ROM in case I don't want to play with any of the optional patches. 3) Apply patch ghostship_savepoint.ips to SEIKEN3_noheaderSeiken Densetsu 3 (J)_sinofmana_v1032.smc (or whatever the patch is called). 4) Apply patch skippable_spell_animation.ips to this. 5) Delete old SEIKEN3_Hard.smc, rename SEIKEN3_noheaderSeiken Densetsu 3 (J)_sinofmana_v1032ghostship_savepointskippable_spell_animation.smc (whew, what a name monster! ^^;) into SEIKEN3_Hard.smc. Delete the intermediate ROMs. 6) Apply tough, normal, easy and wuss patches to SEIKEN3_Hard.smc, delete old tough, normal, easy and wuss ROM files, rename the patched files into SEIKEN3_Tough.smc, SEIKEN3_Normal.smc, SEIKEN3_Easy.smc and SEIKEN3_Wuss.smc. Not exactly hard, but it's tedious to do after every patch, especially if there will be frequent patches.