Serafie1999AD

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About Serafie1999AD

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  1. Party Suggestions 2.0

    I'm planning a group of God Hand, Vanadis and Necromancer, on Kevin/Carlie's quest. Necromancer will be a debuffer with a curse build, but what kind of builds (equipment) would you recommend for GH and Vanadis?
  2. Party Suggestions 2.0

    In what I said before, I meant this: "I'd imagine a secondary Light-elemental caster [from Vanadis' Holy Ball] would be useful against bosses like the Archdemon, especially when you can combine it with God Hand providing Saint Saber." A Vanadis can't get Dark Saber and Saint Saber, so that's why God Hand is providing the Saint Saber. He will be able to cast it on everyone by equipping Meta: Multi, which he needs for MT healing anyway.
  3. Party Suggestions 2.0

    Which one of Lise's classes would be better with Archmage's final weapon, Vanadis (has Holy Ball and Thunderstorm) or Star Lancer (has Ice Smash, Airblast and Fireball)? I'd imagine a secondary Light-elemental caster would be useful against bosses like the Archdemon, especially when you can combine it with God Hand providing Saint Saber. With Invert Buff armor, you'll be missing Power Up. Without the Invert Buff armor, you already have Protect Down (from God Hand), Mind Down and Power Down (both from Archmage), and Protect Up (from Star Lancer). So the only new ability the Invert Buff armor brings is Max HP Down, which can be replaced by farming a few Moon Coins against the toughest bosses. Is Max HP Down really worth sacrificing Power Up, Max HP Up and Kevin's armor slot?
  4. Party Suggestions 2.0

    Which two fights are you talking about, by the way? Thanks for the interesting idea of Warrior Monk, Star Lancer and Grand Divina. I think I'd build them to be something like this: Warrior Monk: Transshape, Water Jutsu, Heal Light, Leaf Saber, Power Up, Mind Down, Body Change, Energy Ball, Power Down, Speed Down (skip Fireball and Analyse) Star Lancer: Dark Saber, Energy Ball, Ice Smash, Speed Up, Airblast, Fireball, Mind Up, Marduke, Aura Wave, Protect Up (skip Saint Saber and Power Up) Grand Divina: Fireball, Diamond Missile, Airblast, Ice Smash, Holy Ball, Tinkle Rain, Speed Up, Evil Gate, Transshape, Triple Spell (skip Heal Light and Sleep Flower) Alternatively skip Sleep Flower and Triple Spell to have backup healing. I really dislike skipping Lise's Saint Saber, but I can't imagine any other build for her, since I don't think you can skip Speed Up, and skipping Mind Up is simply a terrible idea. There's also redundancy with Energy Ball and Transshape. ---------- Another combination I was thinking: God Hand: Heal Light, Moon Saber, Triple Spell, Ice Saber, Thunder Saber, Tinkle Rain, Power Up, Protect Down, Saint Saber, Magic Shield (skip self-only Aura Wave and Life Booster) Alternatively, skip Moon Saber and Triple Spell. Vanadis: Protect Up, Speed Up, Flame Saber, Freya, Tinkle Rain, Heal Light, Body Change, Thunderstorm, Mind Up, Holy Ball (skip Power Up and Thunder Saber) Archmage: Earthquake, Thunderstorm, Mega Splash, Explode, Saint Beam, Dark Force, Mind Down, Body Change, Aura Wave, Power Down (skip Anti-Magic and Rainbow Dust) Alternatively, skip Body Change and Aura Wave if GH learned Aura Wave. Missing Anti-Magic and Energy Ball, but otherwise pretty solid. Has double healing, all buffs and Magic Shield, and has all debuffs except for Speed Down. ---------- Yet another variation: God Hand: Heal Light, Moon Saber, Triple Spell, Ice Saber, Thunder Saber, Tinkle Rain, Power Up, Protect Down, Saint Saber, Magic Shield (skip self-only Aura Wave and Life Booster) Alternatively, skip Moon Saber and Triple Spell. Star Lancer: Dark Saber, Energy Ball, Ice Smash, Speed Up, Airblast, Fireball, Mind Up, Marduke, Aura Wave, Protect Up (skip Saint Saber and Power Up) Archmage: Earthquake, Thunderstorm, Mega Splash, Explode, Saint Beam, Dark Force, Mind Down, Body Change, Aura Wave, Power Down (skip Anti-Magic and Rainbow Dust) Alternatively, skip Body Change and Aura Wave if GH learned Aura Wave. This one gets Energy Ball, and Dark Saber if you want to enhance curse-based strategies with Dark Force. Pretty similar to the above team, though I'm not sure if God Hand's healing is enough to carry the team.
  5. Party Suggestions 2.0

    What kind of combos and builds would work in a team of Light Kevin, Light Angela and Light Lise? I was thinking of God Hand and Archmage, but I'm not sure of Lise's class. Would this team of Kevin, Angela and Lise (all Light) have any viable combos with Grand Divina?
  6. Party Suggestions 2.0

    Why not Dervish instead of Death Hand? You would get Protect Down, Speed Down, Half Vanish, Poison Breath, Energy Ball and Analyze, while the Archmage provides Power Down, Mind Down, Aura Wave and Anti-Magic.
  7. Seiken Densetsu 3 Sin of Mana - Discussion

    Does the bug from the vanilla game exist on this mod, where a character's tech bar can be depleted even without using a tech, if the other characters use techs?
  8. Seiken Densetsu 3 Sin of Mana - Discussion

    This is answered in the changelog of version 2.0:
  9. Seiken Densetsu 3 Sin of Mana - Discussion

    Another question about mechanics: if a character has an armor with auto-buff, are the character's buffs automatically applied to the caster only, or all party members?
  10. Party Suggestions 2.0

    Thanks for the quest-based variants. For Hawk/Lise's quest, I think I'll go with your original suggestion of Vanadis, Ninja Master and Swordmaster, since that way, you'll get almost all of the Sabers, and a combination of Saint Saber + Holy Ball. For Duran's quest, a group of Lord, Wanderer and Fenrir Knight sounds good for plenty of survivability, and counter builds sound useful against the story-based end bosses.
  11. Party Suggestions 2.0

    I've now decided that I want to use Lise, Hawk and Duran on my next playthrough. I haven't decided on the main character yet, though. What kind of class and ability builds would you recommend for them on a) Duran's quest, b) Lise/Hawk's quest?
  12. Party Suggestions 2.0

    Great discovery! That is so hilarious that it would actually be interesting to try it out. With the setup, Swordmaster will end up with a self-only Speed Up, which will be useless, especially when Lise will likely get the auto-buff armor. I could still get Regenerate by teaching it to Hawk, skipping Analyze (Swordmaster already has it, so not a big deal). Another likely scenario is that I'll give Duran the LUK Capstone for party-wide crit resistance.
  13. Party Suggestions 2.0

    After thinking for teams, I wanted a team with buffs, debuffs, sabers, some elemental coverage, and critical hits. I'll have Vanadis for buffs and healing, Ninja Master for debuffs, jutsus, critical hits and counters, and either Swordmaster or Bishop as the saber user. Which one would you recommend? I was thinking of this kind of ability builds: Character 1: Vanadis: Protect Up, Speed Up Fire Saber (skip Power Up) Freya, Tinkle Rain, Heal Light Body Change, Thunderstorm, Mind Up Holy Ball (skip Thunder Saber) VIT Capstone for enemies spawning with a lower attack Character 2: Ninja Master: Sleep Flower, Thunder Jutsu Shuriken, Earth Jutsu Water Jutsu, Thunder Saber Fire Jutsu, Poison Bubble* Ice Saber** (skip Transshape) Crescent, Analyze AGL Capstone for global +40% counter damage. *: skip if the 3rd party member is Bishop **: skip if the 3rd party member is Swordmaster Character 3: Bishop: Heal Light, Tinkle Rain, Magic Shield Saint Beam, Saint Saber (skip Exorcise) Thunder Saber, Power Up, Diamond Saber Fire Saber, Energy Ball (skip Ice Saber) STR Capstone for level 2/3 techs inflicting Leaf Coat. OR Character 3: Swordmaster: Teach Regenerate early in the game Ice Saber, Dark Saber, Energy Ball Thunder Saber, Analyze, Saint Saber Leaf Saber, Diamond Saber, Power Up (Skip Speed Up, Fire Saber and Moon Saber) VIT Capstone for HP Regen during MP Regen ticks. I'd have chosen AGL Capstone for increased physical boost for sabers, but it's not possible if you want to skip all AGL skills. EDIT: Variations of the above party: A) Lise as Star Lancer, Hawk as Ninja Master, Carlie as Bishop. Star Lancer learns everything except Saint Saber and Power Up. Bishop learns everything except Energy Ball and Ice Saber (which are learned by Star Lancer and Ninja Master, respectively), including Saint Saber and Power Up. Basically the same as the team of Vanadis, Ninja Master and Bishop, except with less healing, replaced by Aura Wave and Dark Saber. B) Lise as Star Lancer, Hawk as Ninja Master, Carlie as Sage. Star Lancer learns everything except Fireball and Mind Up. Sage learns everything except Ice Saber and Fire saber (Ice Saber is learned by Ninja Master, though), including Mind Up. Quite similar to the above variation, except with less fire coverage, replaced by more Dark coverage (Dark Saber powers up Dark Force).
  14. Seiken Densetsu 3 Sin of Mana - Discussion

    Congratulations for the new release! I was planning to continue my last run on this Christmas vacation, but since I hadn't got very far yet, I might as well start a new run with the current version. Since there's plenty of changes, I'll read through the documentary files first, to catch up with the changes. My first question is about the Scapegoat weapon. The description in the documentary is, "draw aggro (minor), def down". Does this mean the weapon reduces the defence of the wearer, or that the weapon causes def down on the enemy? My second question is about the new spell Regeneration. If you teach that spell to someone, will your party auto-heal after a victorious battle, or is Heal Light required for auto-heal after victory?
  15. Seiken Densetsu 3 Sin of Mana - Discussion

    When you press B+Y, it opens the party planning menu with 3x3 submenus, i.e. this one: Why it opens with B+Y instead of just Y is probably so that you wouldn't accidentally open the sluggish menu when you're using a tech at the end of a battle.