Nesouk

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Everything posted by Nesouk

  1. Having played Duelist, Arch Mage, Vanadis I can assure than Arch Mage works wonder with Duelist, this is maybe one of the most "Boss killer" party even without Protect Down or Fireblaze with Saber of corresponding weakness on corresponding Day and Power Up and his Final Weapon Duelist does insane damage even hitting the 999 cap on some bosses, same with Arch Mage Mind Up + Mind Down + Saber + Corresponding Day and Weakness + Final Weapon with this 2 you just destroy most God Beasts with both ridiculous Physical and Magical damage. But yeah I also think Swordmaster would be a good teammate for Arch Mage. And I suspect Magus would be the same maybe even better for mob fight with her Final Weapon + Armor that make spell neutral + Saber + Using spell of corresponding day, and for bosses Deathspell is an option, tough the problem with pairing Magus and Duelist is you need Stat Down, Protect Up and Heal Light but most classes that have Heal Light don't have Stat Down, the best pick would probably be picking Warrior Monk use Invert Armor to Power Down and Mind Down and Heal Light and farming Bulette's Scales for boss fight. IMO while this can work Magus would work better with Light Duran. I do agree that Duelist + Rune Master would be tough ^^ Regarding Grand Divina VS Bishop really depend, IMO Gran Divina offers more option overall and is the best Spellcaster of the 2, tough Def Up and Magic Shield does give an edge to Bishop regarding Defenses, honnestly I do agree that Bishop is worth considering over Gran Divina just for these 2 spells depending of which team you plan to do. I feel like if you want to do without Heal Light you'll need to heal through other means, I feel the Fenrir Knight would be really interesting in that kind of set up her Final Weapon gives a good source of healing and she does have Moon Saber for draining HP, with Invert Armor she gets all Buffs could be paire with Ninja Master to access Counter more often and getting the MT Debuff, and Ninja Master is good physical damage dealer third party could be Arch Mage to get all elemental spell, Aura Wave and Anti Magic. Tough personnaly I wouldn't be crazy enough to try a no Heal Light party XD. Dark Hawk and Light Lise are pretty easy to do depending of which class you go, considering you want Healing, Sabers and Elemental damage however the most logical pick would be Angela and I can see 2 teams : -Nightblade, Star Lancer, Gran Divina : This team get everything you want, Nightblade get Deadly Weapon for Max Hp Reduction, with Star Lancer's Aura Wave you can take full advantage of Nightblade's LV3 FST, Star Lancer also provide Marduke and once she get the good gear and stat she can cast him almost instantly, Grand Divina provide Heal Light, Elemental damage for the 6 main elements and with her Final Weapon all 6 Main Sabers, only downside are no Anti-Magic (tough this shouldn't be an issue here) and Debuff are ST only. -Ninja Master, Vanadis, Rune Master : The healing is provided by Vanadis who is on a more support role here, Rune Master bring Elemental spells and Sabers for the 4 main elements, and the LV3 Spells which can be great for crowd control with the statut effect attach to them, Ninja Master means all Debuff MT so he can help Rune Master's with AoE cleaning, and with Counter strat and Fireblaze he can be a pretty good physical damage dealer when you need it.
  2. Well Lise is more meant to be a jack of all trick, so definitly when you are looking for physical damage Dark Duran is the best pick of the 2, having all buffs on one party member is convenient tough, and while they are buyable, deep down it's easier to just have them directly than having to do extra grind for them even if the later is definitly possible. By the way we are talking about Duelist but I think Swordmaster would fit even better in a Magical Oriented team, as he get absolutly all the Sabers and the 4 main one are naturally MT, if he can't get Duelist's raw power his LV3 is actually still pretty strong plus let's not forget that Speed Up also reduce the cast time, so this can be quite a good buff for spellcaster, Swordmaster, Arch Mage, Sage could work very well. HAHAHA if we could pick a character twice things would be funny ^^
  3. I think Gran Divina in Duelist, Gran Divina, Evil Shaman team is mainly for Gran Divina being able to heal, and once you get her Final Weapon she can replace Duelist to buff with Sabers freeing Duelist from this duty (freeing an accessory slot cause Duelist need Whitelight Ring to make Saber MT) allowing to focus on physical damage, Aura Wave and Anti Magic if needed so IMO Gran Divina isn't a bad choice here. IMO Angela can fit well with Duelist : -Arch Mage : Give Aura Wave allowing to free Duelist from having to cast it and get boosted by Duelist's Saber (on top of her Final Weapon increasing the damage even further) -Rune Master : Free Duelist from Sabers duty and can cripple the ennemies for Duelist (Silence preventing ennemies to counter Duelist's LV3, Snowman increasing the damage of the next incoming hits), IMO Rune Master is Angela most self-substain class. -Magus : Give Power Up to Duelist to increase his damage even further, Lunatic to shorten the fight, Deathspell is still an option and good elemental damage overall, and potentially the best nuker with her Final Weapon. Duelist honnestly I feel can easily fit in a team I mean he is almost self-sustain with Sabers and Aura Wave with Anti Magic for the ennemies that resist/immune to physical damage, he only lack Power Up and Protect Down to maximize is damage, I'm really considering pairing him with Nightblade could be fun with Both being LV3 Tech user and Hawk being a good user of Fireblaze and counter
  4. This one could work to : -Paladin, Arch Mage, Sage : Sage and Paladin cover Mind Up and Protect Up, Paladin also has Magic Shield to strengthen Carlie's Heal Light, they are both great healer having 2 Healer can actually be usefull in some situation, or you are free to play one or the other more offensively, Paladin can do pretty good physical damage and FST LV3 (which Arch Mage can help with Aura Wave) or serious AoE Neural damage with Turn Undead and he is a really good tank, Sage can assist Arch Mage for more magical damage, also this team get the 5 out 6 main Sabers save for Dark Saber and Arch Mage get Anti Magic, Power and Mind Down and powerfull magic damage. Continuing on Lord, Ninja Master and Sage I have actually a Hard Time to use Ninja Master's final weapon effectivly (I think I should invest more in PIE to reduce the cast time more) really think letting the AI use LV1 Tech (while maining Lord to open the counter window when I have the LV2/3 tech ready) is suprisingly effective at landing counter, as such I equip Hawk with the weapon that increase counter damage, for Lightgazer having 2 healers is actually really effective in this fight Lord and Sage can keep the HP up the only dangerous thing in this fight is the Geyseblast + Prisoner combo at the beginning which really hits hard other than this combo the fight is easy, landing counter is pretty easy with Hawk and with the weapon + Def Down + Fireblaze + Diamond Saber + Gnome Day man does he bring the pain
  5. No the one you talk about is the fake guard which he does when you hit his Revenge Value, but he does have a real guard, he use the Real Guard directly after using Energy Ball in the third part of his pattern, and you can't imagine how that can be frustrating when he does it and you have a bad RNG, your hit doesn't connect and you don't have enough Tech Point to cancel the Energy Ball before he put himself in guard, cause as soon as he goes out of his guard he cast Spiral Moon in other words if you don't have enough Tech Point before he put himself in the Guard Stance you are pretty much dead. Well exemple are better than talk, so here is my old video of Dolan : https://youtu.be/Mkk51MeBbXw?list=PLu3lFfLxm77agUXNBzlLxMh5tpq2JTJ6y The part of his pattern I'm talking about start at 6:21 you can see he uses Spiral Moon, then at 6:44 he uses Energy Ball and directly put himself in guard and this is a true gard you can see none of my hit connect, and it has the sound effect indicating he is defending, his Defense effect last even a short while after his sprite is no longuer in guard stance, then after the guard he almost directly cast Spiral Moon. I honnestly didn't notice any difference, still the good old Dolan, still can randomly die cause the game refuses to load your LV2/3 tech sometime . Was he suppose to have something different ?
  6. Actually I wonder if a team with both Duelist and Nightblade to good LV3 Tech User. Anyway beat my archnemesis on this mod Dolan, I must say with Lord and Ninja Master this was actually fun to do, opt for a strat that require some Micromanagement but turn this fight into a more fun one, I decided to use my Eyes item to quickly debuff him instead of casting each Jutsus one at a time got a deathless fight : -Lord : With Shield he is guaranteed to be hit by Dolan's physical and Half Vanish, actually with a Shield User the armor that increase HP is good in this fight goes Dolan regular almost always crit for 500 damage in my case so HP Armor, the Shield that increase physical defense with the usual buff/debuff guaranteed Duran will survive the regular attack even with the Max HP down (Life Booster is just to troublesome to keep active in this fight). Duran also set Energy Ball on Hawk and deal good damage with his LV3 Tech thanks to his final weapon and the helm that boost LV2/3 tech (around 287 at the beginning of the fight did go up to nearly 400 by the end of the fight thanks to Fireblaze) with Mistscreen Charm for getting his tech faster. -Ninja Master : Equipped him with the Fireblaze, Mistscreen Charm and Dancing Dagger (boost Counter Damage), I actually decide to put his IA on using LV1 Tech with the opening Duran open with his Final Weapon and when the AI happen to land counter on herself (plus the AI sometime cast the LV1 tech 2 times in the row AND sometime cast LV1 tech even when his gauge is fill enough for the LV2 damn the Computer is a Cheap Bastard and for once it works to our advantage XD), and so Hawk can deal some impressive damage (he almost reach the 100 per hit with Counter by the end of the fight) on top of reducing Dolan's defense with Fireblaze. The micromanagement is at the end of the second part of his pattern when Dolan cast Energy Ball + Body Change then Half Vanish + Spiral Moon after dispelling Energy Ball with Duran I quickly switch to Hawk, reason is the next part of his AI after Spiral Moon is Energy Ball then immediatly guard, the lack of Aura Wave and the fact he hit only one time make it really for Duran to get his LV2 tech before the Guard, thanks to hitting twice Ninja Master can reach it in no time, so for this part of the AI I switch to Hawk to deal with Energy Ball then come back to Duran and proceed normally. OH And Sage is really just here to spam Heal Light she got nothing else to do in this fight ^^
  7. I like micromanaging I think it's fun. On that note I found 2 interesting thing about Sage's Final Weapon : 1-The regen effect isn't active while Carlie is casting so that's unfortunate but whatever. 2-This one is huge there is a glitch with Xian Bhe, I'm pretty sure Sage's final weapon regen effect is the cause (might work with Mad Beast Ring if so), for some reason the regen effect completly reverse his gimmick what I mean by that is when Carlie isn't casting and the regen effect is active instead of decreasing our Max HP his attacks increase our Max HP, I litteraly got to 999 Max HP with everyone by the end of the fight, as a result due to his low damage Xian Bhe is turn into a completly free fight EDIT : After testing the Xian Bhe cheese only happen if you have Sage's Final Weapon and the Life Booster buff.
  8. I feel Lord really gonna be interesting to play for counter base strategy as far as I tested there is to way to profit from his Final Weapon : -You set him and the character you want to counter (in my case Hawk) on "don't use tech" setting, take control of character you want to counter, constantly check if Duran has his LV2/3 ready, when that's the case and your character is ready to throw his LV1 quickly switch to Duran for casting his LV2/3 then use your LV1 on the target. -Take control of Duran, set your counter on "Using his LV1 Tech", when you can initiate the LV2/3 wait for the other character to have enough tech point or his LV1, as soon as he get access to LV1 throw the LV2/3 with Duran and let the CPU do the counter. Really like that as you have to pay attention to use this weapon efficiently, this is gonna be fun, I think maybe I should buy for Hawk the weapon that increase Counter Damage when facing bosses where Hawk can't exploit weakness could give some interesting result.
  9. For Gorva when I was running Duran, Kevin and Hawk what I found the accessories that makes weapon elemental to be usefull when you don't have a solid spell caster (Hawk can work tough with either Shuriken or Arrow), you can pick up an accessory that make your physical attack elemental (Dwarf Village sells the one that make Element Fire and is quite cheap, the Merchant on the Ghost Ship sells the one that make element Wind), make sure to go on the Ship on the corresponding day of this accessory and your physical fighter will be able to do some decent damage against Gorva (especially if you debuff his defense), the main point is since you will have to use Stardust Herb to cancel Black Curse, Buffs and Sabers spell are useless but this accessories gives you element regardless of Stardust so you get a bonus damage from it, combine with Speed Down and physical fighter can actually perform reasonnably on this fight. The ideal for mid game if you don't have AoE spells is to be good at Counter, try to regroup the mobs in one place and use a LV1 Tech to hit them all it is quite effective ^^, for Bucca Island maybe the Bunny Egg accessory from Dwarf Village could be usefull for physical fighter, never tried myself but since it give Shadow Element to your physical attack and most ennemies in Seashore Cave are weak to Dark this might be worth a try. Also casting Protect Up with Knight is definitly something to do, debuffing Speed is good on mob fight since they use a lot of physical. Anyway continuing my Lord, Ninja Master and Sage playthrough currently reach the God Beast : -Lugar : Did it without Anti Magic Fireblaze doesn't seem to work here, clearly was landing counter but the damage didn't seem to increase. So had to rely on Sage's Saint Beam for Damage with Hawk and Duran distracting him, long fight but not tough. -Gildervine : This team destroy him, Flame Saber on Salamando's Day and the Fireblaze accessory make short work of him, Spike Armor allow to deal with the mob, and Dragon Shield on Duran makes him immune to Sleep and constantly grow his agggro, thank to the Fireblaze I was hitting for 150 per hits with both Hawk and Duran, Magic Circle doing over 600 damage so he didn't last for long. Also got the Final Weapons, found you can actually get them before even the first God Beast all you have to do is wear 6 Earth Bracelet and you can found monsters over LV60 (62 to be more precise), Mispolm's area is good for that as quite a lot of mobs here can drop W/A Seeds, these make the fight a lot tougher (and also give you a shit ton of EXP like I was getting nearly 50k per mob at the beginning XD) but with Spike Armor and by being cautious it's doable.
  10. Actually why not mix both of your party suggestion ? ^^ -Wanderer, Lord and Fenrir Knight : With Wanderer having access to Aura Wave he can complement well the Lord giving him access to his LV2/3 Tech faster, then with his Final Weapon Lord can proc the counter state for Fenrir Knight to restore HP and MP or Wanderer to apply Fireblaze, on top of that the Fenrir Knight has Moon Saber and Wanderer has Anti Magic so you can use that to heal, you also have 2 Transshape user, 2 Life Booster user and 2 Shield Users so that's nice no elemental Saber tough.
  11. Yeah forget to precise I end up buying the last one at the desert town, tough generally I get the 3 with ??? Seeds, this time was an exceptionnal case of bad luck never had such a bad RNG on class change items ^^
  12. If you pump her AGI reasonnably the cast time for LV2 is fine, in any case Delvar should keep casting LV1 spell for Nuking mob, her LV2 Spells are more for bosses or when you have particulary annoying mob that you want to get rid off ASAP, one advantage of the Delvar over Sorceress is since all of her spell are base on INT you can ignore PIE and focus on her INT to reach her max damage potential sooner than Sorceress, in fact over my playthroughs on Hard for Base and Second class I find it better to focus on the offensive stats (STR for physical fighter, INT and/or PIE for caster) to deal as much as possible, then for caster (Angela and Carlie (Duran and Lise are mostly support on their second classes so you can just equip them with Sage Stone to just negate the cast time, Hawk's spell I found them to come off fast enough without the need to invest in PIE and Kevin doesn't need to cast in his Second class (Heal Light is just not good to cast in battle early on and you don't get Power Up until Salamando at which point you should be really close to the Final Class (if not already have them) and his Bashkar Class simply doesn't have spells to cast ^^)) invest in the stat that reduce casttime and only then invest in the defensive stat, since the Final class will start with the max stats of the Secondary class and I find that you don't keep the Secondary Class long enough for the lack of VIT and PIE to be truly significant so I just prefer focus on increasing my damage. Also for Death Spell just Rune Earrings and keep a healer around ^^ By the way got the Second change for my Ninja Master, Lord and Sage really nothing to say about the early at that point up to the first class change I just do the same thing regardless of the team, I notice people have trouble with the early game of this mod, took me a long time to figure a good routing but for those interest here you go : -Stat wise focus on STR regardless of the character (yes even for Angela and Carlie you need Strength early on for FMH) -After getting the Fairy just farm the Rabites for 5 or 6 Matango Oils (depending of if you pick Carlie as a third or not) -At Wendel sell any unecessary item (Coins for instance) buy the Second armor and Second Weapon for everyone, for Duran, Hawk or Lise buy the helm that increase Attack power, for Kevin, Carlie and Angela buy the helm that increase defenses (the reason we buy this one for Kevin is because he is naturally weak to Light so he need a lot of defense to survive FMH's Holy Ball), and as much Puipui Grass and Round Drop as you can -For FMH (should be LV7-8) the hardest thing is you need to outdamage his Healing which can be tricky, I found however that if you keep moving mos of the time FMH will keep moving to and take more time to initiate his actions, so less healing to outdamage, the Matango Oils Defensive Mind Up Effect makes everything survivable, just be sure to keep at least 2 character alive so that he keep casting Holy Ball MT (25% damage reduction) and keep your HP high for his Dive Attack and it should be easy. -Now for Carlie and Angela you can start focusing on INT or PIE to boost her spells -At Jad just farm 4-5 Moon Coins (should be enough for until Gorva), Bound Wolf is the only monster that can appear here so the game is basically beggin you to farm these -At Wendel buy 2 Leather Gauntlets for Kevin, Duran, Hawk or Lise no accessory for Angela and Carlie. -The 2 Machine Golem fight is just a glorified mobs fight nothing special here, they are particulary easy to counter tough. -At Dwarf Village buy the weapons that cost 200 Luc (less powerfull that the other one but less expensive, better Hit Rate and Faster Cooldown) for physical fighter, 6 Beastman Collars, Crystal Rings for caster and Steel Gauntlet for Fighters (probably won't have enough at first I suggest just buying the Beastman Collars and doing one full trip in Dwarf Caves (until just before Jewel Eater) then come back to buy the rest before Jewel Eater) -Farm 3 Bulette Scales from Ogre Boxes. -For Jewel Eater (should be LV13-14) try to enter his fight on Salamando's Day to get a bonus damage from the Steel Gauntlet (also for strengthen Fireball is you have Angela) use Bulette Scales and Matango Oils and you should be safe from his attacks, use a Moon Coin to make the fight shorter, his Speed Down is basically harmless here also if you have her I suggest to ignore Carlie for this fight her weakness to earth makes her hard to keep alive. -Then there is nothing special until Tzenker just get the Armor that cover weaknesses at Byzel and Petrify Protection for these damn cockabirds, and farm Molebear's Claws near Forcena for Tzenker. Here you go now for how Ninja, Knight and Priestess perform the mid game : -Tzenker with Ninja's Shuriken, Priestess's Holy Ball, Moon Coin and Molebear's Claw on Gnome's Day didn't even last 2 minutes no joke -Genova was tougher him Powering Up his mobs and making the game lag preventing us for opening the menu is really what kills us, on top of doing Protect Down and Mind Down, this is a really clunky fight, I just throw a Moon Coin and Thunder Jutsu on him, then spam MT Holy Ball with Carlie and focus on Genova with Hawk throwing Stardust Herbs when he cast Protect Down and Mind Down and just pray for the best. -Bill and Ben : Tough fight here I just ignore Carlie spell caster are just bad for this fight so I let them kill her, I use my remaining Bulette's Scales and Bird Scales to get Protect Up and Speed Up, cast Earth Jutsu to reduce their Hit Rate and hope my character evade as much as possible, using Bird and Bulette Scale I have left to counter their Earth and Thunder Jutsus and keep my HP high in case of Shadow Dive. -For the Ghost Ship I pick Carlie and Hawk buy the weapon that fill tech Bar faster I really try to counter as much as possible with Hawk thanks to this weapon one swing get him his LV1 tech, Ghost Ship is Priestess's time to shine almost everything here is weak to Holy, so Holy Ball is absolutly great here, same for Gorva just Moon Coin him, Earth and Thunder Jutsu then spam Holy Ball with Carlie and hitting him when I can with Hawk I even manage to kill him before Deathspell this time ^^ -For Seashore Cave surprisingly this goes very well Priestess's Holy Ball is useless cause most mob absorb Holy, but her Sabers give a good buff to Duran and Hawk for Physical Damage if use on the corresponding day, using Protect Up with Whitelight Ring with Duran for staying alive, and that was easier than expected. -Grind for ??? Seed on Papa Poto on the first area of Subzero Field, got a terrible luck with ??? Seed items, got the one for Lord and Ninja Master fairly fast but goddamn the Bottle of Salt just wasn't showing up after like 50 attempts I just give up, the good thing is that gave me a lot of money (over 30k), decide to do the Sub Zero Field first this isn't to hard just the Mage type of ennemy can be trolly. -For the Machine Golem soloing them is really the best strat for this fight IMO, Hawk is really good for that due to how Slow they are they are very to Counter as a result they are probably easiest fight to use Fireblaze, buffing Hawk with Carlie's Thunder Saber, Duran's Protect Up, Matango Oil and a Drake's Scale then using 1 Bulleye Die (for instant MT Fire Jutsu) and 1 Nighteye Die (For instant MT Thunder Jutsu) and just doing an hit and run strat very easy fight as long we are cautious. Getting Undine first allow to get Water Jutsu for the Power Down debuff which trust makes Bill and Ben significantly easier. -Bill and Ben 2, they hit a lot harder than before but more tool for us, MT Protect Up with Duran (Whitelight Ring), Bird's Scale and Saber from Priestess then Water and Earth Jutsu on them (have to use Magic Walnut to chain the Jutsus on both of them with Hawk) and the fight became a lot safer, tough they can still troll if we get a bad RNG on the evasion side, if both of them focus one character then can melt his HP very fast if he doesn't evade enough, like the first time tough I just ignore Carlie for this fight once she set the saber I just don't care for her, I just make sure to resurrect her before killing the last one so that she doesn't get the death penalty. And I just got my second class change and stop there for now, so Knight, Ninja and Priestess are overall pretty solid for the mid game, Duran is quite tanky and deal good damage and his Protect Up is valuable at this point, Priestess's Sabers really help for the offensive and the occasionnal Holy Ball for nuking if needed, Hawk's jutsu being ST only they aren't very good for mob but they are usefull for Bosses and once his strength increase a bit Hawk is a solid fighter. For now I'm gonna play Lord as a Tech user his LV3 looks quite strong single target damage, I will keep focusing on Debuffing and Counter with Ninja Master and Sage is mostly a support for now.
  13. Curse has 2 effect : -It gives a 20% chance for spells that the target receive to get a bonus damage as if it was the corresponding day (these include Holy and Dark spells who normally haven't a bonus from day) -Any physical damage the target does to you it will receive the same damage, additionnally probably due to a glitch the Shuriken, Jutsus and all of Rogue's spells are complete reflected (your character won't even take the damage or debuff while the opponent will take all damage). Pressure is a simple 75% debuff to all healing the target receive (think Lightgazer's gimmick). EDIT : Oops didn't see the page had change my bad ^^"
  14. HA I always forget him well he is kind of the big exception (he is a big exception for a lot of thing actually like Anti Magic not removing his Fire Absorbtion or at least only for a few time before he drain fire again).
  15. Gran Divina spells damage with her Final weapon are extremely reduce when cast on the team, I never saw them exceed 40-50 damage so usually there is no issue. You can get around the problem of ennemy nullify or draining Hawk's Jutsus by equipping him with the armor that make spell neutral, generally you want at least Water and Fire Jutsu to work so this shouldn't be that much of an issue.
  16. IMO Beginner caster would be Dragon Master, Magus, Bishop get all the Sabers from Bishop, all buff except Speed Up, all debuff (including Lunatic) once you get Lise's final weapon you can make ennemies that has weakness weak to everything, just do this cast the Saber of corresponding day with Bishop and nuke with Magus (also Profit of Mind Up + Magic Shield on Bishop for insane healing), or if you just want to say "screw this" just LVUP Magus and spam the Deathspell for guaranteed 999 damage every cast
  17. HA Didn't know Relm's Sketch on him could trigger Rasp good to know. Must be a mistake from the scan it is weak to Water and absorb Fire on 2.0 normally.
  18. Have you try killing the little souls ? In this mod you can ignore his gimmick and Wrexsoul and win by killing them. If you want to respect his gimmick then don't you have Amulet or Fairy Charm ? These protect against Sleep to. Having protection against Fire Damage is good idea, alternatively using Reflect could work you could still heal with Items and Regen X and then the only attack for Souls to worry about would be Meteo. Wrexsoul is undead and weak to Water so to me your best way to damage him would be Terra's Storm or Cure 3. Admitadly I think if you try to beat him that way then I think this is the single worst fight to bring Gau in most of his Rage that are usually good for undead get screwed cause they rely on Holy and Fire but unlike other undead Wrexsoul absorb Fire, plus due to his gimmick (if you try to kill him by respecting his gimmick that is) Gau is a pain cause you can't rely on single target move and you can't afford to lose time on useless action, due to the fact he doesn't stay on the field for long, but most of his Rage here would have one good action and then one worthless action (waste of time), you can't even use him as an heal bot cause you need to kill your party member and you can't even use him as Rerise spammer cause Rerise prevent him for appearing even if you kill the correct party member, yeah I really have trouble seeing how Gau could be usefull in this fight, I would gladly like to know if there is a Gau enthousiast would could tell a good way to use him to kill Wrexsoul by following his gimmick (maybe Flan Rage for support).
  19. Right and the one that are resistant are generally easy to spot on (mainly the Poto, Pakkun and Grell line of ennemy as well as most ennemy that can use Heal Light like Silver Knight and Silver Wolf), for these ennemies you could either use Anti Magic to remove their resistance or use the armors that make the elemental spells ignore Resistance and Weaknesses, cause even with this type of armor the elemental spells still get a boost in damage from the Sabers and Days, tough if you play Paladin with Arch Mage and Sage you have these ennemies weaknesses cover as well and Turn Undead with Paladin's Final Weapon is still very strong.
  20. Funny cause for me Paladin feel more like a suppport/tank, with Magic Shield and an external Mind Up he can get Heal Light almost as strong as Bishop's combine with Protect Earring and weapon that increase Heal Light and item recovery, Magic Shield and Protect Up get all the defense you need on top of him being a Shield user to grow aggro IMO just invest in nothing but VIT, INT and PIE and you are set these are the only stats he need and you get yourself a character that is quite hard to kill, heal suprisingly well and cast his spell reasonnably fast, end game I just switch between his final weapon for Turn Undead spam against mob fight and the few bosses where I need magic damage (Xian Bhe's Furnace and Zable Fahr right head mainly) and for most boss fight he raise the defenses, use Anti Magic if needed, eat the ennemy's spells with the Shield that increase his magic defense and is just an heal bot ^^. I think I'm gonna try Ninja Master, Lord and Sage seems like the safest way for me ^^
  21. Admitadly never farm that much so I didn't know that, so I suppose if you go without Mind Up and have to rely on an item like Matango Oil should farm as much as possible early on Jad Forest, then can farm it once returning at LV18, afterward once they start appearing on chest rulette you could aim to fight Kaiser Mimic they are a dangerous ennemy but they give Sahagin's Scale reliably and through the Chest Roulette there will always be at the same LV as you so this shouldn't be an issue to get them from it.
  22. Evil Shaman is less focus on damage than Angela's classes but really her damage on Single Target by exploiting weakness is pretty good actually, add Mind Up and Saber she can bring good damage (but she indeed lack good nuking option), on top of doing the debuff and support I can definitly see her working with Swordmaster (Swordmaster, Evil Shaman and either Light Kevin or Vanadis could be a good team IMO), as an all she is more of a versatile caster, on the Dark Carlie side Necromancer is more suited for offense tough thanks to Black Rain and Half Vanish mainly and her Final Weapon which is quite good. That being said currently I want to try a team with the Lord, I always end up picking Paladin when I go Light with Duran and always end up using as a pure support (until late game where Paladin get a solid nuking option with his Final Weapon and Turn Undead), so I see Lord as a more offensive option for Light Duran. I'm dead set on pairing Lord with Ninja Master, Ninja Master is a solid teammate for Lord, Lord get Energy Ball which combine with Ninja Master's Detect allow Crit build to be complete, Lord also get Life Booster which may come Handy but most importantly is Ninja Master and Lord ability to proc Counter endgame, as already mention Ninja Master can proc the counter with his Jutsu for any ennemy weak to it, meanwhile Lord can proc Counter with his LV2/3 Tech (on top of getting a bonus damage) with his Final Weapon, so for the ennemies that Ninja Master can't proc counter Lord allow to do it, so you can take full advantage of the Fireblaze in virtually any fight. So this 2 are a solid team together now the question is which would be the third member here are my guest for now : -God Hand : This could be the best pick for a full counter party, there is no need for invert armor cause this team is fully about physical damage so Mind Up isn't needed and God Hand get the defensive part of it (as well as boosting Heal Light) with Counter Magic, he also has Life Booster so with Lord you get 2 Life Booster caster, Moon Saber could be really good in long fight, and most importantly his final weapon allow to extend the Counter window so with Ninja Master and Lord procing the counter this can be deadly also like Hawk he hit twice with his LV1 so these 2 with Fireblazes could be a deadly duo. Tough this team issue is it has 0 magical option, having only Ninja Master and God Hand's LV3 tech for AoE and no Anti Magic for monster resistant of immune to physical. (PS : Warrior Monk might be a good pick as well for a more support third member) -Sage : Sage get Mind Up to complete the defense with Lord's Protect Up and Speed Up, no Power Up but she provide 4/6 Sabers to boost the physical damage and provide some much needed Magic Damage with Saint Beam and Dark Force, also get Life Booster so 2 Life Booster use with Lord (so much easier to set up during boss fights), Sage being one of the best healer in the game (with Heal Light and Passive healing) she completly free Lord to be build as a physical fighter (tech user build to Tech advantage of his final weapon). -Grand Divina : Might seems odd since that mean no Mind Up, but the lack of Mind Up is actually fairly easy to solve by farming Matango Oil which is a consumable available very early and can easily be farm in the Rabite Forest near Jad (there is even an area where the ennemies are stuck at LV2 (even after the other areas of the forest have been upscale to LV18), so you can easily farm them at that spot for easy Matango Oils). And so with Gran Divina you get the 6 Sabers at around the half of the game, the best middle class in the game for Ghost Ship and Bucca Island (and early access to Curse), a good nuker who can exploit all 6 elements, good old Transshape + Shield combo and a solid healer as well... this might actually be very interesting to play. -Vanadis : Might be a decent pick as well for all buffs and Heal Light, would lack magic damage as only Freya would be able to provide it, but Freya has the annoying effect of halving EXP, and since Lord and Ninja Master doesn't have Saber Vanadis couldn't ehance it. -Star Lancer : Seems more interesting than Vanadis, while she doesn't get Heal Light which mean Lord will have to be a healer, Star Lancer is the fastest caster in the game, she also bring Aura Wave which would be usefull with Lord's tech using, bring all the buff MT and Marduke's silence effect is always nice to have. -Fenrir Knight : Need invert armor to get all buffs, otherwise Fenrir Knight might be an interesting Ninja Master and Lord grant her an easy access to Counter, which would allow to take full advantage of her Final Weapon for recovering HP and MP, Moon Saber and Transshape are also good support ability and Lamia Naga setting Sleep might have it's use.
  23. Evil Shaman spells are also elemental so she also benefit from the Sword Master's Sabers, the difference being that she hit less harder than Arch Mage and her spell are ST only for the most part, however she get Protect Up, Transshape and Lunatic so between Arch Mage and Evil Shaman it's really a matter of losing some Raw Power for a little more utility, Evil Shaman also has a good Final Weapon that reduce ennemies stat even on boss independantly of buff (best benefit for bosses being reduce HP max by 12.5% which stack with Lunatic for a total of 30% HP Max reduction so a boss that has let say 10000HP Max will be reduce to 7000 just like that, to put even more on perspective with final boss Arch Demon has 31760 max HP so that would put him at 22232 almost 10000HP less so that's quite significant).
  24. Actually since last update Vanadis's buffs have become ST Only so you need Whitelight Ring to make her buff and Heal Light MT. As for Light Carlie defeating the purpose of Sword Master it depend which Light Carlie, Bishop defeat the purpose of Sword Master cause like him she get the 4 main saber MT by default and Saint Saber, so the only element left is Dark so no real reason to pick Sword Master if you have Bishop, Sage however get her Saber ST Only unlike Sword Master and since this the only reason you want Sage to have a Whitelight Ring, having Sword Master means Sage has no reason for Whitelight Ring and have an accessory slot free, since Sword Master take care of Sabers support she can do other thing cause unlike Sword Master her selection of spells allow her to do other task than Sabers, furthermore Sage has Saint Beam and Dark Force but not the corresponding Saber which Sword Master has so he boost her spells to ^^
  25. Vanadis is a good pick, but yeah you have to manage without Heal Light until LV43, so unless grinding up to Gildervine at least, that's indeed quite brutal but at least Arch Mage mean you get Sorceress has a middle class which IMO is the best middle class in the game access to Holy Ball makes the Ghost Ship very easy, Holy Ball also makes this goddamn Cockabird more manageable and then Evil Gate make Bucca Island Cave a lot more easy due to almost everything in this cave being weak to Darkness, this Cave is an Evil Gate spam with Sorceress, and after Bucca Island early access to the Curse upgrade which makes mob fight a lot more easy. Alternativly tough you could replace Arch Mage by Dark Carlie's Evil Shaman you lose Spell damage and Aura Wave but Evil Shaman has Power Down, Mind Down (through Ghost Road and Demon Breath) and Anti Magic also has spell of each element that Swordmaster can boost except Dark but ST Only outside of Holy Ball, Ghost Road and Demon Breath but she has Transshape (for Transshape + Shield combo with Duran), Protect Up and Lunatic, then by picking up Light Kevin you can get Mind Up (either directly with Warrior Monk or through God Hand's Counter Magic to get the defensive part of it) as well as Power Up and have a healer.