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Everything posted by Nesouk

  1. Just a minor glitch currently playing the mod and during the Battle of Narshe I got a Fidoor that counter attack a Trooper after the later use HasteX
  2. This is interesting. I agree on technicks they should be rework some useless technicks could be remove for adding other (like some elemental technicks like some ennemies can use for physical attacker for instance), I also think the Bushi should be change a bit if we take the job alone you have a physical attacker with neither Adrenaline or Focus (while he has Serenity and spellbreaker with no spell to use outside of Shade of black), Heavy Armors only late game and that wear Mystic Armor but has almost no way of using his magick power (not to mention that for Katana strength is more important than magicks) and no use for his MP, the Time Battlemage almost the opposite. Also regarding Magicks especially in the Black Magick I still don't get while we only have access to Water but neither Watera or Waterga (while these spells exist and are use by ennemies) same with Aera which does exist but we never get it and also there's no Earth spell, as for Time Magick the spell Comet should be given to them this is Time Mage's spell in FFV so why not here and Comet already exist and is use by the Esper Exodus. Just some ideas.
  3. Or replace Hard by HardType in the difficulty selecting screen since this mod is intended to be play on Hard Mod anyway.
  4. Actually no when a fiend appears he never dissappear in fact in Speedrun TDE Hard Mod most of the fiends are fought near the end of the game.
  5. Well after all for TDE you can just keep a save right before enter the Kagutsuchi Tower go get the Yosuga Ending then come back to that save and fight all the Fiends and completing the Labyrinth of Amala ^^. I can confirm Zombero change LV requirement for some skills the one I notice the most because I was aiming for it is Magma Axis which is LV70 now if I remember correctly while it was LV65 on the original, but there is many new skills for MC anyway.
  6. Lucifer is pretty much the best boss of the mod tough ^^, sound interesting I admit that I never use statut effect with the MC I always leave that to the demons.
  7. King Bomb can also be cheese with Odin, Odin will killed the Bombs 100% combine with Sneak Attack and if you are lucky the Bombs will never get a turn, using this and the Landing glitch to reach the cave without even start the chocobo sidequest and you can beat as soon as you get the Highwind and when King Bomb is alone he isn't that tough especially when you know he is weak to earth, and if not for Instant-Kill Sleep works to against them, so I guess putting them to sleep and kill them with Magic is also an option, this fight would be more interesting I think if King Bomb could resummon them.
  8. Alright so now currently I make it out of midgar so my notes : -The mob Eligor can Morph into a Star Pendant a really good accessory at this point immune the owner to Silence and poison and +10 magic that's really nice, tough I didn't get more than one cause Eligor didn't want to appear anymore and I want to avoid grinding to much just to keep things more interesting (by the way I like how there is like a sort steps to the Level curve like how at some point the EXP needed to LVUP becomes a lot higher almost forcing you to progress because the current area's mob basically doesn't give enough EXP anymore so that's cool). -Reno was a very easy boss thanks to the Deadly Wastes dropped by the 2 Plasma busters, I like how his Pyramid can now only be break with magic, I didn't understand his last attack called Refraction from what I read on the description in a video of another player it also inflict Reflect that's clever, but as I said he dies fast thanks to the Poison and the Deadly Watses. -Got some new fights a little a revenge against a not fully repair Scorpion not a Hard Fight I steal a Mythril Claw from him a nice weapon for Tifa she loses a little of Attack power but as far as I'm concern that 30 point in dexterity makes up for it, also on the topic of new bosses I encounter a Carry Armor like named the Curator and of course he kicked my ass I think we will come later for this guy ^^" tough on a side note since it doesn't give a game over (thank god) dying against him fully restore our characters so that's always nice, also for mobs encouter a 3rd Class Soldier and I manage to steal him Mythril Sword and Morph him into another Mythril Sword (why not), since I'm using Cloud more as a spellcaster than a physical fighter right now I equip it for the Magic bonus. -Red XIII's innate ability looks really great for long fight I may try him seriously for once XD, for the boss after him well that's clever we have to kill his little minions to weaken his defense so there is actually a point in killing them for once and they allow us to learn Matra Magic an AoE spell that deals decent damage so that's nice on that note the fight takes longer than it should because I didn't realise Red was starting with a Destruction materia and had DeBarr would have shorten the fight, I take Barret with me as a Tank and Barrier user, Cloud was my main healer, the isn't to bad I was actually excpecting him to be harder. -After some cutscene I like how we are giving the option to save before the Elevator Fight and they specifically say it's gonna be tougher from now on, we even have a merchant before the elevator, so far the Elevator fight is the only fight that give me some deaths, wasn't excpecting to fight 3 bosses at once that's clever, after some try I come to the conclusions that killing the 2 little flying machine is better they have low HP and are the most annoying with statut effect while the Tank has much more HP and takes longer to kill not to mention that he deals a lot of damage in the last phase, I focus first on the left Robot because he is weak to Bolt, Barret and Red are my main Damage Dealer for this 2 while Aerith is on Healing duty, the Thunder Gunner is arguably the most annoying he absorbs Thunder but he takes more damage than the 2 other from Matra Magic for some reasons, once that's done I can take on the Tank with Quake, Bolt and Attacking with Barret can be tough and I had to play it safe. -Thank god we are giving the option to save before Rufus so that's good, tough Rufus and Light Nation are easier once I figure out that Light Nation is impossible to kill, the only real challenge here is to be able to deal over 740 damage to Rufus between each Light Nation's White Wind, which isn't to hard I was dealing 200 damage per spell and 350 with Cross-Slash, he absorbs Poison tough, by using Barrier and healing when needed it's really an easy fight. -And Barbarricia GT (nice FFIV reference here by the way ^^) for this one I facepalm myself because like an idiot I completly forgot to redo my Materia's set up and so Cloud was the only one who had Materias and he was set up for Solo fight, somehow I manage to first try this boss despite that big mistake, the main issue here is probably Yellow Gale which can confuse our characters but I guess I was lucky it didn't confuse to much, I was managing with items for healing my main Damage Dealer was Tifa with her Limits (she was taking so much damage anyway), Yellow Storm and her Arms attack hits like a truck but were still managable, I got really scared when I saw him become inflicted with the Peerless statut but fortunatly the duration isn't to long I paniced a little and use my Megalixir at the end tough ^^ I should maybe have reset but I didn't want to restart the all fight but at least I beat her and finally out of midgar guess things are gonna be harder for now on ^^
  9. Alright it's time for me to finally playing this mod seriously, YEAH long story I have discover of this mod since about 1 or 2 years back then I unfortunatly didn't have the PC version of FFVII so I couldn't play it, at the beginning of this year I did get the FFVII's PC version and I had started the 1.4 version of this mod, I didn't go very far because at the time I was discovering a lot of games that becomes among my favorites such as Persona 5, Nier : Automata and SMT : Nocturne (also the FFXII Remaster because FFXII is my personnal favorite FF and I was begging for this Remaster since a very long time XD) plus I was in beta testing of an FFVIII's french mod (and I did a LP of it after it was completed) so all in all I put this mod on rest but now that my list of games to do has decrease and since this mod is for what I have understand officially complete, I'm gonna do it seriously so few things to note : -I decided to go on Arrange Mod because it wasn't there in the 1.4 and so I wanted to test it out. -My playthrough is partially blind cause I have start watching a playthrough of another player who was playing on Normal I watched it up to the point where he unlocks the Rank system, and I already test the arrange mod up to Aps Senior so until Aps Senior I completly know what to expect, after Aps Senior I know what will occur but I don't know what will be different between Normal and Arrange. -I've started an LP of the mod but it's in French you can watch it here if you wish : My Let's Play But I will not post the episodes just my feedback. So far in my current playthrough I just got Aerith so my note for now : -Obviously between normal and arrange ennemies seems to hit a lot harder but this is actually manageable thanks to the potion restoring 300HP on combat tough for the first Reactor it seems that we can get pretty low on potions if we aren't carefull in Arrange Type but that's a good thing, outside of the boost in offensive stat I didn't note any major differences for Mob fight between Normal and Arrange -I like the idea of all characters having their own innate passive abilities, that already makes each character unique, the stats being modify greatly are also nice and characters seems to well benefit out of this (Tifa mainly while outside of the Powersoul she isn't that great in the original I can already see that she will be a good physical glass-canon low HP and Defense but High Strength and Dexterity) -The modification of equipment is interesting seems that it will not be about just watching what equipement gives you the highest defense or Attack power anymore also like how some Materia gives you element (Cure being Holy or Heal being Water (by the way really good that we can finally get Osmose instead of Poisona which honnestly was kinda useless for me in Vanilla) I suppose that the abilities of these materia theselves aren't of the element but this will said with Blue Element materia later on. Regarding bosses I like what was done to makes them different between normal and Arrange like the fact that they are a little harder but not only because of their stats being increase so as follow : -Scorpion Guard (nice FFVIII easter egg for having rename it X-ATM) : I like how now instead waiting and doing nothing while his tail is raise he actually attack you with Tail Laser in Arrange, he hits hard but is still mangeable thanks to having an attack pattern (basically Magnetic Scop --> One attack (either W-Rifle, Venom Tail or Shock) --> Magnetic Scop --> One attack --> Raise Tail --> Tail Laser 2 times --> Drop the Tail --> Repeat) but that is a nice change -Plasma Buster : I was surprise for this one the first time wasn't expecting to fight 2 of them at the same time and in a Pincer Attack, I had to play it more safe than Normal. -Aps Senior : Like the idea of having to fight with only 2 characters, wasn't expecting it so I had to do it with Cloud and Tifa but Aeris was the one who had the earth and the Barrier Materia also good idea to put a save point just before fighting him. Now I'm really curious about what differences will occur between Normal and Arrange for future bosses but these first 3 are a good warm up for what can happen next, so has I said once I reach Aps Senior I will be in unknow territory for the difference between Normal and Arrange and once I get to the point we unlocks the Rank up system the rest will be complete mystery. On the few details I like that we can disable Random Encounter (tough sometimes it doesn't seems to work) and use a tent without going to the menu. Well anyway I am hype to see what this mod will have to offers next.
  10. Well I hesitate to post this because it's a french mod and my LP is entirely in Fench but I guess it could interest some people so here's the playlist : The LP (in French) The LP is nearly finish as I only have the Final Dungeon (including Omega Weapon) to go through. So what is this Reloaded mod ? Well it's a french-mod made by a modder by the name of mexico for the PC version of FFVIII the goal of this mod was to of course increase the difficulty but also rebalancing the game and also add some new contents such as new sidequest and new bosses (even tough he had to reuse model that already exist as I don't think it's possible to import new model in FFVIII at the moment), currently the mod in his 1.5.2 version and might steel get some updates later as they are still things to improve. Some things I like to say : -My LP isn't representative of the all mod as for once I'm not the best player around (far from it) but also because the experience with the mod can vary greatly, one thing this mod provide is that depending of your LV the experience will differ as mexico has completly remove the LV cap for story bosses they can now go up to LV100 and depending of the LV ennemies will have of course better stats but different attacks (as an exemple Ifrit will have Fire and Fira at lower LV but at higher LV he will have Firaga and Flare), and basically during the test of this mod we had player that has done a Low Level playthrough, player that has done a more "casual" playthrough (increasing LV as a reasonnable pace) and even a player who has done all the game at LV100 (by Leveling up his character at LV100 as soon as he get them) resulting in different experience with the game. -I have play to LandonRay's Requiem Mod (tough it was version 1.2.1 on PSX back then) prior to this mod, so if you want my opinion of which one is the best I would say this one while Requiem was a fun mod I think it was less complete as this one, I think the Reloaded mod makes me use more aspect of FFVIII gameplay that I have use on the Requiem Mod and I felt like Requiem's difficulty was more coming of the ennemies's raw power than anything else but hey it's just my thought. -Of course the mod is not perfect and mexico acknowledge that they are still things that could be improve and has also some glitches that he hasn't found a way to fix yet (most notably the magic source on the World Map have been randomly move at other place of the World Map and to this day mexico still don't know what cause this, also some random fight have graphical issues due to AI editing that can lead to having to close and reset the game that we may not have found yet (mexico know how to correct those tough and we already found and correct a lot of them and I didn't run into one of those since a really long time)
  11. So as I said here an overall more in deep conclusion about this mod, hopefully this will be constructive enough, I will be commentating on most aspects so let us begins : -The rebalancing : So this is a HardType we are expecting of course challenge, and to Zombero's credit the game is overall effectivly harder than the original but I really like how Zombero's manage to increase the difficulty but also at the same time expended our options in battle, giving us new tools (new skills such as Heat Riser or new offensive spells), tweaking some mechanics (ability for the demons to swap themselves) and overall rebalancing the game, Physical were way above Magic in the original especially Mid and End game were we can get Pierce in this hardtype both are usable leaving to the player more viable ways to how he want to build the Main Character and his demons. There is some balance issue however for start off I think Prayer is available to early you can get it with the second kalpa's shaddy broker I think Prayer should have been remove from the Nue and overall it should be available only extremely late game, not to mention it makes one of the new spell Armrita useless, the overall healing system is quite unbalance as GranBenja says spells that heals HP to full to the entire party such as Mediarahan make it so that the only way the ennemy can kill you is by having enough power to one-shot you, a suggestion I make was to nerf Mediarama and give Mediarahan the Power of the current Mediarama (which would have a power that would put it between Media and Mediarahan), Mediarama with buffs and high magic can heal a lot so by doing so you would have to manage buffs and debuffs to have an efficient heals and would have to be aware of the user's magic stat (as Mediarahan and Prayer ignore it completly). Regarding attacks I already bring this to the table but considering how Magma Axis has been made considerably stronger since it ignores Repel with Pierce it becames an ultimate move that no ennemies can stop I think it's an ultimate move that should be put on a more later Magatama as it's available a little to early in my opinion, I also think the MC's should be given an ultimate almighty attack such as Last Word, the last Magatama was pretty lacking in new skills sure the Repels are nice but I think it could have be given a new skills speaking of which nerfing Masakado's resistances was definitly a good thing to do. On the little detail I also like the rebalancing regarding the Freeze and Shock statut effect now working on bosses but only allowing one critical hit, I also liked the precision give to the descriptions of the skills and the fact that we can now see all the next skills a Magatama or Demon will learn allowing the player better understand for planning. -The difficulty : So let's get this out of the way yes random mob fight are overall the most dangerous part of the game due to the sole fact that unlike a boss you can't prepare for all the random possible in one area and cannot guess what random you will get, unlike a boss which is at the same place and from which you can prepare for, so yes Random in general can leads to many death (fucking Ambush) but this is to be excpected. Regarding bosses overall I think there is a great disparity, most of the toughest bosses in the game for me (Matador, Dante 1, Hell Biker or Mother Harlot) were during early and mid game I must say that the end-game bosses lack in difficulty, the difficulty of bosses such as Mother Harlot is they give you a lot of thing to watch out for and to handle making you have to make choice at carefully think of what is the best issue to address of course that kind of fight has some randomness in it (still on Mother Harlot the Death Lust and Taunt spam can be really deadly) then there is the special case of the Trumpeter which as I mention during my LP is a typical kind of bosses were there is no luck involve it's either you know how to deal with him and succeed or you're screwed no luck involve I really like that type of fight and I think the Trumpeter is the only boss fight of that kind in this game but I agree not all bosses should be like this. I think the problem most bosses in a specific department for instance Beelzebub is statically a very strong boss that has good skill but his AI was lacking in my fight he never use Silent Prayer (only once just before dying), there is also the opposite bosses that are way to trigger happy on Dekunda/Dekaja/Buffs....etc... the first fight against Dante and Metatron are exemple of that they are both strong bosses that could easily kill you but their AI make it so they waste a lot of turns using Dekunda or buffs resulting in having only one turn to actually attack this are just some few exemple also many bosses such as Thor will be either cakewalk or painful if they decide to spam Dekunda, Dekaja and buffs or if they decide to not use them I think a balance should be found for that case, another exemple is Lucifer has I mention I actually had to record him 3 times because in the first 2 he never uses Root of Evil even once I think something should be made so that he actually use it for certain at least one time in the fight cause if he doesn't the battle is much easier, Arhiman and Noah also are very lacking in the buff and debuff department, overall I think that the end-game outside of Lucifer is to easy and actually the Diet Building is kind of an issue for difficulty because what I've I saw in Isak Haha and GranBenja video the Diet Building can actually be tough (especially Samael) if done prior to the Labyrinthe of Amala however I've done it after the Labyrinthe of Amala and just having Dante (who has Pierce now), Pierce and the LV and stuff I got from it make the Diet Building a total breeze I don't know what could be done about that tough. -Regarding the experience and money available to the player I have a mix feelings about it as since the game was still fresh in my head I admit that of the time I was kinda rushing through it going straight to the goal, the result is I often think my LV was average maybe a little below from what was expected to take on the bosses well except for the Diet Building (where I was clearly overlevel) and Lucifer (clearly underlevel when I reach him resulting in my first attempts being an almost one-sided fight ^^) but I can understand a player that take his time get maybe lost a few times will end up with a lot of EXP, at the end I think this is always a thing with RPG in general you can't predict what LV a player will end up with as there is to much variable to consider, regarding money I actually was fine with money (mostly because I never buy healing items as I save my money for negociation and resummons demons through the compendium and buying magatama) I was having some meney issue at the end but this was solve easily by farming the Labyrinthe of Amala Hell's vault speaking of which the one that leads to the fifth Kalpa is fantastic it's extremely easy to do giving you 13k Macca one round and give a lot of Beads of Life seriously I wasn't even seeking for Bead of Life and just from my money farming I must have get over 20 of these (I've sell some to cut the grinding a little) which is actually a little game breaking considering the usefulness of Bead of Life (restoring every HP and MP of all the team) so YEAH Hell's vault save my day regarding the money and did more than that. So yes overall it's not perfect, it has it's flaws that would probably be address someday, but overall this is really great mod not only it provide a better challenge but it's also manage to rebalance and even improve greatly the mechanic of the game leaving the player way more option and above all making the game even more fun to play than it already was, so really Zombero did a great job and I'm really looking forward to what he will have to offer in the future versions, also considering this was my first time playing a Zombero's work it really give me a good impression I might try some of his other work (the Chrono Trigger's mod maybe ?).
  12. Alright so this will be my final post here as I finish so basically after all the grind from the previous post I did go fight Baal Avatar the good news now is I had a LV high enough so that Estoma cancel all possible random enconter so let's go straight to the point and start with Baal Avatar. Baal Avatar Out of the 3 bosses of reason this one is definitly my favorite in this mod, there is definitly a lot to watchout for in this fight, between Bael's Bane now working on anybody, Expel attack, Dekunda, Dekaja, buff...etc... however I think her minions should be rework a little because right now they lose to much turn spamming Dekunda and Dekaja and actually barely even attack at all I think a way to fix would be to make so that one of them is a dedicate support (why not giving it Silent Prayer ?) and the other a offensive unit, while Baal is doing kinda both at same time. Anyway so basically I realise that she was always targetting my Titania with her first Bael's Bane so at first I thought it was because of the position and my theory was wrong but without knowing it I did found the counter to her first Bael's Bane, after this record thanks to willing to make a footage of Dante as a fly I realise she actually always target the demon with the lowest LV possible of course in that with my starting team that was Titania, so then I switch Titania by Pisaca so that Pisaca get morph as he is useless in battle I don't need him, other than that the first phase is easy just buff and debuff and attack. Then she summons her 2 allies the Ose and Flauros, they will both heals Baal with Diarahan if she takes to much damage, other than that the Ose can use Dekunda, Dragon Eye, Mabufudyne, Maziodyne and Chaos Blade the Flauros can use Dekaja, Maragidyne, Mazandyne and Hassohoppa and Chiaki will start using Heat Riser, so my first target is of course the Ose because we need to prevent them to use Dragon Eye I try the buff and debuff up to make them use Dekunda and Dekaja, the Flauros the one that hit the hardest with Hassohoppa but since he act last and spam Dekaja anyway he often will not even get a turn, so once the Ose is done I then try to alternate between attacking the Flauros and Chiaki the reason for that is since they have lost Dekunda their agility will be lowered and so Chiaki might miss a lot resulting in the Flauros never act and I want to start the third phase with Chiaki having the least possible HP because she can be annoying with Heat Riser spam since she now have Dragon Eye. So yeah a fun fight it has some flaws but it's really good. And so after this I go straight for Kagutsuchi and we're gonna fight him right now, so time to fight the Disco ball Kagutsuchi Most like Baal Avatar there is some really good change about this fight making the fight way more fun and interesting but I think it's to easy the problem being that for his most powerfull attacks not only they are predictable (first phase he uses Vastly Light when Kagutsuchi is full, second phase he takes one turn speaking some nonsense for preparing the attack) and they consumes 2 turns I think maybe it would be more interesting if they were a little less powerfull but Kagutsuchi gets to act right after them instead of losing all his press-turns. And as you can see outside of Vastly Light and Infinite Light and when he max out his stats there is nothing threatning at all because we have a way to make him lose all his turns for each element, he just take a while because he has a lot of HP. And then we fight Lucifer and..... Lucifer kick my ass Let just say that we the party I had for fighting kagutsuchi he was completly destroying me and so I had to make a final big grinding session before finally take him down and the result Lucifer + My conclusion for the mod I decide to do a commentary at the end for concluding the mod I will write a full conclusion that will be better organise and more precise later. As for Lucifer I basically had to redo my all team as follow : -I had to completly rebuild Metatron and Surt so that they both have the skill I want and their weakness are cover, Surt in particular took me a lot of time because I wanted to make him a damage dealer (Ragnarok with Fire Boost being the strongest spell in the game) so I needed Pierce on him, and to cover I needed Force Repel and Ice Repel all of that with Life Surge I swear I spend over an hour of reseting the fusions just for him but I must say I'm happy with the result, as for Metatron it was a little better i wanted Ice Repel, Dekunda and Life Surge I got them all and Cadenza as a nice bonus, I could have LVUP Metatron so he get Heat Riser but I was tire of all the grinding and wanted to fight Lucifer now -Vishnu is my last addition because he was perfect for this he has Prayer by default and he learns Phys Repel through LVUP and he resists Magic making him an awesome addition to our groupe, I just have to make him with Void Ailments so that he couldn't be inflict with statut effect like Charm or Panic -For the main character of course the Masakados magatama , as I sayed in the video I learn him Life Surge just for this fight so he could survive, I also learn him Rakukaja and he still have Mediarahan for emergency. So I don't really much to what I've said about Lucifer in the video, he definitly put up a big fight and he is what a Final Boss should be in any video game, a final boss should be the final test to see if the player can use all the gameplay to his advantage to win the fight and this is definitly the case here : -He uses all the 4 Elements and also physical attack so the player must be protected against all of them and have enough HP so that every member can survive (everyone has Life Surge) -He drains MP now so the player must manage his MP and have some MP recovery item -He resist everything so Pierce is needed -He has both Dekunda and Dekaja so we must be ready to reapply buff and debuff at anytime -He has statut effect so we better have a team that can void them -His Root of Evil now act as an ultime version of Debilitate reducing all our stats by 4 stages therefore we must have the mean to cancel the debuff (Dekunda) and reapply the buff -And all of that while keep doing him some damage I made some stupid mistake at some points because I was tire but overall a really fun fight and definitly a very good final boss and a really good conclusion to this mod. Anyway I will give my final conclusion on another topic but for now this LP and this boss battle is over, for now I will just thanks Zombero for this mod it was a really fun mod to play and I'm looking forward to what will be done with this mod in the future.
  13. I guess I could share this I'm currently doing this mod in playthrough to my acknowledge this is the only mod for this game, I must also say that I'm not a pro with this game in fact I only complete one time (on Hard True Demon Ending tough) this year and I absolutly love it, this mod was looking really good and it pick my interest I started record my fight with the bosses might as well doing the full playthrough. Link to the Hack and list of change : Credit to Zombero for this mod. Few things to note : -Since Zombero rebalance Physical and Magical build for the Demi-Fiend (Pierce working with Magic spell and not only physical skill) I decide to go for a Magical Build as in the original outside of Tornado and Debuff I didn't use magic that much. -A new feature of this mod are battle in Full Kagutsuchi we can now encounter now some more powerfull, I was originally planning to record them but up to now they didn't last long enough and weren't that hard so I will only record them if I think they are worth showing. -And of course I will go on Hard and for the True Demon Ending So now we can start : And we start with a classic of Atlus an intro that last long tough not even near as long as the Persona game (looking at you Persona 4) where we watch the end of the world and our main Character get transform in a demon by some mysterious blond child and we also got our first magatama. First thing to note we can now see what skills the magatama will give we can also notice that Marogareh our first magatama as some new skill such as Deathtouch and Dark Might, so we start exploring our first dungeon..... just to be teleport to a mysterious place where we will face our first fight notice that we can die quite easily in these fight, also we get a chest with 2 Medicine just in case. The tutorial fight are as follow : -2 Will'o Wisp (we can do nothing but attacking so yeah just put the auto mod and prey that we don't miss) aftre this fight we can heal for free with Dr Dark -Shikigami (on the Vanilla it was a Preta which could easily killed us in one turn with a Critical hit, it's less hard here tough I suggest using medicine if he uses Zio and hoping he doesn't spam Zio) -Kodama + Will'o Wisp (Optionnal but I suggest doing it to get LV3 instead of LV2 at the end of this sequence, there's a chest behind that give you a Maragi Rock) -2 Kodamas (I just one shot them with a Maragi Rock since they are weak to Fire) After that officially begin wisit our first area the Shinjuku Hospital : Not many thing to mention here we get our first demon which is a Pixie (that we should keep), and progress through the dungeon, I recruit some Demons along the road such as Kodama, Will'O Wisp, Preta and also very importantly Shikigami. I also got very lucky I was mashing dialog and accidently agree to let Pixie change one of her it turns out she changed Dia into Media so yeah really usefull at this point of the game (normally I think the first Demon that have access to Media is Inugami which is a LV13 demon and he learns it at LV14), Shikigami is important for the boss and also later he will learn Tarukaja. Forneus As for the MC since we don't have access to Magic skill (Deathtouch don't come directly) at this point I give points toward Strength and Vitality, anyway I make my way to the boss which is Forneus : As expected he isn't that tough since he is weak to Electric attack Shikigami and Pixie can use Zio, I had to use Tarunda tough cause he hit hard for my LV, also use Rakunda with Pixie to speed up the fight, after some HP lost he uses Mabufu which Pixie take care with Media, we can also see one change once a target is Shock or Freeze we can only do one physical attack (guaranteed crit) before he retaliates. After the boss we get the Magatam Wadatsumi I have grind a lot to transform Pixie into High Pixie and also get a Hua Po (worth notice random 3 Hua Po can be hard to deal with), also learn Ice Breath and start focusing on Magic for MC, I also face the Full Kagutsuchi fight which is against Slime with Hua Po being able to cast Agi it's not hard. On the way for Shinjuku to Shibuya I got my Hand on a Zhen, I also go to Yoyogi Park and convince Pixie (or High Pixie) to stay with us, Yoyogi park is full of Pixies so I recruit a second one (High Pixie doesn't count as Pixie), full Kagutsuchi fight is against one Pixie then 2 Pixie and 1 High Pixie not hard. On to Shibuya first I bought the Shiranui Magatama (just got enough money for it), shibuya's Full Kagutsuchi is against a Choronzon fortunatly we have Wing Buffet with High Pixie and Choronzon is weak against Force, unfortunatly I don't recall my fusion exactly but I know I fuse a Lilim with Pixie and Preta I think (I got here with Sukukaja and Agi), Shibuya random enconter aren't hard, Also got a mini-boss fight with a Nekomata but unfortunatly for her she's weak against Zio so we can exploit that quite easily. Then I encounter Chiaki on the club and return on the terminal where Hijiri has made his way, he then sent us to the Amala Network. I suggest saving before going to the Amala Network cause you can't get out of it once you enter until you get to Ginza. The random encounter aren't hard by themselves but on the long run many consecutive fight can be scary as I might be short on healing option, most encounter are against Erthrys and/or Aeros, Erthrys aren't that hard with Wing Buffet but Aeros can be really annoying as they are resistant I can charm them with Lilim but he doesn't work often, we also can't recruit this guys unfortunatly, the Full Kagutsuchi Fight is against 2 Shiisa they are annoying if they does War Cry but are to Fire so Fire Breath with MC, Agi with Hua Po and Lilim make them a lot more manageable. Anyway I make my way to the boss (there's a save point and a Free Healing Room just before him thank god) which is Specter : Specter 1 This can be a tough one as my most usefull demon for this which are Shikigami (for Tarukaja and Tarunda) and Zhen (for War Cry) are weak to Fire, the first part with 6 specter is tough my goeal is to get 2 Sukukaja and 2 Tarukaja and Killed at least one specter before they merged into the big one since only my MC can void Fire (I could have use Hua Po but she doesn't have usefull skill at the time) so I need to rely on dodging with Sukukajas and also Tarunda on them, they resist magic so I'm better attacking physically for now. Once they merged I make Zhen entering the battle and make him use War Cry to reduce his damage and have Lilim use 2 Rakunda and High Pixie on support then I dismiss everyone and solo him with my MC with 2 Rakunda and 2 Tarukaja Deathtouch drain 100 damage which make my MC unkilleable (unless he crits with his regular attacks) this way I make sure my Demons receive XP and don't die. We have a little scene in the Labyrinthe of Amala where an old man give us a Candelabrum. Now we are in Ginza and I will grind..... a lot cause the next boss is scary and I don't to fuck around with him. So a little summary : -I go to the Underground passway of Ginza to the Manikin place. -I return to Ginza and Fuse Inugami (with Cadenza), Choronzon (got him with Rakukaja) and Minakata -The grinding sport for XP is the water in which the Manikin leaves we fought Isora and Forneus in it Isora are easy with Fire Breath + Fire Boost on MC, Fire Breath on Inugami and Agi then Fire Breath with Choronzon, Minakata make short work of Forneus with Zionga -Then I go for a bill and beat a Troll (can be tough but I didn't have many trouble with him) -Buy some stuff at Jewelry in exchange for Gems -Buy the Magatama Hifumi at the Manikin vendor (very important) I did LVUP to LV19 with my MC, I also try to recruit Angel and Jack Frost but didn't have luck with them OH well. And now it's time to face one of the most infamous Difficulty Spike in the J-RPG genre, the Legendary noob-killer Matador : Matador Well no need to say that this is a tough fight, Matador isn't really different than vanilla aside of the fact that he uses Dervish instead of Mazan a Force spell that reduce Evasion (thank god it's not Accuracy) to sum up my strat for this fight : -My MC is equipped with the Magatama Hifumi to void Dervish making him lose turns and preventing him to get more turn because of Inugami and Choronzon, at first he does nothing then will heal Inugami MP with a Chakra and once all the buff are set he is my main Damage Dealer with Fire Breath + Fire Boost. -Inugami is on support with Media and Cadenza (buff Magic I use Fog Breath with him and deal some Damage with Death or Feral Bite when it's possible. -Choronzon buff with 2 Rakukaja, debuff with one 1 Sukunda and secondary healer with Media -Minakata put Rakunda (he can emove them with Dekunda but since Minakata is first to act my MC will still be able to take advantage of the Rakunda) and attack physically (I should have try Zionga but I wasn't sure if Matador had a resistance to it). Well the fight got badly at the end (that freaking Double Taunt goddammit) in fact after this recorded fight I got killed in a random and have to fight him all over again, but my second fight got better (only Inugami died) and I was able to reach the terminal to save, I didn't continue after that so for now I stop here.
  14. Yeah that as it I was muted.
  15. Don't think it's a glitch tough being a fly don't prevent you for using your skills it just reduce your stats and make your vulnerable against Expel, but in the original game Dante couldn't be turn into a Fly I'm actually amaze the game can handle Dante's move while he is a Fly ^^
  16. Alright so I have a lot of things to cover today. So last time we complete the Diet Building and so it's time to start our ascension in the tower of Kagutsuchi. First I want to mention something I actually manage to solve the money issue thing is as Isak Haha mention in another threads the Labyrinthe of Amala's Hell vault are the key, now there is one that supposdly can give you 40000 Maccas if you do it perfectly but I can't found and by the look of it it seems pretty ridiculous to complete, so instead I would recommend the Vault from the entrance to the 5th Kalpa really this one is really easy to learn it bings around 13000 macca and on top of that you can get items pretty easily and you can even get Beads of Life during my money grinding to get the magatamas I manage to get 11 Beads of Life just like that (and later for another money grinding in order to get the Grimekhala with Pierce I did get 4 additionnal Beads of Life) so really this vault is awesome. Anyway one thing I note it seems that the encounter in the tower of Kagutsuchi have been tweaked a little I didn't remember we could encouters Samael, Fuu-Ki, Kin-Ki...etc... I actually manage to recruit a Samael while he was begging for his life, but anyway the encounter can be tough, i manage to also to recruit a Lilith (and using some Mitamas to give her new skills I manage to make her actually pretty good especially for mob fights (Hell Gaze is awesome), actually Trumpeter, Dante and Lilith make the mob way more managable, so in any case after MANY mob fights, some puzzle and a music that stick in your head for ever we get our first boss of Reason which suprisingly is Hikawa (honnestly the first time I play the game I was expecting him to be the last I mean he've been the main antagoniste for a big portion of the game and he has technically way more experience than Isamu and Chiaki) so time to fight Shijima's god Arhiman. Ahriman Well he was my favorite boss of reason in the game, I don't know yet about Baal Avatar but at least Arhiman is still a good boss in my opinion however I have one complain which I will talk just in a minute, anyway he is in 2 phases : -Phase 1 : So this is where he supposdly don't take us seriously and so decide to play a little game with us the rules simple he gives us a restriction if someone don't follow that someone die with an attack calls Hell's Call (it can't be survive (maybe with Endure didn't try it) and the victims cannot even be revive so basically it's lost permanently), the thing with this phase is he hits way harder than in Vanilla and this dangerous, I think the order he establishes the rules are set and depend of his HP but towards the end there is a quite large portion where he forbid us to heal at all, even worst on multiple occasion he forbid us to use spell this is actually very bad as I play a magic build and so I'm not good for physical damage, so ironically because of that the first phase is actually the most dangerous especially toward the end where we can't do anything else than physical attacks, it can't be avoid will get hurt just try cover as much element as you can and hope you don't take too much casualties and damage at the end. -Phase 2 : The actual hard part of this phase is to actually the transition between phase 1 and this one cause basically it becomes a completly different fight, so the tricky part is to manage to recover the damage get at the end of the first phase, setting up for the second phase all while tanking his attack. But here is my complain this phase is actually easier than the first one all in all Arhiman doesn't deal that much of damage even Apocalypse, his only dangerous attack is Tentacle as it has a very high chance to crit but this is solve by having a demon that Repel Physical like Rangda or the Harlot, add to that the fact that he doesn't have any buff or debuff, he has Dekunda and Dekaja but barely use them and overall once your set the second phase is actually pretty easy to beat. So overall I like this fight but I think the second phase should have more to offer. And so we get the first stone to get to Kagutsuchi. And then we progress the second part of the tower is much like the first one except there is a little "guess the good way" kind of part which can be annoying but I already know it so yeah no problem, and so we get to our second boss of reason, which actually I always found kind of funny that it's actually possible to miss him, continue up to the top of the top of the tower (meaning defeating Baal Avatar) only to realise you've missed one boss and having to backtracking anyway time to face the infamous Noah. Noah (easy way) Noah (legit way) I did 2 videos one where I basically go with a "Screw your rules" type of strat (thanks to Magma Axis + Pierce and Dante having Pierce with almighty attacks like showtime) and one where I follow his rules. In both cases this boss needs work because really this is a very boring boss fight and it's all come down to one question : Do you have enough HP to survive his attacks or do you not ? Really this the only thing that matters here since he uses Aurora every single time he has only one turn to actually attack or use Dekunda and so basically it's either you have enough HP to survive his attacks in which case the fight is completly free as long as you have someone with Mediarahan or Prayer, the only thing he can do is hoping we run out of MP but I have the Trumpeter's Holy Melody, 6 Great Chackras and 11 Bead of Life so I really don't think this gonna ever happen, so yeah easy (to the point that it's really barely even possible to die) and boring boss he needs a buff. So after that we get to a "town I wanna be" where we have merchant, lady of the fountain (who the heck is she by the way ?) and the cathedrale of shadow, so here I purchase my second to last magatama which is Kalasch infamous for giving acces to Freikugel (which I don't really care here since I play a magic build, I'm interest by Heat Riser tough), and so we continue and face a dear old friend of us that we haven't see since a very long time Thor. Thor He can actually be very dangerous if he decides to play smart basically the worst thing that can happen is if he decide to use Dekunda, Dekaja, Tarukaja, Focus and Primal Force that can actually hurt very hard other than that as long he isn't to trigger happy on Dekunda and dekaja he isn't to bad, make sure to have at least on character that Drain or Repel Thunder and one that Repel or Drain physical that really help, other than that just try to keep yourself buff, keep him debuff and attack him while healing. And so now I decided to grind a lot because the thing is pass this point their will be now no more Teleport terminal and so if I need to redo my set I will need to backtrack and the third part of kagutsuchi's tower is actually pretty annoying, so I want to be sure to be able to take down Baal Avatar at least (not sure for Kagutsuchi and Lucifer) but in any case i need to gain some LV to get my strength up to 25 to get the last remaining Magatama which is Gaea, so time to grind and the Tower of kagutsuchi is good for that the battle of tough but they give a bunch of EXP activate Riberama and try to win as much as possible it's actually fairly fast, and so I get Gaea by doing so when I go to the Cathedral of Shadow the man give me the swords of Masakados which will allow me to get to the Bandou Shrine a dungeons where I have to comfront 4 bosses to be able to encounter Masakados and have him lending his stregth to me in the form of a magatama, but the 4 bosses before that : The 4 Devas and Masakados Well since I didn't do this quest in my first playthrough this is actually completly new so i commented at the end for my french viewers since it was a blind LP and I didn't know about it (the games has rename Lucifer's Call instead of Nocturne in Europe don't know why), so anyway as for the 4 bosses (considering I don't even know how they were in the vanilla) : -Zouchou : Use a magatama that Repel Electricity, he is weak to wind so I use Dante's Whirlwind and the MC's Pantha Rei. Just put a Healer with this 2 and someone to debilitate because he uses buffs at the beginning of each turns. -Bishamon : The hardest one for me not only he has Dekaja (which he will always chain with Debilitate) but he uses a lot of Buff 4 Cadenza into Megidolaon can actually be scary, having a character that Drain or Repel Fire and another that Drain or Repel Physical definitly help, I actually didn't know he was weak to ice until this attempt where I decide to try Glacial Blast with Titania and so Titania is the main (40 Magic + Ice Boost + Heat Rise + 2 Rakunda and she really hurts that guy). So YEAH to be honnest if you can beat Bishamon you can beat the 3 other as they are joke compare to him. -Jiroku : The easiest one by far really just bring a demon that Drain or Repel Ice (as for some reason Ice is the only element from which we have no magatama that Drain or Repel it) and the fight is completly free as he always lose all his turn doing a Mabufudyne. -Koumoku : Equip a Magatama that Drain Force here the main damage dealer are Dante and Lilith with Roundtrip and Maziodyne I use Dante's E and I to cancel his Rakukaja and Titania's Rakukaja to cancel his Rakunda, my MC heals with Mediarahan or Attack with Magma Axis. And so we get the Masakados magatama and so for those that don't speak french briefly what I am saying is I knew that in vanilla this Magatama Void Everything and I was saying that making it so that it only void Death/Expel and Ailments and Resist to everything else is a good move, I was also saying that I am a little disappointed that Masakados doesn't teach new skills but still an awesome magatama nonetheless. And the grinding part isn't finish yet remember when I said that I had plan of making Surt with some build as I wanted to test how strong he can be thing Surt has the strongest spell in the game (well at least in Vanilla) which is Ragnarok and so I wanted to test that and here's the result. I didn't manage to get all the skill I wanted (I wanted to give him Debilitate, Pierce, Life Surge, Soul Drain, Ice Repel I didn't manage to get Debilitate but just getting the 4 other tooks me a long time of reset), Leavateinn act as a special Fire Boost and so despite having 13 points in Magic less than the MC Ragnarok actually does around the same Damage as MC's Magma Axis (maybe I will add some Nigi Mitama to increase his magic a little) and basically Ice Repel cover his weakness, I am quite happy with the result despite certainly not being the best possible we will see him in action next, i will not go over the all process it's basically was very long (just getting Pierce requires Metatron so LV95 with the MC (by the way I know how good Metatron is but I just don't like him at all for some reason so i'm not sure if I'm going to use him) and 200000 macca, I think I'm gonna build some other Demons and they I will go to the end of the game. And so I'm gonna try Baal Avatar.
  17. Alright so I had a lot of thing to cover here so after beating the Trumpeter I did go fight Beelzebub into fourth Kalpa I actually have to redo all my set up for him I will not go over the all process i just gonna say I made all my demon with Life Surge, I'm so pissed off as myself cause I had succefully made really awesome I had made her with Focus, Void Physical (thanks to Legion) and Prayer for safety and like an idiot I completly forgot to register her before using her in fusion after Beelzebub fight, she learned Elec Repel and Life Surge which are amazing for Beelzebub, I also made CuChulainn because he Repel Force I had to make him with Void Death we will not see him after Beelzebub but he will be usefull for Beelzebub. Beelzebub Well I was expecting him to put more of a fight, but OH well after I take 2 hours to set up my team for him so I guess that's the pay off. Anyway Beelzebub isn't to hard there's actually to efficient ay to beating which basically are all about exploiting is AI the thing with Beelzebub is that if you uses 2 buffs on yourself then he will do the following combo : -Dekaja + Focus -Dead Flied + Attack It's a pretty strong combo because thanks to Dead Flies it's more likely that the target of the Focus Attack will be killed so base we have 2 ways to deal with him as follow : -We can trap him in a loop by forcing him to use the combo Isak Haha manages to do that but I will not do it because it require to have all the party member to have Void Death and at least resistance to physical and a lot of HP (around 700) which I don't have -We can stay at +1 in every buff for us and 2 Debilitate for him this way he will never do the combo. I go for the second at it is more safe as for my team you NEED demon that Void Death don't even try without it because Dead Flies deals almighty damage but also has 100% chance of killing the target so my team : -MC : With a magatama that Void Death will do the Tarukaja buff and then he is the main Damage Dealer with Magma Axis -Kali : I manage to get Void Physical on her so that is nice, she learns Life Surge and Elec Repel through Level Up, she is my second damage dealer with Focus + Deathbound and she also has Prayer just in case -Titania : Repel Death, Resist magic she is prime healer with Mediarahan, and Debilitate use she also suprisingly decent damage with Glacial Blast and Life Drain for MP management -Cuchulainn : He repel Force, Resist Physical, I put a lot of work to get him with Void Death and Rakukaja (he already has Sukukaja) and Life Surge he is underlevel yes but he is still usefull for applying the buff in case of Silent Prayer (which unfortunatly Beelzebub decide to nout use in this video) So with that set up Beelzebub's Mazandyne and Maziodyne will do nothing than hitting himself, he also have a new move called Silent Prayer he didn't use it in this video but what you want to do if he does it is Debilitate him 2 times with Titania reapplying Sukukaja and Rakukaja with Cuchulainn and heal with Prayer with Kali (that is the only reason why I keep it on Kali). The only real threat are Dead Flies and Megidolaon they both deals around 250-300 damage and so if he decides to use them both (or of them 2 times) and nobody dodges it (actually I have the impression that Dead Flies can't be dodge at all in this mod) it can be really bad as only Kali and my MC can survive it for sure but it's rare. The other thing that pose problem is if he spams Silent Prayer that can be rough for MP management. In any case Beelzebub resist to everything except Fire so Magma Axis is our main source of damage then despite the fact he resist Physical and Ice Kali's Focus Deathbound and Titania's Glacial Burst does fairly good damage. So overall not a hard fight if well prepare, I think he deserves a deserve a little buff. The ending was hilarious tough So after Beelzebub and a little sidequest to get the Star key we made it to the fifth Kalpa here Dante offer his service and so we hire him for 1 macca, gonna say it now once he gets Son's Oath Dante will be a really good allie in this mod as he has more utility than in Vanilla thanks to some of his attacks gaining a Debuff effect and Son's Oath (and boosting all his attack) giving him Pierce later on. And then after a rather short kalpa I honnestly got straight to the place where Metatron is waiting I can't get the Uber Pixie because I don't have a demon that have enough strength so we will see for that later, as for Metatron like Beelzebub I actually had to completly redo my set up for him it tooks me even more time as i realise that every demon that doesn't have Life Surge (except Dante because he is a badass) doesn't have enough HP to survive Fire of Sinai let alone Megidolaon (especially after Heat Riser) and so i had to make a full team of Demon with Life Surge and Void Expel (which took me sometime I even learn how to grind the fifth Kalpa's Hell vault for money as it gives 12-13k macca each and by the way doing the Hell's Vault muliple and I ended up with 8 Bead of Life really nice) so anyway when all is done here is Metatron. Metatron In all honnestly I think this fight is fun but a liitle to long for my taste. Anyway this guy has 3 changes : -His normal attack now inflict Mute -He can use Silent Prayer at the beginning of the fight -He uses Heat Riser instead of Makakaja Heat Riser is a new skill that gives the equivalent of 2 Tarukaja, 2 Rakukaja and 2 Sukukaja to one target. So basically this fight is in 3 phases : Phase 1 : He spams the hell out of Silent Prayer, I use Dante here because his E and I attack now reduce Defense and Evasion which will bait Metatron to use Silent Prayer as well doing Damage, I use the Trumpeter to put Cadenza, Clotho as a healeuse and MC as main damage dealer with Cocytus (as Metatron take half damage of everything else than ice and almighty), during this phase Metatron love to chain Silent Prayer and Megidolaon. If Dante get a second turn I either use Stinger (as it is almighty so no resistance from Metatron) or Rebellion if Metatron got Frozen by Cocytus. Phase 2 : I replace Dante with Titania Metatron will now mainly use Heat Riser + Megidolaon he doesn't use Silent Prayer but can use Dekaja and Debilitate but it's rare. So now I can buff I actually only need Rakukaja on my demons and the rest on my MC so what I do is I use Trumpeter's Heat Riser to fully buff my MC and Rakukaja with Titania, it's faster this way and since most of the time my MC will be the only to do damage no need to buff the other. The loop here is after Metatron Heat Riser + Megidolaon the Trumpeter use Dekaja, Clotho use Debilitate bringing Metatron at -1, Titania heals and MC does damage occasionnaly I heal with MC with Medirama if I need to recover MP or heal for Mute with the other Demons. Phase 3 : Now he starts using Fire of Sinai is most dangerous skill it hits randomly with 3 to 5 hits I believe of almighty damage this is actually his only dangerous attack and it make the fight kind of luck base cause he can easily gives a game over if 3 hits hit the MC especially if he follow with megidolaon or if he do a Heat Riser just before. However in this third phase is way less trigger happy with Heat Riser, Dekunda, Dekaja or Debilitate so it's easier to keeps the buff and debuff, eventually he should fall but it really all depends of Fire of Sinai at this point. Also yeah you can see the potential glitch I mention in the other topic with Demons using Items. And now for a little rant of my part because now we get out ticket for fighting Lucifer at the end of the game but we also get Pierce for the MC and now I want to discuss Magma Axis, now I really like that Pierce now work with Magic really that is awesome however combine with Magma Axis new property which is to ignore Repel and now we have a completly unstoppable, I think maybe the goal here was to get an equivalent of Freikugel for Magic Demi-Fiend (as Freikugel is Physical and Almighty so with Pierce it bypass Repel Phys making it unstoppable to at least in Vanilla) but I honnestly didn't like the idea of having a move that no ennemy can resist at all in the first place especially since Magma Axis is available way earlier than Freikugel, cause right now I really don't see any reason to have any other offensive move than Magma Axis except maybe for exploiting weaknesses but my other demon can do that as well for mobs and bosses most of the time don't have weaknesses, so yeah I think Magma Axis is questionnable here but OH well. Anyway now that the Labyrinth of Kalpa is out of the way let us continue the story and go to the Diet Building and we start quickly with a boss. Surt An easy fight but it allow me to showcase some new stuff with this mod : -Pierce now work also with Magic which allows us to kill Surt with Fire which let face it is the most badass thing ever, also now with Pierce since Magma Axis ignore Repel Magma Axis is now a totally unstoppable spell ^^ -Dante's Son's Oath gives him a 30% boost to all his attack but also gives him Pierce thanks to that since no demon can learn Pierce until LV95 this makes a very good Damage Dealer against foes like Surt that has no weakness and resist Physical So for Surt just use 2 Rakukaja, Heat Riser on MC and Dante and kill him Magma Axis and Rebellion (also E and I to put Rakunda oddly he didn't use Dekunda this time) and of course put the Gehenna magatama to drain his Fire attack really the only hard thing is that Ragnarok hits really hard. Just to mention I have some plan to make Surt very later on with specific build that will take me a lot of time to pull off but I think Surt has the potential to be one of the best Demon in the game and I want to test it but this will not happen until a very long time. So after that we progress to the Diet and we face yet another boss which is Mada. Mada Another really easy fight the only thing dangerous here is Hades Blast, he summons some Pazuzus but they are actually helping us than helping him as they can Mazandyne which Skadi Repel and they are weak to Ice which Skadi, Trumpeter and MC can exploit to give us more so just buff yourself, debuff him and hit him with Magma Axis and Dante's Rebellion (Son's Oath is so good ^^), if he summons Pazuzus just some Mabufudyne and Niflheim should do the trick easy boss anyway just be aware of Debilitate. So after another section we fight yet ANOTHER boss and an infamous one at that are dear old friend Mot. Mot I think I'm lucky weither in Vanilla or here I absolutly never witness the infamous Beast Eye spam from him I don't know, anyway some try prior to that I realise that debuffing him is useless he just use Dekunda even worst he is more willing to use Beast Eye if we debuff him, so I didn't bother debuffing him I just buff myself he is weak to Thunder so by using Dante's Roundtrip and Trumpeter's Maziodyne I get more turn I in fact can use 2 Magma Axis with that, if he get schocked I use Rebellion with Dante as it does good damage with Critical, Titania is here for the Rakukaja, Dekaja and Healing when she has nothin else to do I use Life Drain to get some MP back. So overall really easy boss tough I'm lucky that Dante dodge that Tempest at the end that could actually turn out to be bad ^^. And don't get relax yet cause really soon after you guessed it a boss fight again which is Mithra. Mithra OK so what is the deal with that guy ? He is pathetic he is so pathetic that I got carried away and he killed Dante but really he has only one turn so he can't kill use in one turn (specially since we can debuff him and he doesn't have Dekunda), he does use Dragon Eye but he just use Debilitate and Mamudoon everytime and he can continue since Titania Repel Death so he loses is remnant turn so basically just put a team that Void Death debuff him and have some one with Dekunda and you win no problem. And so we finally reach Hikawa which is about to summon his god of reason, so now we have a choice we either let him continue, by doing so the game will progress and we will skip a boss or we try to stop him and he send his servant Samael to fight us, well we are in an HardType mod we are for fighting bosses and for challenge so no reason not to fight Samael. Samael To Samael's credit I think if I had done the Diet Building before completing the Labyrinth of Amala he would have gave me a lot of trouble as he effectivly hurt really hard, his God's Curse is actually really powerfull and he does have both Dekunda and Dekaja, but because of completing he labyrinth of Amala and having to redo my set up for both Beelzebub and Metatron I think I am kind of overlevel for him as my Demon can tank him no problem and even if he uses Dekunda he always follow by Dekaja which means no attack and with my team i can reapply the buff pretty fast. So the only Dangerous part his God's Curse and not because of the Damage since he never attack after it and will always Dragon Eye and then use 4 Rakukaja in the row, but because of the statut effect they can slow me down by binding my MC and Titania at the same time (in which case I swap Dante for another healer, buffing him/her with Heat Riser and have to wait for the Binding to wear off), but still a good boss fight would have screw me if I had do it early, and still a way more interesting boss than all the previous ones in the diet building so yeah. Anyway that's all for today.
  18. Alright I'm going to report this because I don't know if it's a glitch or what at first I thought it was a modification of the mod that i didn't realise and if fury of the fight I didn't ask myself about it but you don't mention it in the download description and I'm pretty sure it wasn't the case prior to this fight but during my fight against Metatron I realise that I could use items with my demons and not only the MC however I also note that sometime I could sometime I couldn't and I could use any item and it perfectly works it doesn't cause any negative side effect or whatever glitch.
  19. Alright so some changes : -I level up all the way to LV70 I actually wanted to LVUP to LV69 but once I get to LV69 I realise that I could finally learn Magma Axis, so yeah we learn what is probably the best spell for the MC about time -I got a Atropos by fusing Femme type demon with Erthryses starting with Dakini I'm gonna keep her until she reach LV71 where she will learn Magic Boost -I fuse again a Titania by sacrifice to get her LV69 (I then LVUP her to LV70 so that she can learn all of her skill mainly Prayer and Mana Surge) for purely personnal reason as she is my personnal favorite demon/persona in the series and my team wouldn't feel complete without so get use to the "Are you ready ?" quote because you're gonna hear it a lot (I actually wouldn't be surprise if I finish the game with her in my main party ), and common a nearly maxed out Magic stat, No weaknesses, Repel Expel and Death, Resist magic, inherant Glacial Blast, Medirahan, Prayer and Mana Surge what's not to ask here and I give her Debilitate and Life Drain Anyway we continue the game and so our next destination is Mifunashiro where we watch the result of Chiaki's genocide, in my opinion for this point of the game Mifunashiro is the easiest dungeon there is really nothing interesting the Full Kagutsuchi fight is against a Dyonisus....... what ? I have Bufudyne, I have 2 or 3 and myself with Glacial Blast, I have Debilitate so yeah really no threat at all here, so we get to the boss and for once we get to choose our oppenent if we agree with Chiaki's reason we face Futomimi and if we don't agree she summons Angels at us, but I record the 2 fight cause why not. Futomimi + The Angels Remember this is only my second playthrough well this is actually the very first time I fight Futomimi and..... goddamn he hits like a truck really Focus + Might and he can one-shot every single demon I have even with 2 Debilitate and 2 rakukaja that isn't resistant to physical this is crazy I had to bring Legion that join me out of nowhere and that I wasn't planning to use anytime but since he is only demon I have left that Void Physical he is kind of needed here, anyway I honnestly don't really have a solid strategy here other than equipe a physical resistant magatama fully debuff him buff yourself and hope he will target Legion as much as possible and your demon will dodge, while bombarding him spell that being said I'm pretty that if I had a team entirely made of Demon that void physical this fight would be a complete joke but where would the fun in that. As for the angels they are..... pathetically easy I mean WTF ? They seems even less threatning than in Vanilla what happened to Uriel's Beast Eye, where is Raphaël's Makarakarn I mean I have try this fight 3-4 times to see if they could use them but nope nothing, OH well so just equip a Magatama with Void Expel, debuff them and buff unlike Futomimi they don't even have a debuffing move, and the fight is honnestly cakewalk only thing dangerous if if Raphaël attack and get a crit, other than that just focus on Raphaël as he just spamming tetrakarn and since the angle resist magic we don't want that if he don't use Tetrakarn I use Deathbound with Odin and I realise that to late but as you can see at the end of the fight despite having waaay les STR than Mag and having Fire Boost if Deadly Fury crit it deals more damage than Magma Axis so I should have use it. Anyway between the 2 fight I would definitly recommend fighting the angel they are way easier AND they give more EXP no reason to not fight them unless you really want that Balm of Rising Futomimi drops. And so Chiaki summons her God of reason which is Baal Avatar and by monologing to herself she unwillingly tell us where is Hikawa and where will he summons his god, so time to go to the Diet building, but on the way to it we encounter the last of the Fiend which is the infamous Trumpeter, I will be honnest my first few tries he just completly reckt me I in fact thought he was impossible for now and was going to skip him until I remember that I could make one demon that could save our ass here I wanted to make him later in a sacrifice fusion so he get more level and more skill but I guess it can't be help so time to make another one member of my final team in Vanilla Yurlungur and he will definitly be extremly usefull against the trumpeter. The Trumpeter I actually really like this fight would say it's maybe my favorite fight in the game because here for once no bullshit possible, no luck-base strat, no randomness it's pure analyse, strategy and skill. Unfortunatly this fight show a very cruel reality in RPG a fight that has no randomness and is almost 100% consistent such as this one ends up being easy once you figure out the good set up and strategy for it. Anyway he starts directly with Holy Melody then War Cry it's 100% he will always start by these 2 actions so you have no risk of getting killed at the first turrn after that he has a pattern which is as follow : -3 random turns where he will use physical attack, the Madyne elemental spell or Cadenza it's random -Evil Melody + Megidolaon -3 Random Turns -Holy Melody + Dekaja Anyway for the preparation : -You want Yurlungur, Yurlungur is god sent in this fight as he is, to my acknowledge, the only demon that naturally Void every of the 4 element I made him with Life Surge so that he can tank Megidolaon for sure -For the MC put a magatama that has no weaknesses -If you have a demon that resist magic like Titania here it's good to have -In any case you want to put demons that doesn't have elemental weaknesses -In your stock you should have a demon that is already at low HP it's not mandatory but he will make the beginning of the fight easier -Have some Revival Bead or a demon with Recarm if possible So the thing is his elemental hurts like a truck even with 2 Debilitate and 2 Rakukaja he can dish over 500 damage with normal resistance, this is why Yurlungur is so good because you absolutly don't want the trumpeter to cast 2 spells in a row and basically his high make it that any demon with an elemental weakness is useless because they will get one-shot by the element they are weak to, in fact even demons with normal resistance can take over 500 damage at this point, if he uses Cadenza you definitly want to dispel it with a debilitates. As for dealing with Melodies the thing to know : -Evil Melody target your party member with the least remaining HP (in proportion to his max HP (a %) not the actual number) it kills the target and it ignore immunity only way to survive it is having Endure -Holy Melody fully heals anyone (including him) with the least remaining HP Also if everyone is at full health then the target of the melodies is random, you definitly want to manipulate this so he don't heal himself or kill on of your valuable party member. So before his fourth turn swap on of your demon with the weakned one in your stock this way the trumpeter will target him for sure, for Holy Melody you can risk a gamble and try to counter it by just not healing before it as he will always follow by dekaja (you'll have to rebuff and priotize Rakukaja), after the first time just revive the dead demon with a Revival Bead (he will be close to death then) and resummon him before the next melody. You have to keep that the demon you swap will lose all the buffs and this is why I choose Titania since she resist magic she can actually tank the Trumpeter's spell with no need for Rakukaja and so thanks to that I don't need to waste turn rebuffing her. As for damage our main source of damage here is the MC's Magma Axis probably the best for the main character with 2 Tarukaja and Debilitate it deals 1700 damage but the interesting thing is that it cannot be Repel nor Drain meaning that with Pierce nothing will be able to resist it. So as I say the trumpeter is really a fight that has no luck involve it's really just pure skill the only thing that can kill you is if you made a big mistake and I actually like that kind of fight cause when I died I know it's entirely my fault and not the game trolling me but at the same time I have to admit that in RPG for a fight like this as long as you know what you're doing he is actually a fairly easy, that's unfortunate but still my personnal favorite boss fight in the game and thank you Zombero to have give him more HP and make the buffs and debuff less powerfull so we actually have to deal with Trumpeter's mechanic multiple time instead of being able to cheesing our way by killing him before he even get the time to use it. So next up I will go into the fourth Kalpa see if I can beat Belzebuub if not I will go to the diet building.
  20. Well let's continue so after Specter 3 we begin the Amala temple however before that since I get to the third to go seek Black Frost don't know if I'm gonna use but hey he is basically free so why not, and get a deathstone so time to fuse my personal favorite rider which is the Black Rider by fusing Titania and Pisaca and so I manage to get him with Life Drain, Debilitate and Prayer he starts with Glacial Blast a good spell actually and I manage to give him Ice Boost with a Nigi Mitama. So anyway I start with the red temple, the red temple is actually for me the best grinding spot at this point of the game seriously the mobs are really easy to defeat (not to mention the most powerfull of them are weak to Ice) and each fight can gives over a thousand EXP and as much Macca, in Vanilla I remember having grind here a lot and it's still viable here just go to the save point, save, use Riberama and enjoy ^^. So anyway this temple is straightforward for a dungeon it's just a try and error to progress to the boss which is Skadi. Skadi Basically Black Rider make this fight easy by Draining Ice so her new move Nifelheim is powerfull but since it's AoE and Black Rider Drain it she loses all her turns. In fact I might have made Black Rider a little to OP for this point I mean Life Drain + Prayer + Debilitate but hey don't blame me if the game allow that Anyway she Void Ice and Physical so my best damage dealer here are Parvati with Aragidyn and MC with Prominence. Wu Kong is here to buff at the beginning and because he void Physical a funny thing is that in my test prior to this record she was spamming Earthquake for the entire first phase but here she didn't use it at all funny, tough in both case this fight is still very easy. So basically just buff yourself debuff her heals with Black Rider damage her with Parvati and MC if she uses 2 Tarukaja that mean she will use Earthquake on the next turn so War Cry her and watch Eathquake fail on Wu kong and then continue the fight normally (by the way Eathquake does around 200 damage and can inflict Stun not that is matter because we have prayer anyway). At one point she will use both Dekunda and Dekaja no problem tough just reapply the buff she will then start to use Dragon Eye however here attacks at this point aren't threatning heck if she uses Nifelheim directly she will just lose all of her turns thanks to Black Rider. So Yeah really easy boss. So after that I go back to Asakusa to heal and make a new companion by fusing Wu Kong and White Rider I got Odin Odin will be a good Jack of all trick as when he will learn Maziodyne he will be able to exploit a lot of Element and with Focus and Deathbound he is a good physical hitter and also manage to give him Mazandyne to allow him to exploit Force and Life surge to make him more tanky, so after I go to the Black Temple which really is the easiest to go through but is the one with the most annoying mobs but we go quickly to the boss and he is arguably the most dangerous of the 3. Aciel Aciel here is mainly a physical dude however odly he is resistant to magic and take half Damage from so we want to attack him with physical which is why Odin will be are main source of Damage. He can randomly use Dekunda so be prepare to reapply the debuff at anytime a little change is that in the original his Dragon Eye turn a spam of mana Drain here he spam Hell Fang which has a really high Critical Hit rate then after that his next turn will be Sol Niger which now reduce our HP to 100 and removes buff and chain with a Regular attack which can actually be dangerous but overall his weakness is that his accuracy is pretty low so he misses a lot. So basically just keep the buffs and debuff max out let Odin do the job of dealing damage with Focus + Deathbound and the other character more as support. So now for the last Temple which is the White Temple I don't have many things to say about this temple much like the Red one it's a matter of try and error until reaching the boss, the mobs are fairly easy but some void physical so be aware of that as for the boss. Albion Well this one is a little tricky as we have to kill his last minion at the same time otherwise if we kill the minions he will resummon them and if we kill the minion will revive him, we have to kill them both, each of the minions drain an element and are weak to the opposite as such : -The Black one is weak to fire and drain ice -The Green is weak to thunder and drain force -The Red is weak to Ice and drain Fire -The Yellow is weak to force and drain thunder Albion himself Void physical attack now unlike in Vanilla and has no weakness, so the doesn't have Dekunda or Dekaja so maxing buff and debuff like always, since my MC and Black Rider have AoE elemental spell I can't use them at the beginning I had to get rid of one of them with single targetted spell Odin and Parvati will does that by spamming Aragidyne on the Black One once he is done the MC and Black Rider can go to the offensive with Glacial Blast and Odin attack the Red One with Bufudyne at this point Parvati is on the support, I proceed until only one minion remains, once there is only one minion left I try to get both the minion and Albion at Critical health which can be seen by their stance once that done I go for the kill by basically hit with everything I've got. I make a miscalculation tough and had to kill the minion however I realise that could be a really a good source of EXP and Macca as that I realise by comparing with GranBenja video that each time you killed the minion you get over 4000 EXP and Macca more so basically with a team that could manage his MP it would be possible to kill the minions over and over to increase the EXP and Macca earned at the end of the fight. So then we watch Isamu get his God of reason and on the next time we will go to Mifunashiro where Chiaki has decide to make a genocide with the manikins.
  21. Well lot of stuff so first off before getting to yoyogi park I do all kind of stuff to get Amaterasu I get her at LV59 and with Nigi Mitama I gave her the Fire Boost skill then I level up her to LV60 and she learns all of her skill the most important one being Debilitate I think Amaterasu and Loa are the earliest possible way to learn Debilitate but Amaterasu is more usefull because she also learn Prayer and is immune to Death and Expel, anyway go to Yoyogi I recruit a Titania and a Setenta on the way to Sakahagi Setenta isn't that usefull but Titania will have her use later and so I make my way to yoyogi park (a rather annoying dungeon by the way) didn't get the Full Kagutsuchi encounter tough and so I encounter Sakahagi and he summons some ally at his side : Grimekhala + Sakahagi Well this is basically 2 boss in the row so here we go : -Grimekhala : He is the first immune to Physical we fight which isn't a problem as we hit like a truc the only annoying thing here is Panic and he can hit quite hard, also debuf are useless he just spam Dekunda, so I just fully buff myself, Wu kong void physical and Daisoujou void Pani Voice so that give us to possible way to make him lose turn Amaterasu and MC just beat the shit out of him with Prominence. -Sakahagi : Well little twist he actually try to put a fight this time also the beginning was a mistake on my part I shoul've War Cry him on the beginning anyway he doesn't have Dekunda so just fully debuff him, he has Dekaja however he has very low MP and so will probably use it like only one time in the entire fight his Mazionga actually hurt, once he has no MP he starts attacking the twist is he has both Attack All AND Pierce and he also has a big Critical Hit rate the thing is if he manages to attack 4 time in the row he might kill fortunatly Amaterasu has a little skill called Tetrakarn that make the fight a lot easier. And after and plot scene we doesn't waste any time and proceed to the next opennent which is a Fiend the Mother Harlot Mother Harlot Well this what I call an intense fight took me 3 days to take down this bitch maybe I was underlevel I dunno anyway the thing with this fight there is a lot of thing to watchout for : -Thunder attack with Maziodyne and Bolt Storm -Debuff with Taunt and Babylon Goblet -Statut effect (and the worst one which are Charm and Panic) -Attack All -Dragon Eye -Dekunda -And her most annoying attack Death Lust which is an "everything in one" type of attack it deals great Damage, it heals her, it's almighty and it can inflict Charm very nasty move right there My main issue here is there is many thing to handle also I don't have any valuable demons that Void Electricity so that is a problem and since the Focus damage of Attack all always goes to the MC I don't have any choice but using a Resist Phys magatama anyway the thing we have to keep track of is that every 4 turns she will use Dragon Eye so that give us 4 turns to deal the maximum damage possible as such my main goal at the beginning is to fully buff myself with Rakukaja and Sukukaja in priority then by the time I'm done I probably have the time to deal some damage and apply at leats 1 Rakunda. The Dragon Eye turns are basically were the fight can either go wrong or go well during the first phase she will use them every 4 Turns Dragon Eye gives her 5 action in total the first will always be Dekunda and Focus and 3 other are random, this is basically that the randomness here we absolutly don't want her to use Taunt and even less 2 time in the row, however there is also the possibility she uses Death Lust and Babylon Goblet which inflict respectively Charm and Panic troublesome especially if it hits Amaterasu and the MC which the 2 that can heal them, the best thing that could happen is that she uses attack all or if we dodge one of her other attack. Outside of the Dragon Eye turn what I do is I apply Rakunda and 1 Debilitate with paravati and Amaterasu and then damage her in fact of my turn goes like this : -Wu Kong : pass -Parvati : Agidyne -Amaterasu : Prominence -MC : Prominence (I was trying Glacial Blast at the beginning cause if we Froze her Wu Kong can get some Damage but that never happen cause Luck is never on my side on video game so I just say fuck it) -Wu kong : Pass -Parvati : Mediarama That is my best way to get damage of course if she uses Taunt I have to use 2 Rakukaja and if he use babylon Goblet I have to use Sukukaja if she inflict Statut effect I have to either Prayer with Amaterasu or Sacred Water with MC but unfortunatly if both get hit that can cause a Game over actually other than that and her Dragon Eye she is actually manageable Wu kong serve for only tanking Attack All and reapply buffs, then comes the Desesperate Phase. She now will use Dragon Eye every 2 turns she will not bother with Dekunda at this point she will start using a Taunt a lot more which is actually really bad in fact an easy to die here is that if she does 2 Taunt in a row and either Death Lust or Maziodyne before Attack all it will most likely kill the MC and gives us game over so basically at this point every 2 turns is a possible game over so my best is to try to keep her on 2 Rakunda try to survive the best you can and pray that your characters dodge as much as possible and can finish her off as quick as possible because at this point you don't have any control over this fight and she can kill you whenever she feels like it, you can actually see in the video that it was fucking close (I actually was hesitate to give up this attempt this attempt when she manages to kill Amaterasu and use Dekunda just after fortunatly she had no HP left). So YEAH a really intense fight here the hardest so far and a very good one altough I maintain that there maybe to much randomness in it but I guess that's my fault for trying to get her now and refuse to keep her for later XD. Anyway after that we goes for some other plot sequence then fight another optionnal boss which is Black Frost. Black Frost Well I made a mistake since I wasn't using Force skill anymore I decide to give them up on my MC to get a Physical attack (since I got a high luck it can comes handy for critical hit and when magic isn't good) and buff which left me with Ice and Fire spell except both of them doesn't work on Black Frost so yeah big mistake here ^^, and since he has a extremely good resistant to physical then my only way get Damage was using White Rider which has Zandyne and Force Boost (I could've use Kurama but right now he doesn't have enough HP to survive anything and White Rider's resistant to Fire is way more usefull). Anyway the only hard part is the mamudoon at the beginning I make Legion her cause he Repel it, Amaterasu is immune to it so that's good, Wu kong isn't immune but can survive thanks to Endure so I just have to hope it miss the miss the MC after that it's just a matter of setting things up I want Amaterasu to use 2 Debilitate, swap Legion for Daisoujou and then Amaterasu for White Rider then fully buff everyone and then Damage him with White Rider's Zandyne and Daisoujou's Meditation while healing if needed all of that while my MC keeps the Tetraja up in case of Mamudoon with tetraja Rock. Once the second phase begins he stop using Mamudoon and start using Maragidyne which we don't care since White Rider nullify it overall we don't want him to get 2 actions cause let's admit he hurts like a truck even with 2 Rakukaja and 2 Tarunda so at this point there is only to way for him to kill me if he uses Bufudyne instead of Mabufudyne or Glacial Blast and doesn't target the MC and if his Berserk doesn't hit Wu Kong and nobody dodge it both are unlikely so unless really bad luck the fight is really easy. So after that I made a lot of work at the cathedral I won't over the entire process but basically I use my Amaterasu made some Fusion and end up with an Ara Mitama that has both Debilitate AND Prayer so basically I can now learn these 2 skills to whatever Demon I wish for some Maccas tough this process cost me some money, so I couldn't afford to buy again Amaterasu but we have a beautiful Titania and she is good cause she has a quite high magic, she directly a good offensive spell with Glacial Blast, she repel Expel and Death and Resist Magic with 6 slot to fills so YEAH I give her both Debilitate and Prayer and I also use a nigi mitama to give her Ice boost and buff her magic stats so yeah. Then I get to the Amala network and face Specter 3 I actually didn't record it because I don't think it was interesting cause I didn't really fight them i just fully buff myself then I was just War Crying them and use Hassohoppa with Wu Kong to make them use their Last Resort I think I kill the maximum possible so that's 20000 EXP and 10000 Macca easy fight they just use Dekaja one time.
  22. Well I could keep up with Death Lust healing it heals for 1100 my MC could deal around 1200-1400 and Amaterasu around 1000-1200 if Prominence hits twice in both case and I have Parvati that deal 550-600 so depending of if Prominence hit twice or not I could deal between 1800 and 3200 so that's not the issue but my problem with Death Lust abuse is it is a really "everything in one attack" type of move I mean it deals Great Damage (especially after Taunt), it's almighty so you can't counter it, it heals her (and fun fact it heals her even if all your party member dodge the attack) and as if this wasn't enough it can inflict Charm possibly the most dangerous statut effect in the game so YEAH this is the only attack I think should be either nerf or make scripted (I agree with GranBenja that the later would be better).
  23. I would lie if I say I didn't like the fight I definitly like the fact that she had a lot of thing you have to found a way to deal with I just think it has a bit of randomness in it (at least when done as soos as possible) tough I possibly was underprepare for her, and it's my fault of willing to do the bosses as soon as they are available
  24. And all you said is exactly what I'm doing since the last 2 days and it just doesn't work at all, I don't know how many HP she's left when the second phase but it's just way to much way 4-5k cause I think in one my attempts I manage to deal over that in damage and she was still standing (EDIT : rewatch it and she isn't even in her "nearly dying" stance when the second phase is trigger) , to be honnest I think i've done everything I could do at this point to make the fight works better but I am as far as i'm concern around LV60 this fight is just completly luck base from start to finish every single of her turn can lead to a game over if she decide to be a bitch, the Dragon Eye turn (every 4 turns then every 2 turns) are just a complete gamble sometime she will be nice and some other time they lead to a Game Over (generally when she uses Taunt and Death Lust in the mix), I can predict the Dragon Eye doesn't change the fact she can wipe me out during them and there is really nothing I can really do about it. Also Magma Axis is still locked I dunno what level I need to unlock it. EDIT : Well I beat her can't believe how much luck is involve this fight can go wrong in fact my succeful I thought it was all over (the next turn would have probably kill me).
  25. No I already beat him and unless the Loa decide to be major troll he isn't to bad, right now I'm LV60 and The Harlot is giving me a really bad time (especially the last phase) I think I'm gonna do something else and come back fo her later cause her fight is really tough and a bit luck-base at the moment.