Nesouk

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Everything posted by Nesouk

  1. I think calistoferi is weak to ice and so she is susceptible to doom
  2. Generally single player you better controling the character which you plan to melee attack the most. You can set Angela's IA so that she stay out of reach, which is what I did in previous playthrough it works most of the time.
  3. Turn Undead damage scale with Duran's LV, INT and PIE so if you want the best out of it you should invest in INT and PIE. Hawk's Half Vanish still has the same damage cap (400 on Luna's day 320 otherwise), the upgrade just makes the damage fix, it's worth it considering the damage are guatanteed regardless of stats and buff/debuff. Melee damage has been nerf compare to vanilla, however keep in mind that regular melee doesn't stop the action unlike LV2/3 tech or spells, and do multiple hits so in the end can end up doing around equal are slighty more damage. Also there's a lot of way to increase damage from melee buff, debuff, Criticals, counter, saber and even some gears, so while melee is definitly not the best option like it was in Vanilla it is still viable. Regarding if strength is worth it or not it's all depend of what you want to do with the character, keep in mind that equipment offer various effects using stat swap weapon prevent you for getting these. For instance if I take Duran's as a Duelist I want to take advantage of his LV3 Tech cause it has a bonus damage, in that case I will not use stat swap weapons but instead use the weapons that fill the tech bar faster or his Final weapon that gives a huge boost to his LV3 tech, in that scenario it's definitly worth investing in strength for higher damage, or if you run a crit build then you might want to invest in both Luck and Strength for better damage and crit, and take the weapon with highest crit rate and damage or weapon that can inflict statuts effect (since the odds depend of luck) just to give some exemple.
  4. There's so much possibility anyway, like instead of Ninja Master in your set you can go for Nightblade, you lose MT Jutsu but jutsus are still usefull for bosses Nightblade still has his LV3 FST (with Arch Mage's Aura Wave), MT Shuriken and Black Rain for screen clearing, adding Blow Needles to inflict Silence and Deadly weapon to reduce max HP. Or you can do a team of Lise, Hawk and Angela using for Instance Fenrir Knight, Ninja Master and Grand Divina giving Invert Armor to Fenrir Knight in order to get all buffs, put a Shield on her so that she can get the Aggro while Hawk and Angela clean the screen if you are particulary good at Counter you shouldn't have to worry about MP for Hawk and Angela, Angela then would be able to set the Sabers on the party, in mob fight she could make Lise's safe with Transshape, put ennemies to sleep with Sleep Flower and also support with Heal Light and Tinkle Rain and Ninja Master with his final weapon would be able to allow Lise to do free counter on any ennemies weak to Fire, Water, Wind or Earth (aka a LOT of them) on top of doing debuff..... actually that sounds like a really fun team
  5. The problem if you pick Rune Master is in this team you will lack either Mind Down or Mind Up (depending of if you put Invert Armor on God Hand or not), which is a pretty huge deal on Hard as most bosses deals their damage through spells, Arch Mage's Aura Wave would also be great to take advantage of Lord's final weapon (aka lot of counter), also Anti Magic can be handy and she has access to more element combine with her Final Weapon for massive nuke. Or I could rely on scales but then I'll hit a wall with Dragon Emperor (as I said if you don't have someone that can cast MT Mind Up constantly I really don't see how you can beat him). Light Duran and Kevin could works to show the difference in the mod, Light Duran can be either a really good nuker with Paladin's Turn Undead or a good physical fighter that trigger Counter for the other with Lord's final weapon (also can increase Critical on other characters with Energy Ball if you play a crit build with another character), in any case both Paladin and Lord get a LOT of new spells compare to Vanilla where they had only like 2 spells. Light Kevin have a lot of new option to altough Warrior Monk can definitly be a great heal bot ^^, and if you take both Light Duran and Light Kevin you can perfectly build one for healing and the other for fighting.
  6. Not bad Lord and God Hand (with Invert Armor) could be a good pair to show counter mechanic (thanks to their final weapons), Angela would be Arch Mage then (for Aura Wave, Anti-Magic, Power Down and Mind Down)
  7. Honnestly I'm planning to try to use counter more regardless of the character now that I know how it works, using Light Class Duran could be cool to since in Vanilla he gets only like 2 spells with either Paladin or Lord here he get a bunch of good spells, same with Kevin's Dark class ways to show the mod improve character's possibilities.
  8. Thing is I actually never play Vanilla I just read about it and know all the stuff, your mod change through reading and watching video so I don't know what would be consider the "worst" team in Vanilla.
  9. Fixed I forgot to activate the multiple answer option now you should be able to ^^"
  10. I honnestly Feel like end game scales just aren't good compare to just have à caster, not only because of the money and/or time require to farm them, but you might struggle if the boss love To debuff you (worst being Dragon Emperor I seriously don't see how you can beat him on hard without someone that can cast Mind Up). Also yeah that's why I suggest Light Duran To not get a one dimensionnal party, both Paladin and Lord would be good here, the Paladin is a good support that get anti magic and with his Final Weapon can be a good nuker with Turn Undead, Lord could however be pretty good with his Final weapon for a counter base strategy (also better if you have Kevin as a God Hand and his final weapon that increase the counter window, in fact now that I think of it Lord and God Hand could be an awesome team with Fenrir Knight).
  11. If you take Swordmaster and Ninja Master I don't think Kevin is a good choice, as you need Def Up, Mind Up and Heal Light no way to get Def Up and Heal Light, you can get Mind Up and Heal Light with both God Hand and Warrior Monk but not Def Up, you can get Def Up with Dervish but not heal light or Mind Up.
  12. Star Lancer could cast Marduke Very fast if you stack up INT the helm that reduce cast time and her final weapon, problem with star lancer here is that Aura Wave and Energy Ball are wasted on a magical team. By the way just curious has anyone try the opposite a man power team with Duran, Kevin and Hawk, I don't think it would be hard To find a good party for this team (I think something Lord, God Hand (with invert armor) and Ninja Master could be effective).
  13. BNW 2.0 MVP Thread

    Celes still get my vote for MVP, going in a Full HP build (with Seraph then later Crusader) she is an amazing tank, has so much HP that she won't die unless hit by statut effect, she can still dish out high damage with Illumina Proc with Cover/Counter set up against single target or ??? for AoE as ??? now scale more with HP than Stam (and take note that when I played the beta last time ??? was still glitch, so I was only able to test it against Final Boss) and can still use her selection of spell to do some decent healing and buffing, and you can adapt to do whatever you want her to do with her vast selection of equipment. As for honorable mention I would say Sabin with a hybrid build of Stray and Terrato, yeah Stam Build is now good he gets a lot of HP and Stam to strngthen both his Regen Tick and his Mantra and Chakra blitzes, Aurabolt is an excellent offensive option especially if the ennemy happen to be weak to Holy, later in the game with Lazy Shell and other equipment to bump his Defenses and Nirvana Band and Auto-Regen Relic he can perfectly stay safe in the back row and heal his allies that are in the front row attacking or give them MP. And for a second honorable mention Shadow with a Phantom Build, thanks to the Wind Katanas being Stam base Phantom Shadow has now a great AoE option that rely on a stat he can get EL from and isn't a consumable, late game Mutsonokami's Aero Damage are impressive and with Kagenui Shadow can potentially proc Aero twice, add Counter or even Cover/Counter possibility for even potential proc and he can clean the screen very fast as long as their is no wind immune ennemy, and everything else that define Shadow is still true he still have the Scrolls for some good elemental damage, Image, Haste X, Regen, Rerise and Phantom and Fenrir.
  14. Ok I manage to pull this off and beat him with counter attack just use the Fill Tech Bar x3 weapon and use Aura Wave so I only have to hit him 1 time with Duran to access the LV1 tech, then I just keep Lise alive so that she can heal in order for Duran to not die, the timing is a little tricky but when pulled off it does around 580 damage (didn't have Def Down and didn't bother to use Flame Saber the damage would have pobably been better with these). So yeah this works.
  15. Considering I don't really understand how to land a counterattack (I think sometime it happen but that's honnestly luck on my side), I'm unable to use this mechanic as a viable strat. On that note Jesus christ, compare to Dark Castle Dragon's Hole is hell, not only it's a big maze where everything looks alike but it's like all the most annoying ennemies have been putt in it.
  16. Well Zable Fahr was fairly easy, Saint beam and Duran's Eruptive blade where key here to deal massive damage, Lise was the healer and buffer, otherwise it's the exact same strat as my previous playthrough kill the 2 heads, once the middle head appear kill one of the other 2 to make this fight a 3 VS 2 and then don't give a shit about the other head and focus on the middle one. OK Darkshine Knight is an interesting fight through trial and error I found he is weak to fire, and I also found out that you can actually use the field to your advantage by making sure than one of the pillar on the left is between you and him and if you position correctly he will not reach you, so what I did is I equip Duran with 2 Shields so that he can lure him (otherwise he is almost useless in this fight as a Duelist cause physical doesn't work at all on him and using Eruptive Blade cause him to do the same) while Lise is putting the buffs (Mind Up and Speed Up mainly), Angela setting Mind Down and Power Down then it's full Explode spam with using Magic Walnuts to regain MP (if I get the chance I can risk casting Fire Saber, also not forgetting using a Moon Coin on him), at one point it was actually funny Angela was casting so fast that the Darkshine Knight didn't had the time to get closer so Angela was keeping him at distance. Sounds cheap but honnestly without doing so I don't see how to properly beat him on Hard, even with Protect Up and Power Down his attacks 2 shots my character, and once he use a Saber his damage become insane and he basically one shot character, and he seems to always crit.
  17. Well got Duelist and Arch Mage's final weapons (not sure if I'm gonna go for Lise's Final weapon cause she is more of a support in this team so sadly Freya rarely see the day), which are pretty nice, fought Fiegmund and man this team completly reckt him, Duelist cast Dark Saber on everyone, Leaf Saber on Lise and Aura Wave on himself then Power Up, Mind Up and Speed Up with Lise (I don't think he has any physical attack so for once Protect Up isn't needed) Arch Mage cast Mind Down, then Lise is on full healing duty with Heal Light and items, Arch Mage spam Dark Force for nearly 600 damage per cast and Duelist attack (he deal 120 per hits for me) and use his LV3 Tech whenever available (the damage vary lowest I got was around 700, highest was 900). I think it's better to keep Duelist's final weapon for boss only tough, for mob fight the weapon that increase his Tech Bar 3x faster makes him more relevant as by the time he got his LV3 Tech Angela would have nuke everything, at least with faste tech bar fill he can pull off Eruptive Blade allowing for faster screen cleaning and save Angela's MP in case other mobs pop up after the first wave. Well Xian Bie down he was so much easier than my previous team mainly cause Jesus Duelist with his final weapon is OP, with Ice Saber and Power Up he was dealing 999 with Eruptive Blade, quite ridiculous honnestly God beast of earth the MVP this time was Angela dealing around 880 per thunderstorm after Antimagic, Mind Up, Mind Down, Thunder Saber on Jinn's Day, Duran was dealing 120 (sometime over 200 which I guess were counter) and 800 with Eruptive Blade (with his Final Weapon, thunder saber and Power Up), after 3 Protect Up Duran's damage goes down to 500 with Eruptive Blade but Angela was still dealing around 770 per thunderstorm, this God Beast is definitly a piece of cake with this team XD. I think this team is definitly a boss buster team I'm going to buy Papa Poto's Claw to prepare for the God Beast of Darkness.
  18. It works on bosses in this mod except instead of 1 half of HP it does 1/32 of HP on bosses (Max HP with Wanderer's final weapon), it was quite broken in fact before Praetarius nerfed it to 320 max damage (400 during Luna's day) on Final Bosses with Hawk you were looking at 999 damage guaranteed regardless of buff/debuff per cast (for comparison Carlie as Bishop with 32 PIE, Mind Up, Mind Down and Saint Saber was dealing 263 with Holy ball to Archdemon on my playthrough).
  19. Well I think I can safely say the ennemies does not dissappear I just go back to the Corridor of Wind (and I beat Dungaard before Dolan), and the mobs are there and they are LV59 (I'm LV58) so their LV has increase to. By the way is there a good farming point for W/A Seeds ? On that note I beat Lightgazer and Mispolm not much to say they are among the easiest god beast, for Lightgazer Duelist with Diamond Saber was pretty valuable and his LV3 Tech was dealing around 400 damage, Arch Mage was usefull with Mind Down and the second damage dealer with Earthquake while Lise was on full support with Tinkle Rain and Heal Light (stacking equipment hat boost healing she heals decently despite the healing debuff), as for Mispolm Duran was the main damage dealer thank to Aura Wave and weapon that fill the tech bar 3x faster he get 4 Tech Point per hit and Eruptive blade for 1650 damage, nothing to had other than this is the only boss where casting Power Down on your team and Protect Up on him is actually a good move XD.
  20. Hmm something interesting I don't know if it's a glitch, but some months ago you told me that once you defeat a God Beast, the mobs in his dungeon dissappear, well turns out it doesn't seem to be the case, as I beat Dolan 2 days ago then save, but when I load my save yesterday I took Flammie and then realise that on the world map the Red Dot on Moonreading tower was still there so I return to it and turns out the mobs are still there and they were LV58 (I was LV56), I should check if it's only specific to the Moonreading tower or if other as well keep (the only other God Beast I have beat for now is Dangaard).
  21. Deathless weapons

    Actually seeing this topic I'm interest in the opposite weapon the one that get stronger on Death, I assume it get stronger each you increase the Death penalty, but how much do you with each death ? Also does the bonus apply to only normal attacks or does it also include Techs and spells ?
  22. Well Half Vanish works on bosses, so it could be interesting for bosses that has a lot of HP (looking at you final bosses), also since it ignore Defense and the damage is constant regardless of buffs and debuff or element resistance it can be good against bosses that are very resistant (looking at you Dolan you fucker) also very good against some mobs that have a lot of HP, very high resistant to pretty much everything yet can still demolish you rather easily (this goddamn Knights and also Golems). Downside is it capped at 400 on Luna's Day which means it will cap once the bosses get more than 12800HP or 800HP for the mobs. Well PIE weapon seems interesting since you need his PIE to get his spell and to reduce castime anyway. Also in this set up maybe give a shield to Lise so that she can grow aggro, then keep transshape on her could be an interesting strat for mobs and bosses that rely a lot on physical like Bigieu for instance.