Nesouk

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Everything posted by Nesouk

  1. Cloud is actually hybrid if you wish you can make him a physical fighter, a caster or do a balance build of the 2 depending of what rank up option you choose, same with Red and Vincent Barret to put it simply back when I play you could get +120 Vit and Spr through his rank up alone that was insane and was making him almost impossible to kill, and then I was using him for buffs like Haste, Barrier, Regen and spell like Life 2 that don't rely of the magic stat, the Ennemy Skill "White Wind" is also very good as Barret has the highest Max HP. Now however you can't get over 80 Vit and Spr which reduce his tanking ability however you can now in addition to these 80 point gives him either 100 point toward Magic (4 times Heavy Metals and 4 Times Techno-Freak) to gives him more healing ability and possibility to attack decently with magic or +120 STR (8 times Marauder) to makes him a tanky physical fighter, it's your call. Also for Cid should note that he also has a very high luck which for a long portion of the game makes him shine as he will crit more often than the other physical fighters. For Yuffie you can also build her as a mage to basically gives her the same role as Barret only relying on Dodge instead of tanking directly. As for Ozma yes this mod as some references to other FF games ^^
  2. Compatibility

    For the installation basically in the post of the modder in the "Lien de téléchargements" section download the following : -Installeur (first link) -The Data (second link) -And the NT Addon to make it compatible with NT (tough I'm actually unsure if the modder update it with the last 1.5 version of NT) Put all of that in the same folder and just use the "FF7SYW.V2.09.exe" to instal after that you will get an icon on your Desktop use it and you will get this : Go to the difficulté window and below "Type de difficulté" select New Threat As for what it does it basically graphically improve everything : -World Map -Menu -Background -Character Models -Battle's animation
  3. Compatibility

    A french modder made a graphical overhaul of the game and have make it compatible with New Threat you can get it here : http://ff7.fr/forum/index.php?page=post&ids=341131
  4. Starting Arrange mode.

    Just be aware that the first form of the Final Boss is glitch in Arrange Mode making the game crash.
  5. Most of my build cannont be made the same anymore but basically : -Cloud : Build him as a Mage since he most of the time forced, might as well gives him this role, lot of support and elemental magic (by the way Quadra-MP-Turbo Magic is really good combo in this mod) -Tifa : Strength, strength and more strength very good physical damage dealer, end-game she get the Master Fist IMO the second best weapon in the game as with good set up you can reach an insane amount of damage. -Barret : Tank back when I play you could increase his VIT and SPR to insane level to the point that he was taking 10x less damage than anybody else not to mention his passive that was giving him even more defense, since then his tank ability have been nerf so I dunno how well he can perform now. -Aerith : Full mage back then she had a +15 Magic option which was making her by far the strongest mage in the game (not to mention she has the most OP limits of the game) -Red XIII : I was focusing on Magic and Dexterity but since then his option have been reworked, he can be good in any role really as a physical damage his Limit that put him in Berser and increase his strength makes him really good. -Yuffie : Dexterity is her main stats combine with her innates and she can dodge like crazy so you can use her as an Evasive tank, end game she get the Conformer which is the best weapon in the game and makes her the most powerfull physical fighter of the mod. -Vincent : Use him as a Mage (Yes I realise I made way to many mage in my playthrough -Cait Sith : I don't give a damn about him....... but he can be a very good tank compare to Barret he will take more damage than him as more utility thanks to his High Luck and a someone decent MAG than can make him a reasonnable healer as well. -Cid : STR and LCK by the end of the game however he get outshine by Tifa and Yuffie in term of damage due to them getting OP weapons, tough his ultimate weapon give HP and MP Absorption giving a lot of survivability (especially if you put multiply Counter Materia on him), sadly his final weapon is late game, and also in last update his inate was change (his old innate was the ability to automatically get Barrier or M Barrier when hit by a physical or magical attack). As for differences with Vanilla : -Well I think you will notice most of them as they are put on your way during the main quest. -Once you are at Disc 3 in the highwind one of the NPC will inform you about all the new quests (and so the new bosses) -The only boss I can think of that isn't mention by the NPC is Ozma to fight this boss you will have to beat Lost Number in Shinra Mansion at Nibelheim, then play the piano in Shinra Mansion with the same music you would use to get Tifa's Final Heaven in Vanilla and then go to Nibelheim Reactor.
  6. Not to mention that if you have Relm or Gogo you can use Sketch on Hidon to use Black Omen which will make Strago learn it and so skipping the first phase which make the fight even less interesting.
  7. Well being waiting for a while for a FFV mod I definitly going to try this out when I will have less games to play.
  8. New Threat has an Hard Mod called Arrange Mod I couldn't say how it play now as when I play the mod it was just before the last update that tweak Materia's stats bonus/malus, equipment and other stuff and also nerf some character's build (Barret's tanking ability has been nerf for instance), I remember some fight being tough if you didn't have a good strategy tough fights will play differently regarding the builds you choose for your characters, but it should be mentionned that on Arrange the first form of the final boss is glitched meaning you have to beat him with an unintended way which can be annoying if you don't have enough power to beat him before he restores himself. That all being said New Threat isn't really a hardtype mod more of a new experience compare to the vanilla version, there's only one boss that I really found to be "Hardcore", outside of him bosses range from easy to fairly difficult (with some of them having some special mechanic you must work around in order to defeat).
  9. Who's your MVP?

    The problem with them both is that they don't get there best stuff until Middle/Late WoR otherwise Shadow would have get my vote.
  10. Who's your MVP?

    The interesting thing with Sage Stone is that he gives him option to economize MP like Cure 2 + Cure isn't very far of Cure 3 in terms of power and cost only 20MP instead of 32MP or Life + Cure 2 on same character is as good as Life 2 but with 28MP instead of 60MP, to increase the power of his healing you can use Rogue Cloak but honnestly if you want the most of him as a caster you should go ahead and reset his EL in WoR and invest all his EL in Phenix it will make him very tanky and will give a LOT of MP to use.
  11. Mog is for me the most balance character of the mod all his build are good in one way or another without being overpowered : -Vig Mog ? Enjoy that Spear Jump boost pair with Moogle Charm for faster Jump and Dragon Helm for potential Double Jump (and C/C with spear is still an option) -Shoat Mog ? Rod + Dragoon Seal + Moogle Charm enjoy watching doing a lot of damage with these Rod proc and Dancing for whatever is needed or equip Sage Stone and Take Benefit of his spell list -Maduin/Terrato Mog ? Yeah for Rod's Cover/Counter or Dance for mob fight -Terrato ? Watch at your ennemy trying to desesperatly this freaking mascot and customize him the way you want through his vast options of equipment In other word you can't go wrong with Mog already and giving him the possibility to C/C and Dance at the same time with a Rod is unecessary ^^
  12. As I already state in another topic I strongly disagree here if Mog could Rod C/C and Dance at the same that would be to much in my opinion and it would loss depth because in this case then this would make Maduin Build far better than Shoat build, and IMO this would loss making the player have to choose between Rod Counter or Dancing which would make Mog less interesting to play. Stam Sabin is definitly more of a support than a tank due to his low HP and Def but in my opinion it's his worst build for now as both Golem and Terrato Sabin are more tanky than Stam Sabin, but also Stam Sabin lack the cheer physical power of Golem Sabin, lack the great tankiness of Terrato Sabin and lack abilities that make this stand out, as Mantra is actually better with a Terrato build than Stam Sabin, Chakra is gotten to late to truly be usefull and outside of Aurabolt none of his offensive Blitz is stamina base. Edgar main problem is definitly is awfull starting stamina, and having no synergy with Stamina outside of C/C and Omega Weapon, mind you stam Edgar is still a very tanky character but I wouldn't mind some of his Tools being made Stamina Base (like Mana Battery for instance) or him getting a spell like Regen. As for Strago...... well to be honnest I'm kind of have an Hard Time imagining an Old Man such as him getting a tank build like that but my opinion and his Stam Build for me seems like the worst Stam Build of the game due to Strago being so easy to kill in the front Row (no C/C) having nothing in his abilities that go well with Stamina, and just being straight inferior to a Magic Build. As for Relm kind of the same as Strago no C/C due to being to fragile, no offensive option with Stamina the only thing she has for her is Regen X but why would you want that when Mag Relm can get a shit load of MP, Cure 3 that cost less than Regen and give more HP back and some great offensive option with Flare and Meteor, I argue that even a full Ifrit Relm would be more usefull
  13. To be fair the only boss I found uneccessary long was Hiddon (which is my least favorite boss in this mod because he is neither interesting or hard and has just to many HP making the fight unecessary long), regarding Atma never need Float personnaly (Quake can be counter with Runic or you can heal from it) neither Rerise (Actually I didn't use rerise at all in my playthrough so it's definitly possible to beat the entire mod without it), tough I do agree that Mind Blast makes Atma kind of a random boss depending of how often he uses it and what statuts it inflict I would avocate maybe making Mind Blast as a counter when he lost a certain amount of HP (like every 20% HP he lost) would make Mind Blast less random as well as giving the player clue that he is getting closer to victory, in my first playthrough tough I only lost once against Atma (think I had Vig Sabin, Stam Cyan and Mag Celes) but I think every character can contribute to his fight in one way or another. I don't think the mod assume taking optimal party everytime of course some party will do better in certain situation than an other party but I don't think I happen a single time to get in a situation where I was thinking it was impossible to go through with a party I had there is some situations however where I had to seat back carefully thinking about what I had at my disposal and how I could use it, but this is basically like any RPG if you're not optimal you will need to be more tactical and considere what you can do with the party you have.
  14. Honest opinion please

    Except it's useless because Leveling Up in that hack only increase HP and MP nothing else your other stats will not increase until you get espers, what you're doing is basically like if in Final Fantasy VIII you were grinding Levels without junctionning your magics to your stats it's useless and only ruin the experience by making ennemies stronger (aka the issue you are currently having), if you really want to make any grind usefull in this hack you should do it after getting espers at least because most of the stats increase will come from them every Levels grind before that point is meaningless. As A Dummy says Brave New World is not an HardType kind of hack it was balance to have no need for grinding from start to finish (heck it can even be done at low LV).
  15. Honest opinion please

    My answer to that is why ? LV17 is WAY beyond Overlevel to give you an idea it's around the Level you should have for floating continent, needless to say it's unecessary not to mention that outside of your HP and MP increasing LV doesn't increase the other stats so grinding at this point is nothing but a waste of time.
  16. Tone down Dadaluma

    Head Band, Ninja Gear and one safety Gloves and with Defending Locke take around 200 damage of a Jump I think with a shield, Green Beret's HP bonus, Mythryl Vest and 2 Safety Gloves he could survive a Jump around LV7-8, for Cranes depend of the build if you invest EL toward Kirin he will already be much harder to kill by the time you reach the Cranes.
  17. And I say Auto-Haste prevents the need to rebuff if Shadow die (which can happen as Shadow is basically a glass-canon) and grant immunity to Slow. And after some testing the 7 points in Vigor doesn't make that much difference in the damage dealt so it's not that big of a lost, the Evasion is better with Mirage Vest but admitadly not by a large amount same with Defense in favor of Genji difference in Damage Shadow receive isn't that high, Mirage Vest also gives Magic Evasion that Genji doesn't really, both are viable just depend of what you want. That being said I can agree on the remove Evasion from Genji, I effectively think that Genji should be on a Tank/Heavy hitter character like Cyan or Edgar not on speedy characters like Locke or Shadow and so wonder why not give it a speed malus (like -5) to discourage using it on such characters.
  18. Mirage Vest VS Genji for Shadow is more of playstyle the speed bonus + Auto-Haste greatly increase Shadow's number of turn and so increase is potential DPS more than 7 Vig point and increase his potential with Throw or Item usage as he will act more often, that being said with Safe and Shell and a HP bonus from Hero Ring I found Shadow to not die to often that couple with the higher Evasion that Mirage Vest gives and end-game I was mostly wearing Mirage Vest end-game, I think it just a matter of playstyle wether you pick Mirage Vest or Genji but I honnestly found High Evasion way better than High Def for Shadow, and also Mirage Vest is better for Cover/Counter since he will die if he takes to many hit by covering his allies you want him to Evade rather than taking hits in that set up. Depend of how you use Mag Mog, as a Cover/Counter user with Rods then Yeah Genji is very good option for the Stamina and boost in Defense, if you use him in back row with Jump or use as a caster then i think Force Armor will be better
  19. Tone down Dadaluma

    This is true but there is an exception to this which is call "First Time" when you fight a boss for first time it can differ, such can be the case with Dadaluma the first time I fight him I was uninform and so not perfectly prepare and altough I win on the first try it tooks me like 15 minutes and let face it Dadaluma isn't that diversify of a fight so I can see how one can get old of him, however yeah if you lose on your first try yes you should try other strategy and set up and eventually pass it.
  20. I second this is basically what I was trying to say ^^, the ultimate armor for character will depend of your builds mostly and playstyle.
  21. Regarding Genji it all depends of your builds like for instance with Celes if you build her as a mage Genji isn't that usefull on her as you might prefer equipment that increase magic, for Shadow I argue that Genji aren't the best option for him the thing with Shadow for me defensivly it's better to invest toward his Evasion as he has the best natural evasion out of all the character so equipment such as Dark Gears and Mirage Vest are better in my opinion it makes a good Evasive Tank with Cover Counter due to his high Evasion + Interceptor being able to block hits As for the Dark spell as Nowea said X-Dark is actually really good but I do agree that Dark come maybe a little to late due to having to get Odin, but I think it is willingly a late game option.
  22. Tone down Dadaluma

    Gau can also help with his Conjurer rage which can use Rerise and at this point Rerise is quite OP as it will raise your character at full HP or near Full HP, Conjurer normal attack can also inflict Sap so that's also a good use for Gau in this fight.
  23. Tone down Dadaluma

    But he really isn't that threatning I redo some testing and with a team of Sabin, Locke, Cyan and Celes it took me only 4 minutes with the same team as ShadowNinja (Locke, Edgar, Celes and Gau) I beat him first try took me around 8 minutes and 4 Phenix Downs so it's definitly not the optimal set up but it works just fine he did use Spoon this time tough.
  24. Tone down Dadaluma

    Like this and this was done with a suboptimal strat as I berserk Sabin and forgot to bring someone that could inflict Sap (and forgot to put Gau in a Rage that could do so), admitadly he didn't use Spoon in that fight (tough I could record another fight with spoon in it that wouldn't be a problem) and he did kill Locke but I killed him before having the time to use a phenix downs but I already beat him with Spoon involve but again Spoon is only when he is low on HP and is single target with Slow you have time to recover, normally I take either Cyan or Edgar instead of Gau here but I wanted to have fun with him, the global idea is I keep a character Berserked so that I have a consistant source of damage (in this case Sabin because 2 Poison Claws with Berserk hurt that guy A LOT) and the 3 other on the defensive to healing put Slow and Sap on him and to deals with the minions with AoE (Bio Blaster or Global Ice).
  25. Actually I wonder if it would be possible to gives bosses more Press Turns (like 3 instead of 2) and make it so that Reflect and Draining would only make them lost 2 Icons instead of all of them would maybe be interesting to do so for the end game bosses.