Nesouk

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Everything posted by Nesouk

  1. I would lie if I say I didn't like the fight I definitly like the fact that she had a lot of thing you have to found a way to deal with I just think it has a bit of randomness in it (at least when done as soos as possible) tough I possibly was underprepare for her, and it's my fault of willing to do the bosses as soon as they are available
  2. And all you said is exactly what I'm doing since the last 2 days and it just doesn't work at all, I don't know how many HP she's left when the second phase but it's just way to much way 4-5k cause I think in one my attempts I manage to deal over that in damage and she was still standing (EDIT : rewatch it and she isn't even in her "nearly dying" stance when the second phase is trigger) , to be honnest I think i've done everything I could do at this point to make the fight works better but I am as far as i'm concern around LV60 this fight is just completly luck base from start to finish every single of her turn can lead to a game over if she decide to be a bitch, the Dragon Eye turn (every 4 turns then every 2 turns) are just a complete gamble sometime she will be nice and some other time they lead to a Game Over (generally when she uses Taunt and Death Lust in the mix), I can predict the Dragon Eye doesn't change the fact she can wipe me out during them and there is really nothing I can really do about it. Also Magma Axis is still locked I dunno what level I need to unlock it. EDIT : Well I beat her can't believe how much luck is involve this fight can go wrong in fact my succeful I thought it was all over (the next turn would have probably kill me).
  3. No I already beat him and unless the Loa decide to be major troll he isn't to bad, right now I'm LV60 and The Harlot is giving me a really bad time (especially the last phase) I think I'm gonna do something else and come back fo her later cause her fight is really tough and a bit luck-base at the moment.
  4. Alright some update well after Specter 2 and getting my ass kicked by Mara I decide to just continue after some event we face the last of the Rider which is Pale Rider. Pale Rider Before anyone say so YEAH I know this isn't the best strat far from it ^^ the best strat would have been to focus on the Pale Rider and do a similar strat than for the Black Rider but I wanted to have some fun and get as much EXP as I could from this fight which is why I go for attack the Loas. Anyway he doesn't have Dekunda nor Dekaja however he probably as the best minions out of all the Riders the Loa are actually in my opinion the real threat of this fight they can do all sort of things including : -Debilitate (which is problematic especially if they decide to spam it) -Maragidyne -Dormina (which the Rider can follow up with Eternal Rest) -Venom Bite deals good damage and can inflict Poison (which the Rider can follow with Pestilence for Insta-Kill) Pale Rider can use Blight to inflict poison, Mabufudyne (which actually hurts), Pestilence which deals almighty Damage and Eternal Rest My strat as alway is to make sure to make him lose turns : -I had to recall Arahabaki because he is just great as he void Physical and Repel Ice he honnestly is just here to tank and occcasionnaly attacks with Focus + Lunge and apply Rakunda and Sukukaja -My MC is equip with the Gehenna magatama to Drain Fire he is a main source of Damage with prominence -White Rider void Fire and Dormina, God's Bow with just one Tarukaja can one-shot a Loa giving us more turn as they are weak to Expel which is his main purpose here -Kushinada is here in place of Daisoujou because she has Rakukaja (which I need otherwise my MC cannot survive Mabufudyne and Arahabaki can't survive Maragidyne) she is prime healer with Mediarama and Armita and buffs with Tarukaja and Rakukaja -I use Kurama at the beginning for Fog Breath So my strat is to first fully debuff him and fully buff myself then take advantage of the Loa's weakness which is possible thanks to White Rider's God's Bow to get more turn then use Prominence as a source of Damage (with only one Loa Prominence will hit The Pale Rider for sure and it hits for 600-700 damage per hit) all while making sure to constantly be fully buffs Unfortunatly the fight is inconsistent due to the Loa they can fuck things up if they decide to spam Debilitate and also if they manage to inflict poison without losing turns so the Pale Rider can take advantage of it. The good thing with killing a lot of Loa is it give us a lot of EXP and Macca at the end which will cut off some future grinding. After that I go to the third Kalpa and do all the puzzle with Dante unfortunatly fighting him now is way to inconsistent for my taste so i decide to go back as fortunatly we don't have to do all the chase section with Dante once it's done (and as long as we don't defeat Dante there will be no random encounter in these areas), anyway since I'm at it I decide to give another shot to Mara. Mara Well from the look of it I don't think killing with magic is possible at this point of the game as it have a high resistance to magic (except almighty) and so magic does crap damage, and the thing is we have to kill him in 2 turns at best (if we got lucky if not he will just use Diarahan instantly), so I already had Hanuman and I have to make a second good physical Damage dealer I use okununinushi that I fuse with Erthrys to make Mikazushi with Focus then I fuse Mikazushi with another Erthrys to make Jiroku with Focus (he already has Stasis Blade to attack) and so here my second physical Damage Dealer, so Mara has Dekaja but fortunatly barely even use it the toughest part is to actually survive the first turn if Mara decide spam Hades Blast he can wipe out my entire party pretty easily and Dismal Turn hurst a lot (tough Daisoujou void it so that's good, my MC can survive it, Hanuman to thanks to Endure and I use White Rider to tank the first turn then swap him out with Jiroku), after the first turn I debuff him with War Cry, 2 Sukunda and 2 Rakunda then I buff myself (Rakukaja and Sukukaja in priority) while healing with Daisoujou hoping that my member will dodge if he uses Hades Wave and I focus with hanuman and Jiroku. Once all is set I go all out with Hanuman's Brutal Slash, Jiroku's Stasis blade, Daisoujou's Meditation (if there is no need to heal) and MC's Prominence unfortunatly that's not enough to kill him so I have to hope he doesn't use Diarahan on the next turn (if he does it's most likely a reset), on the next I should be able to kill him by using Focus and Brutal Slash with Hanuman. Alright after this to pass Dante with safety I decide to grind and makes Hanuman evolves into Wu Kong why ? Because Void Physical and he is more usefull than Arahabaki and physical is the only type of attack I couldn't counter against Dante. Dante 2nd encounter Well much like Mara the first turn is the most Dangerous one as if he goes for anyone but Wu Kong with Rebellion he can easily kill the target, fortunatly he uses Bullet Time a lot during the first phase which will make him lose turns because of Wu Kong, unfortunatly Bullet Time can make Kurama Panic and it's possible would just withdrew from the fight if that happen which is troublesome, anyway after the first turn my goal is to apply Tarukaja and Rakukaja (I found Sukukaja to not be usefull in this fight as every attack of Dante (except his normal attack which he barely uses) can't be dodge at all) then I tdeals damage with Zandyne, Focus + Brutal Slash and Prominence for Daisoujou he mostly is the healer but I try to get a Rakunda if i get the chance tough on the first phase he will use Holy Star alot. The second phase begins and it's an easy one Dante get 2 new moves Whirlwind (which reduce accuracy) and Roundtrip (which reduce Evade) however thanks to Kurama Draining Force and my MC equip with the Narukami Magatama who void Elec these 2 moves will make him lose turn and he loves to use them and with 2 Rakukaja they don't deal that much damage so I can take the risk to apply Rakunda as he doesn't use Holy Star however I try deal as much damage as possible as fast as possible as after a certain time he will start using Provoke and I want to avoid that if possible. Then the last phase Dante keep all his moves and he can use Holy Star again (altough not as often as possible) he gain his last attack Showtime which is almighty and deals a lot of damage despite the 2 Rakukaja and cannot be dodge it is possible that he kill us if he uses Showtime and follow with Rebellion on MC which nearly happen at the end (thank god it wasn't a critical) so at this point I just try to kill ASAP before he gets the time to kill me be aware tough that he has his own version of Endure which will allow him to survive one fatal attack (even if it's a multi-hit attack), so overall a really fun fight not to hard if well prepared but still a decent challenge. I stopped here for now next time I will go to Yoyogi park and confront Sakahagi.
  5. YEAH I saw your video after I beat him, he gives me trouble tough I did go for a completly crazy and unsafe strat that is really not the best but I just wanted to have some fun, for now I also didn't need any more money, well I go for a magic build so i didn't put many points on STR since the beginning which is kind of an issue for grind money in the Hell's Vault as I can't break some of the obstacle, but I don't need money right now so that's not an issue currently, right now I just beat Dante I'm going to update my LP
  6. I can agree on that tough on the beginning of the game there isn't that much demons that has Insta-Kill move (and they are the base version with low accuracy), my personnal issue with Expel and Death is that they doesn't include only Insta-kill move especially Expel type that have some standar attack such as Starlight which is make useless against bosses an issue and was an issue in the Atlus during the PS2 era is that bosses are all immune to this 2 element making both the Instant-Kill and the normal damaging move useless against them I think there should be a way to separate Instant-Kill and damaging moves for these element like Persona 5 did tough I assume that this isn't possible at the moment. Also I didn't notice but I want to ask : Just out of curiosity I just beat Pale Rider and I was LV52 with MC what LV are you expecting the player to be at this point ? I don't have trouble for Macca yet at this point tough I remember that was the case in Vanilla to however the next magatamas (starting with the manikin collectionnor) in Vanilla just get a really huge difference in their Price which I found honnestly to be completly ridiculous I remember that when I finish my first playthrough of the game (which was on Hard) I had something like 3 magatamas left to buy and if I wanted to get I had to get nearly 1 millions macca which I found to be completly ridiculous to be honnest.
  7. Well yes Ose could be made harder I think, I think Daisoujou should have either Dekaja or Dekunda and some more powerfull attack or buffs himself for more diversity he is kind of a Joke after Matador and Dante to be honnest. The ikebukuro Underpass is a hard part yeah especially if you haven't done the second kalpa at this point (which can be really tough to at this point), speaking of the second Kalpa I forgot to mention I have incedentally get a Full Kagutsuchi Encounter in it and it happens to be Hell Biker he was a little harder cause he has more turn thanks to Beast's Eye tough he didn't use Dekunda I don't know if I was lucky but anyway I manage to beat him I just didn't record him cause I wasn't expecting him, I wonder if he can be fight again. Also just after White Rider I fought the Red Rider, I honnestly was expecting a really hard fight as he was the hardest Rider in Vanilla for me, maybe I was overprepare because he turns out to be quite an easy fight : Red Rider Well my strat was to be able to counter his attacks so why I have this teams as such Arahabaki void his Terrorblade, Raja Naga void his Bolt Storm, my MC has the Murakumo Magatama to halves his terrorblade damage, my only issue was ih he confuse Kushinada which happen one time but I manage to recover, also the Power's Hamaon but they prefer to use Tarukaja (which I debuff with Dekaja) so my Main Damage Dealer are my MC whith (this attack is perfect for this fight it deals decent damage, target only one ennemy and inflct a Sukunda effect which can make Red Rider losing a turn using Dekunda) and Arahabaki. And I have then go through the Obelisk the dungeon can be tough especially soome Encounter the Full Kagutsuchi Fight against Kurama has been face several time ^^, and yeah these puzzles and then I fought the Moirae Sisters : Moirae Sisters Well unlike Red Rider I actually wasn't expecting much for them but they turn out to be quite tough, Clotho and Lachesis are the worst here Lachesis just keeps buffing them and debuffing me and use Makakarn, Clotho is there healeuse and has both Dekunda and Dekaja, Atropos is really by far the least dangerous of the three and should be save for last, I basically go all out at the beginning to kill one of them as fast as possible which happens to be Lachesis I had to recover after that but slowly but surely I kill Clotho first and once Atropose is alone she is no threat at all. Now I'm trying to beat Black Rider. EDIT : Alright I've defeated Black Rider well he was tricky because he goes completly against my MC Build as I don't want to kill the Legion and my only single target spell is Chill which is an Ice spell so Black Rider absorbs it (They are weak Thunder tough so I believe that if one has at least 1 or 2 Demons that have an AoE Elec spell that deals good damage it might possible to do the same strat as I did for White Rider without stone gaze meaning exploiting the hell out of the Legion's weakness (using AoE or Random spell to damage the Rider at the same time) to gain more turns but I couldn't do that) so I had to use a more Defensive strat here. He doesn't have Dekunda nor Dekaja so my goal at the beginning is using Fog Breath with Kurama, Rakukaja with Kushinada, Sukukaja with Hanuman and War Cry with my MC I have to hope that he miss someone (or does Glacial Blast and hit my MC which void it) and hope the Legion doesn't do a Critical with Tempest. Then I replace Kurama with Daisoujou finish to buff myself (Rakukaja and Sukukaja takes priority) and then here what I do : -Kushinada and Daisoujou are support I mainly use Daisoujou Prayer and pass with Kushinada if Daisoujou needs to recover MP then I use Kushinada's Mediarama and use Meditation with Daisoujou -Hanuman is my main Damage Dealer with Focus + Brutal Slash he deals really high damage -My MC role is to make sure that there attack is at the lowest possible by using War Cry, i have to get a balance between using War Cry and Mana Drain to manage my MP If done correctly Black Rider should never have a second turn (cause after 2 Tarukaja from the Legion he will hit a lot harder) as Soul Divide is Void by Daisoujou, Glacial Blast void by my MC and I should have at least one party member to dodge his attacks, the scariest thing that can happen tough if he use Glacial Blast and it hits one of my demon twice this can be dangerous because if the Legion attack after and hit the demon with Tempest (this nearly happen with Kushinada at the beginning of the fight thank she dodges the Tempest) also if Glacial Blast froze someone and the Legion attack him afterward which will give a guaranteed Critical Hit. Also yeah Arahabaki would have been perfect for this fight (as he repel Ice and void physical) but I didn't hae him along so overall the hardest part of this fight to set things up at the beginning after that unless a really bad luck the fight should be safe. Black Rider Well after that I continue the story the Amala network represent no problem whatsoever the fight are the same as the first room of the Second Kalpa so I'm use to them and have the means to defeat them easily and the dungeons is relatively short, so I go straight for the end where we encounter a really old friend which is Specter who wants a rematch. I'm gonna say that despite the fact that he void all element (I think) so my magic is useless here the fight is really easy I think this one should be buff a little. Anyway the thing is Specter try to steal our MP to then use Megido however he doesn't have Dekaja and will use Dekunda only one time in the entire fight, so Fog Breath and 2 Sukukaja makes it very likely that we will dodge his attacks, with 2 Rakukaja and War Cry his Megido deals only 80-90 damage which is really low not to mention that of my character will most likely dodge it making him waste a turn (if he wasn't for that I admit that taking multiple Megido would be scary), as for Damage Hanuman deals it with Focus + Brutal Slash (if he lands a Critical he can one-shot one of the Specter) and for a change Kushinada attack with Poison Arrow which suprisingly good Damage and has a fair amount of chance to crit so it's good to weakned the remaining specters Daisoujou is the healer and my MC is basically useless in this fight ^^, when 4 Specters or less remain one of them will use Dekunda (tough fun fact if the one that try to use it doesn't have enough MP none of the other will try to cast it so no Dekunda at all) which really isn't bad at all just War Cry and 2 Rakunda and proceed at this point the fight is almost free. Specter 2 I also try Mara but right now I don't think I can beat him I have to deal 4500 damage in 1 turn (or 2 if I get lucky) which is out my reach for now as he resists magic making the fight almost impossible to win so I will save him for later.
  8. Been a long time that I haven't update this my bad, quite alot happen since last post, after beating Mizuchi I started explore Ikebukuro Tunnel we have 4 optionnal bosses here which are the Onis, the Random encounter can be annoying specially Saruta-whatever (can't remember his name) if he appears and got the first turn this can easily cause a game over with Dragon Eye, Focus and Hell Thrust on MC, other mobs are annoying such as Mothman which can Panic are team, the full Kagutsuchi encounter is against Sarasvati she starts by using Dragon Eye and Mute everyone which is troublesome since I go for a Magic Build fortunatly her main other attack is Dervish which is worthless if I have Karasu in my team and she is weak to Fire. Anyway this tunnel isn't to complex it's not to hard figure it out the Oni are optionnal but we are gonna fight them now cause why not, so here we go : Kin-Ki In all honnestly this guy is the toughest for me there is no pattern, he can use Dekunda, he uses Buff and Debuff and he hits like a truck also unless he is frozen physical attack are useless against him, fortunatly he doesn't use Dekunda to often so fully Debuffing is a viable option, since he uses only Physical attacks Arahabaki is basically complete invincible in this fight and will make him lose turns, so I had to maintain the buff and Debuff and attack him with Tornado with my MC, Agilao with Karasu and Zionga with Raiju, when he starts using Dragon Eye I recommend to try to finish him off ASAP cause at this point this can go wrong really easily. Sui-Ki This is easily the easiest of the 4 cause he doesn't use either Dekunda, Buffs or Debuffs he has a weakness to Fire, once again Arahabaki is unkillable here cause he is immune to Physical and Repel Ice which are Sui-Ki only way to attack, my MC has the Miasma magatama to Void Ice, so just fully debuff him and buff ourselves and we just hit him with Fire thanks to MC's Scald and Karasu's Agilao. Fuu-Ki Can be dangerous in the end if he decide to spam his physical attacks, unfortunatly can't bring Arahabaki this time because he is weak to Force which is Fuu-Ki main way to attack however Karasu and MC are immune to it so in the end his magicks aren't that dangerous which is why I don't bother countering his Cadenzas, he is weak to Elec so I use Raja Naga has the main Damage dealer with Zionga (can't use Raiju cause he is to weak and is weak to Force so he will die way to fast), Karasu and MC are secondary Damage with Agilao and Chill and Kikuri-Hime is the healer, I got unlucky at the end tough. So only one left unfortunatly I had to grind for this one cause I wasn't able to beat him with the current party and you really need Dekunda for him, I did go to Asakusa (because enter from Asakusa is closer to Ongyo-Ki than the other one) so I make Matador to get Dekunda and then fuse a Okuninushi with Dekunda by sacrificing Matador (cause Matador stat are kinda low at this point) also since I get to LV41 I fuse Kikuri-Hime and Erthrys to get Kushinada basically a better version of Kikuri-Hime, also Karasu evolves into Kurama tough we will not see him in action for Ongyo-Ki. The best spot to grind at this point for me is the beginning of the second Kalpa here you can encounter Phantom and the purple specter (don't remember his name) both are weak against Force so with Matador's Dervish, Karasu's Zanma and after he evolves Kurama's Tornado, my MC's Tornado and some Tarukaja and Rakunda they are easy to defeat and give good amount of EXP. Anyway so after this we go to Ongyo-Ki before entering this fight make absolutly sure you are in Full Kagutsuchi otherwise unless you are really overlevel or very lucky I don't know if you can beat this fight : Ongyo-Ki Well this fight is long the thing here is he creates 3 clones of himself right at the beginning and you have which one is the real..... unless you are on full kagutsuchi in which case the real one will have a shadow at his feet, that really helps cause if he get's turn while having his 3 clones this can be really dangerous as he will be able Dekunda but also strong physical attacks, agilao and Mudoon so YEAH we don't want that. Instead we are going to loop him (kind of) but we start by using War Cry and Fog Breath (no use decreasing his defense) and use a tetraja rock. The goal is to hit the real one at least once and the when he use Replicate again he will always use Dragon Eye and perform action in this order : -Debilitate -Rakukaja -Megido -Replicate So to counter Debilitate we use Dekunda cause reapplying everything would require several turns, to counter Rakukaja I use Dekaja however in order to do some Damage I decide to use Dekaja every time he does it twice so my turns in order after Ongyo-Ki's turn : -Kushinada : Mediarama -Okuninushi : Dekunda -Raja Naga : Hell Thrust on the real one -MC : Tornado If there is need for Dekaja then : -Kushinada : Mediarama -Okuninushi : Dekunda -Raja Naga : Dekaja -MC : Chill on the real one This strat globaly is very safe however 2 things can go wrong : -If I ever miss the real one then things can go wrong as you can see at the end of the video thank god I had dish enough damage to be able to kill him fast. -Sometime he will not use Replicate but instead will try to attack Stasis Blade can Bind one my character if he Bind Kushinada this could turn out bad (he can also Mudoon which Kushinada is weak to but this is why I put Tetraja Rock at the beginning and I had 2 left) Anyway long fight but overall no that hard with the correct set up. After Ongyu-Ki I return to Asakusa and then decide to complete the Second kalpa it did go pretty tough the encounter can be tough (especially if we get ambushed) and so at the end Lucifer teach us more about Hikawa and then we encounter are next fiends which will be the 4 Riders, then I wanted to go to Shibuya and guess what that White Rider doesn't want to wait any longer and he appears right on the Terminal, well this is bad news cause my team is kinda tired and the bastard doesn't want to let me go no matter how many time I reload my save. OH well it seems he doesn't give me any other choice fortunatly I have some consumables so I recover MP the best I can (and try to keep as much as possible for the actual fight) and brace myself for White Rider Fortunatly he isn't the worst fiend to defeat (I'm looking forward for Red Rider actually) but he can be tricky, White Rider doesn't use Dekunda but he uses Dekaja right at the beginning he summons 2 Virtue at his side fortunatly they can be turn to stone which them harmless however that prevents for using AoE attacks, the one which will turn them to Stone is Arahabaki with Stone Gaze (yes I keep that skill on him just for this fight ^^) and use War Cry with my MC, Tetraja with Kurama and Tarukaja (to increase the odd of White Rider losing a turn with Dekaja) once everything is settle I can attack his main attack are his bow, God's Bow and Prominence, Prominence is Fire Elemental so Arahabaki is weak to it so he killed Arahabaki with but that actually good cause I can bring Okuninushi which is resistant to Fire and Void Expel so here the goal : -Kurama is trying to maintain Tarukaja to maximize Damage if White Rider don't use Dekaja and I have 2 Tarukaja the I attack with Zanma -Kushinada is the healer and use Tarukaja if no need for heal and Pass if no need for her -Okuninushi deals Damage with Focus + Attack -MC use Chill to attack White Rider If White Rider uses God's Bow on anyone else other than Okuninushi then I reput Tetraja, once Whiter Rider is beaten you can kill off the Virtues with whatever you want. White Rider EDIT : Well I redo the fight against White Rider because let's face it Stoning the Virtue can be consider cheesing the fight I originally did it because at wasn't at full-life, but by reloading my save I finally manage to escape him and go to a Fountain to fully heal myself. So without Stoning the Virtues the best way for me is to fully debuff him (War Cry, Fog Breath and 2 Rakunda) then I use my MC and Kurama and they both spam Tornado, Tornado can deal good damage to White Rider but also since the Vitues are weak to it it gives me more turns, however the draw back is I have to make absolutly sure to kill either both Virtues or neither as killing one is bad because then both White Rider and Virtues will have 2 turns to attack each, without Stoning the Virtue I also a need Dekunda as the Virtue use Rakunda a LOT of time, Prominence after 2 Rakunda is actually the most dangerous thing here, also if I kill both Virtue then White Rider will use Dragon Eye but the lose to turns to summon them back which means he will have only one turn to actually attack. The other benefits of killing the Virtue over and over is it gives quite a lot of EXP and Macca at the end I actually won over 10k of both at the end of my fight which is really nice. White Rider (No Stone Gaze) Can I suggest putting Stone Gaze as a Curse type for instance instead of Death and then immune the Virtues to it because it definitly make the fight a lot easier also same thing for Red Rider's Power I suppose.
  9. I have 2 of these left but considering their rarety, the fact I play on Hard and on Hard sometimes the random ennemy pull some bullshit that may kill one of your character in a mere second (plus the fact that the AI isn't really good at survive especially Hawk if I don't directly control him he dies way to often) and the death penalty is really bad for boss fight so I'd rather keep these Demon Statue just in case.
  10. Well I tried and currently grinding money cause yeah Golden Road from Maïa to Byzel gives around 2000 Luc with 6 Beastman's Collar so that works and I sometimes fight Ogre Box they scales with your Level and so gives 2100-2200 EXP when I defeat one so why not currently LV34 with everyone gonne farm some more and then give another shot to sub-zero fields.
  11. Well personnaly I'm stuck reaching the Sub-Zero Field and I just can't make any progress cause : -Ennemy one or two shot my characters, I have to heal any damage because sometime bullshit happen and for some reason character get hit multiple time light speed (so fast in fact that sometime the game take account the damage while I am in the menu -_-), and Protect Up doesn't really help -Heal Light sucks right now compare to healing item due to the castime Carlie can get killed while casting it, and by the time she cast it who know if my other character would still be alive (cause Evasion is just not reliable and not to mention ennemy spells that are just not avoidable (as well as ennemies sometime cast spells 2 time in a row without me being able to do anything)) so YEAH Healing Items are definitly the key to survive but.... -I'm almost running out of them, and have no more money, and ennemies gives almost no money at all, and selling stuff give you nothing So yeah I think I'm screwed and wonder if I should just restart a new game, right now the only thing I can really do is grinding, definitly not sure that would help tough.
  12. And I have follow this tip everytime I reach a new town before buying I was always watching the Armor-Stat and take what was interesting me I just didn't think money would be that much of an issue, and that the prices of equipment would increase so fast that plus the fact that I am new to this game so I surely make mistakes. That's not the end of the world tough I will manage somehow, I already pass Bucca and Seashore Cave the fights were manageable (except these freaking birds that keep petrify my party member and didn't want to die damn they were annoying) tough I had to use some Demon Statu cause the Death Penalty (honnestly in Hard any member that die at least 2-3 times became useless cause they get killed extremely fast (if not one-shot)) is really annoying here since there is no inn (or at least I didn't found it).
  13. So in other word I'm screwed should I have know this right from the beginning I would have put more thoughts into it OH well I guess I just have to do what I can with what I have for now.
  14. I got some questions that are probably more due to the fact that I am new to this game : -Is there an efficient way to make money cause at first I didn't have trouble with money however now the equipment start to get really expensive and ennemy really don't give much and selling item doesn't seem to give any better to plus I have to buy healing item cause honnestly healing item are for now the only viable way to heal in battle (Healing Light is one target only for now and the casttime make it not really usefull when ennemy can basically 2-3 shot any of your character with some of their attack). -Also is there any ability that allow you to analyse ennemy in game something like the Libra spell in the FF series ?
  15. Looking for a pre-patched ROM

    Do you think it will work if we send you a ROM that is already patched ? Seems like the easiest solution here.
  16. I put the videos as links that should do.
  17. I will give my thought and conclusion once I have finish the Mod.
  18. Gorva Well it's an A-RPG so of course there has to be at one point or another a boss that isn't really difficult just boring and annoying cause he keeps teleporting and go out of my reach for my physical fighter, so YEAH boring boss. Also YEAH graphical glitch here Hawk is a Ninja but because of the Curse cutscene before he has his Thief's Color.
  19. Just beat Bill and Ben they weren't as annoying as Genova but this was still an intense fight. Ben and Bill
  20. Genova OK I don"t understand how but I retry him and beat him pretty easily I guess it's random sometime with the same strat it just doesn't work at all but this attempts did go pretty well. And after that we have yet an other boss YEAH screw this I go back all the way to Palo to refill my inventory and sleep at the inn to remove the death penalty and I will try the next boss next time.
  21. Well I have Diamond Saber but honnestly Diamond Saber + Thunder Jutsu to decrease Genova's Defense aren't that great, but my real problem with Genova is more surviving him I am on Gnome Day, with his minion does damage, he freeze the action with his spells many time I can't open the menu to heal or cast spell, in the end he just kill me on time or because I just couldn't open the fucking menu to cast the items. I think I will just reload a previous save before Rolante's Fight see if I can get better equipment, grind and refill my healing items cause right now I clearly have no way to beat him.
  22. OK I am at a boss named Genova and in all seriously I don't see how I am suppose to beat this guy, his minions seems to take Random form which makes the fight basically random dependly of which form they take, he use so many that I'm sometime completly unable to open the menu, the room is so small that casting spell is almost a guaranteed to get your character killed, and of course he has AoE version of Protect Down, Attack Up and Mind Down, I check on internet and it doesn't seems I can exploit his weakness I saw that Moon Coin can reduce his Max HP but that doesn't really help me.
  23. Well after Daisoujou I just go try Hell Biker with the same set up and..... I just completly get reckt dammit, after trying a few time I decide to skip him and go to Kabukicho Prison, start the Kabukicho and I recruit Naga (and I realise that Drain Attack could be really now that it gives 100% of the Damage to HP (that could be fun to use with focus)), and then I say screw that I want to beat this Biker now, so I just got to have a good team so long story short : -I had a Oni that was completly useless to me so I use him to do a Fusion and sacrifice a Aquans that I have since my first arrive at Ginza to get Momonufu at LV25. -Then I got to the lowest part of the first kalpa ennemies are dangerous but I can exploit their weaknesses and use buff/debuff to beat them and if I am low on MP I can use the Ladies to teleport back on the entrance and fully healed So I got Momonufu lo LVUP and then he learns all his skills and evolve into Arabaki, Arabaki will be really good and so time to beat down the Ghost Rid.... I mean Hell Biker. Hell Biker Got to say this is without any questions my Luckiest fight against this guy, honnestly in my first run in Vanilla he was the Hardest Fiend for me if you try to fight him as soon as he is available and without grinding, here he is still scary. Basically this can get me a Game Over at anytime to attack my MC and then do Hell Spin, with this he can basically kill me on the very first turn (trust this happens a lot), so basically this is the only thing really scary here as I make sure to counter anything else as follow -Karasu repel Force so he Repels Hell Exaust making him lose turns -Arahabaki Void Physical so he voids his normal Attack and Hell Spin (really important as Hell Spin seems to have a good crit rate) -My MC has the Magatama Shiranui to Void Fire so that he can Void Scald that Hell Biker use in the last phase. So unless he does his regular physical attack on someone else than Arahabaki or Dekunda everything he does will make him lose turns. As for actions : -Karasu buff with 2 Tarukaja then attack -Kikure-Hime is the healer (Mediarama) and when there is no need to heal she uses Rakunda -My MC attacks with Chill (Hell Biker nullifie Fire and Resist Force so Chill is my best option here). -Arabaki attack with Focus then Lunge EDIT : So after Hell Biker back to the buisness and we do the Kabukicho Prison a dungeon that I am honnestly not a fan off altough it's design is interesting. For the dungeons what I recommend is just complete it get until the last save point just before Mizushi and making to have activate the shortcuts then save go back to a town to heal and come back and go straight to the boss. As for the encounter the most dangerous ennemies here are the Naga, Mizushi and Pisaca all are weak to fire so the spell Scald is really useful here, as for the other the Raiju are weak to force so Tornado will make short work of them, Yaka and Preta aren't dangerous anymore at this point of the game. The Full Kagutsuchi Fight is against a Cai-Zhi he is not as tough as Makami tough really he use Ice attack but his most dangerous move is Hell Thrust however some Rakunda, Tarukaja and Tornado will kill him pretty fast. As for the boss : Mizuchi No need to say that after Hell Biker Mizuchi is a joke in fact in Vanilla I consider him to be the easiest boss of the game and it's still the case here, the only annoying thing is Mirage being able to inflict Panic but even that isn't a problem as Kikuri-Hime has Me Patra and she just learn Anti-Ailments through LVUP, so just have to fully buff myself and debuff then attacks with Scald with my MC, Agilao with Karasu and regular attack with Kikuri-Hime and Naga.
  24. Thanks for the tips I take note So Jutsus are neutral ? Meaning I can use for instance a Fire Jutsu on an ennemy that absorbs Fire ?
  25. Alright so got the first change class then I got in the area prior the crystal to gain a LV (well I basically level up to LV20 in one fight) to learn te first spell and gain some stat, so I tried the boss and I get recht cause I had some casualities on the way and some death penalty and AoE Defense Down + Supersonic effectivly hurts my character a lot so I got ALL the way back to the town sleep at a Inn and then go all the way to the boss (also was wearing the very first armors for the XP bonus all the time and did all the battle so I went up LV22 on the way back to the boss also for mobs these knights are pretty scary), at the end of the day the boss wasn't that bad throwable items are so much usefull (especially the Earth Coin for this boss) some Protect Up with Lise (specially on Hawk since he is the one with the least HP), Carlie spam Holy Ball, use an item that give Earth Element to weapon for Hawk and Lise and just finish him with regular attack and LV2 skill tough it was confusing to see when I could actually attack him directly since he flies, didn't use Hawk's Earth Jutsu I guess it could have been usefull but for now the casting time is to high I will have to give him some point to PIE. Tzenker