Nesouk

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Everything posted by Nesouk

  1. HA That might be an idea, I'm not sure I definitly never use Basilick Fang, but considering ennemies land their statut effect quite often on Hard it's very possible I used Puipui Grass.
  2. Beat me I saw this glitch happen very few times so it's very rare, outside of the fact it always happened after ennemy took Reflect damage I have absolutly no idea what cause this to happen.
  3. IIRC Dangaard drop the most gold out of all the god beast. Snowman statut is weird, I also got several time a glitch of having a character permanently Snowmaned, like the statut wouldn't wear off even by changing area, and no way to heal it. Also on ennemies there is a weird glitch that can happen with spike damage where a ennemy get poison, snowmaned and silence at the same time by having his damage reflected, even tough there is nothing that should this statut, what's funnier is the color palette for the ennemy get completly change once he get out of the snowman, and the bubble for the silence effect is orange instead of white.
  4. I actually didn't finish that run, did get to the God beasts beat the first 2 god beasts. Honnestly in no heal light run Fenrir Knight is probably the best character to have, especially if you have a mage, it's even more true now that she has Leaf Saber on top of moon saber, and her final weapon is really good. Right now Death Hand and Wanderer are also really good, Wanderer was already good in no heal light run, now his magic shield give you all you need in regard to buffs, on top of all the utility spells and a consistent source of damage with Half Vanish. Death Hand give you that with Magic Shield to but also Speed Up, and his final weapon to reduce defense will help. Rune Master is IMO Angela best class for no heal light the crowd control she get with LV3 Spells really going through areas with minimum damage. Dark Hawk is always a solid choice regardless IMO.
  5. Quite tricky with last update Kevin's Light path is pretty unique in that he is a healer but also a debuffer, so he and Dark Hawk are similar in that department. You'd want at least Protect Up and Mind Up. Warrior Monk's analysis decrease the target resistance to Crit, in other word it increase your chance of inflicting Crit. Ninja Master has it to and it could have a good synery with Sword Master's Energy Ball. I'd say God Hand, Swordmaster and Ninja Master are a potential good combo, God Hand give Power Up, can assist Hawk with debuff duty, Counter Magic to increase Magic Defense and his Heal Light power, Swordmaster complete the offensive buff duty with Sabers and Moon and Leaf Saber can be usefull to, he also has Speed Up to decrease cast time and Energy Ball to increase Crit Rate finally Ninja Master is your debuffer with Jutsus and Detect. You'll lack Antimagic so might have to buy some for some bosses and Protect Up, you can farm Bulette's Scales on Ogre Box for this, or you can choose to give the Invert Armor on God Hand turning his debuff spells into buff spells.
  6. IIRC it doesn't work with it.
  7. I think one good class to pair with Warrior Monk is Star Lancer, these 2 get all buffs, all debuff except Protect Down, Energy Ball and Detect as well as Aura Wave which sync well with Warrior Monk's Final Weapon (also if you run crit build and use the weapon that increase Crit Rate with TP) and good old Marduke. With this 2 you techncally can with anyone IMO.
  8. Mog: Mascot With Attitude, Kupo

    Jump still give a 50% damage bonus, and isn't affect by row so it is still strong and technically safer.
  9. Magic build doesn't really care about weapons as far as I'm concern the choice, while Illumina is great for Celes (both for it's Proc, and it's stats bonus) Ragnarok is just an extra for Terra, I honnestly see little to no reason to pick Ragnarok over Illumina, Stam Terra already have Atma Weapon, Magic Terra has her vast spell list and other weapons are possible for Vig Terra. On the opposite side Gem Box is more valuable than Soul Box unlike Celes Terra has no way to recover on her own, as such giving how usefull she is with magic the Half MP accessory seems IMO more usefull for her than for Celes. Ultimately these equipment aren't necessary and while the builds can profit from it they aren't mandatory.
  10. Oh Yeah I forgot about that new upgrade, would give Poison Bubble finally a reason to exist
  11. I'm currently gonna play Death Hand, Dark Hawk (not sure which one) and Gran Divina. I theorize however a solid team would be Death Hand, Bishop, Dark Hawk Bishop now having Power Up you get all buff except offensive Mind Up, all the 6 main Sabers, all debuffs both Kevin and Hawk are solid damage dealer, not sure which Hawk Ninja Master is Ninja Master, now that he has Silver Dart Nightblade can exploit the 6 main element. Only thing missing is Anti-Magic might need to get consumable on some fight like Xian Bhe. Or Death Hand, Bishop, Arch Mage could work to trading Speed Down and Protect Down for Anti Magic and a powerfull caster. Other ideas with Death Hand : -Death Hand, Lord, Fenrir Knight : Fenrir Knight now has Leaf Saber for MP management, now Counter allow to bypass physical resistance and immunity so Lord being able to open Counter will allow to damage even ennemies that resist physical so this is great especially with Fenrir Knight being able to Heal through Counter, you're still missing Power Up sadly. -Death Hand, Dark Carlie, Gran Divina : More magic oriented miss Mind Up but eventually get all Sabers and with Death Hand's final weapon get an alternative way to reduce Magic Defense, speed up, with Necromancer it get Black Curse, powerfull spells and Half Vanish, with Evil Shaman you get Antimagic and more utility spells overall. -Death Hand, Ninja Master, Lord : Get both Energy Ball and Detect for Crit Build (now that there is new weapons for it), Lord and Ninja Master can open counter for physical resistant ennemies, Death Hand can power up Lord's Heal Light Personnaly on Kevin's side I liked to also give a shot at Warrior Monk now that he is quite a unique class, since it is the only class in the game to naturally have Heal Light and being able to debuff (missing only Protect Down).
  12. If I understand correctly it works like Fireblaze. Well now that it is out to come back to this.
  13. Most Important Attributes?

    Pure MP Build honnestly is kinda but Pure HP is definitly a valid option on anyone that has +60HP option, I only did it once with Celes, she was virtually impossible to kill, so amazing Tank, still has her good selection of spells either Runic or Schock, and vast equipment selection to tuned her however you want, tough that's Celes versatility for you. Other than HP stamina is definitly the stat with the most benefit out of it, it just affect so much thing that you really can't go wrong with it on pretty much any characters that have a Stamina Build option.
  14. Dolan: What the actual crap.

    As I said the Dolan really is the only gimmick which can be hard to figure out, you might have trouble with Mispolm's one, but the other boss gimmick are more evident. On story bosses the only ones were gimmick can be rough to figure are Dragon Emperor's story bosses and Dragon Emperor himself, maybe Archdemon to, the other doesn't have hard gimmick to figure.
  15. Dolan: What the actual crap.

    To be fair the other god beasts gimmick are way easier to figure out, Dolan is the hardest one to figure.
  16. Huh weird I never had problem with Full Metal Hugger at Dragon's Hole, has it been a long time since you saved (a true save not save state) ? cause it sound more like that "game become more and more screwed up the more you play" issue that this game has.
  17. Maybe not by a significant margin but, yes he is still the best physical attacker.
  18. Magic Shield

    Well after testing my bad I was wrong.
  19. Magic Shield

    Yes. In vanilla magic shield was only increasing Magic Defense.
  20. Magic Shield

    Magic Shield does 4 things in this mod : -Give the Protect Up buff. -Give the defensive part of Mind Up. -Increase the power of Heal Light (this is a different buff than Mind Up and so it statck with Mind Up) -Increase you max MP and how fast they regenerate.
  21. HAHA In my case I'm not stuck at home and still working, so not much more time than usually.
  22. I learn the hard way that honnestly focusing on Evasion is for the most part not worth it, cause most gear that increase Evasion has low defense, and so you take a lot of damage from unavoidable attacks, one big exemple of that is Bill and Ben 1 while increasing Evasion does allow you to dodge their regular attacks, your defense get to low to survive their shadow dive. So IMO it's better to balance a bit between defense and evasion, and Protect Up is really to important to miss. Fenrir Knight, Death Hand, Paladin sound good to me, you could alternativly do Fenrir Knight, God Hand, Lord for Counter strat capitalizing on each Final Weapons, dedicate either God Hand or Lord as a support and the other as a fighter. For Nightblade, Magus, Bishop you can replace Leaf Saber by equipping Tree Spirit Ring. You could also use a Wanderer, Arch Mage, Bishop party keep Mind Up with Wanderer with all his utility spells, a powerfull nuker complete with Power and Mind Down with Arch Mage complete with Bishop's sabers and support spells. Wanderer, Paladin, Necromancer sounds good, sabers aren't a necessity as long as you have 1 or 2 to counter some bosses casting Sabers on you it should be fine. If you want Saber you could replace Hawk by Lise go Light with her and go Dark with Duran so Vanadis, Necromancer and either Duelist or Swordmaster down side is you'll have to play up to LV43 without Heal Light, it can be tough but it's doable.
  23. I'm more curious to know if he actually tested his changes, in any of the mods he posted.
  24. If you want him pure support/tank Light Duran should focus on VIT, PIE and INT (INT is for the cast time) if you want to really focus on Healing and support definitly go for the increase Heal Light + Items weapon once it's available, if you want him to heal but also do some damage when he doesn't need to heal use either the PIE weapon or the Fill Tech Bar x3 Tech weapon (since you need to invest in INT and INT add damage to LV2/3 Tech this can be viable to do damage).